Referencing this Question/Answer (and many others like it): XNA 4.0 cannot create an AudioEngine
I cannot seem to get this to work. Any help would be super appreciated as the solution linked is NOT working for me and I've googled a lot about this and everything seems to reference the same solution. I know how to add references and have done them successfully in the past, and I additionally have the correct using statements at the top so I'm not really sure what is going wrong, but AudioEngine will not show up for me. If anyone can help I would really appreciate it, thanks!
(I don't have enough reputation to post images yet, so here is the link: http://i.stack.imgur.com/qJeul.png)
This is all that shows up when I start to type "Audio..." http://i.stack.imgur.com/KTnQ9.png
As far as I can tell, this is happening because I'm trying to make a Windows 4.0 game. I tried making an Xbox 4.0 game and adding the Microsoft.Xna.Framework.Xact.dll reference and AudioEngine shows up just fine.
Does AudioEngine/Xact not work with Windows 4.0 games or is there something I'm missing?
Related
I used to convert XSD files to CS files using the XSD.exe program.
I made a custom MSBuild Task to do that and it works quite well.
Now, I try to find an MSBuild Task to do it because I don't want to maintain my custom task anymore.
I found the XsdTypeImporterTask from the assembly XsdBuildTask.dll which seems to do that, according to the MSDN documentation.
However, that documentation is really poor and I didn't succeed to make it work, not even to import it in MSBuild :'(
I tried to Google and to StackOverflow this but didn't find anything about that.
Does someone on Earth use this Task?
Can someone help me using this Task?
Thanks a lot!
Well, after succeeding to use it, I can say that someone used it: me.
This page helped me understand how to use it.
It works very well!
I am in the process of localizing my application. Everything works well except one issue. According to the Apple docs, if you have a specific region, it should be selected first and then to the more general. So for instance, in my project, I have:
en.lproj
Localization.strings
en_US.lproj
Localization.strings
While I am set to US English in my settings, Monotouch is picking the en.lproj before en_US.lproj when it should be the other way around. Is this a bug or is this not supported?
Thanks,
Ray
Thanks, that link helped. And I re-read the docs and it does not work that way I thought on iOS, only OSX. So iOS only looks at locale only eg. en.lproj.
I have been trying to develop in MonoDevelop for about a week now, my boss asked me to get WEPopOver working on a particular project. I have seen the github documentation and looked at examples, but can't seem to get a working model for MonoDevelop.
Can ANYONE give me an example of how to use this WEPopOver in MonoDevelop?
thank you in advance!
Rick
Did you see/try the sample solution that comes with the bindings ?
If so then you'll need to be more explicit (edit your question) about what you want to do with it.
I found Automapper quite interesting from the concept. I however am trying to burn (or heat up) my fingers on it. Can somebody help me to start on this? I am yet to understand where from I can start for this. I shall like to write some code from scratch (and not use a sample of others) and then do it. A step by step hand-holding will be the most welcome help.
As Darin said, the first place to go is the home page of AutoMapper and the documentation. If you need something like a How To, I would suggest you this article: http://jasona.wordpress.com/2010/02/05/getting-started-with-automapper/ and here is an example how to map view models in ASp.Net MVC -> http://www.bengtbe.com/blog/post/2009/04/14/Using-AutoMapper-to-map-view-models-in-ASPNET-MVC.aspx
Hope that helps you a little bit ;-9
I'm trying to use the code posted here: http://seanho.posterous.com/monotouch-first-attempt-arkit-c-version
however - when i try to overlay it on a camera - it seems to behave really strangely.
I'm guess that it's because the camera view only does portrait?
Has anyone succesfully used this? Or maybe know's how to get this working?
Cheers
w://
The code on the blog entry you linked to is ported from the open source iPhone ARKit: http://www.iphonear.org/
iPhone ARKit was updated after this port was posted (to quote the author "My version of code may be outdated"). You may want to examine the source on github to pick up any changes/fixes.