How do I debug "Error: spawn ENOENT" on node.js? - node.js

When I get the following error:
events.js:72
throw er; // Unhandled 'error' event
^
Error: spawn ENOENT
at errnoException (child_process.js:1000:11)
at Process.ChildProcess._handle.onexit (child_process.js:791:34)
What procedure can I follow to fix it?
Author note: Lots of issues with this error encouraged me to post this question for future references.
Related questions:
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node.js child_process.spawn ENOENT error - only under supervisord
spawn ENOENT node.js error
https://stackoverflow.com/questions/27603713/nodejs-spawn-enoent-error-on-travis-calling-global-npm-package
Node JS - child_process spawn('npm install') in Grunt task results in ENOENT error
Running "foreman" task Fatal error: spawn ENOENT
unhandled error event in node js Error: spawn ENOENT at errnoException (child_process.js:975:11)
Node.js SpookyJS: error executing hello.js
https://stackoverflow.com/questions/26572214/run-grunt-on-a-directory-nodewebkit
Run exe file with Child Process NodeJS
Node: child_process.spawn not working on Java even though it's in the path (ENOENT)
spawn ENOENT error with NodeJS (PYTHON related)
image resizing is not working in node.js (partial.js) (non-installed dependency)
npm install error ENOENT (build dependency problem)
Cannot install node.js - oracle module on Windows 7 (build dependency problem)
Error installing gulp using nodejs on windows (strange case)

NOTE: This error is almost always caused because the command does not exist, because the working directory does not exist, or from a windows-only bug.
I found a particular easy way to get the idea of the root cause of:
Error: spawn ENOENT
The problem of this error is, there is really little information in the error message to tell you where the call site is, i.e. which executable/command is not found, especially when you have a large code base where there are a lot of spawn calls. On the other hand, if we know the exact command that cause the error then we can follow #laconbass' answer to fix the problem.
I found a very easy way to spot which command cause the problem rather than adding event listeners everywhere in your code as suggested in #laconbass' answer. The key idea is to wrap the original spawn call with a wrapper which prints the arguments send to the spawn call.
Here is the wrapper function, put it at the top of the index.js or whatever your server's starting script.
(function() {
var childProcess = require("child_process");
var oldSpawn = childProcess.spawn;
function mySpawn() {
console.log('spawn called');
console.log(arguments);
var result = oldSpawn.apply(this, arguments);
return result;
}
childProcess.spawn = mySpawn;
})();
Then the next time you run your application, before the uncaught exception's message you will see something like that:
spawn called
{ '0': 'hg',
'1': [],
'2':
{ cwd: '/* omitted */',
env: { IP: '0.0.0.0' },
args: [] } }
In this way you can easily know which command actually is executed and then you can find out why nodejs cannot find the executable to fix the problem.

Step 1: Ensure spawn is called the right way
First, review the docs for child_process.spawn( command, args, options ):
Launches a new process with the given command, with command line arguments in args. If omitted, args defaults to an empty Array.
The third argument is used to specify additional options, which defaults to:
{ cwd: undefined, env: process.env }
Use env to specify environment variables that will be visible to the new process, the default is process.env.
Ensure you are not putting any command line arguments in command and the whole spawn call is valid. Proceed to next step.
Step 2: Identify the Event Emitter that emits the error event
Search on your source code for each call to spawn, or child_process.spawn, i.e.
spawn('some-command', [ '--help' ]);
and attach there an event listener for the 'error' event, so you get noticed the exact Event Emitter that is throwing it as 'Unhandled'. After debugging, that handler can be removed.
spawn('some-command', [ '--help' ])
.on('error', function( err ){ throw err })
;
Execute and you should get the file path and line number where your 'error' listener was registered. Something like:
/file/that/registers/the/error/listener.js:29
throw err;
^
Error: spawn ENOENT
at errnoException (child_process.js:1000:11)
at Process.ChildProcess._handle.onexit (child_process.js:791:34)
If the first two lines are still
events.js:72
throw er; // Unhandled 'error' event
do this step again until they are not. You must identify the listener that emits the error before going on next step.
Step 3: Ensure the environment variable $PATH is set
There are two possible scenarios:
You rely on the default spawn behaviour, so child process environment will be the same as process.env.
You are explicity passing an env object to spawn on the options argument.
In both scenarios, you must inspect the PATH key on the environment object that the spawned child process will use.
Example for scenario 1
// inspect the PATH key on process.env
console.log( process.env.PATH );
spawn('some-command', ['--help']);
Example for scenario 2
var env = getEnvKeyValuePairsSomeHow();
// inspect the PATH key on the env object
console.log( env.PATH );
spawn('some-command', ['--help'], { env: env });
The absence of PATH (i.e., it's undefined) will cause spawn to emit the ENOENT error, as it will not be possible to locate any command unless it's an absolute path to the executable file.
When PATH is correctly set, proceed to next step. It should be a directory, or a list of directories. Last case is the usual.
Step 4: Ensure command exists on a directory of those defined in PATH
Spawn may emit the ENOENT error if the filename command (i.e, 'some-command') does not exist in at least one of the directories defined on PATH.
Locate the exact place of command. On most linux distributions, this can be done from a terminal with the which command. It will tell you the absolute path to the executable file (like above), or tell if it's not found.
Example usage of which and its output when a command is found
> which some-command
some-command is /usr/bin/some-command
Example usage of which and its output when a command is not found
> which some-command
bash: type: some-command: not found
miss-installed programs are the most common cause for a not found command. Refer to each command documentation if needed and install it.
When command is a simple script file ensure it's accessible from a directory on the PATH. If it's not, either move it to one or make a link to it.
Once you determine PATH is correctly set and command is accessible from it, you should be able to spawn your child process without spawn ENOENT being thrown.

simply adding shell: true option solved my problem:
incorrect:
const { spawn } = require('child_process');
const child = spawn('dir');
correct:
const { spawn } = require('child_process');
const child = spawn('dir', [], {shell: true});

As #DanielImfeld pointed it, ENOENT will be thrown if you specify "cwd" in the options, but the given directory does not exist.

Windows solution: Replace spawn with node-cross-spawn. For instance like this at the beginning of your app.js:
(function() {
var childProcess = require("child_process");
childProcess.spawn = require('cross-spawn');
})();

For ENOENT on Windows, https://github.com/nodejs/node-v0.x-archive/issues/2318#issuecomment-249355505 fix it.
e.g. replace spawn('npm', ['-v'], {stdio: 'inherit'}) with:
for all node.js version:
spawn(/^win/.test(process.platform) ? 'npm.cmd' : 'npm', ['-v'], {stdio: 'inherit'})
for node.js 5.x and later:
spawn('npm', ['-v'], {stdio: 'inherit', shell: true})

#laconbass's answer helped me and is probably most correct.
I came here because I was using spawn incorrectly.
As a simple example:
this is incorrect:
const s = cp.spawn('npm install -D suman', [], {
cwd: root
});
this is incorrect:
const s = cp.spawn('npm', ['install -D suman'], {
cwd: root
});
this is correct:
const s = cp.spawn('npm', ['install','-D','suman'], {
cwd: root
});
however, I recommend doing it this way:
const s = cp.spawn('bash');
s.stdin.end(`cd "${root}" && npm install -D suman`);
s.once('exit', code => {
// exit
});
this is because then the cp.on('exit', fn) event will always fire, as long as bash is installed, otherwise, the cp.on('error', fn) event might fire first, if we use it the first way, if we launch 'npm' directly.

How to research the spawn call raising the error:
Use NODE_DEBUG=child_process, Credits to #karl-richter. Simple, quick, October 2019
Use a wrapper to decorate child_process.spawn, Credits to #jiaji-zhou. Simple, quick, January 2015
Long procedure, credits to #laconbass. Complex, time-cost, December 2014
Known, usual causes
Environment issues
The command executable does not exist within the system (dependency not being installed). see prominc's answer
The command executable does not exist within a directory of those specified by PATH environment variable.
The executable binary was compiled with uncompatible libraries. see danilo-ramirez answer
Windows-only bugs/quirks
'.cmd' extension / shell: true. see li-zheng answer
Administrator permisions. see steve's answer
Wrong spawn('command', ['--argument', 'list'], { cwd, env, ...opts }) usage
Specified working directory (opts.cwd) does not exist ยท see leeroy-brun's answer
Argument list within command String spawn('command --wrong --argument list')
Env vars within command string spawn('ENV_VAR=WRONG command')
Argument list Array specified as String spawn('cmd', '--argument list')
Unset PATH env variable spawn('cmd', [], { env: { variable } } => spawn('cmd', [], { env: { ...process.env, variable } }
There are 2 posible origins for ENOENT:
Code you are writing
Code you depend on
When origin is code you depend on, usual cause is an Environment Issue (or windows quirk)

For anyone who might stumble upon this, if all the other answers do not help and you are on Windows, know that there is currently a big issue with spawn on Windows and the PATHEXT environment variable that can cause certain calls to spawn to not work depending on how the target command is installed.

In my case, I was getting this error thrown due to the necessary dependent system resources not being installed.
More specifically, I have a NodeJS app that is utilizing ImageMagick. Despite having the npm package installed, the core Linux ImageMagick was not installed. I did an apt-get to install ImageMagick and after that all worked great!

Before anyone spends to much time debugging this problem, most of the time it can be resolved by deleting node_modules and reinstalling the packages.
To Install:
If a lockfile exists you might use
yarn install --frozen-lockfile
or
npm ci
respectivly. if not then
yarn install
or
npm i

Are you changing the env option?
Then look at this answer.
I was trying to spawn a node process and TIL that you should spread the existing environment variables when you spawn else you'll loose the PATH environment variable and possibly other important ones.
This was the fix for me:
const nodeProcess = spawn('node', ['--help'], {
env: {
// by default, spawn uses `process.env` for the value of `env`
// you can _add_ to this behavior, by spreading `process.env`
...process.env,
OTHER_ENV_VARIABLE: 'test',
}
});

In case you're experiencing this issue with an application whose source you cannot modify consider invoking it with the environment variable NODE_DEBUG set to child_process, e.g. NODE_DEBUG=child_process yarn test. This will provide you with information which command lines have been invoked in which directory and usually the last detail is the reason for the failure.

I ran into the same problem, but I found a simple way to fix it.
It appears to be spawn() errors if the program has been added to the PATH by the user (e.g. normal system commands work).
To fix this, you can use the which module (npm install --save which):
// Require which and child_process
const which = require('which');
const spawn = require('child_process').spawn;
// Find npm in PATH
const npm = which.sync('npm');
// Execute
const noErrorSpawn = spawn(npm, ['install']);

Use require('child_process').exec instead of spawn for a more specific error message!
for example:
var exec = require('child_process').exec;
var commandStr = 'java -jar something.jar';
exec(commandStr, function(error, stdout, stderr) {
if(error || stderr) console.log(error || stderr);
else console.log(stdout);
});

A case that I found that is not in this list but it's worthy to be added:
On Alpine Linux, Node will error with ENOENT if the executable is not compatible.
Alpine expects binaries with libc. An executable (e.g. chrome as part of chromium) that has been compiled with glibc as a wrapper for system calls, will fail with ENOENT when called by spawn.

Ensure module to be executed is installed or full path to command if it's not a node module

I was also going through this annoying problem while running my test cases, so I tried many ways to get across it. But the way works for me is to run your test runner from the directory which contains your main file which includes your nodejs spawn function something like this:
nodeProcess = spawn('node',params, {cwd: '../../node/', detached: true });
For example, this file name is test.js, so just move to the folder which contains it. In my case, it is test folder like this:
cd root/test/
then from run your test runner in my case its mocha so it will be like this:
mocha test.js
I have wasted my more than one day to figure it out. Enjoy!!

solution in my case
var spawn = require('child_process').spawn;
const isWindows = /^win/.test(process.platform);
spawn(isWindows ? 'twitter-proxy.cmd' : 'twitter-proxy');
spawn(isWindows ? 'http-server.cmd' : 'http-server');

I ran into this problem on Windows, where calling exec and spawn with the exact same command (omitting arguments) worked fine for exec (so I knew my command was on $PATH), but spawn would give ENOENT. Turned out that I just needed to append .exe to the command I was using:
import { exec, spawn } from 'child_process';
// This works fine
exec('p4 changes -s submitted');
// This gives the ENOENT error
spawn('p4');
// But this resolves it
spawn('p4.exe');
// Even works with the arguments now
spawn('p4.exe', ['changes', '-s', 'submitted']);

I had this appear while building gulp-jekyll in Powershell on Windows 11.
nodejs 10 LTS, gulp v3.9.1, ruby 3.1, bundler 2.4.5, jekyll 4.2.2
This line of code here is the cause of the ENOENT issue I had with spawn and bundle.
return cp.spawn('bundle', [
'exec',
'jekyll',
'build',
'--source=app', '--destination=build/development', '--config=_config.yml', '--profile'
], { stdio: 'inherit' })
.on('close', done);
Two errors returned, and troubleshooting should start here. ๐Ÿค“๐Ÿง
events.js:174
throw er; // Unhandled 'error' event
^
Error: spawn bundle ENOENT
The cp.spawn is not handling an error Event, so handling that with a simple console.log() will expose the real error with debug information:
return cp.spawn('bundle', [
'exec',
'jekyll',
'build',
'--source=app', '--destination=build/development', '--config=_config.yml', '--profile'
], { stdio: 'inherit' })
.on('error', (e) => console.log(e))
.on('close', done);
This now provides a lot more information to debug with.
{ Error: spawn bundle ENOENT
errno: 'ENOENT',
code: 'ENOENT',
syscall: 'spawn bundle',
path: 'bundle',
spawnargs:
[ 'exec',
'jekyll',
'build',
'--source=app',
'--destination=build/development',
'--config=_config.yml',
'--profile' ] }
The next step to debug would be using the nodejs 10 LTS documentation for child_process.spawn(command[, args][, options]). As already described above, adding the { shell: true } to the options of spawn is a working solution. This is what solved my problem as well. ๐Ÿ˜Œ
{ stdio: 'inherit', shell: true }
This solution is merely a band-aid and could be refactored to handle all environments, but that is out of scope for how to troubleshoot & debug the spawn ENOENT error on nodejs.

I was getting this error when trying to debug a node.js program from within VS Code editor on a Debian Linux system. I noticed the same thing worked OK on Windows. The solutions previously given here weren't much help because I hadn't written any "spawn" commands. The offending code was presumably written by Microsoft and hidden under the hood of the VS Code program.
Next I noticed that node.js is called node on Windows but on Debian (and presumably on Debian-based systems such as Ubuntu) it's called nodejs. So I created an alias - from a root terminal, I ran
ln -s /usr/bin/nodejs /usr/local/bin/node
and this solved the problem. The same or a similar procedure will presumably work in other cases where your node.js is called nodejs but you're running a program which expects it to be called node, or vice-versa.

If you're on Windows Node.js does some funny business when handling quotes that may result in you issuing a command that you know works from the console, but does not when run in Node. For example the following should work:
spawn('ping', ['"8.8.8.8"'], {});
but fails. There's a fantastically undocumented option windowsVerbatimArguments for handling quotes/similar that seems to do the trick, just be sure to add the following to your opts object:
const opts = {
windowsVerbatimArguments: true
};
and your command should be back in business.
spawn('ping', ['"8.8.8.8"'], { windowsVerbatimArguments: true });

Although it may be an environment path or another issue for some people, I had just installed the Latex Workshop extension for Visual Studio Code on Windows 10 and saw this error when attempting to build/preview the PDF. Running VS Code as Administrator solved the problem for me.

In my case removing node, delete all AppData/Roaming/npm and AppData/Roaming/npm-cache and installing node once again solve the issue.

Recently I also faced similar issue.
Starting the development server...
events.js:174
throw er; // Unhandled 'error' event
^
Error: spawn null ENOENT
at Process.ChildProcess._handle.onexit (internal/child_process.js:240:19)
at onErrorNT (internal/child_process.js:415:16)
at process._tickCallback (internal/process/next_tick.js:63:19)
Emitted 'error' event at:
at Process.ChildProcess._handle.onexit (internal/child_process.js:246:12)
at onErrorNT (internal/child_process.js:415:16)
at process._tickCallback (internal/process/next_tick.js:63:19)
error Command failed with exit code 1.
It was due to having a wrong configuration in .env file for BROWSER. I had BROWSER=null, but it has to be BROWSER=none. Changing that configuration resolved my issue.

Tried all nothing worked , my system has different issue .
The working solution for me is
run command :
npm config set script-shell "C:\Program Files\git\bin\bash.exe"

I got the same error for windows 8.The issue is because of an environment variable of your system path is missing . Add "C:\Windows\System32\" value to your system PATH variable.

Local development on Emulator
Make sure to have the package installed locally. By changing the spawn command with exec i got a more detailed error and found out I didn't install the package. Simply run, to check if the package is present:
brew install imagemagick
Source

There might be a case that you have two package-lock.json files in your project directory (in/out of the main folder), simply delete the one which would have been created accidentally. Delete the build folder and run the server again.

Related

How do I fix Error: spawn UNKNOWN with node.js v7.8.0 on windows 10?

I'm getting an error on windows 10 when I try to run spawn
var spawn = require('child_process').spawn;
var child = spawn(path.join(__dirname, '../bin/run.js'), {}, {env: env});
child.stdout.pipe(process.stdout);
child.stderr.pipe(process.stderr);
Here is the error message. I couldn't find much about resolving this issue.
[14:58:15] Error: spawn UNKNOWN
I installed node with nvs which appears to be working fine for everything else.
So I figured out its the run.js which is a node script with a shebang, but that doesn't work on windows.
I tried changing it to spawn('node run.js') but now I get NOENT.
I had to pass an array of args to node. On windows shebang lines don't work so the command I'm executing is actually node and the path to the run.js is an argument.
spawn('node', ['run.js']) works.

Change from child process exec to spawn dont work

I use the child process exec and I need to switch to child process spawn
This is working for me.
var child = child_process.exec("npm install express --save" options, function (error, stdout, stderr) {
.....
});
when I do the switch to spawn it doesnt work I got error
var child = child_process.spawn("npm install express --save" options);
Error: spawn npm ENOENT
at exports._errnoException (util.js:746:11)
at Process.ChildProcess._handle.onexit (child_process.js:1053:32)
at child_process.js:1144:20
I try even with
var child = child_process.spawn("npm", ["install express --save"], options);
and it doesnt work for me, what can be the issue?
I guess you are on Windows environment.
So, you have to enter terminal and then use commands what you want.
We see in Node.js docs child_process.exec() method already has this spec in its options by default according to operating system.
shell String Shell to execute the command with (Default: '/bin/sh' on
UNIX, 'cmd.exe' on Windows, The shell should understand the -c switch
on UNIX or /s /c on Windows. On Windows, command line parsing should
be compatible with cmd.exe.)
So when using spawn, things are changing.
var child = child_process.spawn("cmd",["/c","npm install express --save"], options);
The above code block, starts new instance of Windows command interpreter(cmd) and carries out command specified by string and then terminates(/c) , finally our specific command npm install express --save works on Windows command interpreter.windows cmd commands references

NodeJS child_process.execFile() always return Unknown system errno 193

Simply, i can't use the child_process.execFile(). It always contain error in callback.
child.js
console.log('I\'m child');
main.js
var cp = require('child_process');
cp.execFile('./child.js', function (err, stdout,stderr) {
console.log('Err: ',err);
console.log('STDerr: ',stderr);
});
The error object in the callback is
{ [Error: spawn Unknown system errno 193]
code: 'Unknown system errno 193',
errno: 'Unknown system errno 193',
syscall: 'spawn' }
The problem is that child.js is not a valid executable program. If you are on Linux or Mac you can fix that by writing this at the very top of child.js:
#!/usr/bin/env node
You will then need to say chmod +x child.js to make the file executable. The line is called a "shebang line" and it tells the system what interpreter to use to run the rest of the file. You'll need to have node in your $PATH for it to work.
If you don't like that, or are not using a Unix-like system, you can do this:
cp.execFile('/some/path/to/node', ['./child.js'])
The first argument must be the full path to your node interpreter program (perhaps node.exe on Windows, I don't know if that matters).
Finally, none of this really makes that much sense if you don't really need to launch a second node interpreter process. You can try including one file in the other--some ideas for that are here: How do I include a JavaScript file in another JavaScript file?

node.js forever-monitor does not use child directory on linux

I am trying to run a node script that launches other scripts in a child directory ./host using forever-monitor.
On windows this works
var child = new (forever.Monitor)('host.js', {
max: 1,
silent: false,
options: [],
cwd:"./host"
});
On linux I get
/home/ec2-user/test/node_modules/forever-monitor/node_modules/broadway/node_modules/eventemitter2/lib/eventemitter2.js:283
throw arguments[1]; // Unhandled 'error' event
^
Error: Target script does not exist: host.js
at /home/ec2-user/test/node_modules/forever-monitor/lib/forever-monitor/monitor.js:144:26
at process._tickCallback (node.js:415:13)
at Function.Module.runMain (module.js:499:11)
at startup (node.js:119:16)
at node.js:901:3
If I change the first line to var child = new (forever.Monitor)('./host/host.js', { I now get
Error: Cannot find module '/home/ec2-user/test/host/host/host.js'
if I use child = new (forever.Monitor)('/home/ec2-user/test/host/host.js', { it runs, but I would rather not hard code the directory.
I'm using:
forever-monitor 1.2.3
How do I get this to work on linux?
Edit - adding examples of the above problem with changes to the names of the directories and script, maybe the /host/host.js is causing some confusion. Using /childDir/script.js instead.
The parent script is running as /home/ec2-user/test/parentScript.js
It calls the child script /home/ec2-user/test/childDir/script.js using forever-monitor.
The first example at the top works perfectly in Windows but on Linux it is ignoring the cwd option and throws Error: Target script does not exist: script.js
If I add the directory to the script call (Same thing happens using sourceDir.)
var child = new (forever.Monitor)('./childDir/script.js', {
cwd is now added to the call making it skip the directory the script is in and not finding the script.
Error: Cannot find module '/home/ec2-user/test/childDir/childDir/script.js'
So the possibilities I see are.
There is a bug when running on linux that makes cwd only fire if
forever-monitor detects a directory change.
There is a bug when running on both linux and windows where cwd is not intended to modify the path to the script being called, but on windows #1 is not happening and it always adds to the script path.
I completely mis-understanding how this is supposed to work.
I assume one of these options should work on both windows and Linux. What is the correct way to do this?
var child = new (forever.Monitor)('script.js', {
max: 1,
silent: false,
options: [],
cwd:"./childDir"
});
or (assuming cwd is not supposed to modify the script source directory)
var child = new (forever.Monitor)('script.js', {
max: 1,
silent: false,
options: [],
sourceDir:"./childDir",
cwd:"./childDir"
});
Set the sourceDir option instead of the cwd option and you should get the results you are trying to achieve. The cwd is used for the eventual call to child_process.spawn while the sourceDir is used for looking up where the child script is located. Keep in mind that you will want to use a combination of __dirname and path.resolve() to normalize the path.
Edit:
You run your script like so:
/home/user$ node startup.js
Which sets the cwd for the node process running startup.js as /home/user. So if you run the command above with host.js in that directory with a startup.js file looking like below:
// startup.js
var child = new (forever.Monitor)('host.js', {
max: 1,
silent: false,
options: []
});
it has a cwd of /home/user and since host.js is in that directory, all is good.
If you start it like
/home/user/some/other/path$ node /home/user/startup.js
Then your cwd for the startup.js script is /home/user/some/other/path and therefore can't find host.js in its cwd. So in this instance we have to define the sourceDir to the location of host.js as /home/user

Node.js error. Cannot understand

I am getting this error while running a simple node program:
/home/ubuntu/parent.js:4
throw error;
^
Error: Command failed: /bin/sh: 1: node: not found
at ChildProcess.exithandler (child_process.js:637:15)
at ChildProcess.EventEmitter.emit (events.js:98:17)
at maybeClose (child_process.js:735:16)
at Socket.<anonymous> (child_process.js:948:11)
at Socket.EventEmitter.emit (events.js:95:17)
at Pipe.close (net.js:466:12)
parent.js :
var exec = require('child_process').exec;
exec('node child.js',{env: {number: 123}},function(error,stdout,stderr){
if(error){ throw error; } console.log('stdout:\t',stdout);
console.log('stderr:\t',stderr);
});
child.js :
var number = process.env.number;
console.log(typeof(number));
When you pass these options:
{env: {number: 123}}
you're overwriting all of the environment variables, so it doesn't inherit your current ones. This includes the PATH, which is required for it to find node. You'll need to copy the current environment variables in addition to the one you want:
env = {};
for(key in process.env) {
env[key] = process.env[key];
}
env.number = 123;
And then you use this env as the env option:
{env: env}
So, you have multiple node instances you're trying to run. To me, this doesn't look right. You can require('child.js') or build your application better.
If you really want to do this, you need to understand paths. The parent node application is running as a user, and once ran by that user, it doesn't seem to have the path to the original node file. try exec'ing the command export PATH=$PATH:/usr/local/bin where /usr/local/bin/node exists. If node is in /bin, then use that. Find where the node executable is and add that bin directory to the path. This has to be done on the user that node runs as.
In node, you might be able to see what PATH is available by doing
exec('echo $PATH')
each directory it's checking for is separated by colons
It would be preferable to do this outside of node, but to me this whole situation seems like it should be rethought from first concepts.

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