I have my app on two devices, one on an iOS7 enabled device and another on an iOS8 enabled device. My MKMapView is not center on the users location on the iOS8 device but is on the iOS7.
Here is my code, I have requested the use of the users location on another screen.
-(void)viewDidLoad{
[LocationManager sharedInstance];
CLLocation * location = [[LocationManager sharedInstance] getCurrentLocation];
NSLog(#"Location %f %f",location.coordinate.latitude,location.coordinate.longitude);
MKCoordinateRegion mapRegion;
mapRegion.center = location.coordinate;
mapRegion.span.latitudeDelta = 0.01;
mapRegion.span.longitudeDelta = 0.01;
NSLog(#"Map Region Lat %f",mapRegion.center.latitude);
NSLog(#"Map Region Long %f ",mapRegion.center.longitude);
self.getDirectionsMap.delegate = self;
[self.getDirectionsMap setRegion:mapRegion animated: NO];
self.getDirectionsMap.showsUserLocation=YES;
self.getDirectionsMap.showsPointsOfInterest=YES;
}
My Location Manager object .m
+ (LocationManager *)sharedInstance {
if (nil == kLocationManager) {
kLocationManager = [[LocationManager alloc] init];
}
return kLocationManager;
}
-(CLLocation *)getCurrentLocation{
CLLocation *loc = [_locationManager location];
return loc;
}
- (id)init {
self = [super init];
if (!self) return nil;
/* setup location manager */
_locationManager = [[CLLocationManager alloc] init];
[_locationManager setDelegate:self];
//iOS8 check
if ([_locationManager respondsToSelector:#selector(requestWhenInUseAuthorization)]) {
[_locationManager requestWhenInUseAuthorization];
}
[_locationManager setDesiredAccuracy:kCLLocationAccuracyBest];
[_locationManager setDistanceFilter:DISTANCE_FILTER];
return self;
}
My map successful shows the users position but map is not centered. My location also gets logged correctly with the correct coordinates, and this also matches the logged Map region lat and long.
You viewDidLoad method has not checked that there is actually a location to use yet. If you used a CLLocationManager you could set it going and then it would call the delegate's methods when it has an actual location. I suspect that the iOS device is taking longer to get a GPS reading and it is giving you nil in viewDidLoad.
Related
Can anybody help me please? I'm new to xcode and am baffled by what I think is a small problem. For some reason the first time my map is opened from my initial view controller the pin is dropped but the map does not zoom to the correct region even though the latitude and longitude are correct.
When I go back to the first view controller and launch it again the zoom works.
My code is in the view controllers implementation file under viewdidload.
-(void)viewDidLoad {
[super viewDidLoad];
NSLog(#"lat in map %#", eventLat);
NSLog(#"long in map %#", eventLong);
[mapview setMapType:MKMapTypeStandard];
[mapview setZoomEnabled:YES];
[mapview setScrollEnabled:YES];
MKCoordinateRegion region = { {0.0, 0.0 }, {0.0, 0.0 } };
region.center.latitude = [eventLat doubleValue];
region.center.longitude = [eventLong doubleValue];
region.span.latitudeDelta = 0.01f;
region.span.longitudeDelta = 0.01f;
[mapview setRegion:region animated:YES];
MMAnnotate *ann = [[MMAnnotate alloc] init];
ann.title = #"Test Title";
ann.subtitle = #"Test Subtitle";
ann.coordinate = region.center;
[mapview addAnnotation:ann];
}
You should try doing that in viewDidAppear instead. If you're prepared for it to zoom to that location every time the view appears. viewDidLoad is too early in the mapview cycle.
I have used the classes provided by apple CrumbPath.o and CrumbPathView.o, but it supports only iphone 5.0,when I try the same code with iphone 4.0 ,it does not update the route.
Code :
if (newLocation)
{
if (oldLocation.coordinate.latitude == 0.0) {
initialLocation = [[[CLLocation alloc]initWithLatitude:newLocation.coordinate.latitude longitude:newLocation.coordinate.longitude]retain];
}
// make sure the old and new coordinates are different
if((oldLocation.coordinate.latitude != newLocation.coordinate.latitude) &&
(oldLocation.coordinate.longitude != newLocation.coordinate.longitude))
{
if (!crumbs)
{
// This is the first time we're getting a location update, so create
// the CrumbPath and add it to the map.
//
crumbs = [[CrumbPath alloc] initWithCenterCoordinate:newLocation.coordinate];
[mapView addOverlay:crumbs];
// On the first location update only, zoom map to user location
MKCoordinateRegion region =
MKCoordinateRegionMakeWithDistance(newLocation.coordinate, 2000, 2000);
[mapView setRegion:region animated:YES];
}
else
{
// This is a subsequent location update.
// If the crumbs MKOverlay model object determines that the current location has moved
// far enough from the previous location, use the returned updateRect to redraw just
// the changed area.
//
// note: iPhone 3G will locate you using the triangulation of the cell towers.
// so you may experience spikes in location data (in small time intervals)
// due to 3G tower triangulation.
//
Count++;
double latitude = 0.000500 * Count;
double longitude = 0.000020 * Count;
_bean = [[TempBean alloc]init];
_bean.lat = newLocation.coordinate.latitude + latitude;
_bean.lon = newLocation.coordinate.longitude - longitude;
CLLocation *locationToDraw = [[CLLocation alloc]initWithLatitude:_bean.lat longitude:_bean.lon];
// UIAlertView *alert = [[UIAlertView alloc]initWithTitle:#"Update_Loc" message:[NSString stringWithFormat:#"Lat:%f , Lon:%f",locationToDraw.coordinate.latitude,locationToDraw.coordinate.longitude] delegate:self cancelButtonTitle:#"ok" otherButtonTitles:#"Cancel",nil];
// [alert show];
// [alert release];
MKMapRect updateRect = [crumbs addCoordinate:locationToDraw.coordinate];
if (!MKMapRectIsNull(updateRect))
{
// There is a non null update rect.
// Compute the currently visible map zoom scale
MKZoomScale currentZoomScale = (CGFloat)(mapView.bounds.size.width / mapView.visibleMapRect.size.width);
// Find out the line width at this zoom scale and outset the updateRect by that amount
CGFloat lineWidth = MKRoadWidthAtZoomScale(currentZoomScale);
updateRect = MKMapRectInset(updateRect, -lineWidth, -lineWidth);
// Ask the overlay view to update just the changed area.
[crumbView setNeedsDisplayInMapRect:updateRect];
}
[self calDistance:initialLocation SecondCor:locationToDraw];
[locationToDraw release];
locationToDraw =nil;
[_bean release];
_bean = nil;
}}
If that the case then, you should try looking into your CrumbPathView.m see if the render function works correctly or not from what i see here you copied & pasted the code from Apple Docs right? In the file you should find this in method drawMapRect:zoomScale:inContext:
if (path != nil)
{
CGContextAddPath(context, path);
CGContextSetRGBStrokeColor(context, 0.0f, 0.0f, 1.0f, 0.6f);
CGContextSetLineJoin(context, kCGLineJoinRound);
CGContextSetLineCap(context, kCGLineCapRound);
CGContextSetLineWidth(context, lineWidth);
CGContextStrokePath(context);
CGPathRelease(path);
}
See if the path is nil or not if it's nil-ed nothing gets rendered. Have you debug into this view? The rendering happens in CrumbPathView so, you should see what happen in it.
If the path is nil then you should check the method which is called to assign its value, located above the if (path != nil)
Sure this is something simple as I'm just starting with the maps. I already have a map showing one location, but when I've added a second anotation the map stays zoomed all the way out rather than going to my locations. The pins are there when I zoom in, so I know that bit's working.
Code snippets:
- (void)viewDidLoad
{
...
...
...
// Set coordinates for our position
CLLocationCoordinate2D location;
location.latitude = [self.lat doubleValue];
location.longitude = [self.lon doubleValue];
// Add the annotation to our map view
MapViewAnnotation *newAnnotation = [[MapViewAnnotation alloc]
initWithTitle:self.placename
andSubtitle:self.subtitle
andCoordinate:location];
[self.mapView addAnnotation:newAnnotation];
[newAnnotation release];
// Set coordinates for our second position
CLLocationCoordinate2D amenitylocation;
amenitylocation.latitude = self.latitude;
amenitylocation.longitude = self.longitude;
// Add the annotation to our map view
MapViewAnnotation *amenityAnnotation = [[MapViewAnnotation alloc]
initWithTitle:self.callouttitle
andSubtitle:self.calloutsubtitle
andCoordinate:amenitylocation];
[self.mapView addAnnotation:amenityAnnotation];
[amenityAnnotation release];
[super viewDidLoad];
}
#pragma mark - MKMapView Delegates
// When a map annotation point is added, zoom to it (1500 range)
- (void)mapView:(MKMapView *)mv didAddAnnotationViews:(NSArray *)views
{
MKAnnotationView *annotationView = [views objectAtIndex:0];
id <MKAnnotation> mp = [annotationView annotation];
MKCoordinateRegion region = MKCoordinateRegionMakeWithDistance([mp coordinate], 1500, 1500);
[mv setRegion:region animated:YES];
[mv selectAnnotation:mp animated:YES];
}
- (MKAnnotationView *)mapView:(MKMapView *)mv viewForAnnotation:(id<MKAnnotation>)annotation
{
if(mapView.userLocation==annotation)
{
return nil;
}
NSString *identifier = #"IDENTIFIER";
MKPinAnnotationView *annotationView = (MKPinAnnotationView *)[mapView dequeueReusableAnnotationViewWithIdentifier:identifier];
if(annotationView==nil)
{
annotationView = [[[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:identifier]autorelease];
annotationView.pinColor=MKPinAnnotationColorPurple;
annotationView.canShowCallout=YES;
}
return annotationView;
}
I'd appreciate any pointers.
Also, am I right in thinking I'll have to make custom callouts if I want more than one to appear on the map at the same time?
Sorry, found the answer - I didn't have the MKMapView delegate linked to File's Owner in IB, although I do have in my header file. Linked that up and it's working.
I've spent many hours trying to figure how to do this:
Having a placemark/annotation in the centerCoordinate of your mapView, when you scroll the map, the placemark should always stays in the center.
I've seen another app doing this too!
Found my question in How to add annotation on center of map view in iPhone?
There's the answer :
If you want to use an actual annotation instead of just a regular view positioned above the center of the map view, you can:
use an annotation class with a settable coordinate property (pre-defined MKPointAnnotation class eg). This avoids having to remove and add the annotation when the center changes.
create the annotation in viewDidLoad
keep a reference to it in a property, say centerAnnotation
update its coordinate (and title, etc) in the map view's regionDidChangeAnimated delegate method (make sure map view's delegate property is set)
Example:
#interface SomeViewController : UIViewController <MKMapViewDelegate> {
MKPointAnnotation *centerAnnotation;
}
#property (nonatomic, retain) MKPointAnnotation *centerAnnotation;
#end
#implementation SomeViewController
#synthesize centerAnnotation;
- (void)viewDidLoad {
[super viewDidLoad];
MKPointAnnotation *pa = [[MKPointAnnotation alloc] init];
pa.coordinate = mapView.centerCoordinate;
pa.title = #"Map Center";
pa.subtitle = [NSString stringWithFormat:#"%f, %f", pa.coordinate.latitude, pa.coordinate.longitude];
[mapView addAnnotation:pa];
self.centerAnnotation = pa;
[pa release];
}
- (void)mapView:(MKMapView *)mapView regionDidChangeAnimated:(BOOL)animated {
centerAnnotation.coordinate = mapView.centerCoordinate;
centerAnnotation.subtitle = [NSString stringWithFormat:#"%f, %f", centerAnnotation.coordinate.latitude, centerAnnotation.coordinate.longitude];
}
- (void)dealloc {
[centerAnnotation release];
[super dealloc];
}
#end
Now this will move the annotation but not smoothly. If you need the annotation to move more smoothly, you can add a UIPanGestureRecognizer and UIPinchGestureRecognizer to the map view and also update the annotation in the gesture handler:
// (Also add UIGestureRecognizerDelegate to the interface.)
// In viewDidLoad:
UIPanGestureRecognizer *panGesture = [[UIPanGestureRecognizer alloc] initWithTarget:self action:#selector(handleGesture:)];
panGesture.delegate = self;
[mapView addGestureRecognizer:panGesture];
[panGesture release];
UIPinchGestureRecognizer *pinchGesture = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:#selector(handleGesture:)];
pinchGesture.delegate = self;
[mapView addGestureRecognizer:pinchGesture];
[pinchGesture release];
- (void)handleGesture:(UIGestureRecognizer *)gestureRecognizer
{
centerAnnotation.coordinate = mapView.centerCoordinate;
centerAnnotation.subtitle = [NSString stringWithFormat:#"%f, %f", centerAnnotation.coordinate.latitude, centerAnnotation.coordinate.longitude];
}
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer {
//let the map view's and our gesture recognizers work at the same time...
return YES;
}
I am trying to capture tap event on my MKMapView, this way I can drop a MKPinAnnotation on the point where user tapped. Basically I have a map overlayed with MKOverlayViews (an overlay showing a building) and I would like to give user more information about that Overlay when they tap on it by dropping a MKPinAnnotaion and showing more information in the callout.
Thank you.
You can use a UIGestureRecognizer to detect touches on the map view.
Instead of a single tap, however, I would suggest looking for a double tap (UITapGestureRecognizer) or a long press (UILongPressGestureRecognizer). A single tap might interfere with the user trying to single tap on the pin or callout itself.
In the place where you setup the map view (in viewDidLoad for example), attach the gesture recognizer to the map view:
UITapGestureRecognizer *tgr = [[UITapGestureRecognizer alloc]
initWithTarget:self action:#selector(handleGesture:)];
tgr.numberOfTapsRequired = 2;
tgr.numberOfTouchesRequired = 1;
[mapView addGestureRecognizer:tgr];
[tgr release];
or to use a long press:
UILongPressGestureRecognizer *lpgr = [[UILongPressGestureRecognizer alloc]
initWithTarget:self action:#selector(handleGesture:)];
lpgr.minimumPressDuration = 2.0; //user must press for 2 seconds
[mapView addGestureRecognizer:lpgr];
[lpgr release];
In the handleGesture: method:
- (void)handleGesture:(UIGestureRecognizer *)gestureRecognizer
{
if (gestureRecognizer.state != UIGestureRecognizerStateEnded)
return;
CGPoint touchPoint = [gestureRecognizer locationInView:mapView];
CLLocationCoordinate2D touchMapCoordinate =
[mapView convertPoint:touchPoint toCoordinateFromView:mapView];
MKPointAnnotation *pa = [[MKPointAnnotation alloc] init];
pa.coordinate = touchMapCoordinate;
pa.title = #"Hello";
[mapView addAnnotation:pa];
[pa release];
}
I setup a long press (UILongPressGestureRecognizer) in viewDidLoad: but it just detect the only one touch from the first.
Where can i setup a long press to detect all touch? (it means the map ready everytime waiting user touch to screen to push a pin)
The viewDidLoad: method!
- (void)viewDidLoad {
[super viewDidLoad];mapView.mapType = MKMapTypeStandard;
UILongPressGestureRecognizer *longPressGesture = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:#selector(handleLongPressGesture:)];
[self.mapView addGestureRecognizer:longPressGesture];
[longPressGesture release];
mapAnnotations = [[NSMutableArray alloc] init];
MyLocation *location = [[MyLocation alloc] init];
[mapAnnotations addObject:location];
[self gotoLocation];
[self.mapView addAnnotations:self.mapAnnotations];
}
and the handleLongPressGesture method:
-(void)handleLongPressGesture:(UIGestureRecognizer*)sender {
// This is important if you only want to receive one tap and hold event
if (sender.state == UIGestureRecognizerStateEnded)
{NSLog(#"Released!");
[self.mapView removeGestureRecognizer:sender];
}
else
{
// Here we get the CGPoint for the touch and convert it to latitude and longitude coordinates to display on the map
CGPoint point = [sender locationInView:self.mapView];
CLLocationCoordinate2D locCoord = [self.mapView convertPoint:point toCoordinateFromView:self.mapView];
// Then all you have to do is create the annotation and add it to the map
MyLocation *dropPin = [[MyLocation alloc] init];
dropPin.latitude = [NSNumber numberWithDouble:locCoord.latitude];
dropPin.longitude = [NSNumber numberWithDouble:locCoord.longitude];
// [self.mapView addAnnotation:dropPin];
[mapAnnotations addObject:dropPin];
[dropPin release];
NSLog(#"Hold!!");
NSLog(#"Count: %d", [mapAnnotations count]);
}
}
If you want to use a single click/tap in the map view, here's a snippet of code I'm using. (Cocoa and Swift)
let gr = NSClickGestureRecognizer(target: self, action: "createPoint:")
gr.numberOfClicksRequired = 1
gr.delaysPrimaryMouseButtonEvents = false // allows +/- button press
gr.delegate = self
map.addGestureRecognizer(gr)
in the gesture delegate method, a simple test to prefer the double-tap gesture …
func gestureRecognizer(gestureRecognizer: NSGestureRecognizer, shouldRequireFailureOfGestureRecognizer otherGestureRecognizer: NSGestureRecognizer) -> Bool {
let other = otherGestureRecognizer as? NSClickGestureRecognizer
if (other?.numberOfClicksRequired > 1) {
return true; // allows double click
}
return false
}
you could also filter the gesture in other delegate methods if you wanted the Map to be in various "states", one of which allowed the single tap/click
For some reason, the UIGestureRecognizer just didn't work for me in Swift. When I use the UIGestureRecognizer way. When I used the touchesEnded method, it returns a MKNewAnnotationContainerView. It seems that this MKNewAnnotationContainerView blocked my MKMapView. Fortunately enough, it's a subview of MKMapView. So I looped through MKNewAnnotationContainerView's superviews till self.view to get the MKMapView. And I managed to pin the mapView by tapping.
Swift 4.1
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
let t = touches.first
print(t?.location(in: self.view) as Any)
print(t?.view?.superview?.superview.self as Any)
print(mapView.self as Any)
var tempView = t?.view
while tempView != self.view {
if tempView != mapView {
tempView = tempView?.superview!
}else if tempView == mapView{
break
}
}
let convertedCoor = mapView.convert((t?.location(in: mapView))!, toCoordinateFrom: mapView)
let pin = MKPointAnnotation()
pin.coordinate = convertedCoor
mapView.addAnnotation(pin)
}