Can I take "snapshots" for the IO Monad? - haskell

I am currently writing an FRP library built on Arrows (namely, timeless). However, I encountered a problem:
If I wrap an IO action inside the arrow, (Signal s IO a b in this case, which is a Kleisli arrow), I would like to take a "snapshot" of the final returned value, instead of running the action every time. For example, I have an action involving reading a file and parsing into some data structure, and currently this action is running every frame of update. I tried a bit to make use of Haskell's lazy evaluation to prevent it from running again and again, but it did not work.
Conceptually, Signal is basically (but not exactly)
a -> IO (b, Signal)
Each update, the signal itself is replaced by the new signal. Now, I think if I feed an IO action with type IO a in (using Kleisli arrows), I can somehow replace the Signal with something else that holds the final result of the previous action. However, I cannot find a way to do it because I can't extract anything from IO, and simply replacing the signal to a constant one doesn't seem to stop the action from being reevaluated.
This is a minimal test program:
{-# LANGUAGE Arrows #-}
module Main where
import FRP.Timeless
import Debug.Trace
s1 :: (Monad m) => Signal s m a Int
s1 = mkConst $ trace "Signal 1" $ Just 5
s2 :: (Monad m) => Signal s m Int Int
s2 = arr $ trace "Signal 2" (+1)
s3 :: (Monad m) => Signal s m a ()
s3 = arr $ \_ -> ()
sc = mkKleisli_ $ \_ -> do
putStrLn "SC"
readFile "test.txt"
sp = mkKleisli_ putStrLn
box :: Signal s IO () ()
box = proc _ -> do
file <- sc -< ()
sp -< file
returnA -< ()
box2 = proc _ -> do
box -< ()
main = do
runBox clockSession_ box2
Here, sc reads a file "Test.txt". It is evaluated every time. I would like to find a way to evaluate only once, and keep the value.
BTW, unsafePerformIO would probably work, but, as its name suggests, it is probably "unsafe", so I don't want to use it

OK, I think I get it work by adding this signal:
onceSwitch = mkPureN $ (\_ -> (Just (), mkEmpty))
I generalized the switch to the following function (and added to Prefab of timeless):
occursFor :: b -> Int -> Signal s m a b
occursFor b n
| n == 0 = mkEmpty
| n > 0 = mkPureN $ \_ -> (Just b, occursFor b $ n-1)
| otherwise = error "[ERROR] occursFor: Nothing occurs for less than zero times!"
Whose output is () for the first time it is run, then inhibits, and this signal:
onceIO = SGen $ f
where
f _ ma = return (ma, SArr $ const ma)
Which becomes a constant after first run. Chaining an IO action like this:
file <- onceIO <<< sc <<< () `occursFor` 1 -< ()
seems to work intended. (Updated: now uses occursFor)
After tweaking around, it looks like this. Notice that the API of timeless will change violently as I develop, but it is likely that the functions I use underneath will not change. Anyway, the same thing applies to netwire, which is the origin of timeless, with some minor changes. If you need to make some applications, use that for now.
{-# LANGUAGE Arrows #-}
module Main where
import FRP.Timeless
import Debug.Trace
sc = mkKleisli_ $ \_ -> do
putStrLn "SC"
return "A"
sp = mkKleisli_ putStrLn
box :: Signal s IO () ()
box = proc _ -> do
file <- snapOnce <<< sc <<< inhibitsAfter 1 -< ()
sp -< file
returnA -< ()
box2 = proc _ -> do
box -< ()
main = do
runBox clockSession_ box2

Related

Haskell ForkIO limit number of threads to certain value

Seems like ForkIO creates as many threads as there are cores in the Haskell program I work with
-- | Fork a thread in checker monad.
fork :: Checker a b () -> Checker a b ()
fork act = do
s0 <- get
void $ liftIO $ forkIO (curTGroup s0) $ evalChecker act s0
occurs :: Eq a => a -> [a] -> Int
occurs x = length . filter (x==)
https://github.com/PLSysSec/sys/blob/821c4d7cf924e68838c128cbe824be46c9955416/src/Static/Check.hs#L73
New to Haskel ForkIO, I wanted to set the thread amount using setNumCapabilities.
Tried adding
let setNumCapabilities = 1
Haskell made a warning about unused var and this didn't make any effect.
How to do it properly?
setNumCapabilities :: Int -> IO () is a function. You thus use it in your code with:
import Control.Concurrent(setNumCapabilities)
fork :: Checker a b () -> Checker a b ()
fork act = do
s0 <- get
void $ liftIO $ do
setNumCapabilities 1
forkIO (curTGroup s0) $ evalChecker act s0
or somewhere else, for example in the main function.

Convert IO callback to infinite list

I am using a library that I can provide with a function a -> IO (), which it will call occasionally.
Because the output of my function depends not only on the a it receives as input, but also on the previous a's, it would be much easier for me to write a function [a] -> IO (), where [a] is infinite.
Can I write a function:
magical :: ([a] -> IO ()) -> (a -> IO ())
That collects the a's it receives from the callback and passes them to my function as a lazy infinite list?
The IORef solution is indeed the simplest one. If you'd like to explore a pure (but more complex) variant, have a look at conduit. There are other implementations of the same concept, see Iteratee I/O, but I found myself conduit to be very easy to use.
A conduit (AKA pipe) is an abstraction of of program that can accept input and/or produce output. As such, it can keep internal state, if needed. In your case, magical would be a sink, that is, a conduit that accepts input of some type, but produces no output. By wiring it into a source, a program that produces output, you complete the pipeline and then ever time the sink asks for an input, the source is run until it produces its output.
In your case you'd have roughly something like
magical :: Sink a IO () -- consumes a stream of `a`s, no result
magical = go (some initial state)
where
go state = do
m'input <- await
case m'input of
Nothing -> return () -- finish
Just input -> do
-- do something with the input
go (some updated state)
This is not exactly what you asked for, but it might be enough for your purposes, I think.
magical :: ([a] -> IO ()) -> IO (a -> IO ())
magical f = do
list <- newIORef []
let g x = do
modifyIORef list (x:)
xs <- readIORef list
f xs -- or (reverse xs), if you need FIFO ordering
return g
So if you have a function fooHistory :: [a] -> IO (), you can use
main = do
...
foo <- magical fooHistory
setHandler foo -- here we have foo :: a -> IO ()
...
As #danidaz wrote above, you probably do not need magical, but can play the same trick directly in your fooHistory, modifying a list reference (IORef [a]).
main = do
...
list <- newIORef []
let fooHistory x = do
modifyIORef list (x:)
xs <- readIORef list
use xs -- or (reverse xs), if you need FIFO ordering
setHandler fooHistory -- here we have fooHistory :: a -> IO ()
...
Control.Concurrent.Chan does almost exactly what I wanted!
import Control.Monad (forever)
import Control.Concurrent (forkIO)
import Control.Concurrent.Chan
setHandler :: (Char -> IO ()) -> IO ()
setHandler f = void . forkIO . forever $ getChar >>= f
process :: String -> IO ()
process ('h':'i':xs) = putStrLn "hi" >> process xs
process ('a':xs) = putStrLn "a" >> process xs
process (x:xs) = process xs
process _ = error "Guaranteed to be infinite"
main :: IO ()
main = do
c <- newChan
setHandler $ writeChan c
list <- getChanContents c
process list
This seems like a flaw in the library design to me. You might consider an upstream patch so that you could provide something more versatile as input.

Abstraction for monadic recursion with "unless"

I'm trying to work out if it's possible to write an abstraction for the following situation. Suppose I have a type a with function a -> m Bool e.g. MVar Bool and readMVar. To abstract this concept out I create a newtype wrapper for the type and its function:
newtype MPredicate m a = MPredicate (a,a -> m Bool)
I can define a fairly simple operation like so:
doUnless :: (Monad m) => Predicate m a -> m () -> m ()
doUnless (MPredicate (a,mg)) g = mg a >>= \b -> unless b g
main = do
b <- newMVar False
let mpred = MPredicate (b,readMVar)
doUnless mpred (print "foo")
In this case doUnless would print "foo". Aside: I'm not sure whether a type class might be more appropriate to use instead of a newtype.
Now take the code below, which outputs an incrementing number then waits a second and repeats. It does this until it receives a "turn off" instruction via the MVar.
foobar :: MVar Bool -> IO ()
foobar mvb = foobar' 0
where
foobar' :: Int -> IO ()
foobar' x = readMVar mvb >>= \b -> unless b $ do
let x' = x + 1
print x'
threadDelay 1000000
foobar' x'
goTillEnter :: MVar Bool -> IO ()
goTillEnter mv = do
_ <- getLine
_ <- takeMVar mv
putMVar mv True
main = do
mvb <- newMVar False
forkIO $ foobar mvb
goTillEnter mvb
Is it possible to refactor foobar so that it uses MPredicate and doUnless?
Ignoring the actual implementation of foobar' I can think of a simplistic way of doing something similar:
cycleUnless :: x -> (x -> x) -> MPredicate m a -> m ()
cycleUnless x g mp = let g' x' = doUnless mp (g' $ g x')
in g' $ g x
Aside: I feel like fix could be used to make the above neater, though I still have trouble working out how to use it
But cycleUnless won't work on foobar because the type of foobar' is actually Int -> IO () (from the use of print x').
I'd also like to take this abstraction further, so that it can work threading around a Monad. With stateful Monads it becomes even harder. E.g.
-- EDIT: Updated the below to show an example of how the code is used
{- ^^ some parent function which has the MVar ^^ -}
cycleST :: (forall s. ST s (STArray s Int Int)) -> IO ()
cycleST sta = readMVar mvb >>= \b -> unless b $ do
n <- readMVar someMVar
i <- readMVar someOtherMVar
let sta' = do
arr <- sta
x <- readArray arr n
writeArray arr n (x + i)
return arr
y = runSTArray sta'
print y
cycleST sta'
I have something similar to the above working with RankNTypes. Now there's the additional problem of trying to thread through the existential s, which is not likely to type check if threaded around through an abstraction the likes of cycleUnless.
Additionally, this is simplified to make the question easier to answer. I also use a set of semaphores built from MVar [MVar ()] similar to the skip channel example in the MVar module. If I can solve the above problem I plan to generalize the semaphores as well.
Ultimately this isn't some blocking problem. I have 3 components of the application operating in a cycle off the same MVar Bool but doing fairly different asynchronous tasks. In each one I have written a custom function that performs the appropriate cycle.
I'm trying to learn the "don't write large programs" approach. What I'd like to do is refactor chunks of code into their own mini libraries so that I'm not building a large program but assembling lots of small ones. But so far this particular abstraction is escaping me.
Any thoughts on how I might go about this are very much appreciated!
You want to cleanly combine a stateful action having side effects, a delay, and an independent stopping condition.
The iterative monad transformer from the free package can be useful in these cases.
This monad transformer lets you describe a (possibly nonending) computation as a series of discrete steps. And what's better, it let's you interleave "stepped" computations using mplus. The combined computation stops when any of the individual computations stops.
Some preliminary imports:
import Data.Bool
import Control.Monad
import Control.Monad.Trans
import Control.Monad.Trans.Iter (delay,untilJust,IterT,retract,cutoff)
import Control.Concurrent
Your foobar function could be understood as a "sum" of three things:
A computation that does nothing but reading from the MVar at each step, and finishes when the Mvar is True.
untilTrue :: (MonadIO m) => MVar Bool -> IterT m ()
untilTrue = untilJust . liftM guard . liftIO . readMVar
An infinite computation that takes a delay at each step.
delays :: (MonadIO m) => Int -> IterT m a
delays = forever . delay . liftIO . threadDelay
An infinite computation that prints an increasing series of numbers.
foobar' :: (MonadIO m) => Int -> IterT m a
foobar' x = do
let x' = x + 1
liftIO (print x')
delay (foobar' x')
With this in place, we can write foobar as:
foobar :: (MonadIO m) => MVar Bool -> m ()
foobar v = retract (delays 1000000 `mplus` untilTrue v `mplus` foobar' 0)
The neat thing about this is that you can change or remove the "stopping condition" and the delay very easily.
Some clarifications:
The delay function is not a delay in IO, it just tells the iterative monad transformer to "put the argument in a separate step".
retract brings you back from the iterative monad transformer to the base monad. It's like saying "I don't care about the steps, just run the computation". You can combine retract with cutoff if you want to limit the maximum number of iterations.
untilJustconverts a value m (Maybe a) of the base monad into a IterT m a by retrying in each step until a Just is returned. Of course, this risks non-termination!
MPredicate is rather superfluous here; m Bool can be used instead. The monad-loops package contains plenty of control structures with m Bool conditions. whileM_ in particular is applicable here, although we need to include a State monad for the Int that we're threading around:
import Control.Monad.State
import Control.Monad.Loops
import Control.Applicative
foobar :: MVar Bool -> IO ()
foobar mvb = (`evalStateT` (0 :: Int)) $
whileM_ (not <$> lift (readMVar mvb)) $ do
modify (+1)
lift . print =<< get
lift $ threadDelay 1000000
Alternatively, we can use a monadic version of unless. For some reason monad-loops doesn't export such a function, so let's write it:
unlessM :: Monad m => m Bool -> m () -> m ()
unlessM mb action = do
b <- mb
unless b action
It's somewhat more convenient and more modular in a monadic setting, since we can always go from a pure Bool to m Bool, but not vice versa.
foobar :: MVar Bool -> IO ()
foobar mvb = go 0
where
go :: Int -> IO ()
go x = unlessM (readMVar mvb) $ do
let x' = x + 1
print x'
threadDelay 1000000
go x'
You mentioned fix; sometimes people indeed use it for ad-hoc monadic loops, for example:
printUntil0 :: IO ()
printUntil0 =
putStrLn "hello"
fix $ \loop -> do
n <- fmap read getLine :: IO Int
print n
when (n /= 0) loop
putStrLn "bye"
With some juggling it's possible to use fix with multi-argument functions. In the case of foobar:
foobar :: MVar Bool -> IO ()
foobar mvb = ($(0 :: Int)) $ fix $ \loop x -> do
unlessM (readMVar mvb) $ do
let x' = x + 1
print x'
threadDelay 1000000
loop x'
I'm not sure what's your MPredicate is doing.
First, instead of newtyping a tuple, it's probably better to use a normal algebric data type
data MPredicate a m = MPredicate a (a -> m Bool)
Second, the way you use it, MPredicate is equivalent to m Bool.
Haskell is lazzy, therefore there is no need to pass, a function and it's argument (even though
it's usefull with strict languages). Just pass the result, and the function will be called when needed.
I mean, instead of passing (x, f) around, just pass f x
Of course, if you are not trying to delay the evaluation and really need at some point, the argument or the function as well as the result, a tuple is fine.
Anyway, in the case your MPredicate is only there to delay the function evaluation, MPredicat reduces to m Bool and doUnless to unless.
Your first example is strictly equivalent :
main = do
b <- newMVar False
unless (readMVar b) (print "foo")
Now, if you want to loop a monad until a condition is reach (or equivalent) you should have a look at the monad-loop package. What you are looking it at is probably untilM_ or equivalent.

Get value from IO rather than the computation itself

Being quite new to Haskell, I'm currently trying to improve my skills by writing an interpreter for a simple imperative toy language.
One of the expressions in this language is input, which reads a single integer from standard input. However, when I assign the value of this expression to a variable and then use this variable later, it seems ot me that I actually stored the computation of reading a value rather the read value itself. This means that e.g. the statements
x = input;
y = x + x;
will cause the interpreter to invoke the input procedure three times rather than one.
Internally in the evaluator module, I use a Map to store the values of variables. Because I need to deal with IO, this gets wrapped in an IO monad, as immortalized in the following minimal example:
import qualified Data.Map as Map
type State = Map.Map String Int
type Op = Int -> Int -> Int
input :: String -> IO State -> IO State
input x state = do line <- getLine
st <- state
return $ Map.insert x (read line) st
get :: String -> IO State -> IO Int
get x state = do st <- state
return $ case Map.lookup x st of
Just i -> i
eval :: String -> Op -> String -> IO State -> IO Int
eval l op r state = do i <- get l state
j <- get r state
return $ op i j
main :: IO ()
main = do let state = return Map.empty
let state' = input "x" state
val <- eval "x" (+) "x" state'
putStrLn . show $ val
The second line in the main function simulates the assignment of x, while the third line simulates the evaluation of the binary + operator.
My question is: How do I get around this, such that the code above only inputs once? I suspect that it is the IO-wrapping that causes the problem, but as we're dealing with IO I see no way out of that..?
Remember that IO State is not an actual state, but instead the specification for an IO machine which eventually produces a State. Let's consider input as an IO-machine transformer
input :: String -> IO State -> IO State
input x state = do line <- getLine
st <- state
return $ Map.insert x (read line) st
Here, provided a machine for producing a state, we create a bigger machine which takes that passed state and adding a read from an input line. Again, to be clear, input name st is an IO-machine which is a slight modification of the IO-machine st.
Let's now examine get
get :: String -> IO State -> IO Int
get x state = do st <- state
return $ case Map.lookup x st of
Just i -> i
Here we have another IO-machine transformer. Given a name and an IO-machine which produces a State, get will produce an IO-machine which returns a number. Note again that get name st is fixed to always use the state produced by the (fixed, input) IO-machine st.
Let's combine these pieces in eval
eval :: String -> Op -> String -> IO State -> IO Int
eval l op r state = do i <- get l state
j <- get r state
return $ op i j
Here we call get l and get r each on the same IO-machine state and thus produce two (completely independent) IO-machines get l state and get r state. We then evaluate their IO effects one after another and return the op-combination of their results.
Let's examine the kinds of IO-machines built in main. In the first line we produce a trivial IO-machine, called state, written return Map.empty. This IO-machine, each time it's run, performs no side effects in order to return a fresh, blank Map.Map.
In the second line, we produce a new kind of IO-machine called state'. This IO-machine is based off of the state IO-machine, but it also requests an input line. Thus, to be clear, each time state' runs, a fresh Map.Map is generated and then an input line is read to read some Int, stored at "x".
It should be clear where this is going, but now when we examine the third line we see that we pass state', the IO-machine, into eval. Previously we stated that eval runs its input IO-machine twice, once for each name, and then combines the results. By this point it should be clear what's happening.
All together, we build a certain kind of machine which draws input and reads it as an integer, assigning it to a name in a blank Map.Map. We then build this IO-machine into a larger one which uses the first IO-machine twice, in two separate invocations, in order to collect data and combine it with an Op.
Finally, we run this eval machine using do notation (the (<-) arrow indicates running the machine). Clearly it should collect two separate lines.
So what do we really want to do? Well, we need to simulate ambient state in the IO monad, not just pass around Map.Maps. This is easy to do by using an IORef.
import Data.IORef
input :: IORef State -> String -> IO ()
input ref name = do
line <- getLine
modifyIORef ref (Map.insert name (read line))
eval :: IORef State -> Op -> String -> String -> IO Int
eval ref op l r = do
stateSnapshot <- readIORef ref
let Just i = Map.lookup l stateSnapshot
Just j = Map.lookup l stateSnapshot
return (op i j)
main = do
st <- newIORef Map.empty -- create a blank state, embedded into IO, not a value
input st "x" -- request input *once*
val <- eval st (+) "x" "x" -- compute the op
putStrLn . show $ val
It's fine to wrap your actions such as getLine in IO, but to me it looks like your problem is that you're trying to pass your state in the IO monad. Instead, I think this is probably time you get introduced to monad transformers and how they'll let you layer the IO and State monads to get the functionality of both in one.
Monad transformers are a pretty complex topic and it'll take a while to get to where you're comfortable with them (I'm still learning new things all the time about them), but they're a very useful tool when you need to layer multiple monads. You'll need the mtl library to follow this example.
First, imports
import qualified Data.Map as Map
import Control.Monad.State
Then types
type Op = Int -> Int -> Int
-- Renamed to not conflict with Control.Monad.State.State
type AppState = Map.Map String Int
type Interpreter a = StateT AppState IO a
Here Interpreter is the Monad in which we'll build our interpreter. We also need a way to run the interpreter
-- A utility function for kicking off an interpreter
runInterpreter :: Interpreter a -> IO a
runInterpreter interp = evalStateT interp Map.empty
I figured defaulting to Map.empty was sufficient.
Now, we can build our interpreter actions in our new monad. First we start with input. Instead of returning our new state, we just modify what is current in our map:
input :: String -> Interpreter ()
input x = do
-- IO actions have to be passed to liftIO
line <- liftIO getLine
-- modify is a member of the MonadState typeclass, which StateT implements
modify (Map.insert x (read line))
I had to rename get so that it didn't conflict with get from Control.Monad.State, but it does basically the same thing as before, it just takes our map and looks up that variable in it.
-- Had to rename to not conflict with Control.Monad.State.get
-- Also returns Maybe Int because it's safer
getVar :: String -> Interpreter (Maybe Int)
getVar x = do
-- get is a member of MonadState
vars <- get
return $ Map.lookup x vars
-- or
-- get x = fmap (Map.lookup x) get
Next, eval now just looks up each variable in our map, then uses liftM2 to keep the return value as Maybe Int. I prefer the safety of Maybe, but you can rewrite it if you prefer
eval :: String -> Op -> String -> Interpreter (Maybe Int)
eval l op r = do
i <- getVar l
j <- getVar r
-- liftM2 op :: Maybe Int -> Maybe Int -> Maybe Int
return $ liftM2 op i j
Finally, we write our sample program. It stores user input to the variable "x", adds it to itself, and prints out the result.
-- Now we can write our actions in our own monad
program :: Interpreter ()
program = do
input "x"
y <- eval "x" (+) "x"
case y of
Just y' -> liftIO $ putStrLn $ "y = " ++ show y'
Nothing -> liftIO $ putStrLn "Error!"
-- main is kept very simple
main :: IO ()
main = runInterpreter program
The basic idea is that there is a "base" monad, here IO, and these actions are "lifted" up to the "parent" monad, here StateT AppState. There is a typeclass implementation for the different state operations get, put, and modify in the MonadState typeclass, which StateT implements, and in order to lift IO actions there's a pre-made liftIO function that "lifts" IO actions to the parent monad. Now we don't have to worry about passing around our state explicitly, we can still perform IO, and it has even simplified the code!
I would recommend reading the Real World Haskell chapter on monad transformers to get a better feel for them. There are other useful ones as well, such as ErrorT for handling errors, ReaderT for static configuration, WriterT for aggregating results (usually used for logging), and many others. These can be layered into what is called a transformer stack, and it's not too difficult to make your own either.
Instead of passing an IO State, you can pass State and then use higher-level functions to deal with IO. You can go further and make get and eval free from side-effects:
input :: String -> State -> IO State
input x state = do
line <- getLine
return $ Map.insert x (read line) state
get :: String -> State -> Int
get x state = case Map.lookup x state of
Just i -> i
eval :: String -> Op -> String -> State -> Int
eval l op r state = let i = get l state
j = get r state
in op i j
main :: IO ()
main = do
let state = Map.empty
state' <- input "x" state
let val = eval "x" (+) "x" state'
putStrLn . show $ val
If you're actually building an interpreter, you'll presumably have a list of instructions to execute at some point.
This is my rough translation of your code (although I'm only a beginner myself)
import Data.Map (Map, empty, insert, (!))
import Control.Monad (foldM)
type ValMap = Map String Int
instrRead :: String -> ValMap -> IO ValMap
instrRead varname mem = do
putStr "Enter an int: "
line <- getLine
let intval = (read line)::Int
return $ insert varname intval mem
instrAdd :: String -> String -> String -> ValMap -> IO ValMap
instrAdd varname l r mem = do
return $ insert varname result mem
where result = (mem ! l) + (mem ! r)
apply :: ValMap -> (ValMap -> IO ValMap) -> IO ValMap
apply mem instr = instr mem
main = do
let mem0 = empty
let instructions = [ instrRead "x", instrAdd "y" "x" "x" ]
final <- foldM apply mem0 instructions
print (final ! "y")
putStrLn "done"
The foldM applies a function (apply) to a start value (mem0) and a list (instructions) but does so within a monad.

Generalizing a function to merge a set of Haskell pipes Producers

I am working with the Haskell pipes package.
I am trying to use pipes-concurrency to merge a list of Producers together.
What I want to arrive at is:
merge :: MonadIO m => [Producer a m ()] -> Producer a m ()
so given a producer s1 and another producer s2: r = merge [s1, s2]
which would give the behaviour:
s1 --1--1--1--|
s2 ---2---2---2|
r --12-1-21--2|
Following the code in the tutorial page I came up with:
mergeIO :: [Producer a IO ()] -> Producer a IO ()
mergeIO producers = do
(output, input) <- liftIO $ spawn Unbounded
_ <- liftIO $ mapM (fork output) producers
fromInput input
where
fork :: Output a -> Producer a IO () -> IO ()
fork output producer = void $ forkIO $ do runEffect $ producer >-> toOutput output
performGC
which works as expected.
However I am having difficulty generalizing things.
My attempt:
merge :: (MonadIO m) => [Producer a m ()] -> Producer a m ()
merge producers = do
(output, input) <- liftIO $ spawn Unbounded
_ <- liftIO $ mapM (fork output) producers
fromInput input
where
runEffectIO :: Monad m => Effect m r -> IO (m r)
runEffectIO e = do
x <- evaluate $ runEffect e
return x
fork output producer = forkIO $ do runEffectIO $ producer >-> toOutput output
performGC
Unfortunately this compiles but does not do all too much else. I am guessing that I am making a mess of runEffectIO. Other approaches to my current runEffectIO have yielded no better results.
The program:
main = do
let producer = merge [repeater 1 (100 * 1000), repeater 2 (150 * 1000)]
_ <- runEffect $ producer >-> taker 20
where repeater :: Int -> Int -> Producer Int IO r
repeater val delay = forever $ do
lift $ threadDelay delay
yield val
taker :: Int -> Consumer Int IO ()
taker 0 = return ()
taker n = do
val <- await
liftIO $ putStrLn $ "Taker " ++ show n ++ ": " ++ show val
taker $ n - 1
hits val <- await but does not get to liftIO $ putStrLn thus it produces no output. However it exits fine without hanging.
When I substitute in mergeIO for merge then the program runs I would expect outputting 20 lines.
While MonadIO is not sufficient for this operation, MonadBaseControl (from monad-control) is designed to allow embedding arbitrary transformer stacks inside the base monad. The companion package lifted-base provides a version of fork which will work for transformer stacks. I've put together an example of using it to solve your problem in the following Gist, though the main magic is:
import qualified Control.Concurrent.Lifted as L
fork :: (MonadBaseControl IO m, MonadIO m) => Output a -> Producer a m () -> m ThreadId
fork output producer = L.fork $ do
runEffect $ producer >-> toOutput output
liftIO performGC
Note that you should understand what happens to monadic states when treated this way: modifications to any mutable state performed in the child threads will be isolated to just those child threads. In other words, if you were using a StateT, each child thread would start off with the same state value that was in context when it was forked, but then you would have many different states that do not update each other.
There's an appendix in the Yesod book on monad-control, though frankly it's a bit dated. I'm just not aware of any more recent tutorials.
The problem seems to be your use of evaluate, which I assume it is the evaluate from Control.Exception.
You seem to be using it to "convert" a value inside the generic monad m into IO, but it doesn't really work that way. You are just obtaining the m value out of the Effect and then returning it inside IO without actually executing it. The following code doesn't print "foo":
evaluate (putStrLn "foo") >> return ""
Maybe your merge function could take as an additional parameter a function m a -> IO a so that merge knows how to bring the result of runEffect into IO.
Unfortunately, you can't fork a Producer with a MonadIO base monad (or any MonadIO computation for that matter). You need to specifically include the logic necessary to run all other monad transformers to get back an IO action before you can fork the computation.

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