Installed SDK but no wearable templates show up - tizen-wearable-sdk

I'm following the instructions at https://developer.tizen.org/development/getting-started/web-application/creating-your-first-tizen-application#wearapp to use the Tizen SDK to create a wearable "hello, world" app. However the wearable project templates do not appear.
I have done the full SDK installation with all extensions twice. I still cannot get the wearable templates to appear as shown on that "getting started" page.
How does one properly install the SDK including wearable templates?

I found out on the Tizen SDK forum that the 2.4 version of the SDK does not (yet?) support wearables -- it's mobile only. It's confusing because Samsung's page shows 2.4 wearable profiles, but they are not available. I installed the 2.3.1 version of the SDK and I do see wearable profiles.

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Visual Studio Mac Won't Show iOS Simulators

I've got a Xamarin Forms solution with iOS and Android projects. The iOS side was working, I switched over and did a bunch of work on the Android side. Now I need to do some more iOS stuff (push notifications) and I can't get the iOS Simulator to kick in. Xcode is installed, VS says it can see the SDK. I can open the simulator from XC but inside VS no matter what Debug combination of the .iOS project I select all I get is "Generic Simulator". Any ideas?
Try Unload the IOS Project and Reload and Set as a Startup Project, it works for me
See the answer in the comment provided by #lowleetak:
Is the minimum supported version in Info.plist less than or equal to
the version of iOS Simulator that you have?
This was the issue. The project settings listed 10.2 as the target SDK but the info.plist file had 10.3 which wasn't installed on the machine via Xcode. The machine has Xcode 8.2.1 and iOS 10.2 installed.
Additionally there's now a bug opened about this behavior. If the two fields are going to allow different values there should at least be a warning next to them about the mismatch.
I also showed Generic Simulator only on my project after updating to XCode 14 early. At the release of XCode 14 the stable Visual Studio for Mac (Xamarin) release did not yet support this version of XCode. Even the preview channel was not yet ready. Guidance from Xamarin.iOS discussion group was that the special XCode14 channel could be used to evaluate. https://github.com/xamarin/xamarin-macios/issues/15954

standalone sdk manager in Android Studio

Tools => Android => SDK Manager to open SDK manager, and then check the "Show Package Details" to see the the list of installed and not installed components.
I try to find "Sample" folder under individual Android version, but I just unable to find the "Sample" component. I am very upset because I want to install Gesture builder that is inside the "Sample" folder.
By accident, I click the "Launch Standalone SDK" to launch the screen that looks similar to the SDK manager on eclipse, and I find the Sample folder.
Anyone can tell me what the reason I am unable to find the Sample folder on opened SDK manager (there are 3 tabs: SDK Platforms, SDK Tools and SDK update Sites)
Thanks
You need to download the samples for the particular sdk you're targeting. Furthermore, samples change from sdk to sdk.
So first find out which sdk, did the Gestures Builder sample come from, and then download that samples for that sdk.
After that, use the Android Studio wizard to create a project from the sample. Just be sure to target the same sdk (you can always change that target sdk later, once you have the sample).
Using Android Studio is best way to do it. There is no need to go to the folder itself and do things manually.
Actually, GesturesBuilder seems to be very old, it's api level 4 (Android 1.6). No wonder you have trouble finding it. My suggestion would be not to bother with it and try to find a more recent project example directly from github.com

Google maps does not run on emulator and asks for Google play services update

I use:
Android studio 1.5
Java JDK 1.7
windows 7
Intel HAXM driver
I created a default google map activity with studio and I tried to run with but I get a message to upgrade my google servies.
As I read to documentation of android studio I have to set
compile 'com.google.android.gms:play-services:8.3.0'
on gradle in section dependencies. This was set by default.
I don't think that the problem is on my code but in emulator's configuration.
I strongly believe that the problem start from my android sdk packages but it is not possible to make any mistake. I test the same project in Linux OS that I have install android Dev environment and there is no problem at all. Google maps works.
I installed next packages
From tools:
Android SDK Tools
Android SDK platform-tools
Android SDK Build-tools
From Android 6.0(API 23)
Everything except ARM, Wear and TV packages.
From Extra:
Android Support Repository
Android Support Library
Google Play services
Google Repository
Google USB Driver
Intel x86 Emulator Accelerator(HAXM installer)
Next I create AVD from android studio:
I choose a device definition one from default
Then system image API level 23 with ABI x86 and target Android 6.0 (with Google APIs)
but automatically selects android 6.0 without Google APIs
Your problem may well be the same as mine, see AVD Error - Update Google Play Services. Sorry no solutions but perhaps you are correct that the fault lies with the current packages

android studio not working well not displaying packages

hey guys im not new to java but this android studio thing, im definitely not used to it,
so i just want to know what packages/tools i need to download from the sdk manager to get me started (im currently dev' apps to be run on api 2.3 gingerbread devices )
From the sdk manager this is what i did,
i downloaded and installed all the latest android sdk build tools,sdk platiform for 4.4 and 5.0
then i also downloaded the whole 2.3 api 10 since its what i was developing for....
after that when i start android studio,just right in the work space where you see the 'package' menu
i get nothing displaying,i mean even all the api i installed i still get nothing.
anybody who been using this tool can gimme help.thx
kind regards C.B!
When you open SDK manager, right click on the .exe and select
"Run As Administrator".
Don't open it from within android studio, find the exe file on your machine. Worked for me when I ran into that problem.
EDIT: You may need to download the sdk separately form here: https://developer.android.com/sdk/index.html?hl=i
Click VIEW ALL DOWNLOADS and pick the appropriate 'sdk only' download for your machine.

livecode Installing app on target - Android

I have a very simple test that I am doing in Livecode Community 6.5, on Windows 8.1.
I have created a button which shows a dialog window when clicked on.
When I run the test in an emulator, the dialog window Standalone Builder Progress reaches the stage "Installing application on target device and then" gets stuck.
Each time I have to terminate LiveCode in the Task Manager. I have tried changing the device but got the same results.
From Android Studio I can see the device when I start AVD.
Make sure that the Platform version of the AVD is the same or higher than the Minimum Android Version in the Standalone Application Settings of your stack.
Try in addition to:
install the latest stable version of LC 6.6.2 from here: LC downloads
make sure you have the Android SDK running with SDK Tools revision 22.6.3 (rev. 23 may not work properly and needs some workaround)
try with using Android 2.3.3 (API 10) - install both SDK Platform and Google APIs
in the Standalone Settings select "Sign for development only" and "Allow External Storage"
if you changed the "Identifier" (default shows as "com.yourcompany.yourapp"), make sure that its contents does not contain any "-" and "&" since they are not working there; possibly change to default.
create a standalone android app (apk) and try to install it on a real device
Thank-you to everyone who helped.
I think 2 things have to be there in order for it to work.
unique Identifier & external storage
Thanks

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