I am trying to execute one of Daqri's AR demos, but I keep getting
"Failed to initialize player's 3D settings"
...error every time I try to run the demo (Which is essentially a webpage).
I am using unity 5.0.0f4 and even 4.5.3f3 (As a tried to implement a fix that I found on a forum...it didn't work). I am on Windows 8.1.
I'm fresh out of ideas can anyone run the examples in the demos?
What do I do to fix my WebPlayer so that it can run the demos?
Try this. Furthermore, I would just uninstall everything and just reinstall with a stable version of Unity 5.
Related
I am working with both kivy and kivymd. Now I am trying make an apk file that can be installed on Android. And I made it using Buildozer.
After installing, when I open the application it just show the splash screen and then crashesh..
I can not find out the problem. Please help me.
Searching on internet I have tried many combination of "requirement". I don't think the problem is in requirement. Morever, I have checked the code. It is nothing but a dummy, just to check if I can use buildozer or not.
I'm relatively new to using python have used pygame as a place to better understand how everything comes together.
I recently upgraded my laptop form a 2012 Macbook to the 2019.
Just wondering why the games I made on my 2012 are running soo much slower on my 2019 macbook. Managing packages with conda.
I don't know much but I suspect it may have to do with either
The comp resolution upgrade (which I'm doubtful)
method of installation of pygame
Initially, I Downloaded python3 with homebrew and then installed pygame (pygame would show a blank screen)
I then installed conda and managed packages through it.
I doubt it has to do with the way I have written it, I'm sure it's quite inefficient but I was achieving fps's of 60 for the same code.
If someone could guide me to where to find out more information It would be greatly appreciated.
Cheers.
This seems to be a problem with how MacOS run Pygame. While your game is running, right-click it's icon in the Dock and select Show in Finder. Then in the Folder that shows up, you will see the Python Interpreter executable. Right-click it and click Get Info, and under General check the Open in Low Resolution.
Now your game should run fine. And no, Pygame's resolution will not be "Low".
I resolved this issue by launching pygame in fullscreen. More of a workaround but a solution nonetheless.
Also if you do choose to do this be sure to create a key to exit the screen otherwise you'll need to restart your computer.
I am getting the following error (see screenshot) after setting up my Azure Sphere and trying to run the Blink sample. Any ideas?Error
Did you put your Sphere device into prep-debug mode? This step installs a gdb debugger on the device and sets things up so you can sideload applications.
azsphere device prep-debug
I had an Object reference not found error while trying to build and cleaning component cache resolved the issue.
Also for VS 2017: folder was
%USERPROFILE%\Microsoft\VisualStudio\15.0_d9d88191\ComponentModelCache
When I'd that error (the same one), I had to clean the visual studio cache.
You can see at this web site. https://www.matteopozzani.com/visual-studio-cache-cleanup/
When I run the program in j2me the emulator is not run and show that code what is mean? here the code.
C:\Documents and Settings\admintrator\My Documents\JavaMESDKProjects\MobileApplication4\nbproject\build-impl.xml:629: Execution failed with error code 1.
BUILD FAILED (total time: 2 minutes 1 second)
Seems that you do not have J2ME SDK installed on your computer.
Download it and install on your computer.
After that specify the location of installed J2ME SDK in your Netbeans project "Platform" settings.
Also make sure that Java/bin folder, where javac.exe located is specified in the system PATH environment variable.
I also experiencing this problem using sun wirless toolkit but my solution to this problem is somewhat irrational. When I'm going to run the application I disabling all my network adapter, LAN, WLAN even Bluetooth if you have but still I don't think that it will solve everything. You can try to do this if you wish but not suggesting the best way to do.
and thank you for your time.
I am using Titanium Appcelerator to write an app for Android, and as compared to Windows, where the emulator was quite stable, in Linux I get the following symptoms:
emulator restart with no reason, sometimes after a runtime error, sometimes right after launching my app, and sometimes just right after booting completely after being launched
emulator informs that "process $1 is not responding", where $1 is generally the system process, but sometimes may be acore, or the calendar. This may happen while installing my app on the emulator, right after loading it, or right after unlocking the screen.
As it is easy to imagine, testing code like this can be quite difficult, so I was wondering, has anyone else stumbled upon this problem, and/or know how it could be solved?
Thank you very much in advance, and pls let me know of any info I should provide.
Leo
You should verify that the emulator is working fine without Appcelerator first. Definitely update to the latest SDK (r8) and create a new emulator AVD and see if the problem is there without Appcelerator.
I think I found a solution, but I don't claim it is universally valid: I just erased the virtual device created under Titanium, changed the project file for it to use SDK 1.4.2, and had it launched again under 1.4.2. It certainly didn't build my app, but at least it created a new virtual device, which I use now to build against 1.5.0, working like a charm so far.
Thanks again Manfred for pointing me in the right direction!