I try to use android studio. I created simple app. When I launch it I see that it is application which I created before not the current which I want to launch. I am really confused how to change target for app.
You just follow this steps it will helpful
Whenever you want to update your minSdkVersion in current project
Update src/build.gradle - Make sure is the one under src folder
Sync gradle button
Rebuild project
Related
Maybe I'm just missing something but is there a way to trigger the iOS build in Android Studio for a KMM project that doesn't launch the simulator once the build is done?
When looking at the iosApp run configuration I see it has "Build iOS application" listed under "Before Launch" which makes me suspect this is possible but I didn't see it listed as a gradle task or anywhere else I could think of.
I've been doing the iOS work in Xcode and when I make changes to the shared code I want to rebuild it without running the app (which I've been doing from inside Xcode).
Not exactly a solution, but I found that when you hit build in Xcode it builds the Kotlin code so any changes to the shared module are included automatically. No need to do iOS builds from Android Studio.
"Generate Signed APK" option is not display in android studio Build menu,
What is the problem or something I missed to install?? Thanks
When I click "Build APK(s)" , the android studio is no response
For me, clicking File > Sync Project with Gradle File System solved it for me.
Firstly check with clean > rebuild project and see that 'app' is not having "red X" icon.
Check your gradle that you had not configured it with release config yet.
There must be a signing config in gradle file
Follow Below Steps for Nice and Easy Way:-
Go to Tools->Flutter->Open for editing in android studio.
open for editing in android studio
Choose separate window. This will open the android part of your project in separate window.
Wait to Gradle to finish it's build.
Go to Build-> Generate signed bundle/apk.
Follow this video for further process.
Thank me later..!
in my case, one of my harddisks hard stopped working (in which I had my first project).
File > Settings > Appearance & Behaviour > Build, Execution, Deployment > Build Tools > Gradle menu, changing the Gradle user home to another folder solved the issue. the original value of it consisted path to my first project which wasn't existing anymore.
I had the same issue not having the "generate signed bundle/apk" enabled in Android Studio interface and this thread helped to deduce what was my issue... I'm new to android development so I didn't know what to do at all but checking the build.gradle file I realized that there were issues with the synchronization of gradle, so I found this video, downloaded the latest version of Grandle, then went to File > Sync with Fyle System, and after the sync was completed the button appeared.... so seems like this has a direct relation to the right synchronization of gradle.
I might sound noob here but I can't see a clear way of opening existing Flutter Project in Android Studio 3.1.2.
I checked this but it didn't work. So I want to know if there is a standard IDE way of doing this? I also can't find any docs clearly mentioning it. Do I need to install a 3rd party plugin?
After opening it as an Existing Android Studio Project, I get the following error:
The error is solved by running Get Dependencies. Is it a normal behavior?
Install Flutter plugin for Android studio: https://flutter.io/get-started/editor/
Open Android Studio
Open existing Android Studio project by using one of below methods:
EASIEST WAY: Drag your project folder and drop to Android Studio.
Other ways:
What works for me was to open existing Android Studio project like mentioned above, and then go to menu
Tools -> Flutter -> Flutter Clean
Then configuration window will open and ask you to locate flutter sdk. After locating the sdk, click OK and then the flutter functions will be available (Pub buttons, runs menu). After that you can proceed to get the dependencies (pub get).
It's basically cleaning the project folder of previous setting(s) which might conflicting with the system (android studio). But that won't happen if you get the project from source repository because all of the junk files wont be in the project folder.
The quickest way on macOS is
open -a Android\ Studio android when you are in the root project directory.
Alternatively, if you use the jetbrains toolbox, you can enable "Shell Scripts" in its settings. This will create a binary in the folder of your choice, so you have to add this folder to your PATH. Then, you can use studio . inside the Android folder, or studio android in the flutter project. The benefit of this, is it also works with other Jetbrains products (e.g. charm project_dir or clion project_dir. Unfortunately this method glitches out (for pycharm at least).
Looks like Android Studio can't load Android Application module from Flutter project automatically. I also have same problem, so in my situation Gradle can't be found, because of lack of Android project.
There's important note from official site:
Important: Do not use the New > Project from existing sources option for Flutter projects
I suggest, same is for Open option.
Just Open your project as normal, and then in [Android Studio > Preferences > Languages&Frameworks > Flutter > Flutter SDK path] select the path where you downloaded & unpacked Flutter SDK.
I know it's already late, but you can open an existing Flutter project in Android Studio by following these steps (make sure you have already installed Flutter & Dart plugin and Flutter SDK):
Click Open from File menu in Android Studio,
Go to the path of the project,
Click Open from the dialog,
When the project opens in Android studio, it will show an error of packages and dependencies. So, click on Get Dependencies on the top. Android Studio will automatically add all the required dependencies and packages.
There is a simple way of doing this in android:
Just Open your project as normal, and on the top right corner, click on Flutter Attach option, and voila!
See Attached screen grab!
Usually you can open your Flutter project in Android Studio simply when you right click on the android folder > Flutter > Open Android module in Android Studio but sometimes this option could be disabled, check this answer to enable..
I'm using Android Studio, and I'm trying to add the slf4j library using
Build/Edit Libraries and Dependencies.
I clicked on the +, selected Library Dependency, and picked slf4j from the list. Studio added the library to my build.gradle file like this:
dependencies {
compile 'com.android.support:support-v4:24.1.1'
compile 'org.slf4j:slf4j-android:1.7.7'
...
But when I try to run sync, I get this error:
Error:(75, 10) Failed to resolve: org.slf4j:slf4j-android:1.7.7
Is there something else I need to do to my project to be able to use this library??
Turns out what was causing this issue for me (and likely for you, given the build file above) was the Scala plugin. There was a bug with the Scala plugin preventing Android Studio from importing Gradle projects. The fix for this has already been pushed live, so to get Android Studio working again you can either disable the Scala plugin or update it.
Open Settings/Preferences
Open the Plugins section on the left
Find the Scala plugin
Right click on the plugin and click Reload List of Plugins
Right click on the plugin again and click Update Plugin
This allowed me to do a Gradle sync and build from Android Studio again, I hope it helps for you!
It looks like this is a bug with Android Studio. Hopefully it'll be fixed soon.
In the meantime, you can debug your application without launching it from Android Studio by attaching the debugger to a running process of the application. You can do this two ways.
Via the menus: Run -> Attach Debugger to Android Process
Pressing the button that is two to the right of the play/build button. It looks like a grey phone/rectangle with a little green bug in the bottom right
After you do this, a dialog will show up listing available applications to debug. Select your application and press OK. Your breakpoints should now work.
If you need to debug something that happens on app startup, you can tell Android to wait for a debugger when launching certain applications with the following steps:
On the phone open the Android Settings
Open the Developer Options
Make sure Wait for debugger is checked
Press Select debug app and choose your application
Then when you start your application, it'll wait for you to attach a debugger via one of the two methods mentioned above.
Hope this helps!
In order to get the maven repository working with my Android Studio project (which I didn't know is what I was trying to do), I needed to add the following to build.gradle:
allprojects {
repositories {
mavenCentral()
}
}
Apparently, that allows the software to work out the compile commands.
I am having problems importing unity project into Android Studios. I already have a Android studio project (for menu and other things), and i want to add a scene from Unity 5 3D, as a second activity (not the main activity).
I want to call unity scene when user clicks the button.
I know how to export it from unity but it automatically sets it as MainActivity, and i cant find a way to manually overwrite it.
Edit:
I want to do it in Android Studios and not Eclipse. I just want to know if there is an easy way to do it, or at least a hint for how to do it.
Had the same requirement and successfully imported the Unity project into an existing Android Studio project. As mentioned the first thing will be to export the Unity project. I used Unity version 2017.1. Rough steps below:
Export Android project via Unity build settings
You can simply select the folder where your existing project is located. Unity should add a sub folder with an Android Studio format project and all dependencies and everything it needs to run.
Now we need to convert this "Application" project to a "Library" project. This is simply done by changing the build.gradle file. Replace apply plugin: 'com.android.application' with apply plugin: 'com.android.library'.
You also need to remove the applicationId and change the compile versions to match your project's versions.
Also make sure to modify the Unity module AndroidManifest.xml file. You will need to remove the LAUNCHER intent-filter as the UnityPlayerActivity will not be the main activity anymore.
android.intent.action.MAIN
android.intent.category.LAUNCHER
Also need to remove the Application node attributes so it won't conflict with your project's manifest.
Finally in your settings.gradle add the module and then add the Unity project dependency on your "app" module: compile project(':UnityFolder')
Build and now you should be able to start the Unity Scene by calling:
Intent intent = new Intent(this, UnityPlayerActivity.class);
startActivity(intent);
yes we can start another activity before unity Activity
1 step-create java class and add it in manifest and like in image
2nd step- create onClick in java class
link to unity game class s you can see in amage
see pic, you can choose button also
3rd step- in manifest replace Intent in own java class it will work [3]
From this link: https://nevzatarman.com/2015/01/04/unity-android-tutorial-opening-unity-scene-from-an-activity/
Add android:process=":UnityKillsMe" to the unity activity GameActivity.