Scout Eclipse label positions - position

In Scout Eclipse with every field comes label for it. But my problem is that is a lot of free space there and because of that fields are smaller that they should be.
For example :
I tried :
To set label width in pixel: It works, but you should set and calculate it for every field and you can forget about translations, because text don't have same size in other languages.
To set Label Horizontal Alignment to Right - text is positioned by fields but then free space is on the left side.
How to handle that?
P.S.
I don't need label without any free space, but with smaller one.
EDIT :
With spy tool it look like :

I have no idea what your problem really is, here some generic advices I can give you (based on some guesses I have made. I will be happy to extend this answer, when I know more about your use case).
From-To fields:
When you have 2 fields for “From” and “To”, a good practice is to use a sequence box.
Here an example for a “from-to date” sequence box (taken in the Widgets Demo Application):
#Order(50.0)
public class DateBox extends AbstractSequenceBox {
#Override
protected String getConfiguredLabel() {
return TEXTS.get("DateColumn");
}
#Order(10.0)
public class DateFrom extends AbstractDateField {
#Override
protected String getConfiguredLabel() {
return TEXTS.get("from");
}
}
#Order(20.0)
public class DateTo extends AbstractDateField {
#Override
protected String getConfiguredLabel() {
return TEXTS.get("to");
}
}
}
Money field:
We have discussed how you can combine an amount and currency field in a sequence box in order to look like this.
See this solution: Amount and currency field.

Related

Class extending AbstractDetailsDescriptionPresenter text gets cut off

I'm using a class extending AbstractDetailsDescriptionPresenter. The summary text is relatively long. For some reason the text gets cut off after a certain length. I could not figure out how to display the entire text without it being cut off.
I tried viewHolder.getBody().setLines(20); and other property changes but nothing seemed to have the desired effect.
This it the Presenter class I'm using:
public class MovieDetailPresenter extends AbstractDetailsDescriptionPresenter {
#Override
protected void onBindDescription(ViewHolder viewHolder, Object item) {
Video video = (Video) item;
if (video != null) {
viewHolder.getTitle().setText(video.title);
viewHolder.getSubtitle().setText(video.subtitle);
viewHolder.getBody().setText(video.summary);
}
}
}
How can I remove the text length limit/cutting off?
Here a picture to better illustrate what I mean. The text at the bottom right isn't displayed in its full length but gets cut off and adds three dots (...) at the end.
Thanks for any hints/help.
Finally found a solution: Making a custom “AbstractDetailsDescriptionPresenter” without the addPreDrawListener() method (which is causing the problem) and use it in the “DetailsDescriptionPresenter”.
body.setMaxLines(Integer.MAX_VALUE) should do the trick unless you are forcing a specific height somewhere in your LayoutParams. I assume you're setting height to wrap_content? You could try enabling Show Layout Bounds in the developer options to see if your changes have any effect.

Custom selector challenges

I have a custom screen with a multiple custom selectors, which change what they select based on dropdown lists.
The solution I implemented is shown in a previous case:
Dynamically changing PXSelector in Acumatica (thanks).
My challenge is twofold:
1.) If the dropdown selection is "No Lookup", then I want the PXSelector Attribute to essentially be removed - leaving just a text entry. Not sure if this is even possible...
2.) If one of the selectors (let's say Projects) is selected, I'd like the selection of the following selector (let's say Tasks) to filter based on the Project selected.
Thanks much...
1) I think the only way to do this is to create your own attribute.
Something like that:
public class PXSelectorTextEditAttribute : PXSelectorAttribute
{
bool selectorMode;
public PXSelectorTextEditAttribute(Type type, bool selectorOn):base(type)
{
selectorMode = selectorOn;
}
public override void FieldVerifying(PXCache sender, PXFieldVerifyingEventArgs e)
{
if(selectorMode)
base.FieldVerifying(sender, e);
}
public static void SwitchSelectorMode(PXSelectorTextEditAttribute attribute, bool onOff)
{
attribute.selectorMode = onOff;
}
}
You will be able to turn on and off the 'selector' part of the attribute. With the field verifying turned off you will be able to put any value to the field just like in simple TextEdit field. However, the lookup button in the right end of the field still will be visible. I have no idea how to hide it.
2) This behavior can be implemented easily. You will need something like that(example based on cashaccount):
[PXSelector(typeof(Search<CABankTran.tranID, Where<CABankTran.cashAccountID, Equal<Current<Filter.cashAccountID>>>>))]
If you want to see all records when the cashaccount is not defined then you just modify the where clause by adding Or<Current<Filter.cashAccountID>, isNull>
Also don't forget to add AutoRefresh="true" to the PXSelector in the aspx. Without it your selector will keep the list of the records untill you press refresh inside of it.

How can I read a string directly into a variable? Java, slick

I want to program some kind of game where the player has to name loacations shown on a map. I am using the slick library.
My problem is that I need some way to get the keyboard input from the player. I tried it with InputDialog from JOptionPane but I do not really like it. I would rather have the string appear on some part of the screen. But I do not have any idea how I can read from the keyboard directly into a variable that should be drawn on the screen. I thought that it would be possible to use streams but if I try to get some examples, they are always about reading from files and I do not know how to use that for reading from keyboard.
String answer;
public void render(GameContainer gameContainer, StateBasedGame sbGame, Graphics g){
g.drawString(answer, 50, 50);
}
public void update(GameContainer gameContainer, StateBasedGame sbGame, int delta){
//user types something which I now call "inputFromUser"
//it does not appear anywhere before the string is drawn on the screen.
answer = inputFromUser;
}
Something like a Scanner does not work for me because the user has to type that into the console, and I want him to type it "directly into the game" like it works with a textfield. (But I do not want to use a textfield.)
I have one way to accomplish that but it's fairly resource intensive. First create a global variable to keep track of the current letters. now create a new method that runs through all of the keys to check if they are down
private String totalString;
private void handelUserInput(Input input){
if(input.isKeyDown(Input.KEY_BACK)){
totalString = totalString.substring(0, totalString.length() - 1);
}
if(input.isKeyDown(Input.KEY_A)){
totalString += "a";
}
if(input.isKeyDown(Input.KEY_B)){
totalString += "b";
}
...etc
}
next create an input handler in the update loop to pass into the handle input method.
public void update(GameContainer gc, StateBasedGame sbg, int delta)throws SlickException {
Input input = gc.getInput();
handelUserInput(input);
}
and then print the string somewhere on your window in the render loop. by the way the Input class is built into slick.

Monotouch Dialog: Styling Elements

I'm using Dialog and would like to style all my cells. I have a background image, and in the samples I can see how you can use a StyledStringElement to use that image.
However, in real use some sections use other elements. For example the last element in one section is a RootElement - but it has no BackgroundUri property to set. The same would go for boolean elements.
I found this question - What's the best way to customise all monotouch.dialog TableViewCells to the same style (Background, etc..)? which is a similar question a year and a half back. The UIAppearance styling mentioned does exist for tablecells but does not work with MTDialog. krtrego's answer to this In monotouch.dialog can RootElement be easily styled? question purports to do the job, but no styling occurred when I implemented it.
Is there now any improved way to do this? Implementing my own 'styled' versions of these other control types would be a big effort and looking at the styledstringelement this is beyond my current skill level.
Here's an example of what I'd like to achieve (the shadow below the 'tags' cell, but the element is actually a RootElement with a set of radio options beneath it). Removing the default grey lines etc is easy enough, but putting a subtle shadow on the bottom cell of each section is what I cannot work out.
Many thanks!
PS. With a normal MTDialog screen with cell backgrounds and borders removed, there is a subtle white shadow/line beneath each section as it is. If I could just recolour that I'd be a long way to where I want to be...
Subclassing the element will let you style it via overriding the GetCell method, but that gets pretty tedious. The best solution I have come across is to to make a custom DialogViewController by subclassing it, and overriding the CreateSizingSource method with your own SizingSource and GetCell() methods using the images you want for each scenario of a cell (top, middle, bottom, alone). Its a bit of code and my example wont handle uneven rows, but it is the only solution I have seen that does not modify the MT.D source code.
Here is what you would override in your DialogViewController subclass:
public override Source CreateSizingSource(bool unevenRows)
{
return new CustomSource(unevenRows);
}
Then you would make a custom source class:
public class CustomSource : Source
{
public CustomSource(DialogViewController parent) : base (parent)
{
}
public override UITableViewCell GetCell(UITableView tableView, NSIndexPath indexPath)
{
var theCell = base.GetCell(tableView, indexPath);
if (RowsInSection(tableView, indexPath.Section) == 1) //use one with top and bottom rounded
{
theCell.BackgroundView = new UIImageView(Theme.CellBackgroundFull);
theCell.SelectedBackgroundView = new UIImageView(Theme.CellBackgroundFullActive);
} else if (indexPath.Row == 0) //top only
{
theCell.BackgroundView = new UIImageView(Theme.CellBackgroundTop);
theCell.SelectedBackgroundView = new UIImageView(Theme.CellBackgroundTopActive);
} else if (indexPath.Row+1 == RowsInSection(tableView, indexPath.Section)) // bottom only
{
theCell.BackgroundView = new UIImageView(Theme.CellBackgroundBottom);
theCell.SelectedBackgroundView = new UIImageView(Theme.CellBackgroundBottomActive);
} else //anything in the middle
{
theCell.BackgroundView = new UIImageView(Theme.CellBackgroundMiddle);
theCell.SelectedBackgroundView = new UIImageView(Theme.CellBackgroundMiddleActive);
}
return theCell;
}
}
Theme is just a static class that returns UIImages, similar to the example Field Service app from Xamarin. So here I have made 8 images total. 4 to represent the top, middle, bottom and alone for an element. Each has different rounded corners to appear correct. And then a "highlighted" version of each for when its touched.
The big drawback here is you have to do this for every different styled controller you would need. If you are ok with modifying the MT.D source code, you can get a different solution that will allow you to control it at the Section level here: http://fastchicken.co.nz/2012/05/20/earnest-debrief-visual-styles-in-ios-apps-uiappearence-custom-sections-in-monotouch-dialog/
Which has the same effect, but you only need to subclass Section for each different style, which makes including multiple styles in one Root easier. A pull request was made for this change, but Miguel favored the first solution instead, seen here: https://github.com/migueldeicaza/MonoTouch.Dialog/pull/180

get back to lower level j2me

I have a textfield (lower level) a call a function that call a higher level form that contains a datafield to pick up a date and display it in my textfield lowerlevel.
The problem is I cannot get back to my textfield (lower level) since the datefield appears
public void formdatepicker() {
final javax.microedition.lcdui.Command CONFIRM_COMMAND
= new javax.microedition.lcdui.Command("OK",
javax.microedition.lcdui.Command.OK, 1);
javax.microedition.lcdui.Command CANCEL_COMMAND
= new javax.microedition.lcdui.Command("Cancel",
javax.microedition.lcdui.Command.CANCEL, 2);
final DateField datefield = new DateField("Pick a date", DateField.DATE);
form.append(datefield);
form.addCommand(CONFIRM_COMMAND);
form.addCommand(CANCEL_COMMAND);
form.setCommandListener(new CommandListener() {
public void commandAction(javax.microedition.lcdui.Command c, Displayable d) {
if (c == CONFIRM_COMMAND) {
Date date = datefield.getDate();
display.setCurrent(null);// try to hide the current form to get
}
}
});
Display.getInstance().getJ2MEDisplay().setCurrent(form);
Your mistake is wrong assumption about what setCurrent(null) does. Per your question and code snippet, it looks like you expect it to somehow show the screen that has been displayed prior to form. It doesn't, see the exaplanation in the API javadocs (available online):
The application may pass null as the argument to setCurrent(). This does not have the effect of setting the current Displayable to null; instead, the current Displayable remains unchanged. However, the application management software may interpret this call as a request from the application that it is requesting to be placed into the background...
If you want to use setCurrent(Displayable) to show some screen instead of current one, you need to pass this screen as an argument to setCurrent.
For the sake of completeness, note that there is another version of setCurrent that accepts two parameters, first of which is Alert, which works a bit differently, but it is not applicable in your case because you use Form not Alert.

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