I want to develop an app in windows phone 8.
I am totally new to this. I want to create a database for that app from which I can perform CRUID Operations.
I found some information while browsing and watching videos but I did't understand much of it.
Some Steps I did:
Installed windows phone app 8 sdk for vs2012
Added some Sqlite extension from Manage Nuget Packages.
Developed a basic interface for the app.
Copied and pasted the code with few changes
What I want:
Permanently Insert and Fetch data from database (I had downloaded a code from some website but after running it when I close the emulator and try to view the data previously entered, it won't return it)
Like it should be stored in phone memory or any such place
Display the fetched data in listview or grid
Please send me the link that i can go through or any such resembling question asked here
The MainPage.xaml.cs Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Navigation;
using Microsoft.Phone.Controls;
using Microsoft.Phone.Shell;
using CustomerPhoneApp.Resources;
using SQLite;
using System.IO;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.Storage;
using Windows.UI.Popups;
using System.Data.Linq;
using System.Diagnostics;
namespace CustomerPhoneApp
{
public partial class MainPage : PhoneApplicationPage
{
[Table("Users")]
public class User
{
[PrimaryKey, Unique]
public string Name { get; set; }
public string Age { get; set; }
}
protected async override void OnNavigatedTo(NavigationEventArgs e)
{
try
{
var path = ApplicationData.Current.LocalFolder.Path + #"\users.db";
var db = new SQLiteAsyncConnection(path);
await db.CreateTableAsync<User>();
}
catch (Exception)
{
}
}
// Constructor
public MainPage()
{
InitializeComponent();
}
private async void Button_Click(object sender, RoutedEventArgs e)
{
if (txtName.Text != "" && txtAge.Text != "")
{
var path = ApplicationData.Current.LocalFolder.Path + #"\users.db";
var db = new SQLiteAsyncConnection(path);
var data = new User
{
Name = txtName.Text,
Age = txtAge.Text,
};
int x = await db.InsertAsync(data);
}
else
{
MessageBox.Show("enter the title and Notes");
}
}
private void Button_Click_1(object sender, RoutedEventArgs e)
{
RetriveUserSavedData();
}
private async void RetriveUserSavedData()
{
string Result = "";
var path = ApplicationData.Current.LocalFolder.Path + #"\users.db";
var db = new SQLiteAsyncConnection(path);
List<User> allUsers = await db.QueryAsync<User>("Select * From Users");
var count = allUsers.Any() ? allUsers.Count : 0;
foreach (var item in allUsers)
{
Result += "Name: " + item.Name + "\nAge: " + item.Age.ToString() + "\n\n";
}
if (Result.ToString() == "")
{
MessageBox.Show("No Data");
}
else
{
MessageBox.Show(Result.ToString());
}
}
private void txtName_TextChanged(object sender, TextChangedEventArgs e)
{
}
private void txtName_GotFocus(object sender, RoutedEventArgs e)
{
txtName.Text = "";
}
private void txtAge_GotFocus(object sender, RoutedEventArgs e)
{
txtAge.Text = "";
}
}
}
1.-Permanently Insert and Fetch data from database (I had downloaded a code from some website but after running it when I close the emulator and try to view the data previously entered, it won't return it)
When you close the emulator you lost all apps installet on it, so if you close it, you lost all. If you want test your data save, you can close the application (only de app, not the emulator) and open it from your app list in the WP emulator.
Like it should be stored in phone memory or any such place
With SQL lite you canĀ“t store the data in the SD, it will be stored in your app directory, if you want use the SD to store data, you can use binary files
Display the fetched data in listview or grid
To show your data in the listview or grid, you need create a ViewModel or DataContext and then use Binding to "send" the data to de view.
Related
in UWP there are files and permissions restrictions, so we can only acces files directly from few folders or we can use filepicker to access from anywhere on system.
how can I use the files picked from filepicker and use them anytime again when the app runs ? tried to use them again by path but it gives permission error. I know about the "futureacceslist" but its limit is 1000 and also it will make the app slow if I am not wrong? .
Is there a better way to do this ? or can we store storage files link somehow in local sqlite database?
If you need to access lots of files, asking the user to select the parent folder and then storing that is probably a better solution (unless you want to store 1,000 individually-picked files from different locations). You can store StorageFolders in the access list as well.
I'm not sure why you think it will make your app slow, but the only real way to know if this will affect your performance is to try it and measure against your goals.
Considering this method..
public async static Task<byte[]> ToByteArray(this StorageFile file)
{
byte[] fileBytes = null;
using (IRandomAccessStreamWithContentType stream = await file.OpenReadAsync())
{
fileBytes = new byte[stream.Size];
using (DataReader reader = new DataReader(stream))
{
await reader.LoadAsync((uint)stream.Size);
reader.ReadBytes(fileBytes);
}
}
return fileBytes;
}
This class..
public class AppFile
{
public string FileName { get; set; }
public byte[] ByteArray { get; set; }
}
And this variable
List<AppFile> _appFiles = new List<AppFile>();
Just..
var fileOpenPicker = new FileOpenPicker();
IReadOnlyList<StorageFile> files = await fileOpenPicker.PickMultipleFilesAsync();
foreach (var file in files)
{
var byteArray = await file.ToByteArray();
_appFiles.Add(new AppFile { FileName = file.DisplayName, ByteArray = byteArray });
}
UPDATE
using Newtonsoft.Json;
using System.Linq;
using Windows.Security.Credentials;
using Windows.Storage;
namespace Your.Namespace
{
public class StateService
{
public void SaveState<T>(string key, T value)
{
var localSettings = ApplicationData.Current.LocalSettings;
localSettings.Values[key] = JsonConvert.SerializeObject(value);
}
public T LoadState<T>(string key)
{
var localSettings = ApplicationData.Current.LocalSettings;
if (localSettings.Values.ContainsKey(key))
return JsonConvert.DeserializeObject<T>(((string) localSettings.Values[key]));
return default(T);
}
public void RemoveState(string key)
{
var localSettings = ApplicationData.Current.LocalSettings;
if (localSettings.Values.ContainsKey(key))
localSettings.Values.Remove((key));
}
public void Clear()
{
ApplicationData.Current.LocalSettings.Values.Clear();
}
}
}
A bit late, but, yes the future access list will slow down your app in that it returns storagfile, storagefolder, or storeageitem objects. These run via the runtime broker which hits a huge performance barrier at about 400 objects regardless of the host capability
I love that Windows 10 now has support for virtual desktops built in, but I have some features that I'd like to add/modify (e.g., force a window to appear on all desktops, launch the task view with a hotkey, have per-monitor desktops, etc.)
I have searched for applications and developer references to help me customize my desktops, but I have had no luck.
Where should I start? I am looking for Windows API functions (ideally, that are callable from a C# application) that will give me programmatic access to manipulate virtual desktops and the windows therein.
The Windows SDK Support Team Blog posted a C# demo to switch Desktops via IVirtualDesktopManager:
[ComImport, InterfaceType(ComInterfaceType.InterfaceIsIUnknown), Guid("a5cd92ff-29be-454c-8d04-d82879fb3f1b")]
[System.Security.SuppressUnmanagedCodeSecurity]
public interface IVirtualDesktopManager
{
[PreserveSig]
int IsWindowOnCurrentVirtualDesktop(
[In] IntPtr TopLevelWindow,
[Out] out int OnCurrentDesktop
);
[PreserveSig]
int GetWindowDesktopId(
[In] IntPtr TopLevelWindow,
[Out] out Guid CurrentDesktop
);
[PreserveSig]
int MoveWindowToDesktop(
[In] IntPtr TopLevelWindow,
[MarshalAs(UnmanagedType.LPStruct)]
[In]Guid CurrentDesktop
);
}
[ComImport, Guid("aa509086-5ca9-4c25-8f95-589d3c07b48a")]
public class CVirtualDesktopManager
{
}
public class VirtualDesktopManager
{
public VirtualDesktopManager()
{
cmanager = new CVirtualDesktopManager();
manager = (IVirtualDesktopManager)cmanager;
}
~VirtualDesktopManager()
{
manager = null;
cmanager = null;
}
private CVirtualDesktopManager cmanager = null;
private IVirtualDesktopManager manager;
public bool IsWindowOnCurrentVirtualDesktop(IntPtr TopLevelWindow)
{
int result;
int hr;
if ((hr = manager.IsWindowOnCurrentVirtualDesktop(TopLevelWindow, out result)) != 0)
{
Marshal.ThrowExceptionForHR(hr);
}
return result != 0;
}
public Guid GetWindowDesktopId(IntPtr TopLevelWindow)
{
Guid result;
int hr;
if ((hr = manager.GetWindowDesktopId(TopLevelWindow, out result)) != 0)
{
Marshal.ThrowExceptionForHR(hr);
}
return result;
}
public void MoveWindowToDesktop(IntPtr TopLevelWindow, Guid CurrentDesktop)
{
int hr;
if ((hr = manager.MoveWindowToDesktop(TopLevelWindow, CurrentDesktop)) != 0)
{
Marshal.ThrowExceptionForHR(hr);
}
}
}
it includes the API to detect on which desktop the Window is shown and it can switch and move a Windows the a Desktop.
Programmatic access to the virtual desktop feature is very limited, as Microsoft has only exposed the IVirtualDesktopManager COM interface. It does provide two key functions:
IVirtualDesktopManager::GetWindowDesktopId allows you to retrieve the ID of a virtual desktop, based on a window that is already assigned to that desktop.
IVirtualDesktopManager::MoveWindowToDesktop allows you to move a window to a specific virtual desktop.
Unfortunately, this is not nearly enough to accomplish anything useful. I've written some C# code based on the reverse-engineering work done by NickoTin. I can't read much of the Russian in his blog post, but his C++ code was pretty accurate.
I do need to emphasize that this code is not something you want to commit to in a product. Microsoft always feels free to change undocumented APIs whenever they feel like it. And there is a runtime risk as well: this code does not necessarily interact well when the user is tinkering with the virtual desktops. Always keep in mind that a virtual desktop can appear and disappear at any time, completely out of sync with your code.
To use the code, create a new C# class library project. I'll first post ComInterop.cs, it contains the COM interface declarations that match NickoTin's C++ declarations:
using System;
using System.Runtime.InteropServices;
namespace Windows10Interop {
internal static class Guids {
public static readonly Guid CLSID_ImmersiveShell =
new Guid(0xC2F03A33, 0x21F5, 0x47FA, 0xB4, 0xBB, 0x15, 0x63, 0x62, 0xA2, 0xF2, 0x39);
public static readonly Guid CLSID_VirtualDesktopManagerInternal =
new Guid(0xC5E0CDCA, 0x7B6E, 0x41B2, 0x9F, 0xC4, 0xD9, 0x39, 0x75, 0xCC, 0x46, 0x7B);
public static readonly Guid CLSID_VirtualDesktopManager =
new Guid("AA509086-5CA9-4C25-8F95-589D3C07B48A");
public static readonly Guid IID_IVirtualDesktopManagerInternal =
new Guid("AF8DA486-95BB-4460-B3B7-6E7A6B2962B5");
public static readonly Guid IID_IVirtualDesktop =
new Guid("FF72FFDD-BE7E-43FC-9C03-AD81681E88E4");
}
[ComImport]
[InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
[Guid("FF72FFDD-BE7E-43FC-9C03-AD81681E88E4")]
internal interface IVirtualDesktop {
void notimpl1(); // void IsViewVisible(IApplicationView view, out int visible);
Guid GetId();
}
[ComImport]
[InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
[Guid("AF8DA486-95BB-4460-B3B7-6E7A6B2962B5")]
internal interface IVirtualDesktopManagerInternal {
int GetCount();
void notimpl1(); // void MoveViewToDesktop(IApplicationView view, IVirtualDesktop desktop);
void notimpl2(); // void CanViewMoveDesktops(IApplicationView view, out int itcan);
IVirtualDesktop GetCurrentDesktop();
void GetDesktops(out IObjectArray desktops);
[PreserveSig]
int GetAdjacentDesktop(IVirtualDesktop from, int direction, out IVirtualDesktop desktop);
void SwitchDesktop(IVirtualDesktop desktop);
IVirtualDesktop CreateDesktop();
void RemoveDesktop(IVirtualDesktop desktop, IVirtualDesktop fallback);
IVirtualDesktop FindDesktop(ref Guid desktopid);
}
[ComImport]
[InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
[Guid("a5cd92ff-29be-454c-8d04-d82879fb3f1b")]
internal interface IVirtualDesktopManager {
int IsWindowOnCurrentVirtualDesktop(IntPtr topLevelWindow);
Guid GetWindowDesktopId(IntPtr topLevelWindow);
void MoveWindowToDesktop(IntPtr topLevelWindow, ref Guid desktopId);
}
[ComImport]
[InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
[Guid("92CA9DCD-5622-4bba-A805-5E9F541BD8C9")]
internal interface IObjectArray {
void GetCount(out int count);
void GetAt(int index, ref Guid iid, [MarshalAs(UnmanagedType.Interface)]out object obj);
}
[ComImport]
[InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
[Guid("6D5140C1-7436-11CE-8034-00AA006009FA")]
internal interface IServiceProvider10 {
[return: MarshalAs(UnmanagedType.IUnknown)]
object QueryService(ref Guid service, ref Guid riid);
}
}
Next is Desktop.cs. It contains the friendly C# classes that you can use in your code:
using System;
using System.Runtime.InteropServices;
namespace Windows10Interop
{
public class Desktop {
public static int Count {
// Returns the number of desktops
get { return DesktopManager.Manager.GetCount(); }
}
public static Desktop Current {
// Returns current desktop
get { return new Desktop(DesktopManager.Manager.GetCurrentDesktop()); }
}
public static Desktop FromIndex(int index) {
// Create desktop object from index 0..Count-1
return new Desktop(DesktopManager.GetDesktop(index));
}
public static Desktop FromWindow(IntPtr hWnd) {
// Creates desktop object on which window <hWnd> is displayed
Guid id = DesktopManager.WManager.GetWindowDesktopId(hWnd);
return new Desktop(DesktopManager.Manager.FindDesktop(ref id));
}
public static Desktop Create() {
// Create a new desktop
return new Desktop(DesktopManager.Manager.CreateDesktop());
}
public void Remove(Desktop fallback = null) {
// Destroy desktop and switch to <fallback>
var back = fallback == null ? DesktopManager.GetDesktop(0) : fallback.itf;
DesktopManager.Manager.RemoveDesktop(itf, back);
}
public bool IsVisible {
// Returns <true> if this desktop is the current displayed one
get { return object.ReferenceEquals(itf, DesktopManager.Manager.GetCurrentDesktop()); }
}
public void MakeVisible() {
// Make this desktop visible
DesktopManager.Manager.SwitchDesktop(itf);
}
public Desktop Left {
// Returns desktop at the left of this one, null if none
get {
IVirtualDesktop desktop;
int hr = DesktopManager.Manager.GetAdjacentDesktop(itf, 3, out desktop);
if (hr == 0) return new Desktop(desktop);
else return null;
}
}
public Desktop Right {
// Returns desktop at the right of this one, null if none
get {
IVirtualDesktop desktop;
int hr = DesktopManager.Manager.GetAdjacentDesktop(itf, 4, out desktop);
if (hr == 0) return new Desktop(desktop);
else return null;
}
}
public void MoveWindow(IntPtr handle) {
// Move window <handle> to this desktop
DesktopManager.WManager.MoveWindowToDesktop(handle, itf.GetId());
}
public bool HasWindow(IntPtr handle) {
// Returns true if window <handle> is on this desktop
return itf.GetId() == DesktopManager.WManager.GetWindowDesktopId(handle);
}
public override int GetHashCode() {
return itf.GetHashCode();
}
public override bool Equals(object obj) {
var desk = obj as Desktop;
return desk != null && object.ReferenceEquals(this.itf, desk.itf);
}
private IVirtualDesktop itf;
private Desktop(IVirtualDesktop itf) { this.itf = itf; }
}
internal static class DesktopManager {
static DesktopManager() {
var shell = (IServiceProvider10)Activator.CreateInstance(Type.GetTypeFromCLSID(Guids.CLSID_ImmersiveShell));
Manager = (IVirtualDesktopManagerInternal)shell.QueryService(Guids.CLSID_VirtualDesktopManagerInternal, Guids.IID_IVirtualDesktopManagerInternal);
WManager = (IVirtualDesktopManager)Activator.CreateInstance(Type.GetTypeFromCLSID(Guids.CLSID_VirtualDesktopManager));
}
internal static IVirtualDesktop GetDesktop(int index) {
int count = Manager.GetCount();
if (index < 0 || index >= count) throw new ArgumentOutOfRangeException("index");
IObjectArray desktops;
Manager.GetDesktops(out desktops);
object objdesk;
desktops.GetAt(index, Guids.IID_IVirtualDesktop, out objdesk);
Marshal.ReleaseComObject(desktops);
return (IVirtualDesktop)objdesk;
}
internal static IVirtualDesktopManagerInternal Manager;
internal static IVirtualDesktopManager WManager;
}
}
And finally a little test WinForms project that I used to test the code. Just drop 4 buttons on a form and name them buttonLeft/Right/Create/Destroy:
using Windows10Interop;
using System.Diagnostics;
...
public partial class Form1 : Form {
public Form1() {
InitializeComponent();
}
private void buttonRight_Click(object sender, EventArgs e) {
var curr = Desktop.FromWindow(this.Handle);
Debug.Assert(curr.Equals(Desktop.Current));
var right = curr.Right;
if (right == null) right = Desktop.FromIndex(0);
if (right != null) {
right.MoveWindow(this.Handle);
right.MakeVisible();
this.BringToFront();
Debug.Assert(right.IsVisible);
}
}
private void buttonLeft_Click(object sender, EventArgs e) {
var curr = Desktop.FromWindow(this.Handle);
Debug.Assert(curr.Equals(Desktop.Current));
var left = curr.Left;
if (left == null) left = Desktop.FromIndex(Desktop.Count - 1);
if (left != null) {
left.MoveWindow(this.Handle);
left.MakeVisible();
this.BringToFront();
Debug.Assert(left.IsVisible);
}
}
private void buttonCreate_Click(object sender, EventArgs e) {
var desk = Desktop.Create();
desk.MoveWindow(this.Handle);
desk.MakeVisible();
Debug.Assert(desk.IsVisible);
Debug.Assert(desk.Equals(Desktop.Current));
}
private void buttonDestroy_Click(object sender, EventArgs e) {
var curr = Desktop.FromWindow(this.Handle);
var next = curr.Left;
if (next == null) next = curr.Right;
if (next != null && next != curr) {
next.MoveWindow(this.Handle);
curr.Remove(next);
Debug.Assert(next.IsVisible);
}
}
}
The only real quirk I noticed while testing this is that moving a window from one desktop to another can move it to the bottom of the Z-order when you first switch the desktop, then move the window. No such problem if you do it the other way around.
There is this guy that made a application to map keyboard shorcut to move a window between virtual desktop.
https://github.com/Grabacr07/SylphyHorn
(I use it every day )
He has a blog where he explain what he did
http://grabacr.net/archives/5701 ( you can use google translate it is in japanese)
He in fact used the same api mantionned in the Alberto Tostado response.
http://www.cyberforum.ru/blogs/105416/blog3671.html
and the api can be found on his github https://github.com/Grabacr07/VirtualDesktop
The api is really simple to use BUT it seems impossible to move a window from another process.
public static bool MoveToDesktop(IntPtr hWnd, VirtualDesktop virtualDesktop)
{
ThrowIfNotSupported();
int processId;
NativeMethods.GetWindowThreadProcessId(hWnd, out processId);
if (Process.GetCurrentProcess().Id == processId) // THAT LINE
{
var guid = virtualDesktop.Id;
VirtualDesktop.ComManager.MoveWindowToDesktop(hWnd, ref guid);
return true;
}
return false;
}
To workaround this problem they made another implementation that they use alongside the one in the russian blog
if (VirtualDesktopHelper.MoveToDesktop(hWnd, right) //<- the one in the russian blog
|| this.helper.MoveWindowToDesktop(hWnd, right.Id)) <- the second implementation
The second implementation can be found here: https://github.com/tmyt/VDMHelper
This one can move a window from another process to another desktop. BUT it is buggy right now. For exemple when i try to move some window like google chrome it crash.
So this is the result of my research. I m rigth now trying to make a StickyWindow feature with these api.
I fear that all about "Virtual desktops" in Windows 10 is undocumented, but in a Russian page I've seen documented the interfaces. I don't speak Russian but seems that they have used reversed engineering. Anyway, the code is very clear (Thanks to them!).
Keep an eye here:
http://www.cyberforum.ru/blogs/105416/blog3671.html
I've been trying to see if the old API's CreateDesktop, OpenDesktop, etc... is linked to the new Virtual-Desktops, but no way...
The interfaces work with the final production release of Windows 10 (2015-05-08), but you shouldn't use them in a real wide distributed application until Microsoft documents them. Too much risk.
Regards.
I wanted to debug the Seed() method in my Entity Framework database configuration class when I run Update-Database from the Package Manager Console but didn't know how to do it. I wanted to share the solution with others in case they have the same issue.
Here is similar question with a solution that works really well.
It does NOT require Thread.Sleep.
Just Launches the debugger using this code.
Clipped from the answer
if (!System.Diagnostics.Debugger.IsAttached)
System.Diagnostics.Debugger.Launch();
The way I solved this was to open a new instance of Visual Studio and then open the same solution in this new instance of Visual Studio. I then attached the debugger in this new instance to the old instance (devenv.exe) while running the update-database command. This allowed me to debug the Seed method.
Just to make sure I didn't miss the breakpoint by not attaching in time I added a Thread.Sleep before the breakpoint.
I hope this helps someone.
If you need to get a specific variable's value, a quick hack is to throw an exception:
throw new Exception(variable);
A cleaner solution (I guess this requires EF 6) would IMHO be to call update-database from code:
var configuration = new DbMigrationsConfiguration<TContext>();
var databaseMigrator = new DbMigrator(configuration);
databaseMigrator.Update();
This allows you to debug the Seed method.
You may take this one step further and construct a unit test (or, more precisely, an integration test) that creates an empty test database, applies all EF migrations, runs the Seed method, and drops the test database again:
var configuration = new DbMigrationsConfiguration<TContext>();
Database.Delete("TestDatabaseNameOrConnectionString");
var databaseMigrator = new DbMigrator(configuration);
databaseMigrator.Update();
Database.Delete("TestDatabaseNameOrConnectionString");
But be careful not to run this against your development database!
I know this is an old question, but if all you want is messages, and you don't care to include references to WinForms in your project, I made some simple debug window where I can send Trace events.
For more serious and step-by-step debugging, I'll open another Visual Studio instance, but it's not necessary for simple stuff.
This is the whole code:
SeedApplicationContext.cs
using System;
using System.Data.Entity;
using System.Diagnostics;
using System.Drawing;
using System.Windows.Forms;
namespace Data.Persistence.Migrations.SeedDebug
{
public class SeedApplicationContext<T> : ApplicationContext
where T : DbContext
{
private class SeedTraceListener : TraceListener
{
private readonly SeedApplicationContext<T> _appContext;
public SeedTraceListener(SeedApplicationContext<T> appContext)
{
_appContext = appContext;
}
public override void Write(string message)
{
_appContext.WriteDebugText(message);
}
public override void WriteLine(string message)
{
_appContext.WriteDebugLine(message);
}
}
private Form _debugForm;
private TextBox _debugTextBox;
private TraceListener _traceListener;
private readonly Action<T> _seedAction;
private readonly T _dbcontext;
public Exception Exception { get; private set; }
public bool WaitBeforeExit { get; private set; }
public SeedApplicationContext(Action<T> seedAction, T dbcontext, bool waitBeforeExit = false)
{
_dbcontext = dbcontext;
_seedAction = seedAction;
WaitBeforeExit = waitBeforeExit;
_traceListener = new SeedTraceListener(this);
CreateDebugForm();
MainForm = _debugForm;
Trace.Listeners.Add(_traceListener);
}
private void CreateDebugForm()
{
var textbox = new TextBox {Multiline = true, Dock = DockStyle.Fill, ScrollBars = ScrollBars.Both, WordWrap = false};
var form = new Form {Font = new Font(#"Lucida Console", 8), Text = "Seed Trace"};
form.Controls.Add(tb);
form.Shown += OnFormShown;
_debugForm = form;
_debugTextBox = textbox;
}
private void OnFormShown(object sender, EventArgs eventArgs)
{
WriteDebugLine("Initializing seed...");
try
{
_seedAction(_dbcontext);
if(!WaitBeforeExit)
_debugForm.Close();
else
WriteDebugLine("Finished seed. Close this window to continue");
}
catch (Exception e)
{
Exception = e;
var einner = e;
while (einner != null)
{
WriteDebugLine(string.Format("[Exception {0}] {1}", einner.GetType(), einner.Message));
WriteDebugLine(einner.StackTrace);
einner = einner.InnerException;
if (einner != null)
WriteDebugLine("------- Inner Exception -------");
}
}
}
protected override void Dispose(bool disposing)
{
if (disposing && _traceListener != null)
{
Trace.Listeners.Remove(_traceListener);
_traceListener.Dispose();
_traceListener = null;
}
base.Dispose(disposing);
}
private void WriteDebugText(string message)
{
_debugTextBox.Text += message;
Application.DoEvents();
}
private void WriteDebugLine(string message)
{
WriteDebugText(message + Environment.NewLine);
}
}
}
And on your standard Configuration.cs
// ...
using System.Windows.Forms;
using Data.Persistence.Migrations.SeedDebug;
// ...
namespace Data.Persistence.Migrations
{
internal sealed class Configuration : DbMigrationsConfiguration<MyContext>
{
public Configuration()
{
// Migrations configuration here
}
protected override void Seed(MyContext context)
{
// Create our application context which will host our debug window and message loop
var appContext = new SeedApplicationContext<MyContext>(SeedInternal, context, false);
Application.Run(appContext);
var e = appContext.Exception;
Application.Exit();
// Rethrow the exception to the package manager console
if (e != null)
throw e;
}
// Our original Seed method, now with Trace support!
private void SeedInternal(MyContext context)
{
// ...
Trace.WriteLine("I'm seeding!")
// ...
}
}
}
Uh Debugging is one thing but don't forget to call:
context.Update()
Also don't wrap in try catch without a good inner exceptions spill to the console.
https://coderwall.com/p/fbcyaw/debug-into-entity-framework-code-first
with catch (DbEntityValidationException ex)
I have 2 workarounds (without Debugger.Launch() since it doesn't work for me):
To print message in Package Manager Console use exception:
throw new Exception("Your message");
Another way is to print message in file by creating a cmd process:
// Logs to file {solution folder}\seed.log data from Seed method (for DEBUG only)
private void Log(string msg)
{
string echoCmd = $"/C echo {DateTime.Now} - {msg} >> seed.log";
System.Diagnostics.Process.Start("cmd.exe", echoCmd);
}
I am trying to Serialize the content of some text into an XML file (performed when a user saves their selections), and then will later deserialize it (when the user chooses to display their saved selection).
I have been following the following tutorial on serialization.
I have also tried to do this via LINQ to XML but was either getting namespace errors, or the tool returned no errors, but did not work (with the same problem as described below).
The problem I am having is that my code is not returning any errors, but the function is not working (I have a label control that allows me to see that the 'catch' is being returned). I am building the tool in Expression Blend, using C#.
Here is my SaveSelection.cs Class
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
using System.Xml.Serialization;
using System.Xml;
namespace DYH
{
public class SaveSelections
{
[XmlAttribute("Title")]
public string Title
{ get; set; }
[XmlElement("Roof")]
public string RoofSelection
{ get; set; }
[XmlElement("Cladding")]
public string CladdingSelection
{ get; set; }
[XmlElement("MixedCladding")]
public string MixedCladdingSelection
{ get; set; }
[XmlElement("FAJ")]
public string FAJSelection
{ get; set; }
[XmlElement("GarageDoor")]
public string GarageDoorSelection
{ get; set; }
[XmlElement("FrontDoor")]
public string FrontDoorSelection
{ get; set; }
}
}
Here is my C# code
// Save Selection Button
private void Button_SaveSelection_MouseLeftButtonDown(object sender, System.Windows.Input.MouseButtonEventArgs e)
{
try
{
// Save selections into the SavedSelections.xml doc
SaveSelections userselection = new SaveSelections();
userselection.Title = TextBox_SaveSelection.Text;
userselection.RoofSelection = Button_Roof_Select.Text;
userselection.CladdingSelection = Button_Cladding_Select.Text;
userselection.MixedCladdingSelection = Button_MixedCladding_Select.Text;
userselection.FAJSelection = Button_FAJ_Select.Text;
userselection.GarageDoorSelection = Button_GarageDoor_Select.Text;
userselection.FrontDoorSelection = Button_FrontDoor_Select.Text;
SerializeToXML(userselection);
// XDocument xmlSaveSelections = XDocument.Load("../SavedSelections.xml");
//
// XElement newSelection = new XElement("Selection", //xmlSaveSelections.Element("Selections").Add(
// //new XElement("Selection",
// new XElement("Title", TextBox_SaveSelection.Text),
// new XElement("RoofSelection", Button_Roof_Select.Text),
// new XElement("CladdingSelection", Button_Cladding_Select.Text),
// new XElement("MixedCladdingSelection", Button_MixedCladding_Select.Text),
// new XElement("FAJSelection", Button_FAJ_Select.Text),
// new XElement("GarageDoorSelection", Button_GarageDoor_Select.Text),
// new XElement("FrontDoorSelection", Button_FrontDoor_Select.Text));
//
//// xmlSaveSelections.Add(newSelection);
//// xmlSaveSelections.Save("../SavedSelections.xml");
SelectionLabel.Text = "Your selection has been saved as " + "'" + TextBox_SaveSelection.Text + "'. We suggest you write down the name of your selection.";
}
catch(Exception ex)
{
throw ex;
SelectionLabel.Text = "There was a problem saving your selection. Please try again shortly.";
}
}
// Saves SaveSelection.cs to XML file SavedSelections.xml
static public void SerializeToXML(SaveSelections selection)
{
XmlSerializer serializer = new XmlSerializer(typeof(SaveSelections));
TextWriter textWriter = new StreamWriter(#"/SavedSelections.xml");
serializer.Serialize(textWriter, selection);
textWriter.Close();
}
I have left evidence of one of my previous attempts commented out so you can see a previous format I tried.
My issue is that when I try to use the tool, the SelectionLabel.Text returns "There was a problem saving your selection. Please try again shortly." so I know that the code is returning the catch and not executing the 'try'.
Any help??
Edit 18/6/2012: The below code was the code that worked as per correct answer to question.
public void Button_SaveSelection_MouseLeftButtonDown(object sender, System.Windows.Input.MouseButtonEventArgs e)
{
string roofSelection = TextBox_SaveSelection.Text + "_RoofSelection";
string claddingSelection = TextBox_SaveSelection.Text + "_CladdingSelection";
string mixedCladdingSelection = TextBox_SaveSelection.Text + "_MixedCladdingSelection";
string fajSelection = TextBox_SaveSelection.Text + "_FAJSelection";
string garageDoorSelection = TextBox_SaveSelection.Text + "_GarageDoorSelection";
string frontDoorSelection = TextBox_SaveSelection.Text + "_FrontDoorSelection";
try
{
using (var store = IsolatedStorageFile.GetUserStoreForApplication())
{
// Gives us 6Mb of storage space in IsoStore
Int64 isoSpaceNeeded = 1048576 * 6;
Int64 currentIsoSpace = store.AvailableFreeSpace;
// If space needed is greater than (>) space available, increase space
if (isoSpaceNeeded > currentIsoSpace)
{
// If user accepts space increase
if (store.IncreaseQuotaTo(currentIsoSpace + isoSpaceNeeded))
{
IsolatedStorageFileStream file = store.CreateFile("SavedSelections.txt");
file.Close();
// Stream writer to populate information in
using (StreamWriter sw = new StreamWriter(store.OpenFile("SavedSelections.txt", FileMode.Open, FileAccess.Write)))
{
appSettings.Add(roofSelection, Button_Roof_Select.Text);
sw.WriteLine(roofSelection);
appSettings.Add(claddingSelection, Button_Cladding_Select.Text);
sw.WriteLine(claddingSelection);
appSettings.Add(mixedCladdingSelection, Button_MixedCladding_Select.Text);
sw.WriteLine(mixedCladdingSelection);
appSettings.Add(fajSelection, Button_FAJ_Select.Text);
sw.WriteLine(fajSelection);
appSettings.Add(garageDoorSelection, Button_GarageDoor_Select.Text);
sw.WriteLine(garageDoorSelection);
appSettings.Add(frontDoorSelection, Button_FrontDoor_Select.Text);
sw.WriteLine(frontDoorSelection);
}
SelectionLabel.Text = "Your selection has been saved as " + "'" + TextBox_SaveSelection.Text + "'. We suggest you write down the name of your selection.";
}
}
}
SelectionLabel.Text = "Your selection has been saved as " + "'" + TextBox_SaveSelection.Text + "'. We suggest you write down the name of your selection.";
}
catch //(Exception ex)
{
//throw ex;
SelectionLabel.Text = "There was a problem saving your selection. Please try again shortly.";
}
}
It looks like your issue is because you're trying to a file, but that file did not come from a FileSaveDialog initiated by a user action. You're running into a security feature of Silverlight where you're not allowed access to the local file system. Instead, try writing to IsolatedStorage. However, be aware that end users can completely (as well as selectively) disable application storage so you'll need to handle those exceptions as well.
Here's a quick article on how to use IsolatedStorage.
I'm trying to write a target for NLog to send messages out to connected clients using SignalR.
Here's what I have now. What I'm wondering is should I be using resolving the ConnectionManager like this -or- somehow obtain a reference to the hub (SignalrTargetHub) and call a SendMessage method on it?
Are there performance ramifications for either?
[Target("Signalr")]
public class SignalrTarget:TargetWithLayout
{
public SignalR.IConnectionManager ConnectionManager { get; set; }
public SignalrTarget()
{
ConnectionManager = AspNetHost.DependencyResolver.Resolve<IConnectionManager>();
}
protected override void Write(NLog.LogEventInfo logEvent)
{
dynamic clients = GetClients();
var logEventObject = new
{
Message = this.Layout.Render(logEvent),
Level = logEvent.Level.Name,
TimeStamp = logEvent.TimeStamp.ToString("yyyy-MM-dd HH:mm:ss.fff")
};
clients.onLoggedEvent(logEventObject);
}
private dynamic GetClients()
{
return ConnectionManager.GetClients<SignalrTargetHub>();
}
}
I ended up with the basic the same basic structure that I started with. Just a few tweaks to get the information I needed.
Added exception details.
Html encoded the final message.
[Target("Signalr")]
public class SignalrTarget:TargetWithLayout
{
protected override void Write(NLog.LogEventInfo logEvent)
{
var sb = new System.Text.StringBuilder();
sb.Append(this.Layout.Render(logEvent));
if (logEvent.Exception != null)
sb.AppendLine().Append(logEvent.Exception.ToString());
var message = HttpUtility.HtmlEncode(sb.ToString());
var logEventObject = new
{
Message = message,
Logger = logEvent.LoggerName,
Level = logEvent.Level.Name,
TimeStamp = logEvent.TimeStamp.ToString("HH:mm:ss.fff")
};
GetClients().onLoggedEvent(logEventObject);
}
private dynamic GetClients()
{
return AspNetHost.DependencyResolver.Resolve<IConnectionManager>().GetClients<SignalrTargetHub>();
}
}
In my simple testing it's working well. Still remains to be seen if this adds any significant load when under stress.