I'm using NodeJS with Express and trying to run a Unity html file on my site.
Basically what I'm trying to do is to get a Unity html file I have to play on my NodeJS site. The files are WebPlayer.html and WebPlayer.unity3d. If I open up the local copy of WebPlayer.html in my browser, the game plays fine. However, if I try to run the game through my site, I get the message Failed to download data file. I've looked this up, and have seen people having the same issues as me, but couldn't find too many helpful suggestions from people using node. Any help would be appreciated. Thanks!
Running the local copy in my browser (unity is loading the game and is working fine). file:///Users/thomasbaldwin/Desktop/WebPlayer.html
Running the WebPlayer.html file on my local server.
http://localhost:3000/account/game/
Related
Hey guys I have this new site am working on and it has to do with uploading of files from the frontend to the backend folder and displaying the image through an api, using node js and express uploader when I ran it locally on my PC it worked perfectly, when I deployed it to heroku it worked and displayed the image but after a while it would show a broken link and it won't display anymore. Please I need help fixing it
The problem here is that Heroku does not save changes you make to the filesystem. To make this work, you need to use an external method of saving images, like aws of firebase.
I am trying to develop a simple web page that allows a user to play a retro game (like Mario) using his browser. For this I have decided to use the js emulators that have been compiled from retroarch using emscripten. I have been told that some of the js emulators available on libretro website currently (https://buildbot.libretro.com/stable/1.7.0/emscripten/) do not work properly (example: n64 js emulator). So, I am trying to use the older version available on play-roms.com but I have not been able to make it work even after a lot of work.
The problem
I am trying to just replicate this game page to work locally on my machine: https://play-roms.com/nintendo-64/super-mario-64 Since, it is mostly dependent on HTML, CSS and JS, I simply copied all the HTML,CSS, JS files and also the emulator and .mem files. When I tried to make them work locally, they simply do not work. I get a constant warning in console in infinite loop:
"RetroArch [libretro INFO] :: mupen64plus: Memory initialized"
This warning does not allow the game to load. Please note that I do not get any other warning or errors on the console which are not already happening on the original mario page of play-roms from which I copied the files.
I assume that the problem is happening because of some issue with .mem file. Next, I tried to fetch the mem file from play-roms server itself (just for testing purpose) but that also did not help. (Please note that I am aware of CORS and know how to handle it). I still get the same error even when mem file is fetched from play-roms
I talked to someone who has worked in this area before and he confirmed that he too faced the exact same issue of "Memory initialized" in infinite loop when he tried it. He too could not solve it.
Please note that copying some other website is not my goal. I am just trying to make the retroarch js emulators work for my website.
I started working with Angular 2 and have one issue.
I compiled my app for production through "ng build" and got an index.html and other files like js and css in this folder.
I need to publics them on web
Im using remote ubuntu on digital ocean.
I found this nice script, which solved a problem, but to enter a project I need to print in a browser a path like this: somehost:8080/index.html.
Can you help please and explain please, how I can use a path like somehost:8080, or just somehost:8080/index, but without a file extension? I found of course, even simpler scripts, but they dont serve js and css, which are included.
And next question, actually main, is this decision the most elegant to provide an entrance to the app, or there is a better and smarter way? Afterwards, Im thinking about PM2, because all that I need is to launch it like a linux service and to reload the app, if it will be crashed.
Thanks!
Hi everyone i am having a problem hosting the website made in laravel(php) and chat system in NodeJs. I have done this using wamp server and running node server in my local pc computer. Now i am trying to put those in online, i uploaded in public_html/www folder, the laravel part worked but the chat built in nodejs showing js error saying websocket.
I have no idea how to make it run online. can you give me some clue how to solve this.
I am working on a NodeJs/Angular application that is based on the article example provided through the MEAN.js stack. I have been spending many hours developing things, and everything worked fine - until just now.
When I start my application using 'npm start' my app is found and everything seems to work as expected, but nothing is shown in my browser, even though it seems like all scripts can be found and the browser receives HTML.
When I inspect the source code in the browser window it shows a complete HTML file with all required CSS and JS files. The files can be found; clicking on a link shows the source.
I did an 'npm update' recently, and I suspect that the problems started there. Maybe there is an updated external module that doesn't interact with some other module, but I have no idea how I can find out which one.
Any ideas? Thanks in advance.
you are missing JQuery in <script>