Disable an outputlink coming from database based on condition - jsf

I am developing an app where I have come across at the condition where I am fetching some links from database, based on those links more retrieval is being done. I want to disable the outputlink if there is an empty row retrieved based on this outputlink.
I am swtting preRequisiteNull with boolean result and rendering the outputlink in primefaces but it disappear when if only one row have true value.
My Code:
for(LabOrdersDTO laborderDto:labOrdersDTOListDataModel.getWrappedData())
{
System.out.println("Speciman Name"+laborderDto.getTest());
System.out.println(laborderDto.getLabNo());
for(LabOrdersDTO laborderDto2:labTestPreReqList.getWrappedData())
{
System.out.println("Lab test"+laborderDto2.getTest());
if(laborderDto2.getTestPreReq()!=null){
preRequisiteNull = false;
}else{
preRequisiteNull = true;
}
}
}

if i understand you correctly, then your mistake is in your for-loops.
you want to disable link if one link = null ? right?
if yes then you have to breake the loop if one link is null, otherwise the next notNull link will override the value.
replace this:
for(LabOrdersDTO laborderDto:labOrdersDTOListDataModel.getWrappedData())
{
for(LabOrdersDTO laborderDto2:labTestPreReqList.getWrappedData())
{
if(laborderDto2.getTestPreReq()!=null){
preRequisiteNull = false;
}else{
preRequisiteNull = true;
}
}
}
width this :
for(LabOrdersDTO laborderDto:labOrdersDTOListDataModel.getWrappedData())
{
for(LabOrdersDTO laborderDto2:labTestPreReqList.getWrappedData())
{
if(laborderDto2.getTestPreReq()==null){
preRequisiteNull = true;
// update the link state or no idea how you manage it to disable the link
break;
}
}
}
BUT i cannot see how you set the link state to be disabled. my suggestion will break if one row is empty, but you have to update the state of that link!

Related

Hiding value of a selector in a grid dynamically

I am trying to hide these duplicate inventory ID values for the "price" and "Cost" lines (when one "adds" an item to the grid it creates three lines), but the selector description still appears.
How can I just make these value come up blank in the grid?
Even better, how can I disable a link command so if someone inadvertently clicks then it wont link to the stock item screen?
Here is my code thus far:
protected void _(Events.FieldSelecting<FPPriceSheetDetail, FPPriceSheetDetail.inventoryID> e)
{
if (e.Row is null) return;
if (e.Row.RowType == FPPriceSheetRowType.BreakQty) return;
var state = PXFieldState.CreateInstance(e.ReturnState, typeof(string), true, false, 1, null, null, null, nameof(FPPriceSheetDetail.inventoryID));
state.SelectorMode = PXSelectorMode.TextMode;
state.DescriptionName = "";
state.ValueField = "";
state.Visibility = PXUIVisibility.Visible;
state.Visible = true;
e.ReturnState = state;
e.ReturnValue = "";
}
I would rather review the pxSelector and in the condition only show 1-row type - this will remove the duplicates. The point of the selector is to select one of the values within the result - assuming all the information the selector are selectable.

CTreeCtrl: How to clear the focus of selected item

Am new to MFC, I want to replicate the exact Ctrl+Page Down and Ctrl+Page Up behavior to regular Page Down/Page Up keys without any supporting keys (Ctrl/Shift). I have been trying to clear the focus of item which is getting selected automatically on striking the keys Page Up and Page Down.
I've tried with this code but its not working:
case VK_NEXT: // pagedown
case VK_PRIOR: // pageup
lhItem = GetFocusedItem();
if (IsSelected(lhItem))
{
CTreeCtrl::SetItemState(lhItem, 0, TVIS_SELECTED);
}
break;
Can anyone please help me in solving it
The Code need to written in OnSelChanging & OnSelChanged Event Handler functions
void CTreeCtrl::OnSelchanging(NMHDR *pNMHDR, LRESULT *pResult)
{
HTREEITEM hNew = pNMTreeView->itemNew.hItem;
HTREEITEM hOld = pNMTreeView->itemOld.hItem;
m_bOldItemSelected = hOld && (CTreeCtrl::GetItemState(hOld, UINT(TVIS_SELECTED)) & TVIS_SELECTED);
if (GetSelectedCount() > 1)
{
if (m_bPgUpState || m_bPgDownState)
{
//Check the state of New Item
if ((pNMTreeView->itemNew.state & TVIS_SELECTED))
{
// If the item is selected, so make sure OnSelchanged()
// will "select" it !
m_bNewItemSelected = TRUE;
}
else if (!(pNMTreeView->itemNew.state & TVIS_SELECTED))
{
// The New item is not selected, so make sure OnSelchanged()
// will not "re-select" it !
m_bNewItemSelected = FALSE;
CTreeCtrl::SetItemState(hNew, UINT(~TVIS_SELECTED), UINT(TVIS_SELECTED));
}
}
}
void TreeCtrl::OnSelchanged(NMHDR* pNMHDR, LRESULT* pResult)
{
NM_TREEVIEW* pNMTreeView = (NM_TREEVIEW*)pNMHDR;
HTREEITEM itemNew = pNMTreeView->itemNew.hItem;
HTREEITEM itemOld = pNMTreeView->itemOld.hItem;
if ((m_bPgUpState || m_bPgDownState) && (GetSelectedCount() > 1)
&& (pNMTreeView->itemOld.hItem != NULL || pNMTreeView->itemNew.hItem != NULL))
{
// It had the focus so Keep selection at old item
if (itemOld && m_bOldItemSelected)
{
CTreeCtrl::SetItemState(itemOld, UINT(TVIS_SELECTED), UINT(TVIS_SELECTED));
m_bOldItemSelected = FALSE;
}
else
{
// Do-not select the item if it is not selected
CTreeCtrl::SetItemState(itemOld, UINT(~TVIS_SELECTED), UINT(TVIS_SELECTED));
}
}
In this article you'll find solution for every thing about CTreeCtrl
Full-Featured Tree Control

How to stop onItemSelected() from firing off multiple times after a selection of an item was made?

I've seen another similar thread, but I wasn't able to resolve my issue with the given answers.
EXPLANATION OF MY GOALS:
I have 4 spinners, each has its own ArrayList of strings assigned to it via an adapter. All of these arrays contain the same values at the beginning.
I want to remove the selected value (eg. "item" in spinner1) from all the other spinners (remove "item" from spinner2, 3 and 4) when it is selected.
PROBLEM:
When I select an item for the first two or three times from different spinners (the number of selections needed to reproduce the problem varies) the onItemSelected() method gets called multiple times (the number of callings is greater than the number of actual -user- selections made).
QUESTION:
How to prevent the calling of onItemSelected(); at unnecessary times. I want it to be called only when the actual user makes a selection in one of the spinners and only call it once when that does happen.
If you want to try to help me out and you need more code / images of the problem on the device itself, please, say so.
Here is my whole onItemSelected() method:
#Override
public void onItemSelected(AdapterView<?> parent, View view, int position, long id) {
if (inCorrection == false)
{
s1 = spinner1.getSelectedItemPosition();
s2 = spinner2.getSelectedItemPosition();
s3 = spinner3.getSelectedItemPosition();
s4 = spinner4.getSelectedItemPosition();
testcount++;
switch(parent.getId())
{
case R.id.v1_q1_s1:
if((position != AdapterView.INVALID_POSITION) && (spinner1.getSelectedItem().toString() != "Default---"))
{
findLists(myList2, myList3, myList4, spinner1.getSelectedItem().toString());
if(returnChecks(0) != "Default---")
{
myList2.add(returnChecks(0));
myList3.add(returnChecks(0));
myList4.add(returnChecks(0));
}
addChecks(0, (spinner1.getSelectedItem().toString()));
}
else
{
if(position != AdapterView.INVALID_POSITION)
{
myList2.add(returnChecks(0));
myList3.add(returnChecks(0));
myList4.add(returnChecks(0));
addChecks(0, (spinner1.getSelectedItem().toString()));
}
}
adapter1.notifyDataSetChanged();
adapter2.notifyDataSetChanged();
adapter3.notifyDataSetChanged();
adapter4.notifyDataSetChanged();
Toast.makeText(Vprasalnik1.this, myList1.toString()+"\n"+myList2.toString()+"\n"+myList3.toString()+"\n"+myList4.toString()+"\n"+checks.toString(), Toast.LENGTH_LONG).show();
break;
case R.id.v1_q1_s2:
if((position != AdapterView.INVALID_POSITION) && (spinner2.getSelectedItem().toString() != "Default---"))
{
findLists(myList1, myList3, myList4, spinner2.getSelectedItem().toString());
if(returnChecks(1) != "Default---")
{
myList1.add(returnChecks(1));
myList3.add(returnChecks(1));
myList4.add(returnChecks(1));
}
addChecks(1, (spinner2.getSelectedItem().toString()));
}
else
{
if(position != AdapterView.INVALID_POSITION)
{
myList1.add(returnChecks(1));
myList3.add(returnChecks(1));
myList4.add(returnChecks(1));
addChecks(1, (spinner2.getSelectedItem().toString()));
}
}
adapter1.notifyDataSetChanged();
adapter2.notifyDataSetChanged();
adapter3.notifyDataSetChanged();
adapter4.notifyDataSetChanged();
Toast.makeText(Vprasalnik1.this, myList1.toString()+"\n"+myList2.toString()+"\n"+myList3.toString()+"\n"+myList4.toString()+"\n"+checks.toString(), Toast.LENGTH_LONG).show();
break;
case R.id.v1_q1_s3:
if((position != AdapterView.INVALID_POSITION) && (spinner3.getSelectedItem().toString() != "Default---"))
{
findLists(myList2, myList1, myList4, spinner3.getSelectedItem().toString());
if(returnChecks(2) != "Default---")
{
myList2.add(returnChecks(2));
myList1.add(returnChecks(2));
myList4.add(returnChecks(2));
Toast.makeText(Vprasalnik1.this, "before: "+returnChecks(2), Toast.LENGTH_LONG).show();
}
addChecks(2, (spinner3.getSelectedItem().toString()));
Toast.makeText(Vprasalnik1.this, "after: "+returnChecks(2), Toast.LENGTH_LONG).show();
}
else
{
if(position != AdapterView.INVALID_POSITION)
{
myList2.add(returnChecks(2));
myList1.add(returnChecks(2));
myList4.add(returnChecks(2));
addChecks(2, (spinner3.getSelectedItem().toString()));
}
}
adapter1.notifyDataSetChanged();
adapter2.notifyDataSetChanged();
adapter3.notifyDataSetChanged();
adapter4.notifyDataSetChanged();
Toast.makeText(Vprasalnik1.this, myList1.toString()+"\n"+myList2.toString()+"\n"+myList3.toString()+"\n"+myList4.toString()+"\n"+checks.toString(), Toast.LENGTH_LONG).show();
break;
case R.id.v1_q1_s4:
if((position != AdapterView.INVALID_POSITION) && (spinner4.getSelectedItem().toString() != "Default---"))
{
findLists(myList2, myList3, myList1, spinner4.getSelectedItem().toString());
if(returnChecks(3) != "Default---")
{
myList2.add(returnChecks(3));
myList3.add(returnChecks(3));
myList1.add(returnChecks(3));
}
addChecks(3, (spinner4.getSelectedItem().toString()));
}
else
{
if(position != AdapterView.INVALID_POSITION)
{
myList2.add(returnChecks(3));
myList3.add(returnChecks(3));
myList1.add(returnChecks(3));
addChecks(3, (spinner4.getSelectedItem().toString()));
}
}
adapter1.notifyDataSetChanged();
adapter2.notifyDataSetChanged();
adapter3.notifyDataSetChanged();
adapter4.notifyDataSetChanged();
Toast.makeText(Vprasalnik1.this, myList1.toString()+"\n"+myList2.toString()+"\n"+myList3.toString()+"\n"+myList4.toString()+"\n"+checks.toString(), Toast.LENGTH_LONG).show();
break;
}
correctSelection();
}
}
At the end of the above code there is a function I call named correctSelection();, that corrects the selection of all spinners, because it doesn't work correctly otherwise - it looks like this:
void correctSelection()
{
inCorrection = true;
spinner1.setSelection(myList1.lastIndexOf(returnChecks(0)));
spinner2.setSelection(myList2.lastIndexOf(returnChecks(1)));
spinner3.setSelection(myList3.lastIndexOf(returnChecks(2)));
spinner4.setSelection(myList4.lastIndexOf(returnChecks(3)));
inCorrection = false;
}
/*it sets the position of all spinners to the last "saved"
(current) item selected, so it corrects the possible index offset that occurs otherwise
(returnChecks(); returns the last item selected from an array in a string format)
PS: To avoid the calling of onItemSelected() in case of programmatically setting the selection
of spinners, I've input a boolean flag (variable "inCorrection"), which is set to false before the
selections are made by "the application" and then set back to false when the code gets run.
*/
To prevent onItemSelected() from being called when you set up the spinner, you can do it like this:
spinner.setOnItemSelectedListener(null);
adapter.notifyDatasetChanged();
spinner.setSelection(0, false);
spinner.setOnItemSelectedListener(onItemSelectedListener);
Explanation:
The framework fires the onItemSelected event when a change in the selection has occurred. It detects a change by registering the current selected position and the previous selected position (mSelectedPostion and mOldSelectedPosition).
When you call notifyDatasetChanged the framework performs various checks to see if the previous selection can be found, so onItemSelected may or may not be called when the spinner is laid out.
By calling setSelection(0, false) these positions are set to 0, possibly detecting a change, but since onItemSelectedListener is null, onItemSelected wont be fired. Position 0 is selected because I guess the "Default---" value is the first position in the list. You can choose another position if you like.
When the spinner is later laid out there is no change, so onItemSelected wont be fired here either.
Note that this has been established by debugging on API level 19 (Android 4.4 KitKat). I don't know if it works on other versions, and I haven't been able to find anything in the documentation to support it.
You can stop the spinner from firing prior to the user making a selection via the optional animation field in the setSelection method. Be sure to order your code this way:
ArrayAdapter<String> spinnerAdapter = new ArrayAdapter<String>(this, android.R.layout.simple_spinner_item, yourList);
spinner.setAdapter(spinnerAdapter);
spinner.setSelection(0, false); //stops spinner from firing prior to user selection
as explained by user1801374 , I made the fix for my case. Just make sure before and after selection index remains same in order to not to invoke the onItemSelected again.
private int spinnerIndex = 0;
spinner.setSelection(spinnerIndex, false);
spinner.setOnItemSelectedListener(new AdapterView.OnItemSelectedListener()
{ public void onItemSelected(AdapterView<?> adapterView, View view, int i, long l) {
// Your code here
//I was detaching and reattaching one fragment which was calling the onItemSelected multiple times, recursively.
spinnerIndex = i;
spinner.setSelection(spinnerIndex, false);
return;
}
public void onNothingSelected(AdapterView<?> adapterView) {
// Your code here
return;
}
}

Dialog Updates in Primefaces

I read in the Primefaces forum that updating dialogs in direct way or updating encircling elements should be avoided since the instances are duplicated and other strange behaviours.
But we have some kind of a special case and would really need to update an element that contains lot of dialogs.
Is there really no way to do this in a same way without getting duplicated instances? How does it come to the duplicated instances? Could it be that this only happens when appendToBody is set to true because it is updated and shifted once more to the body instead of just being updated?
A solution is to fix the dialog.js, see Primefaces forum.
For Primefaces 3.4.1:
PrimeFaces.widget.Dialog.prototype._show = function() {
if(this.cfg.showEffect) {
var _self = this;
this.jq.show(this.cfg.showEffect, null, 'normal', function() {
_self.postShow();
});
}
else {
//display dialog
/*Begin Custom Code*/
var dlg = jQuery(this.jqId);
if(dlg.size() > 1){
dlg.last().remove();
}
this.jq = dlg;
/*End Custom Code*/
this.jq.show();
this.postShow();
}
this.focusFirstInput();
this.visible = true;
this.moveToTop();
if(this.cfg.modal)
this.enableModality();
}
The dialog was reimplemented in v3.0. I think there are no problems now.
For Primefaces 3.5
PrimeFaces.widget.Dialog.prototype._show = function() {
this.jq.removeClass("ui-overlay-hidden").addClass("ui-overlay-visible").css({display:"none",visibility:"visible"});
if(this.cfg.showEffect){
var a=this;
this.jq.show(this.cfg.showEffect,null,"normal",function(){
a.postShow();
});
}
else {
//display dialog
/*Begin Custom Code*/
var dlg = jQuery(this.jqId);
if(dlg.size() > 1){
dlg.first().remove();
}
this.jq = dlg;
/*End Custom Code*/
this.jq.show();
this.postShow();
}
this.moveToTop();
if(this.cfg.modal){
this.enableModality();
}
}

MonoTouch Dialog elements are not updating/repainting themselves

I have the following in a Section:
_favElement = new StyledStringElement (string.Empty);
_favElement.Alignment = UITextAlignment.Center;
if (_room.IsFavourite) {
_favElement.Image = UIImage.FromBundle ("Images/thumbs_up.png");
_favElement.Caption = "Unmark as Favourite";
} else {
_favElement.Image = null;
_favElement.Caption = "Mark as Favourite";
}
_favElement.Tapped += favElement_Tapped;
Then when I press the element I want the following to happen:
private void favElement_Tapped ()
{
if (_room.IsFavourite) {
_favElement.Image = null;
_favElement.Caption = "Mark as Favourite";
} else {
_favElement.Image = UIImage.FromBundle ("Images/thumbs_up.png");
_favElement.Caption = "Unmark as Favourite";
}
_room.IsFavourite = !_room.IsFavourite;
}
However the image and text does not change in the actual element when the element is tapped. Is there a refresh method or something that must be called? I've also tried changing the Accessory on Tapped as well and nothing changes. The properties behind do reflect the correct values though.
An alternative to reloading the UITableView is to reload the Element using code like this (copied from Touch.Unit):
if (GetContainerTableView () != null) {
var root = GetImmediateRootElement ();
root.Reload (this, UITableViewRowAnimation.Fade);
}
assuming that your code is in DialogViewController,add this
this.ReloadData();
but in your case I recommend you to use BooleanImageElement

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