We have ALM 12.
I'm trying to find the site admin schema/ DB / Table name, unfortunately i couldn't find it after looking at "C:\Program Files\HP\ALM\application\20qcbin.war\WEB-INF", there is a siteadmin xml file, which is saying that the db name is : ALM12Site, but i can't find it.
I have to find the DB which is storing the LDAP server name, so i'll be able to change it.
It can be a bit confusing but in ALM you can find almost identical configuration files in \Program Files\.. and \ProgramData\.. It doesn't help that by default \ProgramData is a hidden folder.
The one in \Program Files\ are a backup copy of files used during install. The working configuration is under \ProgramData\..
And it's there that you should look for siteadmin.xml
But, I advise you against it, unless you are knowing precisely what are you trying to achieve. You may make changes to ALM schema which will make it unusable.
What you're looking for you can find here:
%PROGRAMDATA%\HP\ALM\conf\qcConfigFile.properties
Related
Our Operations team has started piloting a project where we would be migrating to ANF. I manage an application which would be using templates stored on the ANF share. Sometimes users leave the template files open and we are unable to update the templates.
Previously, we would be able to go to computer management and check for Open files and close them. I am being told that after we move to ANF this would no longer be able to do this. Please note I have no idea how the ANF is setup or anything about this technology.
Is there any way we can use Powershell to check if files are open on the ANF share and close it?
I was given the file location in the following format \domain\Office\AppData<application files>.
I'm not even sure if we can use Get-SmbOpenFile cmdlet.
Any advice would be helpful.
Previously for opened files we could go to Computer Management and close the files. We can no longer do this with ANF or I dont know how to do it.
We are moving form Pentaho 3.8 to Pentaho 7.1, quite a some upgrade. :)
However many things has changed, so I need some help every now and then. On 3.8 we have had folder on HDD where we have had all our reports stored. I am quite used to manage this folder through SVN, so I was trying to do it same way on Pentaho 7.1 but its not working.
At first I have switched pentaho-server/pentaho-solutions/system/jackrabbit/repository.xml back from postgres to FileSystem settings.
However it did not worked. I could not find folders created through web app on HDD.
Next step, I have tried to crerate folder on HDD, located in pentaho-server/pentaho-solutions/. added also index.xmlvfile to recognize it and refreshed/restarted all I could find in pentaho, inculuding pentaho itself. Still can't see this folder in web app.
Now I am searching for possible location where to maintain those files, but there are so many possibilities, I could spend days working on it.
Can someone give me a hint or was doing something similar?
My system is Linux, and I use Community Edition of pentaho-server.
Pentaho only uses Jackrabbit for storing the repository since version 5. There is no longer a physical copy in your hard drive.
Your best shot is using CBF2 and the import/export scripts to sync the jackrabbit repository and a folder on your drive you can then sync using SVN.
CBF 2 blog post
I just try to set up Valves Source SDK 2013 for Linux but I need to say that I find the wiki + documentation rather confusing and partly heavily outdated (Windows-only instructions, only for GoldSrc / pre-20XX SDk etc.).
I hope that someone who already has gone through the hassle can supply me with some hints on how to correctly set up the system.
I tried to use some Windows-specific instructions to understand the system but some are highly platform-specific.
So here is the current status (I based what I did on this wiki page: Wiki: Source SDK 2013:
The source of the SDK SDK 2013 from GitHub is cloned to
~/Git/source-sdk-2013/
the SDK Base 2013 installed via Steam and the steam-runtime to
~/working/steam-runtime-sdk_2013-09-05/
I was not sure whether there is a specific path I should put the steam runtime into so I just put it into my self-created working dir.
# Create a Multiplayer sample project
export SDKROOT="~/Git/source-sdk-2013"
bash $SDKROOT/mp/src/creategameprojects
bash $SDKROOT/mp/src/createallprojects
# Setup Steam Runtime
export STEAMRT="~/working/steam-runtime-sdk_2013-09-05/"
cd $STEAMRT
# Choose all build targets (i386 + amd64) and download these
./setup.sh
# Set current to target to the same as host machine (ie. amd64)
./shell.sh
# Compile the actual game
make -f $SDKROOT/mp/src/games.mak
I have not yet touched any source files as there's plenty of sources already supplied. I just wanted to confirm having a working toolchain set up
This all compiles fine but in the end the script wants to chmod the client.so and server.so but claims "not found" – but it sadly does not provide any information where it searched for them. Actually these are existant in
$SDKROOT/mp/game/mod_hl2mp/bin
and even marked as executable (-rwxr-xr-x).
So I just ignored this and hoped for the best. The next line to me sounds a bit strange:
At this point you should have client.so and server.so files to load with the Source SDK Base 2013 of your choice.
So I should be able so load the files with "the Source SDK Base 2013" (of your choice?!? Valve is the only one providing it O.o). How am I supposed to do that? I have not found any hint whatsoever for that, sadly.
But they hint me to the README.txt of the steam-runtime which tells me to do this:
run.sh ./MyGame
But where's the executable? I only have .so's
And this is the point where I currently am. I'm quite confused as I have many questions now:
Why do only the Linux users need to download the steam runtime? What if I want to not ship via Steam?
Is that chmod failure a script failure or a mistake in my directory setup?
How do I load these libraries via the SDK Base
Where is the binary? I'm quite confused here...
Have I overlooked something?
I appreciate any hints or links to resources, maybe explanations when I just were to dumb to understand what they mean :P
EDIT: Actually there is a GitHub repo for the steam-runtime too (GitHub/steam-runtime) – why is the download so outdated, the git repo has some updated stuff going on. Which should one choose?
With the help of a friend I didn't expect to be able to answer this (he didn't know about Linux but we could figure it out) I could solve it faster than expected.
To "load" the game via the Steam SDK Base just append the -game parameter and point it to the directory with the gameinfo.txt (ie. $SDKROOT/mp/game/mod_hl2mp/) in it.
Alternatively just copy the contents of this directory to
~/.local/share/Steam/steamapps/sourcemods/$MYSOURCEMOD
where $MYSOURCEMOD is how you want to call it (do not use spaces). Then add a steam.inf file in that dir with following content:
appID=243750
ProductName=$MYSOURCEMOD
PatchVersion=1.0.0.0
After a restart Steam will be able to find the sourcemod.
I'm not quite sure what the "steam-runtime" thingy is but I suppose it is to set up the build environment (to use a custom gcc etc.) as this is how the scripts look like. I'm not sure why you should run the game via the run.sh in the bin/ subfolder of the runtime instead of via Steam or via the parameter one the Source SDK Base but maybe someone can enlighten me here.
The archive one shall download is only a downloader/configurator for the steam-runtime hosted on GitHub.
I want to verify if certain exe files already exist in a merge module .ism (binary format). Is there a method of doing this without using InstallShield?
An *.ism file is really an MSI file with a changed extension. MSI files in turn are SQL databases stored as COM-structured storage files - a file system inside a single file with file streams for various content. This is the same format used in Office documents.
You can view MSI files with Orca from the Windows SDK: http://www.hass.de/content/how-install-microsoft-orca
Windows Installer XML (WiX) Deployment Tools Foundation (DTF) has an InstallPackage class available that exposes a FindFiles() method. This should be really easy to query the EXE. Just realize that being a merge module you won't know the full installation path as that's decided by the MSI generally.
Both of Chris's suggestions should work fine, as would using Orca. But it got me thinking there might be an even easier way using a tool called Merge Module Finder. It all depends on what you really want to do? Find files already in merge modules? Investigate what merge modules are in an Installshield file? It is not quite clear exactly what you want to do.
Though a bit clunky at times (I think the author hasn't updated it for the latest versions of Windows) it will help you look for a file in a bunch of merge modules interactively. You can also search for a registry value. Here is a screenshot:
Since 2005, when Microsoft prevented HtmlHelp functioning off a network share, e.g.:
\\appserver\tos\PointScanner.exe
\\appserver\tos\PointScanner.chm
What are we supposed to do instead?
(Given that the application is not installed locally.)
To rephrase: What is Microsoft's intended, supported, out-of-the-box, help solution?
You can allow access via the Registry setting described here:
http://support.microsoft.com/kb/896054/
If you don't want to open any security vulnerabilities by modifying Registry settings your application could also create a local copy of the .chm file, e.g. in the users temp folder (%TMP%) and open the help from there. You can remove the file again when your application exits (in case you don't want to leave anything behind on the user's workstation)
I started with the registry change mentioned by divo. Eventually I moved from network folder based chm files to actual "html help". This was easy for me since I use RoboHelp which can generate either format from the same source code.