openlayers polygon change color - colors

i'm using OL3 and javascript to draw several polygon on a map. Each polygon came from a database in WKT format like "POLIGON((39 -9, ....))". I can draw them on the map but i want to change fill color of each one, but don't know how to do it.
Here is my code:
//WKTpoly -> this is my array of POLYLINES
var format = new ol.format.WKT();
var vectorArea = new ol.source.Vector({});
for (var i=0;i<WKTpoly.length;i++) {
var featureGeom = format.readFeature(WKTpoly[i]);
featureGeom.getGeometry().transform('EPSG:4326', 'EPSG:3857');
vectorArea.addFeature(featureGeom);
}
VectorMap = new ol.layer.Vector({
name: map,
source: vectorArea,
});
map.addLayer(VectorMap);

Well, after LessThanJake response and some more google search, i found the solution, i had to create a style and call setStyle() before addFeature():
(...)
var style = new ol.style.Style({
fill: new ol.style.Fill({
color: FillColor,
weight: 1
}),
stroke: new ol.style.Stroke({
color: LineColor,
width: 1
})
});
featureGeom.setStyle(style);
(...)
Thanks LessThanJake for pointing the right direction.

Or you can setup the layer to use a function as style
the function signature is
var makeStyle = function(feature,resolution) {
return [styles];
};
You can use this to manage style by feature and resolution (zoom level).
As the function is called at each feature render, you'll need to cache the style in a js object to gain performance.

Related

Polygon rendering with pixijs

I'm trying to display more than 6000 Polygons on a mobile device.
Currently, I'm doing this with SVG paths in Android WebView using the d3.js library.
It works but I have to deal with performance issues, my map becomes very laggy when I drag my map or zoom.
My Idea now is to try the same with pixijs. My data comes originally from ESRI Shapefiles. I'm convert these Shapefiles to GeoJSON and then to SVG. My array of vertices looks like this, which I'm trying to pass to the drawPolygon function
0: 994.9867684400124
1: 22.308409862458518
2: 1042.2789743912592
3: 61.07148769269074
But when I try to render these polygon nothing being displayed. This is my code:
var renderer = PIXI.autoDetectRenderer(1800, 1800, { backgroundColor: 0x000000, antialias: true });
document.body.appendChild(renderer.view);
var stage = new PIXI.Container();
var graphics = new PIXI.Graphics();
var totalShapes = feat.features.length;
for (var i = 1; i <= totalShapes -1; i++) {
var shape = feat.features[i];
var geometry = shape.geometry.bbox;
graphics.beginFill(0xe74c3c);
graphics.drawPolygon([ geometry]);
graphics.endFill();
stage.addChild(graphics);
renderer.render(stage);
}
Can someone help me or could suggest me a different way?
I have not seen that way of initializing a pixie project.
Usually you add the application to the html document like:
var app = new PIXI.Application({
width: window.innerWidth,
height: window.innerHeight,
backgroundColor: 0x2c3e50
});
document.body.appendChild(app.view);
If you do this you can add your draw calls to the setup of the application:
app.loader.load(startup);
function startup()
{
var g = new PIXI.Graphics();
g.beginFill(0x5d0015);
g.drawPolygon(
10, 10, 120, 100, 120, 200, 70, 200
);
g.endFill();
app.stage.addChild(g);
}
This will render the polygon once.

Can I let the color of the GPX track be determined by values associated with each track point, e.g. elevation or speed?

My gpx file already contains elevation information for each trkpt and I can augment this with a speed for each trkpt. I would like to represent the elevation or the speed at each trkpt by varying the color of the track. For instance: slow is blue, fast is red.
How can I do this?
And this probably means: Which files and functions in Openlayers do I have to change to do this?
You can try the ol/style/FlowLine of ol-ext to achieve this.
Using this style, you can change the with/color of the feature along the line using a function. This example show how to: http://viglino.github.io/ol-ext/examples/style/map.style.flowline2.html.
You just have to calculate the width (or color) along the feature geometry varying according the speed or altitude:
const flowStyle = new ol.style.FlowLine({
width: function(f, step) {
// calculate the with of the feature f at the given step
// step is the curvilinear abscissa between 0,1
// (0: first coordinate, 1: last one)
const width = ...
return width;
}
});
#+
You should go with a stylefunction for the vector layer:
https://openlayers.org/en/v4.6.5/apidoc/ol.html#.StyleFunction
This function is checked for each feature to be displayed on the vector layer and the related style can be set/returned programmatically. For example:
function gpxStyle(feature) {
var style = null;
if (feature.get("speed")>="100") {
style = new ol.style.Style({
image: new ol.style.Circle({
radius: 6,
stroke: new ol.style.Stroke({
color: 'red',
width: 2
}),
fill: new ol.style.Fill({
color: 'red'
})
})
});
}
else {
style = new ol.style.Style({
image: new ol.style.Circle({
radius: 6,
stroke: new ol.style.Stroke({
color: 'blue',
width: 2
}),
fill: new ol.style.Fill({
color: 'blue'
})
})
});
}
return [style];
}
var gpxLayer = new ol.layer.Vector({
source: new ol.source.Vector(),
style: gpxStyle
});

Gradually change fill in SVG element using transform in Snap SVG

I am trying to simulate gradually "filling" (like water filling a cup) an element in SVG. I run into trouble with mask. For the following, assume inclusion of snap.svg-min.js:
<script>
var s = Snap(500,500);
var a = s.rect(0,100,100,100);
var b = s.ellipse(50,50,30,60);
b.attr({
fill: "white"
});
a.animate({transform: 't0, -100'}, 500, mina.easin);
a.attr({
mask: b
});
</script>
The mask in the a.attr clips the image initially, and shifts that up. I want to fill the ellipse going up.
Somewhat like the inverse of the following:
<script>
var s = Snap(500,500);
var a = s.rect(0,100,100,100);
var b = s.ellipse(50,50,30,60);
b.attr({
fill: "white"
});
a.animate({transform: 't0, -100', mask: b}, 500, mina.easin);
</script>
You're partly there, there's a few different ways, you could probably also use a clip rather than a mask, but here's the way along the lines I think you were trying...
Swap the mask around..
var a = s.rect(0,0,120,120).attr({ fill: 'white', transform: 't0,100' });
var b = s.ellipse(50,50,30,60);
b.attr({
fill: "red",
mask: a
});
a.animate({transform: 't0,60' }, 2000, mina.easin)
jsfiddle

How can i set a custom cursor for fabric object?

This is not Drawing Mode.
I want according to some condition to be able to change the cursor when I am over some element. Something like
$('#canvasID').css('cursor','pointer');
but this is not working for me. Do you know some property from their library?
After some tests this is working for me:
canvas.observe('mouse:over', function (e) {
if (e.target.get('type') == 'line') {
e.target.hoverCursor = 'crosshair';
}
});
FabricJS have an in-built mechanism for setting custom cursor (unfortunatelly only for hover and move events):
var canvas = new fabric.Canvas('myCanvas');
var circle = new fabric.Circle({
radius: 20, fill: 'red', left: 10, top: 10
});
circle.hoverCursor = 'no-drop';
canvas.add(circle);
More cursor types you can find here.

Can't load SVG from URL

I want to load different shapes in FabricJS based Canvas using loadSVGFromURL(), but can't. Documentation is also not complete on this. I just want a complete example. I can load it from string, but string creates spaces which creates problems when rendering. Here is my code:
var canvas = new fabric.Canvas('canvas');
fabric.loadSVGFromURL('BlueFlower.svg', function (objects) {
var SVG = fabric.util.groupSVGElements(objects, options);
canvas.add(SVG).centerObject(SVG).renderAll();
SVG.setCoords();
});
I have done an example on jsfiddle, that I create two objects and I load an svg image from url, you can take a look.
Here is an example
The snippet for load svg is this:
var site_url = 'http://fabricjs.com/assets/1.svg';
fabric.loadSVGFromURL(site_url, function(objects) {
var group = new fabric.PathGroup(objects, {
left: 165,
top: 100,
width: 295,
height: 211
});
canvas.add(group);
canvas.renderAll();
});

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