How to integrate plugins in PhoneGap Build [closed] - phonegap-plugins

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I tried adding the following in config.xml
<gap:plugin name="com.zendrive.phonegap.sdk" version="1.2.0" />
<gap:plugin name="nl.x-services.plugins.toast" />
This is not working.
I also tried installing plugin in app before uploading zip file on build.phonegap.com but that also didn't work. So, how can I actually install plugins in the app if you are using build.phonegap.com cloud build service?

If you follow the official documentation and still can't use the plugins, contact PhoneGap Build support.
Zendrive plugin documentation at PhoneGap Build
Zendrive plugin at GitHub
Toast plugin documentation at PhoneGap Build
Toast plugin at GitHub
PhoneGap Build community support

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Unable to update Android Studio to 3.4.1 [closed]

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While I am trying to update android studio to 3.4.1 (Latest Stable Version) its failed with some error.
Error: some conflicts were found in the installation area that doesn't have a solution.
Error Snapshot
the only way you install the new version is:
Uninstall completely the actual version
Download the new version.
Install the new version.

best practises for working together on an android project [closed]

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what programs, methods should you use if you want to program with a friend on an android project like a company does?
are there any built in methods? or should you use a third party platform?
Your two tags already address everything needed to synchronize development between multiple developers. Android Studio for the development and git/Github for sharing a codebase. If you don't know how to use git, Github has a good getting-started guide available.
Using git with Android Studio is very easy. Android Studio will usually auto-detect a git repository when you start out, and it has its own built-in version control tools (which are compatible with git). If you don't want to use the built-in tools, you can always use the command line git tools, or Github's desktop applications.
Beyond an IDE and a way to sync code, the rest is up to you. Professional development teams have tons of collaboration tools they use, but any good teams works because of the people, not the tools. You might check out Trello for tracking to-dos and project details, but there is plenty out there, and the right answer is to try things and see what works for you.
You don't need any third party software for this. It's time for you to learn version control. I use git for version control and github/bitbucket for hosting.
Once you have a repo hosted in either, you can add members in that repo.
You can then have a local working copy of the project, preferrably work on different branches based on features or issues. You can then review each other's work before merging to the main branch.
Android studio has built in plugins for git integration.
Now this is just a overview. Read Git scm documentation, set up some dummy projects and start exploring the features.

Electron and Cordova for Windows build [closed]

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Electron can allow to develop desktop applications (.exe) using JavaScript, HTML and CSS. It is based on Node.js and Chromium
It seem I could also do the same using Cordova but what Cordova couldn't do that Electron can (In term of desktop applications)?
I need to build an App that can do full screen, use AppCache (manifest) and store data using IndexedDB. It need to work well with Barcode Scanner and Serial Port communication (eg: https://github.com/voodootikigod/node-serialport)
Apache Cordova is a platform for building native mobile applications using HTML, CSS and JavaScript.
It seems like the main difference is that Cordova targets mobile platforms and apps first and foremost, while Electron is primarily focused on desktop platforms and apps. Cordova does appear to support Windows, Ubuntu, and OS X desktops to some extent, however they do mention the following in the OS X repository:
Note that the current focus of this cordova platform is to provide kiosk-like applications for OSX, that usually run fullscreen and have little desktop interaction. So there is no direct support for menus, dock integration, finder integration, documents, etc. Think of it as a mobile app running on a very big screen.
It also appears that Cordova's plugin system is not directly compatible with regular NPM packages and native NodeJS addons, so you will probably have to create some sort of plugin wrapper for node-serialport before you could use it in a Cordova app, or perhaps use an existing plugin.
Return on experience: I have built a mobile app with Cordova which is great for Android and iOS. Unfortunately when I wanted to deploy the app on desktop, I discovered a really poor support of these targets (missing basic plugins, limited configuration).
Conclusion: Electron seems to be better for desktop apps.

Where can I find Database Schema View for Database Project in VS2012 Final Release? [closed]

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I am looking for Database Schema View in VS2012 Final Release for my Database Project which was created in VS2010. In earlier version I was using SSDT and Power Tools. Is it required to used both these tools in VS2012 Final Release also. I am not able to find on Solution Explorer . Please assist me where can I find Schema View button to toggle my solutionview and schema view. I am using VS2012 Ultimate x64 edition on Windows 7 Ultimate
As you mentioned this feature is in the SSDT Power Tools, although VS2012 compatibility is yet to be introduced.
However according to Sam Hughes [MSFT], it shouldn't be too far away:
Written August 23, 2012
I am literally working on [SSDT power tools for VS2012] right now, but I'm not prepared to
publicly announce a date other than "soon".
Source:
http://visualstudiogallery.msdn.microsoft.com/9b0228c6-15d1-44de-9279-66dde12bf861
You can't, as that little gem is one of the things missing from SSDT.

Emulate/Simulate iOS in Linux [closed]

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I'm developing a web app that apparently is having problems in iOS devices. The problem is that I don't own an iOS device and I develop in Linux Ubuntu. I'm looking for a way to emulate/simulate this OS in Linux (especially the browser), but haven't found anything.
So far, what I've found is the iOS SDK's Simulator, but that is meant for the Mac. And also some emulator for Windows. Has anyone done this before?
The only solution I can think of is to install VMWare or any other VT then install OSX on a VM.
It works pretty good for testing.
On linux you can check epiphany-browser, resizes the windows you'll get same bugs as in ios. Both browsers uses Webkit.
Ubuntu/Mint:
sudo apt install epiphany-browser
BrowserStack.com
On this site, you can emulate a lot of iOS's devices online.
Run Ripple emulator(retired as of 2015-12-06) on Chrome
Run iPadian on WineHQ
Run QMole on Linux or Android
Run XCode on PureDarwin
Maybe, this approach is better, https://saucelabs.com/mobile, mobile testing in the cloud with selenium
You might want to try screenfly. It worked great for me.
As far as I know, there is no such a thing as iOS emulator on windows or linux, there are only some gameengines that enable you to compile same code for both iOS and windows or linux and there is a toolchain to compile iOS application using linux. none of them are realy emulator/simulator things. and to use that toolchain you need a jailbreaked iOS device to test binary file created using toolchain. I mean linux itself can't run the binary created itself. and by the way even in mac simulator is just an intermediate program which runs mac-compiled binary, since if you change compiling for iOS from simulator or the other way, all the files are rebuild. and also there are some real differences, like iOS is a case-sensitive operation while simulator is not.
so the best solution is to buy an iOS device yourself.

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