Tried a lot but not finding a way how to use the instruments in Xcode 6.1 Can any please share any process. Thanks
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I'm writing an application for the iPhone in MonoTouch, and I have some performance problems I would like to investigate. I can see from resources on the net, that I should use Instruments for this. I looked up the documentation from Xamarin on how to profile my app with Instruments, but this documentation says I should start Instruments via the Terminal. But when I try to run the command, it says Instruments is not found. I tried looking at the /Developer folder, and there's no Instruments there.
As far as I understand, Instruments is now integrated with XCode 4 (Which is the version I have installed) and so I can't launch Instruments on it's own.
It seems Instruments will only launch when XCode has a project loaded, but how can I open my project in XCode when it's a MonoTouch project?
It seems other people can get it working, as there's alot of questions on SO regarding MonoTouch and Instruments and how to analyze the data. But I haven't been able to find any that tells me how to actually start Instruments and profile my MonoTouch app.
Thanks for any pointers.
If you have Xcode 4.2, try this from a terminal:
open /Developer/Applications/Instruments.app
If you have Xcode 4.3, you can open Instruments from inside Xcode's menu: Xcode -> Open Developer Tool -> Instruments
I recently upgraded to mac OS X Lion and installed Xcode 4.1. I have noticed, at least on my machines, that Xcode, more specifically libclang.dylib, is leaking a lot of memory (ex. see screen shot of Instruments). I also did a fresh install and reinstalled Xcode and it does the same thing. I am wondering if other people are having this problem and is there a way I can temporarily patch this (ex. disable clang, etc.)? thanks in advance
I just installed the following on my macbook pro running Mac OS X 10.6.6:
xcode_4.0.2_and_ios_sdk_4.3
MonoFramework-2.10.1_3.macos10.novell.x86
MonoDevelop-20402005
in that order as described by http://monotouch.net/Documentation/Installation.
However, when I start monodevelop, I am not seeing a iPhone Monotouch Project option under the C# projects. I don't get any error messages when monodevelop starts up.
Is there a way to troubleshoot this? Anyone have any suggestions on what else I can try to get this working?
You know I feel very stupid, Dimitris thank you i didn't realize that was a seperate download on the site for some reason i thought installing monodevelop would take care of it all. Installing monotouch (what do you know... ) did the trick
We've upgraded to MonoTouch 4.0 and the new MonoDevelop.
In order to get .NET 4.0 , do we need to enable a setting, or does MonoTouch automatically compile against the newest Mono ?
Everything has been working perfectly, iTunes has accepted all our apps, all without issue. We've released now nearly 70 apps made with MonoTouch and have thousands of users.
MonoTouch 4 requires that you have previously installed Mono shared runtime 2.10.1 in order to install it.
Once you have installed Mono runtime, MonoDevelop and of course ios 4.3 sdk now you can install monotouch 4, once installed you are now able to get Net 4 love by creating a new iphone solution :) (yes you dont have to modify any settings)
Hope this helps
Alex
As far as I can tell from MonoTouch's website ( http://monotouch.net/Releases/MonoTouch_4/MonoTouch_4.0.0 ), it says "Core Mono Runtime upgraded to Mono 2.10" so it looks like dmcs ( http://www.mono-project.com/Release_Notes_Mono_2.10 ) is included. I don't have MonoDevelop installed, but I might be able to help you out with my suggestion:
Look in Project -> Options -> Build -> General -> Runtime Version (I couldn't post more than 2 links since I'm a new user.)
I hope this answers your question.