I use PUB/SUB ZeroMQ pattern.
System consists from Web Server ( Publisher ), clustered TCP servers ( Subscribers ) and external applications ( clients, which connect to TCP servers ).
Huge amount of external clients connect to every TCP server. Every external client has unique peerId which I use as topic in Publisher. For some management purposes I send messages to TCP servers ( like remove peer, change, etc. ). But also I need to send messages from TCP server to Web Server ( connect, disconnect, error ). I didn't find right way how to do it. Can anybody suggest how to do it correctly?
Update 1
It looks like using ROUTER/DEALER pattern is the most convenient for that.
Some comments about scripts.
External clients connect to tcp servers ( cluster ) and send unique peerId, on tcp server side tcp socket cached by unique peerId. Then tcp server sends peerId message by ZeroMQ socket to Web Server. Web Server caches envelope by peerId. Every n milliseconds Web Server sends messages to random peer ( generate 'peerId' ). TCP Server receives these messages, gets correct tcp socket from cache and sends theirs to clients. Clients calculate count of messages and every n milliseconds send their to TCP server, which sends count to WEB Server by ZeroMQ socket. On Web Server every n milliseconds count of sended and received messages are printed on console.
Test js script of server part:
var cluster = require('cluster'),
zmq = require('zmq'),
net = require('net'),
zmqport = 'tcp://127.0.0.1:12345';
var count = 10;
var countPeers = 10000;
var interval = 1;
if (cluster.isMaster) {
for (var i = 0; i < count; i++) cluster.fork({
TCP_SERVER: 1
});
cluster.fork({
WEB_SERVER: 1
});
cluster.on('death', function (worker) {
console.log('worker ' + worker.pid + ' died');
});
} else {
if (process.env.TCP_SERVER) {
var sockets = Object.create(null);
var socket = zmq.socket('dealer');
socket.identity = 'process-' + process.pid;
socket.connect(zmqport);
socket.on('message', function (peerIdBuffer) {
var peerId = peerIdBuffer.toString();
if (typeof sockets[peerId] !== 'undefined') {
var buffer = new Buffer(4);
buffer.writeUInt32BE(1, 0);
sockets[peerId].write(buffer);
}
});
var server = net.createServer(function (tcpsocket) {
tcpsocket.on('data', function (data) {
if (!tcpsocket.peerId) {
var peerId = data.toString();
sockets[peerId] = tcpsocket;
tcpsocket.peerId = peerId;
return socket.send(['id', data]);
}
return socket.send(['count', data]);
});
});
server.listen('13333', '0.0.0.0');
} else {
var countMessagesSended = 0;
var countMessagesReceived = 0;
var socket = zmq.socket('router');
var clients = Object.create(null);
socket.bind(zmqport, function (err) {
if (err) throw err;
setInterval(function () {
for (var i = 0; i < countPeers; i++) {
var topic = Math.floor(Math.random() * countPeers) + '-peer';
if (typeof clients[topic] !== 'undefined') {
countMessagesSended++;
socket.send([clients[topic], topic]);
}
}
}, interval);
});
socket.on('message', function (envelope, messageId, data) {
switch (messageId.toString()) {
case "id":
clients[data.toString()] = envelope.toString();
break;
case "count":
countMessagesReceived += data.readUInt32BE(0);
break;
}
});
setInterval(function () {
console.log('%s messages have been sended, %s - received', countMessagesSended, countMessagesReceived);
countMessagesSended = 0;
countMessagesReceived = 0;
}, 5000);
}
}
Test js script for clients:
var cluster = require('cluster'),
net = require('net');
var count = 10;
if (cluster.isMaster) {
for (var i = 0; i < count; i++) cluster.fork({
CLUSTER: i
});
cluster.on('death', function (worker) {
console.log('worker ' + worker.pid + ' died');
});
} else {
var clientspernode = 1000;
var offset = parseInt(process.env.CLUSTER, 10);
for (var j = (offset) * clientspernode; j < (offset + 1) * clientspernode; j++) {
(function (j) {
var countMessages = 0;
var client = net.connect({
port: 13333,
host: '127.0.0.1'
}, function () {
client.write(j + '-peer');
});
client.on('data', function (buffer) {
countMessages += Math.ceil(buffer.length / 8);
});
client.on('error', function () {
});
setInterval(function () {
var buf = new Buffer(4);
buf.writeUInt32BE(countMessages, 0);
client.write(buf);
countMessages = 0;
}, 5000);
})(j);
}
}
Related
This is not really a question, but I wonder to know if what I did is correct because its working!
So, lets to the question, I`m monitoring many interfaces (PPPoE clients) at same to know its traffic reading the statistics from linux.
I`m using npm packages: express, socket.io and socket.io-stream.
Client:
var sessionsAccel = $('table.accel').DataTable([]);
sessionsAccel.on('preDraw', function() {
$('.interfaceAccel').each(function(i) {
var t = $(this).data();
sockets['socket' + t.id].disconnect();
delete speeds['tx_bytes' + t.id];
delete speeds['rx_bytes' + t.id];
});
})
.on('draw', function() {
$('.interfaceAccel').each(function(i) {
var t = $(this).data();
sockets['socket' + t.id] = io.connect('http://172.16.101.2:3000/status', {
query: 'interface=' + t.interface,
'forceNew': true
});
sockets['socket' + t.id].on("connect", function() {
ss(sockets['socket' + t.id]).on('sendStatus', function(stream, data) {
if (typeof speeds['tx_bytes' + t.id] != 'undefined') {
var speedtx = (data.tx_bytes - speeds['tx_bytes' + t.id]) * 8 / 1000;
var speedrx = (data.rx_bytes - speeds['rx_bytes' + t.id]) * 8 / 1000;
if (speedtx > 1000) {
speedtx = speedtx / 1000;
speedtx = speedtx.toFixed(2);
speedtx_info = speedtx + ' Mbps';
} else {
speedtx = speedtx.toFixed(2);
speedtx_info = speedtx + ' kbps';
}
if (speedrx > 1000) {
speedrx = speedrx / 1000;
speedrx = speedrx.toFixed(2);
speedrx_info = speedrx + ' Mbps';
} else {
speedrx = speedrx.toFixed(2);
speedrx_info = speedrx + ' kbps';
}
$('.tx_' + t.id).html(speedtx_info);
$('.rx_' + t.id).html(speedrx_info);
}
speeds['tx_bytes' + t.id] = data.tx_bytes;
speeds['rx_bytes' + t.id] = data.rx_bytes;
});
});
});
})
Server:
const app = require('express')();
const http = require('http').createServer(app);
const io = require('socket.io')(http);
const ss = require('socket.io-stream');
const path = require('path');
const fs = require('fs');
function getIntInfo(interface) {
if(fs.existsSync('/sys/class/net/'+ interface +'/statistics/tx_bytes')) {
var tx_bytes = fs.readFileSync('/sys/class/net/'+ interface +'/statistics/tx_bytes').toString();
var rx_bytes = fs.readFileSync('/sys/class/net/'+ interface +'/statistics/rx_bytes').toString();
var tx_packets = fs.readFileSync('/sys/class/net/'+ interface +'/statistics/tx_packets').toString();
var rx_packets = fs.readFileSync('/sys/class/net/'+ interface +'/statistics/rx_packets').toString();
return {tx_bytes : tx_bytes, rx_bytes : rx_bytes, tx_packets: tx_packets, rx_packets: rx_packets};
}else
return false;
}
io.of('/status').on('connection', function(socket) {
var query = socket.handshake.query['interface'];
var timer = setInterval(function() {
var stream = ss.createStream();
var info = getIntInfo(query);
ss(socket).emit('sendStatus', stream, info);
}, 1000);
socket.on('disconnect', function(){
socket.disconnect(true);
//console.info('disconnected user (id=' + socket.id + ').');
});
})
http.listen(3000, function(){
console.log('listening on *:3000');
});
That's it, every row from Datatable (which is the interface) open a socket connection and retrieve the statistics.
My question is, this will mess up my server with many I/O reading these files?
Since you're doing this every second for every connected client, it seems like you should probably cache this data so it doesn't have to be read from the disk or sent over the wire when it hasn't changed to save both server load and bandwidth usage. But, the details of how to best do that depend upon knowledge about your particular application that you haven't included.
You can at least use asynchronous I/O like this:
const util = require('util');
const fs = require('fs');
const readFile = util.promisify(fs.readFile);
function getIntInfo(interface) {
function readInfo(name) {
return readFile('/sys/class/net/'+ interface +'/statistics/' + name).then(data => data.toString());
}
return Promise.all(
readFile('tx_bytes'),
readFile('rx_bytes'),
readFile('tx_packets'),
readFile('rx_packets')
).then(([tx_bytes, rx_bytes, tx_packets, rx_packets]) => {
return {tx_bytes, rx_bytes, tx_packets, rx_packets};
}).catch(err => {
console.log(err);
return false;
});
}
And, you have to stop the interval any time a client disconnects and change how it calls getIntInfo():
io.of('/status').on('connection', function(socket) {
var query = socket.handshake.query['interface'];
var timer = setInterval(function() {
getIntInfo(query).then(info => {
var stream = ss.createStream();
ss(socket).emit('sendStatus', stream, info);
});
}, 1000);
socket.on('disconnect', function(){
// stop the timer for this connection
clearInterval(timer);
});
});
Now that I think about it a bit more, you could improve scalability quite a bit by having just one interval timer that was reading the data and then sending that one set of data to all listening clients that had connected to the /status namespace. You would reduce the file reading from once per second for every client to just once per second for no matter how many clients.
I'm brand new to node.js (or javascript in general) and not sure what's going on here. Sometimes when I run my node.js server, right when it starts up it begins printing data from the last time it ran. Is there something that could be keeping everything from resetting on a new run? I have arduino XBee nodes connecting to this server. Here's my node.js code:
var SerialPort = require("serialport");
var app = require('express')();
var http = require('http').Server(app);
var io = require('socket.io')(http);
var ON_DEATH = require('death');
// Set up serial port
var portName = process.argv[2],
portConfig = {
baudRate: 9600,
parser: SerialPort.parsers.readline("\n")
};
var sp = new SerialPort(portName, portConfig); // got rid of deprecation issue with sp4
// Respond with file when a GET request is made to the homepage: app.METHOD(PATH, HANDLER) '/'=homepage
app.get('/', function(req, res){
res.sendfile('index.html');
});
// Listen on the connection event for incoming sockets, and log it to the console.
io.on('connection', function(socket){
console.log('a user connected');
socket.on('disconnect', function(){
});
socket.on('chat message', function(msg){
io.emit('chat message', msg);
sp.write(msg + "\n");
});
});
// Make the http server listen on port 3000
http.listen(3000, function(){
console.log('listening on *:3000');
});
/////////////////////////////////////////////////////////////////////////////////////////////////
sp.on("open", function (err) {
if (err)
return console.log('Error opening port: ', err.message);
console.log('open');
// INFO VARIABLES
//var nodeCount = 0;
var pendingNodes = [];
var connectedNodes = [];
var buffer0;
var nodeInfo;
// Cleanup when termination signals are sent to process
ON_DEATH(function(signal, err) {
var death_msg = "Q";
sp.write(death_msg);
sp.close();
// zero out all variables
pendingNodes = [];
connectedNodes = [];
buffer0 = [];
nodeInfo = [];
console.log("\n\nSending reset signal to nodes.\n\n")
sp.flush(function(err,results){});
process.exit();
})
// listen for data, grab time, delimit
sp.on('data', function(data) {
var time = new Date();
buffer0 = data.split('\n'); // array of data till newline
// Split again into either "#ID" into [#ID] (if new broadcast), or "#ID Data" into [#ID, Data] (preconnected node)
nodeInfo = buffer0[0].split(' ');
//console.log(" nodeInfo: " + nodeInfo);
// DEBUGGING PRINT -- DELETE LATER
//console.log(" pendingNodes: " + pendingNodes + " connectedNodes: " + connectedNodes);
////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Receiving ID or [ID, Data] -- Testing all possible cases
// if first char
if (nodeInfo[0][0] == "#") { // could check up here for && no temp data too
// Brand new node (ID not in pendingNodes or connectedNodes)
if ((pendingNodes.indexOf(nodeInfo[0]) == -1) && (connectedNodes.indexOf(nodeInfo[0]) == -1)) {
console.log("Brand new node: " + nodeInfo[0])
pendingNodes.push(nodeInfo[0]);
}
// Pending node (ID in pendingNodes, but not in connectedNodes)
else if ((pendingNodes.indexOf(nodeInfo[0]) != -1) && ((connectedNodes.indexOf(nodeInfo[0]) == -1))) {
console.log(" Pending node: " + nodeInfo[0])
// send back ID to confirm handshake
sp.write(nodeInfo[0]);
// Remove from pendingNodes
var index = pendingNodes.indexOf(nodeInfo[0]);
if (index > -1) {
pendingNodes.splice(index, 1);
}
// Add to connectedNodes
//var
connectedNodes.push(nodeInfo[0]);
}
// Connected node (ID in connectedNodes, but not in pendingNodes)
else if ((pendingNodes.indexOf(nodeInfo[0]) == -1) && (connectedNodes.indexOf(nodeInfo[0]) != -1)) {
console.log(" Connected node: " + nodeInfo[0] + " " + nodeInfo[1]);
// Disconnect nodes with undefined temperatures to force restart
if (typeof nodeInfo[1] == 'undefined') {
console.log("Undefined data for node: " + nodeInfo[0] + ". Dropping connection to this node.");
var index = connectedNodes.indexOf(nodeInfo[0]);
if (index > -1) {
connectedNodes.splice(index, 1);
}
}
//var t = time.getTime();
// FIRST: fix bug -- sometimes temp showing as undefined
// Then:
// Update data properly
// Average data
// add 3rd element to nodes for time stamp, check that all timestamps are recent periodically
// Detect drop-offs and remove nodes
}
// Error (ID in both pendingNodes and connectedNodes [should not happen])
else {
console.log("Error: node exists in both pending and connected.")
}
}
else if (nodeInfo[0][0] != "#") {
// FOR DEBUGGING PURPOSES, DELETE LATER
console.log("Error 2: incoming data does not start with '#'.")
}
/* // placeholders for functionality to add
var CalcAverage = function() {
console.log("CalcAverage: * every 1 second(s) *");
}
setInterval(function(){ CalcAverage() },2000);
var CheckNodes = function() {
console.log("CheckNodes: * every 6 second(s) *");
}
setInterval(function(){ CheckNodes() },6000);
*/
}); // end data
}); // end open
And here's an example of old node data showing up somehow:
Some possibilities:
Old (or new data that you didn't know it sent) data from clients has been buffered somehow on the serial port, or socket.io auto-reconnects on the client browsers and starts sending data even though you didn't interact with the client browser web page.
I have a multiplayer game where my server uses nodejs and TCPSocket (net.createServer) to communicate with a client.
I have thousands of clients connecting to the server and many people are complaining that they are constantly being disconnected from the server.
Here is how my server handles the connections now:
Init:
var net = require("net");
server = net.createServer(function(socket) {
socket.setTimeout(15000);
socket.setKeepAlive(true);
socket.myBuffer = "";
socket.msgsQue = [];
socket.on("data", onData);
socket.on("error", onError);
socket.on("end", onClientDisconnect);
socket.on("timeout", onClientDisconnect);
});
server.listen(port);
Sending to client:
var stringData = JSON.stringify({name:event, message:data});
if (!this.socket.msgsQue || typeof this.socket.msgsQue == "undefined")
this.socket.msgsQue = [];
this.socket.msgsQue.unshift(stringData);
var i = this.socket.msgsQue.length;
while(i--) {
if (this.socket.writable) {
var elem = this.socket.msgsQue[i];
this.socket.write(elem+"\0");
this.socket.msgsQue.splice(i, 1);
} else {
//Unable to write at index "i"
break;//will send the rest on the next attempt
}
}
When disconnected
var onClientDisconnect = function() {
this.myBuffer = "";
delete this.myBuffer;
this.msgsQue = [];
delete this.msgsQue;
this.destroy();
}
Receiving from client
var onData = function(data) {
if (!data || !data.toString()) return;
var raw = data.toString();
this.myBuffer += raw;
var d_index = this.myBuffer.indexOf('\0'); // Find the delimiter
// While loop to keep going until no delimiter can be found
var string;
while (d_index > -1) {
// Create string up until the delimiter
string = this.myBuffer.substring(0,d_index);
// Cuts off the processed chunk
this.myBuffer = this.myBuffer.substring(d_index+1);
onMessage(string, this);//handle
// Find the new delimiter
d_index = this.myBuffer.indexOf('\0');
}
}
A problem I notice is that msgsQue becomes huge because the socket is not writable, but disconnect handler is not fired (or hired later..)
Can you give me some advises on how to optimize this ?
I noticed that sometimes I get disconnected, but I can ping the server, so it is definitely a server-related problem. Can it be because of high load on the server itself?
(I do not want to use socket.io because the last year I had many problems with it like memory leaking, freezing the server app, no support, etc..)
I'm trying to use REPL over socket like a telnet connection, but when I press CTRL + C or CTRL + D, or an error is produced, the socket connection hangs and doesn't respond to anything.
The node.js code is:
var net = require("net");
var connections = 0;
// Socket port 5001
net.createServer(function (socket) {
connections += 1;
var server = require("repl").start(
'session:' + connections + ' > ',
socket
);
server.rli.on('exit', function() {
socket.end();
});
}).listen(5001);
// Console
var server = require("repl").start('session:' + (++connections) + ' > ', null);
and from other terminal I run:
telnet localhost 5001
What is the problem?
Perhaps is a linux problem.
I've tried a Telnet server example with node.
When I run on window, every key I press is processed by receiveData function, but in linux no.
In linux is processed line per line and not character per character.
Here is the code I've probed:
var net = require('net');
var sockets = [];
/*
* Cleans the input of carriage return, newline
*/
function cleanInput(data) {
return data.toString().replace(/(\r\n|\n|\r)/gm,"");
}
/*
* Method executed when data is received from a socket
*/
function receiveData(socket, data) {
var cleanData = cleanInput(data);
if(cleanData === "#quit") {
socket.end('Goodbye!\n');
}
else {
for(var i = 0; i<sockets.length; i++) {
if (sockets[i] !== socket) {
sockets[i].write(data);
}
}
}
socket.write('Data: ' + data);
}
/*
* Method executed when a socket ends
*/
function closeSocket(socket) {
var i = sockets.indexOf(socket);
if (i != -1) {
sockets.splice(i, 1);
}
}
/*
* Callback method executed when a new TCP socket is opened.
*/
function newSocket(socket) {
sockets.push(socket);
socket.write('Welcome to the Telnet server!\n');
socket.on('data', function(data) {
receiveData(socket, data);
})
socket.on('end', function() {
closeSocket(socket);
})
}
// Create a new server and provide a callback for when a connection occurs
var server = net.createServer(newSocket);
// Listen on port 8888
server.listen(8888);
I am attempting to figure out how long it takes node js to send n number of packets. My ultimate goal is to find the transmission delay of the network. I did a recursive function so the next packet does not send until the previous one is complete. Here is my code so far. Am I doing it correctly?
var sizes=[200,400,600,800,1000];
// NOTE: the port is different
var host = "127.0.0.1", port = 33334;
var dgram = require( "dgram" );
var client = dgram.createSocket( "udp4" );
/*
client.on( "message", function( msg, rinfo ) {
var end = new Date().getTime();
var total = end - start;
console.log( "The packet came back in "+ total+" MiliSeconds");
});
*/
// client listens on a port as well in order to receive ping
client.bind( port, host );
var number_packets = 50;
var packet_size = 100;
var count = 0;
var end;
var start = new Date().getTime();
var message = new Buffer(packet_size);
send(message);
function send(message) {
client.send(message, 0, message.length, 33333, "127.0.0.1", function(err, bytes){
count++;
console.log("pkt #: "+count);
if(count < number_packets)
send(message);
if( count >= number_packets ) {
end = new Date().getTime();
var total = end - start;
console.log("total: "+total);
}
} );
}
There is a server.js that receives the packet and writes to console that there has been a packet received.