Exporting a new object in Node.js - node.js

How can I pass the variables port,host,database into this function?
//myjs.js
var redisCaller = function(port,host,database){
};
module.exports = new redisCaller();
if I do:
var myjs = require('./myjs');
how do I pass those variables?
seems like the only way to do it is like this:
module.exports = function(port,host,database){
return new redisCaller(port,host,database);
}

Change myjs.js to:
module.exports = redisCaller;
Then you can do:
var myjs = require('./myjs')(port,host,database);

You don't.
The way you've set up that code makes it impossible to pass variables in, unless you tweak the require. Which then makes you potentially have to know about the port/host/database in any file you use it in.
Instead, maybe just use an 'init'.
For example, app.js -
var redisCaller = require('./myjs');
redisCaller.init(port, host, database);
And the myjs..
var redisCaller = function(){
this.init = function (port,host,database) {
this.connection = ...
}
this.getConnection = function () {
if(!this.connection) { throw "Need to run init first"; }
return this.connection;
}
};
module.exports = new redisCaller();
Anywhere you need the connection...
var redisCaller = require('./myjs');
var conn = redisCaller.getConnection();
//or
var redisCaller = require('./myjs').getConnection();
It's a bit more code, but at least it's easy to reuse across files.. assuming that was your intention.

Related

NodeJS/Express share function between multiple routes files [duplicate]

Let's say I have a file called app.js. Pretty simple:
var express = require('express');
var app = express.createServer();
app.set('views', __dirname + '/views');
app.set('view engine', 'ejs');
app.get('/', function(req, res){
res.render('index', {locals: {
title: 'NowJS + Express Example'
}});
});
app.listen(8080);
What if I have a functions inside "tools.js". How would I import them to use in apps.js?
Or...am I supposed to turn "tools" into a module, and then require it? << seems hard, I rather do the basic import of the tools.js file.
You can require any js file, you just need to declare what you want to expose.
// tools.js
// ========
module.exports = {
foo: function () {
// whatever
},
bar: function () {
// whatever
}
};
var zemba = function () {
}
And in your app file:
// app.js
// ======
var tools = require('./tools');
console.log(typeof tools.foo); // => 'function'
console.log(typeof tools.bar); // => 'function'
console.log(typeof tools.zemba); // => undefined
If, despite all the other answers, you still want to traditionally include a file in a node.js source file, you can use this:
var fs = require('fs');
// file is included here:
eval(fs.readFileSync('tools.js')+'');
The empty string concatenation +'' is necessary to get the file content as a string and not an object (you can also use .toString() if you prefer).
The eval() can't be used inside a function and must be called inside the global scope otherwise no functions or variables will be accessible (i.e. you can't create a include() utility function or something like that).
Please note that in most cases this is bad practice and you should instead write a module. However, there are rare situations, where pollution of your local context/namespace is what you really want.
Update 2015-08-06
Please also note this won't work with "use strict"; (when you are in "strict mode") because functions and variables defined in the "imported" file can't be accessed by the code that does the import. Strict mode enforces some rules defined by newer versions of the language standard. This may be another reason to avoid the solution described here.
You need no new functions nor new modules.
You simply need to execute the module you're calling if you don't want to use namespace.
in tools.js
module.exports = function() {
this.sum = function(a,b) { return a+b };
this.multiply = function(a,b) { return a*b };
//etc
}
in app.js
or in any other .js like myController.js :
instead of
var tools = require('tools.js') which force us to use a namespace and call tools like tools.sum(1,2);
we can simply call
require('tools.js')();
and then
sum(1,2);
in my case I have a file with controllers ctrls.js
module.exports = function() {
this.Categories = require('categories.js');
}
and I can use Categories in every context as public class after require('ctrls.js')()
Create two js files
// File cal.js
module.exports = {
sum: function(a,b) {
return a+b
},
multiply: function(a,b) {
return a*b
}
};
Main js file
// File app.js
var tools = require("./cal.js");
var value = tools.sum(10,20);
console.log("Value: "+value);
Console Output
Value: 30
create two files e.g app.js and tools.js
app.js
const tools= require("./tools.js")
var x = tools.add(4,2) ;
var y = tools.subtract(4,2);
console.log(x);
console.log(y);
tools.js
const add = function(x, y){
return x+y;
}
const subtract = function(x, y){
return x-y;
}
module.exports ={
add,subtract
}
output
6
2
Here is a plain and simple explanation:
Server.js content:
// Include the public functions from 'helpers.js'
var helpers = require('./helpers');
// Let's assume this is the data which comes from the database or somewhere else
var databaseName = 'Walter';
var databaseSurname = 'Heisenberg';
// Use the function from 'helpers.js' in the main file, which is server.js
var fullname = helpers.concatenateNames(databaseName, databaseSurname);
Helpers.js content:
// 'module.exports' is a node.JS specific feature, it does not work with regular JavaScript
module.exports =
{
// This is the function which will be called in the main file, which is server.js
// The parameters 'name' and 'surname' will be provided inside the function
// when the function is called in the main file.
// Example: concatenameNames('John,'Doe');
concatenateNames: function (name, surname)
{
var wholeName = name + " " + surname;
return wholeName;
},
sampleFunctionTwo: function ()
{
}
};
// Private variables and functions which will not be accessible outside this file
var privateFunction = function ()
{
};
I was also looking for a NodeJS 'include' function and I checked the solution proposed by Udo G - see message https://stackoverflow.com/a/8744519/2979590. His code doesn't work with my included JS files.
Finally I solved the problem like that:
var fs = require("fs");
function read(f) {
return fs.readFileSync(f).toString();
}
function include(f) {
eval.apply(global, [read(f)]);
}
include('somefile_with_some_declarations.js');
Sure, that helps.
Create two JavaScript files. E.g. import_functions.js and main.js
1.) import_functions.js
// Declaration --------------------------------------
module.exports =
{
add,
subtract
// ...
}
// Implementation ----------------------------------
function add(x, y)
{
return x + y;
}
function subtract(x, y)
{
return x - y;
}
// ...
2.) main.js
// include ---------------------------------------
const sf= require("./import_functions.js")
// use -------------------------------------------
var x = sf.add(4,2);
console.log(x);
var y = sf.subtract(4,2);
console.log(y);
output
6
2
The vm module in Node.js provides the ability to execute JavaScript code within the current context (including global object). See http://nodejs.org/docs/latest/api/vm.html#vm_vm_runinthiscontext_code_filename
Note that, as of today, there's a bug in the vm module that prevenst runInThisContext from doing the right when invoked from a new context. This only matters if your main program executes code within a new context and then that code calls runInThisContext. See https://github.com/joyent/node/issues/898
Sadly, the with(global) approach that Fernando suggested doesn't work for named functions like "function foo() {}"
In short, here's an include() function that works for me:
function include(path) {
var code = fs.readFileSync(path, 'utf-8');
vm.runInThisContext(code, path);
}
say we wants to call function ping() and add(30,20) which is in lib.js file
from main.js
main.js
lib = require("./lib.js")
output = lib.ping();
console.log(output);
//Passing Parameters
console.log("Sum of A and B = " + lib.add(20,30))
lib.js
this.ping=function ()
{
return "Ping Success"
}
//Functions with parameters
this.add=function(a,b)
{
return a+b
}
Udo G. said:
The eval() can't be used inside a function and must be called inside
the global scope otherwise no functions or variables will be
accessible (i.e. you can't create a include() utility function or
something like that).
He's right, but there's a way to affect the global scope from a function. Improving his example:
function include(file_) {
with (global) {
eval(fs.readFileSync(file_) + '');
};
};
include('somefile_with_some_declarations.js');
// the declarations are now accessible here.
Hope, that helps.
app.js
let { func_name } = require('path_to_tools.js');
func_name(); //function calling
tools.js
let func_name = function() {
...
//function body
...
};
module.exports = { func_name };
It worked with me like the following....
Lib1.js
//Any other private code here
// Code you want to export
exports.function1 = function(params) {.......};
exports.function2 = function(params) {.......};
// Again any private code
now in the Main.js file you need to include Lib1.js
var mylib = requires('lib1.js');
mylib.function1(params);
mylib.function2(params);
Please remember to put the Lib1.js in node_modules folder.
Another way to do this in my opinion, is to execute everything in the lib file when you call require() function using (function(/* things here */){})(); doing this will make all these functions global scope, exactly like the eval() solution
src/lib.js
(function () {
funcOne = function() {
console.log('mlt funcOne here');
}
funcThree = function(firstName) {
console.log(firstName, 'calls funcThree here');
}
name = "Mulatinho";
myobject = {
title: 'Node.JS is cool',
funcFour: function() {
return console.log('internal funcFour() called here');
}
}
})();
And then in your main code you can call your functions by name like:
main.js
require('./src/lib')
funcOne();
funcThree('Alex');
console.log(name);
console.log(myobject);
console.log(myobject.funcFour());
Will make this output
bash-3.2$ node -v
v7.2.1
bash-3.2$ node main.js
mlt funcOne here
Alex calls funcThree here
Mulatinho
{ title: 'Node.JS is cool', funcFour: [Function: funcFour] }
internal funcFour() called here
undefined
Pay atention to the undefined when you call my object.funcFour(), it will be the same if you load with eval(). Hope it helps :)
You can put your functions in global variables, but it's better practice to just turn your tools script into a module. It's really not too hard – just attach your public API to the exports object. Take a look at Understanding Node.js' exports module for some more detail.
I just want to add, in case you need just certain functions imported from your tools.js, then you can use a destructuring assignment which is supported in node.js since version 6.4 - see node.green.
Example:
(both files are in the same folder)
tools.js
module.exports = {
sum: function(a,b) {
return a + b;
},
isEven: function(a) {
return a % 2 == 0;
}
};
main.js
const { isEven } = require('./tools.js');
console.log(isEven(10));
output: true
This also avoids that you assign those functions as properties of another object as its the case in the following (common) assignment:
const tools = require('./tools.js');
where you need to call tools.isEven(10).
NOTE:
Don't forget to prefix your file name with the correct path - even if both files are in the same folder, you need to prefix with ./
From Node.js docs:
Without a leading '/', './', or '../' to indicate a file, the module
must either be a core module or is loaded from a node_modules folder.
Include file and run it in given (non-global) context
fileToInclude.js
define({
"data": "XYZ"
});
main.js
var fs = require("fs");
var vm = require("vm");
function include(path, context) {
var code = fs.readFileSync(path, 'utf-8');
vm.runInContext(code, vm.createContext(context));
}
// Include file
var customContext = {
"define": function (data) {
console.log(data);
}
};
include('./fileToInclude.js', customContext);
Using the ESM module system:
a.js:
export default function foo() {};
export function bar() {};
b.js:
import foo, {bar} from './a.js';
This is the best way i have created so far.
var fs = require('fs'),
includedFiles_ = {};
global.include = function (fileName) {
var sys = require('sys');
sys.puts('Loading file: ' + fileName);
var ev = require(fileName);
for (var prop in ev) {
global[prop] = ev[prop];
}
includedFiles_[fileName] = true;
};
global.includeOnce = function (fileName) {
if (!includedFiles_[fileName]) {
include(fileName);
}
};
global.includeFolderOnce = function (folder) {
var file, fileName,
sys = require('sys'),
files = fs.readdirSync(folder);
var getFileName = function(str) {
var splited = str.split('.');
splited.pop();
return splited.join('.');
},
getExtension = function(str) {
var splited = str.split('.');
return splited[splited.length - 1];
};
for (var i = 0; i < files.length; i++) {
file = files[i];
if (getExtension(file) === 'js') {
fileName = getFileName(file);
try {
includeOnce(folder + '/' + file);
} catch (err) {
// if (ext.vars) {
// console.log(ext.vars.dump(err));
// } else {
sys.puts(err);
// }
}
}
}
};
includeFolderOnce('./extensions');
includeOnce('./bin/Lara.js');
var lara = new Lara();
You still need to inform what you want to export
includeOnce('./bin/WebServer.js');
function Lara() {
this.webServer = new WebServer();
this.webServer.start();
}
Lara.prototype.webServer = null;
module.exports.Lara = Lara;
You can simple just require('./filename').
Eg.
// file: index.js
var express = require('express');
var app = express();
var child = require('./child');
app.use('/child', child);
app.get('/', function (req, res) {
res.send('parent');
});
app.listen(process.env.PORT, function () {
console.log('Example app listening on port '+process.env.PORT+'!');
});
// file: child.js
var express = require('express'),
child = express.Router();
console.log('child');
child.get('/child', function(req, res){
res.send('Child2');
});
child.get('/', function(req, res){
res.send('Child');
});
module.exports = child;
Please note that:
you can't listen PORT on the child file, only parent express module has PORT listener
Child is using 'Router', not parent Express moudle.
Node works based on commonjs modules and more recently, esm modules. Basically, you should create modules in separated .js files and make use of imports/exports (module.exports and require).
Javascript on the browser works differently, based on scope. There is the global scope, and through clojures (functions inside other functions) you have private scopes.
So,in node, export functions and objects that you will consume in other modules.
The cleanest way IMO is the following, In tools.js:
function A(){
.
.
.
}
function B(){
.
.
.
}
module.exports = {
A,
B
}
Then, in app.js, just require the tools.js as following: const tools = require("tools");
I was as well searching for an option to include code without writing modules, resp. use the same tested standalone sources from a different project for a Node.js service - and jmparattes answer did it for me.
The benefit is, you don't pollute the namespace, I don't have trouble with "use strict"; and it works well.
Here a full sample:
Script to load - /lib/foo.js
"use strict";
(function(){
var Foo = function(e){
this.foo = e;
}
Foo.prototype.x = 1;
return Foo;
}())
SampleModule - index.js
"use strict";
const fs = require('fs');
const path = require('path');
var SampleModule = module.exports = {
instAFoo: function(){
var Foo = eval.apply(
this, [fs.readFileSync(path.join(__dirname, '/lib/foo.js')).toString()]
);
var instance = new Foo('bar');
console.log(instance.foo); // 'bar'
console.log(instance.x); // '1'
}
}
Hope this was helpfull somehow.
Like you are having a file abc.txt and many more?
Create 2 files: fileread.js and fetchingfile.js, then in fileread.js write this code:
function fileread(filename) {
var contents= fs.readFileSync(filename);
return contents;
}
var fs = require("fs"); // file system
//var data = fileread("abc.txt");
module.exports.fileread = fileread;
//data.say();
//console.log(data.toString());
}
In fetchingfile.js write this code:
function myerror(){
console.log("Hey need some help");
console.log("type file=abc.txt");
}
var ags = require("minimist")(process.argv.slice(2), { string: "file" });
if(ags.help || !ags.file) {
myerror();
process.exit(1);
}
var hello = require("./fileread.js");
var data = hello.fileread(ags.file); // importing module here
console.log(data.toString());
Now, in a terminal:
$ node fetchingfile.js --file=abc.txt
You are passing the file name as an argument, moreover include all files in readfile.js instead of passing it.
Thanks
Another method when using node.js and express.js framework
var f1 = function(){
console.log("f1");
}
var f2 = function(){
console.log("f2");
}
module.exports = {
f1 : f1,
f2 : f2
}
store this in a js file named s and in the folder statics
Now to use the function
var s = require('../statics/s');
s.f1();
s.f2();
To turn "tools" into a module, I don't see hard at all. Despite all the other answers I would still recommend use of module.exports:
//util.js
module.exports = {
myFunction: function () {
// your logic in here
let message = "I am message from myFunction";
return message;
}
}
Now we need to assign this exports to global scope (in your app|index|server.js )
var util = require('./util');
Now you can refer and call function as:
//util.myFunction();
console.log(util.myFunction()); // prints in console :I am message from myFunction
To interactively test the module ./test.js in a Unix environment, something like this could be used:
>> node -e "eval(''+require('fs').readFileSync('./test.js'))" -i
...
Use:
var mymodule = require("./tools.js")
app.js:
module.exports.<your function> = function () {
<what should the function do>
}

node.js module export how to use data amoung all modules?

I would like to use updated (and only then) globals among all node modules. How to do that? Questions are in code.
app.js
var data = 'data';
var global = require('glob.js')(data);
// here we are require your globals variables and we corectly 'set them'
console.log(globals.glob1);
// we can use them here
glob.js
module.exports = function(data)
{
var globs = {
glob1 : data.toLowerCase(),
glob2 : data.toUpperCase()
}
return globs;
}
mod.js
var global = require('glob.js'); // I require globals but they are not set...
function funct(someOtherData, someMoreData)
{
var test = global.glob1;
console.log(test);
// why I can't use globals here ? How can I use corectly set globals (globals need to be updated first - app.js, then ALL other modules should be able to use correctly set globals)?
}
module.export = funct;
For the answer scroll down to the TLDR section below but do read on to understand why.
Part1 - the difference between a function and a function call
Your first mistake is that you are exporting a function, not an object:
module.exports = function(data) // <---- this is a function
{
var globs = {
glob1 : data.toLowerCase(),
glob2 : data.toUpperCase()
}
return globs;
}
and in app.js you do this:
console.log(globs.glob1); <--- globs is a function, not an object
when you should be doing this:
console.log(globs().glob1);
Why is this? OK, lets forget for a moment your module. Consider the following code:
var a = function(){ return 2 };
console.log(a); // do you expect this to print a function or 2?
console.log(a()); // what do you expect this to print?
This is a very basic rule about functions in all programming languages, not just javascript: to get the return value you need to call the function. So in your code:
function myExportedFunction (data) {
// some logic here...
return globs;
}
console.log(myExportedFunction); // prints a function
console.log(myExportedFunction()); // prints the globs object
console.log(myExportedFunction().glob1); // prints value of glob1
So it's simple really. There is no magic syntax going on. You've just forgotten to return the glob object and are using the function pointer instead. Obviously the function has no glob1 property so it's correct for it to be undefined.
Part2 - function local variables
OK. So let's say you made the changes I recommended above. There's an obvious problem with the way the function was written. What happens when you do this:
var glob = require('glob.js')();
console.log(glob.glob1); // <--- prints "undefined"
So the first problem is you're not checking if you're passing data or nothing. So every time you call the function you will overwrite the stored value.
There's another problem, you are always returning a different object every time you call the function. Let's look at how local variables work when returned:
function a () {
var data = {}
return data;
}
var x = a();
var y = a();
x.testing = 1;
y.testing = 2;
console.log(x.testing); // prints 1
console.log(y.testing); // prints 2
So, every time you call a function that creates a local variable you are returning a different object. Actually what's doing this is not really the variable but the object literal syntax:
var a = {};
// is basically the same as
var a = new Object();
If we change the above example to:
function a () {
return {};
}
it would still behave the same.
TLDR
So, how do we fix it? Simple, create the object outside of the function and check if we pass data to initialize:
var globs = {
glob1 : "",
glob2 : ""
}
module.exports = function(data)
{
globs.glob1 = data.toLowerCase();
globs.glob2 = data.toUpperCase();
return globs;
}
Now everything should work:
In app.js
var global = require('glob.js')(data);
In mod.js
var global = require('glob.js')();
Epologue - modules are singletons
It may or may not be obvious to you why the above should work. In case you already know why I'm writing this as reference to future readers.
In node.js modules are implemented as proper singletons. Therefore in node if you want a singleton all you need to do is write a module, you don't need to implement any special code for it.
What this means is that all module globals (module scoped variables) are shared amongst all requires. Here's a very simple module to share one variable amongst all modules:
shared.js
var x = "";
module.exports = {
set: function (val) {x=val},
get: function () {return x}
}
a.js
var shared = require('./shared');
shared.set("hello world");
b.js
var shared = require('./shared');
console.log(shared.get()); // prints "hello world"
We're using this feature to declare a shared glob variable in the code above.
You can use the global. variable identifier to set global variables in NodeJS, instead of var, example:
app.js
var data = 'data';
var glob = require('./glob.js');
glob(data);
// here we are require your globals variables and we corectly 'set them'
console.log(global.gl.glob1);
var mod = require('./mod.js');
mod();
// we can use them here
glob.js
module.exports = function(data)
{
console.log("setting globals");
global.gl = {
glob1 : '1' + data,
glob2 : '2' + data
}
// return global.gl; // can be removed
}
mod.js
function funct(someOtherData, someMoreData)
{
var test = global.gl.glob1;
console.log(test);
test = global.gl.glob2;
console.log(test);
// why I can't use globals here ? How can I use corectly set globals (globals need to be updated first - app.js, then ALL other modules should be able to use correctly set globals)?
}
module.exports = funct;
As you can see in glob.js, i switched to var globs = to global.gl = and then in mod.js used it as global.gl.
Running app.js outputs:
setting globals
1data // From app.js
1data // From mod.js imported in app.js
2data // From mod.js imported in app.js
There are 2 options:
Use nodejs global variable (not recommended)
Create shared module
You chose 2nd option, but did it a bit wrong way by exporting a function. When you import the package and call the function it always creates new globs object and fulfill it with your data. Instead you can export an object. Simple example
glob.js
Global object is defined here
module.exports = {
glob1: '1',
glob2: '2'
};
mod.js
You can change global object here, like
var globs = require('./glob');
module.exports.updateGlob1 = function(data) {
globs.glob1 = data;
};
app.js
Here if you access global variable you can see it updated
var globs = require('./glob');
var mod = require('./mod');
mod.updateGlob1('1 plus 2');
console.log(globs.glob1); // Output: '1 plus 2'
There can be more complex examples, as for module design pattern often IIFE is used.
UPDATE
Another example using IIFE.
glob.js
module.exports = (function() {
var glob1 = 'initial value';
return {
// Getter method
getGlob1() {
return glob1;
},
// Setter method
setGlob1(value) {
glob1 = value;
}
}
})();
mod.js
var shared = require('./shared');
module.exports.testFn = function() {
// Access global variable with getter method
console.log('In mod.js', shared.getGlob1());
};
app.js
var shared = require('./shared');
var mod = require('./mod');
// Print initial value
console.log('Initial', shared.getGlob1());
// Set new value to global variable
shared.setGlob1('new value');
// Print updated value
console.log('In app.js', shared.getGlob1());
// Use global variable in mod.js file
mod.testFn();

undefined is not a function for server.listen

I'm trying to define a nodejs module as following:
"use strict";
const
fs = require('fs'),
util = require('util'),
net = require('net'),
// server constructor
NetWatcherServer = function(handler) {
net.createServer(handler);
};
// expose module methods
exports.NetWatcherServer = NetWatcherServer;
exports.createServer = function(handler){
let server = new NetWatcherServer(handler);
server.listen(5432, function() {
console.log('Listening for subscribers...');
});
// should i be doing anything like:
// util.inherits(server, ?????);
// to simulate inheritance? what should be the ?????
return server;
};
However when I try to call it with:
"use strict";
const netWatcher = require('./net-watcher-server.js');
netWatcher.createServer(function(connection) {
console.log('test');
});
Then I get:
server.listen(5432, function() {
^
TypeError: undefined is not a function
I thihnk this means it does not identify the function listen on server I do see that nodejs provides a utility to provide the prototype (to simulate inheritance) but i'm not sure how i should be using in the exports.createServer I think i should be adding something like:
util.inherits(server, ?????);
but even if that is correct i don't know what to put in place of the ?????
new NetWatcherServer(handler); creates a new instance of your NetWatcherServer function. You don't need this instance, you just need the server that it generates.
Just call the function:
let server = NetWatcherServer(handler);
and make sure the function returns a value:
NetWatcherServer = function(handler) {
return net.createServer(handler);
};
You don't return the server instance from your function. Simple fix:
NetWatcherServer = function(handler) {
return net.createServer(handler);
};

How to reliably locate/import a dependency of a dependency?

I want to import a dependency of a dependency. For example, I want to import jade-load directly into my app:
my-app
┗━jade
┗━jade-load
I could do require('jade/node_modules/jade-load'), but this won't work if the node_modules tree has been flattened or deduped.
I thought of using require.resolve() to find out where jade-load really is, but there doesn't seem to be a way to tell it the starting point for the resolution. I need to be able to say "require jade-load from wherever jade is".
NB. I do not want to install jade-load as a direct dependency of my app; the point is to import the same instance that jade uses, so I can monkeypatch it.
I guess you may want to use proxyquire for managing dependencies of required modules. You can set proxyquire to globally override methods of the submodule when it will be loaded.
main.js
var proxyquire = require('proxyquire');
// use default childModule properties and methods unless they are redefined here
var childModuleStub = {
/* redefine here some necessary methods */
'#global': true
};
// parent module itself does't require childModule
var parentModuleStubs = {
'./childModule': childModuleStub
};
var parentModule = proxyquire('./parentModule', parentModuleStubs);
var result;
result = parentModule.exec();
console.log(result);
childModuleStub.data.sentence = "Overridden property.";
result = parentModule.exec();
console.log(result);
childModuleStub._exec = function () {
return "Overridden function.";
};
result = parentModule.exec();
console.log(result);
parentModule.js
var intermediateLibrary = require('./intermediateLibrary');
module.exports = {
exec: function() {
return intermediateLibrary.exec();
}
};
intermediateLibrary.js
var childModule = require('./childModule');
module.exports = {
exec: function() {
return childModule._exec();
}
};
childModule.js
var lib = {};
lib.data = {};
lib.data.sentence = "Hello, World!";
lib._exec = function () {
return lib.data.sentence;
};
module.exports = lib;
Results:
Hello, World!
Overridden property.
Overridden function.

How should I pass options to a node module?

If I have a node module (I wrote) and I want to pass it a value, I could do this:
var someValue process.env.SomeKey || '';
var someModule = require('./someModule');
someModule.setOption({ 'SomeKey' : someValue });
but it feels like I am reinventing the wheel.
Is there a better way to do this or is it totally subjective?
In general, you simply export a function from the module:
module.exports = function(opts){
return {
// module instance
};
}
then in the requiring page:
var mod = require('module')({ someOpt: 'val' });
But in reality, do it however you want. There's no set-in-stone standard.
I generally build modules that have similar components, sometimes just one class, or even just a selections of methods.
(function () {
var myClass = function (opts) {
this.opts = opts;
};
myClass.prototype.blah = function () {
console.log('blah');
};
exports.myClass = myClass;
})();
Then in your file that is using that module.
var mymodule = require('./mymodule');
var myInstance = new mymodule.myClass({opt1: 'blah'});
myInstance.blah();
Of course you don't need to just pass around an object of options :)
Yes, it is totally subjective.
Doing it the way you demonstrated is fine. You can also just export a function or a class by assigning it to module.exports.

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