A fast way to concatenate .png files into an animated GIF? - web

I am currently using "convert" to convert a set of png files to an animated GIF:
system("convert -delay 4 -loop 0 /tmp/$$/*.png $out");
(from a perl script).
This turns out to be quite slow if there are too many PNG files, but it needs to be done "on-demand" from the web. It can take 10 seconds or so, during which the user has to wait.
Is there a better, faster way of concatenating all the PNG files? (Is this slow because of compression to GIF, if so, I don't mind using a faster compression scheme.)

Related

Archive and compress set of very similar png images

I have tens of thousands of png images that are very similar to each other and I would like to archive them and compress them in the process. I am aware that png files can barely be compressed because it already is a compressed file format. In my case though, these are similar to each other which is why I thought that there may be some program out there that takes advantage of that. Any hints?
EDIT: example image: https://imgur.com/a/N9csZZH
Video compression also tries to take advantage of similar images to compress smaller. You should try a lossless video compression codec such as WebM.
I think it does not matter for PNG or other lossless formats how similar they appear for humans when you want to compress them (in a single tar for example). Only a few bits or pixels difference make each image mathematically a totally different object. When a high compression of zstd cannot do the trick, you won't need to search anymore. You cannot outperform entropy. There is a mathematical limit on compression, and zstd comes close to that.

How to reduce file size of jpeg without losing its quality

I want to reduce the size of jpg's I use on my website. Is there a way to reduce the size of jpg files so that I can reduce the data transfer charges without reducing much of clarity? I am hoping to do this without uploading my files somewhere.
[Nearly] Any application of JPEG is going to distort the image from the original. You can adjust the compression settings to balance compression to image distortion. The amount of compression you can get without visible distortion depends upon the type of image. If you have a cartoon with sharp color transitions, you are going to quickly see distortions with JPEG.
Things you can do to change compression:
Change the quantization tables ("Quality Settings" in many encoders)
Subsample the Cb and Cr components.
Use optimal Huffman tables (has no visible effect the image)
The best way to shrink JPG files on web is to use shrinkjpeg.com. The reason I recommend shrinkjpeg.com is because the site compresses JPG Images without actually uploading the files to their server (Who knew HTML5 magic can do this locally?)

efficient image compression for pdf embedding with linux

I would like to compress scanned text (monochrome or few colours) and store it in pdf (maybe djvu) files. I remember that I got very good results with Windows/Acrobat and "ZRLE" compressed monochrome tiff embedded into pdf. The algorithm was loossless as far as I remember. Now I search a way to obtain good results on linux. It should be storage saving and avoid loss (I do not mind loosing colours, but I do not want e.g. jpeg compression which would create noisy results for text scans). I need it for batch conversion, so I was thinking of the ImageMagick convert command. But which output format should I use so I get good results and to be able to embed it into pdf files (for example using pdflatex)? Or is it generally better to use djvu files?
jbig2enc encoder for images using jbig2 compression,
was originally written for GoogleBooks by Adam Langley
https://github.com/agl/jbig2enc
I forked to include latest improvements By Rubypdf and others
https://github.com/DingoDog/jbig2enc
I also built several binaries of jbig2enc for puppy linux (it can be working also on other distributions)
http://dokupuppylinux.info/programs:encoders
DJVU is not a bad choice, but if you want to stay in PDF for better compatibility you may want to look into lossless JBIG2 compression.
Quote from Wikipedia:
Overall, the algorithm used by JBIG2 to compress text is very similar
to the JB2 compression scheme used in the DjVu file format for coding
binary images.

Need to know standards for png file in web graphics?

I'm starting to venture out from using jpeg and gif files to png, I was wondering if there were any standards for using png beside IE's lack of support for it. I also want to know if there was any current articles about setting I should be using when optimizing for web? Right now I'm using photoshop to do this, should I be using firework instead?
Which optimizations you use depends on the type of image. If your image contains only few colors, you might use png-8, otherwise you may need png-24. Same goes for the use of transparency/alpha blending.
The Photoshop save for web-feature does a fine job, but when your website has a lot of visitors, you may benefit from using PNGCrush for further compressing your images. You can use the YSlow plugin for FireFox to test how much bandwidth you can save by crushing your images.
Also, you can make use of CSS-sprites if your design allows it. This can result in less (but larger) images and therefore less requests and sometimes less bandwidth. But this doen't depend on the type of images you use.
Png is supported by IE, by the way. Only the alpha-transparency is not supported by IE 6, but there are CSS/Javascript trics to work around that, although they do not work for background images.
I wouldn't quit using jpg. Jpg is very useful when it comes to pictures. Png files are convenient for small images like buttons, graphical elements, and for images with large plain areas, like screenshots.

Which format for small website images? GIF or PNG? [closed]

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Closed 9 years ago.
When doing small icons, header graphics and the like for websites, is it better to use GIFs or PNGs?
Obviously if transparency effects are required, then PNGs are definitely the way to go, and for larger, more photographic images I'd use JPEGs - but for normal web "furniture", which would you recommend and why? It may just be the tools I'm using, but GIF files usually seem to be a bit smaller than a comparible PNG, but using them just seems so 1987.
As a general rule, PNG is never worse, and often better than GIF because of superior compression. There might be some edge cases where GIF is slightly better (because the PNG format may have a slightly larger overhead from metadata) but it's really not worth the worry.
It may just be the tools I'm using, but GIF files usually seem to be a bit smaller than a comparible PNG
That may indeed be due to the encoding tool you use.
/EDIT: Wow, there seem to be a lot of misconceptions about PNG file size. To quote Matt:
There's nothing wrong with GIFs for images with few colours, and as you have noticed they tend to be smaller.
This is a typical encoding mistake and not inherent in the format. You can control the colour depth and make the PNG file as small. Please refer to the relevant section in the Wikipedia article.
Also, lacking support in MSIE6 is blown out of proportion by Chrono:
If you need transparency and can get by with GIFs, then I'd recommend them because IE6 supports them. IE6 doesn't do well with transparent PNGs.
That's wrong. MSIE6 does support PNG transparency. It doesn't support the alpha channel (without a few hacks), though but this is a different matter since GIFs don't have it at all.
The only technical reason to use GIFs instead of PNGs is when use need animation and don't want to rely on other formats.
The W3C mention 3 advantages of PNG over GIF.
• Alpha channels (variable
transparency),
• Cross-platform gamma correction
(control of image brightness) and
color correction
• Two-dimensional interlacing (a
method of progressive display).
Also, have a look at these resources for guidance:
PNG v's GIF (W3C Guidance)
PNG FAQ
Wow, I'm really suprised with all the wrong answers here. PNG-8 will always be smaller than GIF when properly optimized. Just run your PNG-8 files through PngCrush or any of the other PNG optimization routines.
The key things to understand:
PNG8 and GIF are lossless <= 256 colors
PNG8 can always be smaller than GIF
GIF should never be used unless you need animation
and of course,
Use JPG for black&white or full color photographic images
Use PNG for low color, line art, screenshot type images
The main reason to use PNG over GIF from a legal standpoint is covered here:
http://www.cloanto.com/users/mcb/19950127giflzw.html
The patents have apparently expired as of 2004, but the idea that you can use PNG as open-source over GIF is appealing to many people.
(png open source reference: http://www.linuxtoday.com/news_story.php3?ltsn=1999-09-09-021-04-PS)
Be careful of color shifts when using PNG. This link gives an example, and contains many more links with further explanation:
http://www.hanselman.com/blog/GammaCorrectionAndColorCorrectionPNGIsStillTooHard.aspx
GIF images are not subject to this problem.
I don't think it makes a lot of difference (customers don't care). Personally I would choose PNGs because they are a W3C standard.
Be cautious with the PNG transparency effects: they don't work with IE6.
For images on the web, each format has its pros and cons. For photograph-type images (ie lots and lots of colours, no hard edges) use a JPEG.
For icons and the like, you have a choice between PNG and GIF. GIFs are limited to 256 colours. PNGs can be formatted like GIFs (ie 256 colours, with 1-bit transparency that will work in IE6), but for small images they're slightly larger than GIFs. 24-bit PNGs support both a large gamut, and alpha transparency (although it's troublesome in IE6).
PNGS are your only really sensible choice for things like screenshots (ie, both lots of colours and hard edges), and personally, that's what I stick with most of the time, unless I have something for which JPEG is more suitable (like a photo).
Indexed PNG (less than 256 colors) is actually always smaller than gif, so I use that most of the time.
For computer generated graphics (i.e. drawn by yourself in Photoshop, Gimp, etc.) JPG is out of the question, because it is lossy - i.e. you get random gray pixels. For static images, PNG is better in every way: more colors, scalable transparency (say, 10% transparent, .gif only supports 0% and 100%), but there is a problem that some versions of Internet Explorer don't do PNG transparency correctly, so you get flat non-transparent background that looks ugly. If you don't care about those IE users, go for PNG.
BTW, if you want animations, go for GIF.
PNG is a 100% replacement for GIF files and is supported by all web browsers you are likely to encounter.
There are very, very few situations where GIF would be preferable. The most important one is animation--the GIF89a standard supports animation, and virtually every browser supports it, but the plain old PNG format does not--you would need to use MNG for that, which has limited browser support.
Virtually all browsers support single-bit transparency in PNG files (the type of transparency offered by the GIF format). There is a lack of support in IE6 for PNG's full 8-bit transparency, but that can be rectified for most situations by a little CSS magic.
If your PNG files are coming out larger than equivalent GIF files, it is almost certainly because your source image has more than 256 colors. GIF files are indexed to a maximum palette of 256 colors, while PNG files in most graphics programs are saved by default in a 24-bit lossless format. If file size is more important than accurate colors, save the file as an 8-bit indexed PNG and it should be equivalent to GIF or better.
It is possible to "hack" a GIF file to have more than 256 colors using a combination of animation frames with do-not-replace flags and multiple palettes, but this approach has been virtually forgotten about since the advent of PNG.
A major problem with GIFs are that it is a patent-encumbered format (EDIT: This is apparently no longer true). If you don't care about that, feel free to use GIFs. PNGs have a lot more flexibility over GIFs, particularly in the area of colorspace, but that flexibility often means you'll want to "optimize" the PNGs before publishing them. A web search should uncover tools for your platform for this.
Of course, if you want animation, GIF is the only way to go, since MNG was basically a non-starter for some reason.
"It may just be the tools I'm using, but GIF files usually seem to be a bit smaller than a comparible PNG, but using them just seems so 1987."
It probably is your tools. From the PNG FAQ:
"There are two main reasons behind this phenomenon: comparing apples and oranges (that is, not comparing the same image types), and using bad tools." continued...
But you could always try saving as both (using the same colour depth) and see which comes out smaller.
Of course, if you want to standardise on one graphic format for your site, PNG is likely to be the best one to use.
Personally I use gif's quite a bit for my images, as they work everywhere, obviously your transparency limitation is one key element that would direct someone towards a specific format.
I don't see any downfalls to using gif's.
If they get smaller and you have nothing to gain from using the features PNG offers (which is alpha channel transparency and more than 256 colors) then I see no reason why you should use PNG.
gif files will tend to be a little smaller since they don't support a transparency alpha channel (and maybe for some other reasons). Personally, I don't feel the size difference is really worth worrying about nearly as much as it used to. Most people are using the web with some sort of broadband now, so I doubt they will notice a difference.
It's probably more important to use the type of images that your manipulation tools work best with.
Plus, I like the ability to put an image on any background and have a drop shadow work, which points me more towards the png format.
I usually use gif's because of the size, but there is also png-8 which is 256 colours as well.
If you need fancy semi-transparent stuff then use png-24.
I usually use the 'save for web' feature in photoshop, which lets you fiddle with filetype, number of colours etc and see the result before you save. Of course I would use the smallest possible which still looks good in my eyes.
I use jpg for all non-transparent images. You can control the compression, which I like. I found this web site that compares the two. jpg is smaller and looks better.

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