I have an app which is perfectly working with a classic Chromecast dongle. I am using my own custom channel.
However the Chromecast's icon does not appear when using my AndroidTV as it should. AndroidTV is actually supposed to support the Cast protocol. It's working on several apps such as YouTube but it is not working on most of the app and on mine.
From the Google doc ( https://developers.google.com/cast/docs/android_tv) :
Your existing Cast application runs on Android TV with no additional effort
So I guess I should have nothing to do ...
The same doc is also talking about the specific media namespace :
urn:x-cast:com.google.cast.media
but I don't think I need to use this namespace for my app to display the icon.
If you have any idea, please help me on this.
Related
The default styling for the Web Chat used to be identical to the Bot Emulator. Now, however, there seems to be significantly different default behavior for webchat. I have attached two images below illustrating the differences. My question is: does there exist a ready-made template that will make my Web Chat look and behave the same as the Bot Emulator? I'm aware of the ability to change the styling, but I'd like to make it identical to the Bot Emulator. Notice the difference in color and just general design. Thank you for your time.
Current Webchat
Bot Emulator
BotFramework Emulator is a downstream consumer of Web Chat. Previously, Emulator was not altering any default styling options, but changes were made around version 4.1 or 4.2, I believe. That is why Emulator and Web Chat previously looked identical. If you want your version of Web Chat to match the current look and feel of Emulator, you will need to copy the style options that the Emulator has implemented. Emulator's Web Chat Theme
I am currently implementing a ChatBot using Google Cloud Speech.
I am using socket.io to record a microphone stream and then sending that through node to Google Cloud Speech.
Everything is working fine on my laptop and my android mobile phone (Nexus 5x, Chrome 68)
I record the audio, and having set single_utterance to true, get a result with "isFinal" as soon as I pause speaking.
But if I set the language code to 'da-DK', I never get a "isFinal" result (unless I end the stream myself) on mobile. Works fine on my laptop, but not mobile.
Have anyone experienced anything similar?
As a bonus info:
If I set interimResults to true, I do get multiple results, but they are just never isFinal.
So just to be clear: everything is working perfectly apart from the one case: da-DK on mobile.
As this behavior is occurring only when using the da-DK supported language on a mobile device, it might be related to an internal service issue; therefore, I think that you should take a look the Issue Tracker tool that you can use to raise a Speech-to-Text API in order to verify this scenario with the Google Technical Support Team. In this way, you will be able to share your code, audio files and internal project information if required by the troubleshooting process.
Additionally, I suggest you to take a look on this link that contains some useful documentation and example to use Google Cloud Speech API on an Android environment that you may use as a reference for your project.
I followed https://developers.google.com/actions/dialogflow/first-app tutorial and built my first google action. The action is working fine on my laptop browser in the test (Followed "Preview the App" section of the tutorial) environment. However, when I am trying to use this action on my phone by saying "OK Google talk to my first app". It's not working. Is it supposed to work on my phone as well? I have logged in with the same Gmail account on my phone also.
PS - I have posted the same question on "actions on google" google plus community google as well but I am not sure if that community is to post such questions or not. Therefore, I am posting it here also.
Thanks in advance!
Once you have enabled testing through the simulator, it should be available on all devices (mobile, speakers like Google Home, etc) with the same account your simulator is running in. Double check to make sure they're the same account.
In your case, however, you may be using the wrong invocation phrase. If you actually said what you did above, you need to say the exact same thing that you typed to invoke it.
If you haven't set a name in the configuration, then that phrase will be
Talk to my test app
Update
As you note in the comments - you also need to make sure you're running the Google Assistant, and not one of the other voice search components. The Google Assistant requires:
Android 6.0 or higher
Google app 6.13 or higher
Google Play services
1.5 GB of memory
720p screen resolution
Phone set to a supported language
As you probably already know you have to enable Web & App Activity, Device Information, Voice & Audio Activity in the Activity controls page.
Then you also have to be sure that the language of your agent is the same used by your google assistant.
I solved thanks this last step.
Hope this helps
I'm posting here because I didn't find any satisfying answer anywhere.
The question is quiet simple. I see a lot of application implementing the cast feature on Android. The issue is that even if I have a brand new smart TV, it actually doesn't support the cast feature of the majority of my apps.
For example, my TV has a Youtube app so I can cast youtube videos from the youtube app on my phone to my TV.
Now I would like to cast my favorite streaming app to my TV but my TV is not found. So I'm thinking, okay let's try to make an app for my TV that will receive that kind of command.
I know that I can make an app for my TV. Before starting that ambitious project, I want to be sure that the google cast sdk will allow me to write such receiver app.
Do you think this is possible ? Or do we really need one receiver app for every emitter app ?
YouTube uses its own discovery protocol beyond what the Cast SDK supports. Apps need to integrate the Cast SDK in their senders and implement receivers that support their authentication and DRM.
So assuming you've already launched media on the receiver from an iOS/Android/Web app, how can another web app join this activity and control the media? I noticed that the cast API has a 'JOIN_ACTIVITY' in it, but there's nothing that currently uses it. Nor do you know the activity's ID to join it..
This is similar to How to check if a ChromeCast Session is already in progress however, this answer does not help to connect to an existing application
However, using the javascript API, even if you know your app is running I can't find a way to connect to it without re-launching
I managed to get some answers from the Google engineering team:
We allow clients to reconnect to the same session if they are launched
from the same origin (i.e. http://www.somedomain.com:80/). We don't
have the support in the V1 protocol stack to implement this across
multiple browsers. We can hard code something for V1 like mapping
origins to app ids, but it will still be some eng effort to add the
API support as well.
In short, the functionality from Android and iOS is currently missing from the Chrome SDK... hope it comes out soon.
EDIT: To update this, now that the official public SDK has been released, this is now supported!