UML - Use Case Diagram choices - uml

I have heard conflicting things about this and just wanted to clarify.
I have always thought that when constructing a Use Case Diagram, I only include the activities that will be carried out by the system. For example, if it were a bank atm, "User depositing money" would be included, as it involved the user interacting with the atm. However, "User is paid cash in hand from job" is not included in the diagram, even though it may bear relevance to a scenario or situation.
Thanks all

The fact that the user is paid in cash is in any way related to the information system which is a system involving people. The payment transaction has to be integrated with your project, at least on a conceptual point of view. In other words it should have a relationship of an unspecified kind with a use case, depending on the context.
I recognize my answer is quite messy: if you're already getting bored, jump directly to the solution section...
The use cases diagram
According to The UML User Guide:
A use case is a description of sequences of actions that a system performs that yield observable results to a particular actor.
The point is about modeling what is related to the system: your main problem is to consider the scope of your project.
Depending on the scope you identify, the use case you should consider would be something like Cash withdrawal: consider the observable results from the point of view of the actor. This part is highly subjective whether you consider the operation part of the system or not. I personally disagree with the other answers here.
A few words about being paid cash in hand. On a pure development process point of view, would it be normal to have a sharp idea how a user is being paid while modeling ? Still the scope question here: perhaps is it a strong constraint in your context.
Even when reverse-engineering, a use case is user-oriented, it has nothing to do with how things are done, but what is done: I think nothing to do with especially automating things, even when talking about a system. There is a subtle idea here: I consider an information system, a system involving people in the first place, not a completely automated system. Of course, purely automated systems can be modeled with UML, but most systems involve users.
The relationship between the use case itself and the information how the payment is done has not to be represented on the diagram figure. However, even if this is not in the use cases spirit, the way it is done could be written in a note if it is an important constraint the diagram reader should be informed of.
The solution
In my point of view, the right place to put that information in the use cases is not the diagram figure itself but in a use case description. Martin Fowler gives a few hints about this in UML distilled. You have a simple use case description example here. This is related to the way you are using UML and the way you wish to describe use cases (I personally share Martin Fowler's perception).
Perhaps you would prefer to represent this with a formalism specific to your modeling software, but I think this would not be a traditional way of using UML (appropriate for an Executable UML, not appropriate with blueprint or sketch).

It is not included because the "User is paid cash in hand from job" is outside the scope of a project and would not be needed for what you are trying to create.

Most often use cases are used at the functional/logical level of your model (MDA's PIM level). This means that it only describes those parts of the process that will be automated.
So unless your system has a feature that somehow records the fact that the user is paid in cash, that isn't part of the system under construction.
At the business/conceptual (MDA's CIM level) level however you model the whole processes, regardless of automation. So at this level it "User is paid in cash from job" would certainly be at its place.

Related

Should Multiple Actors share the same Goals in Actor-Goal list

Craig Larman states that creating an Actor[/User]-Goal list in form of some table/grid is a good technique for finding Use Cases during Requirements Analysis. (Applying UML and Patterns - P. 69 ff)
Some simple two-column table should be enough to provide a good Overview for this example; imagine following Actor-Goal List:
Actor Goal
Admin Create User
" Read User
" .. (full CRUD)
" CRUD Entry
" Assign Entry (to User)
" ..
User Create Entry
" .. (full CRUD)
" CRUD himself?
" ..
Admin can do what User can + more like managing the Users of the System under Development or assigning Entries to them.
Admin and User clearly are sharing some Goals(Can we use the term Use Case yet?).
Im not really sure where to go from here in terms of refining this Actor-Goal list.
My brain tells me that i can spare time and effort by reusing/abstraction here, so I will most likely end up with one common superclass implementing the CRUD Entry behaviour, where Admin is extending the functionality by the Manage Goals(CRUD User, assign, etc.).
But I know that this is rather a question of Design than Analysis.
I also know that I can write the Use Case for this in isolation: I dont have to state who exactly uses it, I just need to know that it's some entity which is adhering to the given contract[/interface].
When is the time to start thinking about abstraction?
Am I overcomplicating things by doing so right now?
Should We leave the Actor-Goal list like above and check it off as a "complete" Artifact?
Since the classical purpose of an Actor-Goal list is to provide some quick overview for our next Artifact - the Use Case Diagram - could we begin the transition right here?:
The Use Case Diagram makes the whole reusing part much more visible (at least to me). Would it be advisable to adopt the redundancy right now and take care of it during later stages (e.g. design)?
Appreciate your input!
EDIT: Also I'm not quite sure about the User CRUDing himself.. But lets keep things simple and stick to the main question.
It's an excellent idea to identify the candidate use cases in an actor-goal list, as you have described.
The issues when identifying use cases
In the real life, you'll quickly encounter consistency issues when elaborating the list during requirement elicitation :
some interviewed users/business experts will describe very detailed step by step goals (corresponding to system functions), whereas other will describe rather high level goals user goals. So you'll need a third column to identify the goal level of each use case.
terminology and user goals will not always be expressed in an homogeneous way. So cross checking, and renaming of use cases might be required. For example, I had a system where:
an admin claimed to manage authorizations, and a business user claimed to manage authorization. Was it the same use case ? No: it appeared that the first maintained assignment of authorizations in the system and the second was empowered to decide on authorizations assignment and request them from the admin.
a purchaser explained that for a purchase order someone has to register a good receipt before the invoice is paid. The warehouse clerk explained that at warehouse they manage stock movement. Latter, though, it appeared, that those movements where good receipts, good issues, and stock transfers.
So a fourth column for comments about main variants could help to keep the overview, and to spot hidden sharing potential.
There is generally a great deal of cross checking and harmonization to be done before sharing/reusing use cases. Reusing too quickly might end up loosing more time than expected.
The use case diagramming
I will now be very provocative: once you have the nice and consistent table with all the actors and use cases, what will be the benefit that you expect from a use case diagram ?
It is generally recommended not to abuse use case diagrams for functional decomposition (see also here). So the use case diagram will add little more to what you already have in the list.
In addition, <<Include>> , <<Extend>> and generalization relations should be used scarcely because they tend to quickly make the diagram difficult to understand.
Finally, does abstraction and reuse really happen at the level of the use case ? Is this relevant to the actors outside of the system ? If not, it's more about design and implementation details. So I'd suggest to consider these more in the class model that you will create (or derive) to implement the use cases.

What is the difference between UML Domain Model and Context Diagram

Firstly, I'm still quite new to UML; but, highly interested and am attempting to learn as much about it as I can.
With that said, I’m in a situation where I’m directed to assemble a ‘Context Diagram’. I feel as though I understand the concept of what a context diagram is and how to create one, so I think I’m ok there. Basically it is identifying the system and the components or actors it will interact with. It applies the focus on the system, and not the actors. Kind of like a Use case diagram, but not focusing on the actors. If I’m wrong, please tell me.
I read somewhere that Context Diagrams are not actually part of UML. I also read, somewhere, that, if you use a Context Diagram, it falls into the Component side of things. When I read about Domain models, it seems like it should be there.
For my current situation, I know a simple answer is to simply create the diagram and move on, as that is all that is required. But, for my interest to better understand and leverage UML, I know there is a right way and a wrong way. If I were in a case of a bigger project, what would be the right way?
Now here is where my question begins. I’m using Enterprise Architect, create my project, and start to create a model. Does it belong in a Domain Model or Component Model? What is the difference between these two? Or even more. As it is an aide to help identify requirements, should it go there? Or does is just simply depend on what and how I want to convey it?
The Domain Model is where you standardize the vocabulary that everyone on the project will use to communicate in a consistent manner. The development team are experts at software development, but they may not have any experience in the domain (e.g. banking, air traffic control, healthcare) in which they are being asked to work. So you get domain experts and modelling experts together to build a model that describes the domain, answering important questions like "how are account fees calculated?" and "how does a pilot know what route to follow?" and then this model is then passed to the development team to provide them with the important domain knowledge that they will need. I would use UML class diagrams to create a domain model.
A Context Diagram shows the system being modeled in relationship to external systems. It could show data flowing in from and out to external systems, modeled by a data flow diagram (not part of UML). It could show behavioral interactions between the system and external "actors", modeled by a UML use case diagram. It could show the system's physical connections to other systems, modeled by a SysML block diagram. Whichever you choose, it will be on page 1 of your design document, so choose wisely!
You (can) create context diagram by making any element composite. Then drag the element itself onto that diagram as link (not instance!) and highlight it by making the border a bit thicker. Finally insert related elements from the context menu (differs from EA version to version). Layout the diagram and now you have your element in the context.
A domain model is usually a class diagram showing the (business) domain on a higher abstraction level.
As you have said, Context Diagrams per se are not part of the UML spec. There are plenty of ways to do a context diagram, but the UML way is to use a Use Case diagram, with or without supporting narratives and scenarios. Start with this, which is a broad overview of different types of Context Diagrams. Then, investigate use case diagrams, use case narratives, and activity diagrams. If you need to go into more detail than a use case narrative can easily do, get into use case scenarios and sequence diagrams. Here is a pretty good use case narrative template (feel free to leave out sections such as "scope and level" if they are more than you need, and consider adding information about what triggers the use case and where you go when you finish it--these two are required for scenarios if you go that far).
Keep in mind that use case narratives and use case scenarios are often confused. (Some people will say that I am the confused one; I will invite you to judge the matter for yourself.) A narrative is an explanation of an entire (single) use case, and may be supported with an activity diagram. A scenario is an explanation of a single path through a single use case, and may be supported with a sequence diagram.
For example, a use case will generally have a basic flow of events, along with a number of alternate flows. The narrative describes the entire process. The basic flow and each alternate flow would each be a separate use case scenario.
I suspect that it's unlikely that you will have to get down to the level of use case scenarios. You will probably want to put a use case diagram together, and possibly prepare narratives and activity diagrams for each of the use cases in the diagram.

From user stories to sequence diagram

I would like to know:
how to convert users stories into sequence diagrams?
and what is the most easy diagram to understand (for customer)?
Traditionally, a use case is converted into sequence diagrams (through a "use case realization" collaboration for traceability). User stories are different from use cases in that the latter provide a set of distinct steps to take whereas the former concentrate on a need and reason.
If you were to to take a use case, each of the steps in the use case would be represented by messages in the sequence diagram. The use case actor (the "user" in the user story) would be the initiating timeline and a second timeline would be the "system". You could then iterate on that sequence diagram to extract various system components (thereby building a domain model for your application).
Does that make sense to you?
how to convert users stories into sequence diagrams?
There is no straightforward easy way. There is not enough information as user story is basically one or few sentences of text. Converting use cases to sequence diagrams is easier and can be partially automated
what is the most easy diagram to understand (for customer)?
it depends on who is the customer. In general, overview diagrams, e.g. BPMN style should be easy to read. See my answer to the question "UML diagram for dependency between systems" for some options and useful links
suggested readings
Enterprise Architect video - how to convert use case into a diagram -http://www.sparxsystems.com/resources/demos/use-case-analysis/structured-use-case-scenarios.htm
Enterprise Architect - various ways how to capture requirements and communicate them to stakeholders - http://www.sparxsystems.com/products/ea/requirements.html
Mike Cohn's page (defined the term "user story") about user stories - http://www.mountaingoatsoftware.com/agile/user-stories
Alistair Cockburn's page (defined the term "use case") about use cases - http://alistair.cockburn.us/Use+Cases
Some examples of tools for creation of sequence diagrams: https://www.websequencediagrams.com/, http://creately.com/diagram-type/uml-sequence-diagrams, you can Google out many more examples both free and payed both online and offline
In my opinion, what works best with the customers are not use cases. They are too abstract and complicated even for the most of developers. And when they are finally approved, you're never sure whether the customers actually understood them correctly.
I suggest the mix of UML activity diagrams and user interface prototypes (non UML) as far the best tool to work on this level of analysis with non technical business people.
Activities model their business in an intuitive, easy to understand and clear way.
UI Prototypes as well, so they can see how they business maps to screens.
Behind the curtains, I like to support activities with a formal and accurate domain class model, invisible to customers of course, but open to developers and making a nice technical backbone of the future system.
User stories fit perfectly in this modelling set, you can even make them less formal and more high-level, as the rest will fill the information gap. Sequences can now be build using domain objects, connecting 2 views - customers' and developers'.
I avoid use cases strongly, whenever possible (although I personally like them).

Granularity of Use Case. Should sort/search be included?

How do I determine what should I add to my use case diagrams? 1 for each button/form? Should things like sort and search be included? Or are they under "list items" for example? Though, a list of items seems understood?
The Use Case diagram is intended to help define the high-level business tasks that are important, not a list of functions of the system. For example, a system for use in customer service might involve a research task of looking up information to help someone on a support call.
Most of the literature describes Use Cases as a starting point for defining what the system needs to accomplish. The temptation has always been to be as complete as possible; adding ever more details to define the use case down to a functional (code-wise) level. While it is useful to have a comprehensive understanding of the requirements, the Use Case diagram is not intended to provide that level of documentation.
One thing that makes the issue worse is the syntax which I've never seen used in a working project. It isn't that the terms aren't useful, it's due to the lack of consensus over when to use either term for a given use case. The UML artifacts expect a process that is more focused on the business language instead of the implementation language - and by that I do not mean a computer language. The tendency by some has been to approach the diagrams with a legalistic bent and worry about things like when to use for related use cases or how to express error-handling as exceptions to a defined list of process tasks.
If you have ever tried to work through the Automated Teller Machine (ATM) example, you'll know what I mean. In the solar system of UML learning, the ATM example is a black hole that will suck you into the details. Avoid using it to understand UML or the Object Oriented Analysis and Design. It has many of the problems, typical of real-world domains, that distract from getting an overall understanding even though it would make for a good advanced study.
Yes, code will eventually be produced from the UML artifacts, but that does not mean they have to be debated like a treaty in the Senate.
The OMG UML spec says:
Use cases are a means for specifying required usages of a system. Typically, they are used to capture the requirements of a system, that is, what a system is supposed to do. The key concepts associated with use cases are actors, use cases, and the subject. The subject is the system under consideration to which the use cases apply. The users and any other systems
that may interact with the subject are represented as actors. Actors always model entities that are outside the system.
The required behavior of the subject is specified by one or more use cases, which are defined according to the needs of actors. Strictly speaking, the term “use case” refers to a use case type. An instance of a use case refers to an occurrence of the
emergent behavior that conforms to the corresponding use case type. Such instances are often described by interaction specifications.
An actor specifies a role played by a user or any other system that interacts with the subject. (The term “role” is used
informally here and does not necessarily imply the technical definition of that term found elsewhere in this specification.)
Now most people would agree that business and user level interactions are the sweet spot, but there is no limitation. Think about the actors/roles being outside of the main system/systems you are focusing on. But in one view a system could be an actor, but in another the implementer of other use cases.

Would you show things an Actor cannot do on a Use Case diagram?

On a Use Case diagram can you show things that an actor cannot do, for example because they won't have permissions to do it?
Or is it just implied due to the fact that they won't have a line joining them to the particular use case?
If the Use Case you are diagramming is the case where an actor attempts to do something that is not permitted and is then denied, then yes, I would show it.
Otherwise, I would stick to only including things that are actually part of the use case.
No. An Actor would be connected to everything that he can do. If the Actor can't do it, then it's not shown.
This is what alternate paths are for. The basic path (a.k.a. happy path) will show what happens when the correct Actor initiates the Use Case. In the alternate paths you can show what happens if the wrong Actor attempts to initiate it.
You might model Role actors that can do the task. You could then have another use case that has the original actor attempting to acquire the given Role.
IMHO this question and most of the answers give a wrong impression about the way use cases should be used.
Use case was intended as a requirements technique that uses natural language. It is most and quite effective that way.
It can be a thoroughly destructive technique when it is combined with too much UML/modeling. Structured modeling of use case texts for example by modeling main and alternative flows using UML Activity Diagrams is a tried and tested way for example to create Use Cases of Mass Destruction.
A use case diagram can be useful but we should remember the purpose of use case as a technique which is first and foremost to identify the user goals a system should support. Subsequently we can capture more details using natural language in use case texts using main flow, alternative flows etc.
Using diagramming tools we can visualize some simple information:
- For each user goal we can create model element type Use Case.
- Show system boundary using a box for the system with use case elements in it.
- Create a relationship between actor and use case to show the actor has a particular goal against the system.
Keeping an up-to-date list of actors mapped to goals is however of secondary importance. Doing a stakeholder analysis, drawing up lists of actors is a means to identify the users goals. After user goals have been identified it is strictly speaking not longer necessary to keep the lists of actors around.
If we are asking questions about how to put user permissions in a use case model we are most likely trying to capture too much information. We should abstract model elements away so that the model does not try to answer/capture these type of detailed design questions.

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