Nexys3 interface to a VmodTFT - verilog

I'm trying to interface a Nexys3 board with a VmodTFT via a VHDCI connector. I am pretty new to FPGA design, and although I have experience with micro-controllers. I am trying to approach the whole problem as a FSM. However, I've been stuck on this for quite some time now. What signals constitute my power up sequence? When do I start sampling data? I've looked at the relevant datasheets and they don't make things very clearer. Any help would be greatly appreciated (P.S : I use Verilog for the design).
EDIT:
Sorry for the vagueness of my question. Here's specifically what I am looking at.
For starters, I am going to overlook the touch module. I want to look at the whole setup as a FSM. I am assuming the following states:
1. Setup connection or handshake signals
2. Switch on the LCD
3. Receive pixel data
4. Display video
5. Power off the LCD
Would this be a reasonable FSM? My main concerns are with interpreting the signals. Table 5 in the VmodTFT_rm manual shows a list of signals; however, I am having trouble understanding what signals are for what (This is my first time with display modules). I am going to assume everything prefixed with TFT_ is for the display and everything with TP_ is for the touch panel (Please correct me if I'm wrong). So what signals would I be changing in each state and what would act as inputs?
Now what changes should I make to accommodate the touch panel too?
I understand I am probably asking for too much, but I would greatly appreciate a push in the right direction as I am pretty stuck with this for a long time.

Your question could be filled out a little better, it's not clear exactly what's giving you trouble.
I see two relevant docs online (you may have seen these):
Schematic: https://digilentinc.com/Data/Products/VMOD-TFT/VmodTFT_sch.pdf
User Guide: https://digilentinc.com/Data/Products/VMOD-TFT/VmodTFT_rm.pdf
The user guide explains what signals are part of the Power up sequence
you must wait between 0.5ms and 100ms after driving TFT-EN before you can drive DE and the pixel bus
You must wait 0 to 200ms after setting up valid pixel data to enable the display (with DISP)
You must wait 160ms after enabling DISP before you start pulsing LED-EN (PWM controls the backlight)
Admittedly the documentation doesn't look great and some of the signals names are not consistent, but I think you can figure it out from there.
After looking at the user guide to understand what the signals do, look at the schematic to find the mapping between the signal names and the VHDCI pinout. Then when you connect the VHDCI pinout to your FPGA, look at your FPGA's manual to find mapping between pins on the VHDCI connector and balls of the FPGA, and then you can use the fpga's configuration settings to map an FPGA ball to a logical verilog input to your top module.
Hope that clears things up a bit, but please clarify your question about what you don't understand.

Related

Need advice on hardware stack for Wireless Audio solution

Good day!
Problem definition:
Current implementations of Bluetooth does not allow to simply support good quality of Audio(Earphones mode) and 2-way audio transition (Headset mode).
Also, even if one would manage to set this configuration up, which have huge limitations on the hardware/software used, there is no way to handle sound input from 2 different audio devices simultaneously.
So, technically - one cannot just play the Game, communicate on the Discord, and optionally listen to some music, unless he is bound to some USB-bundled earphones. Which are usually really crappy, or really expensive. Or both.
Solution sketch:
So, I came up with an idea that one can actually build such device, using Raspberry Pi, Arduino, or even barebone-component-based stacks.
Theoretical layout of connections per-se would look somehow like that:
Idea is to create 2 "simple" devices
One, not-so-portable, that would handle several analog inputs, and one analog output
One, portable, that would handle single analog Input and Output, and could be used with any analog earphones.
"Requirements" to such system would be quite simple:
This bundle have to handle Data Transition on some distance, preferably up to 10 meters, or more.
The "Inlet" device should be portable enough to keep it in the pocket, or in an arm band, or something
Sound Quality should be at the very least on the level of Bluetooth headphones profile, or if possible - even better
If possible - it would be nice to keep the price of the Solution under 500 Euros, but I'm so tired of current state of things that I might consider raising the budget...
Don't mind the yellow buttons on the Outlet device. Those are optional, and will depend on the implementation stack :)
Question:
Can anyone advice me which component-base would be a better solution to making such a tool, and why?
And maybe someone actually knows of similar systems already existing?
Personally I would prefer anything but the barebone-components-based solution, just because I'm really rusty with that area, and it requires quite the amount of tools, to handle it properly.
While using pre-built modules can save me from buying most of the hardware tools, minifying my "hardware customization" part of this solution, leaving only software part to handle (which is my main area of expertise).
But then again, if there are some experts here, that would consider other stacks non-viable - I would really appreciate to see their reasonings.
P.S. Just to be clear: If this project will prove viable - I will implement it, and share the implementation details with the communities. I am not the first one who needs such system, and unfortunately it seems that Hardware/Software vendors are not really interested in designing similar solutions...
I happen to find a "temporary" solution.
I've came across a wireless headset, that allows to simultaneously support Wireless USB Bundle connection, and Bluetooth connection to different devices, and provide nice way of controlling sound input/output with both connections.
This was almost a pure luck, as this "feature" was not described anywhere in the specs...
Actual headset name is:
JBL Quantum 800
This does not closes the question per-se, as I still plan to implement this "Summer Project" at some point, but I believe this information might be useful to those searching for similar solutions.

How to capture keyboard input during runtime in Verilog?

I've been trying to find a way to capture keyboard input during runtime simulation of my Verilog code. Is this even possible?
I have taken a look at resources like asic-world and the Quick Reference for Verilog found on Google, but found nothing regarding a way to take keyboard inputs.
There seems to be a fundamental misunderstanding here in the difference between a hardware description language used to simulate a design versus using that same description to implement a design in actual hardware. It's like drawing a picture of a pinwheel, blowing on that picture, and expecting the pinwheel to start turning.
You can certainly build a 3-D model of that pinwheel, simulate the force of the wind on that model and watch it turn, and then send that model to a 3-d printer to get your pinwheel. I suppose you could put wind sensors in front of your monitor, and write a program that converts a value from the sensor to a value used in the simulation. The point is, the simulator has no knowledge that the value came from someone blowing on the monitor, it just sees a parameter value change.
Unless you are designing the keyboard hardware yourself and simulating that, there really is not much point in taking keyboard input from a computer and using that to stimulate your design in simulation. The operating system has already abstracted away the keyboard hardware and provides you with a string of character codes. The reason you are simulating in the first place is to verify the functionality of your design. If you find a problem, you are going to want to replay the exact same stimulus until you fix your problem.
Just like the pinwheel example, I do know it's possible for someone to set up a program that reads keyboard input and provides that as stimulus to a simulation. But that involves inter-process communication(IPC) and specific tool knowledge to set that up.

How can I synchronize two audio recordings *without* timestamps?

Let's say I have two separate recordings of the same concert (created on a user's phone and then uploaded to our server). These recordings are then aligned according to their creation timestamp. However, when these recordings are played together or quickly toggled between, it is revealed that their creation timestamps must be off because there is a perceptible delay.
Since the time stamp is not a reliable way to align these recordings, what is an alternative? I would really prefer not to have to learn about audio signal processing to solve this problem, but recognize this may be the only way. So, I guess my question is:
Can I get away with doing some kind of clock synchronization? Is that even possible if the internal device clocks are clearly off by an unknown amount? If yes, a general outline of how this would work and key words would be appreciated.
If #1 is not an option, I guess I need to learn about audio signal processing? Again, a general outline of how to tackle the problem from that angle and some key words would be appreciated.
There are 2 separate issues you need to deal with. Issue 1 is the alignment of the start time of the recordings. I doubt you can expect that both user's pressed record at the exact same moment. Even if they did they may be located different distances from the speaker and it takes time for sound to travel. Aligning the start times by hand is pretty trivial. The human brain is good at comparing the similarities of sound. Programmatically it's a different story. You might try using something like cross correlation or looking over on dsp.stackexchange.com. There is no exact method though.
Issue 2 is that the clocks driving the A/D converters on the two devices are not going to be running at the same exact rate. So even if you synchronize the start time, eventually the two are going to drift apart. The time it takes to noticeably drift is a function of the difference of the two clock frequencies. If they are relatively close you may not notice in a short recording. To counter act this you need to stretch the time of one of the recordings. This increases or decreases the duration of the recording without affecting the pitch. There are plenty of audio recording apps that allow you to time stretch but they don't give you any help in figuring out by how much. Start be googling "time stretching" or again have a look at dsp.stackexchange.com.
I realize neither of these are direct answers - rather suggestions.
Take a look at this document, describes how you can align recordings using Sonic Visualizer(GPL) and a plugin.
I've not used it before, but found the document (and this question) when I was faced with a similar problem.

Gesture Recognition for my Grandma (Kinect) Linux

I'm looking into making a project with the Kinect to allow my Grandma to control her TV without being daunted by using the remote. So, I've been looking into basic gesture recognition. The aim will be to say turn the volume of the TV up by sending the right IR code to the TV when the program detects that the right hand is being "waved."
The problem is, no matter where I look, I can't seem to find a Linux based tutorial which shows how to do something as a result of a gesture. One other thing to note is that I don't need to have any GUI apart from the debug window as this will slow my program down a fair bit.
Does anybody know of something somewhere which will allow me to in a loop, constantly check for some hand gesture and when it does, I can control something, without the need of any GUI at all, and on Linux? :/
I'm happy to go for any language but my experience revolves around Python and C.
Any help will be accepted with great appreciation.
Thanks in advance
Matt
In principle, this concept is great, but the amount of features a remote offers is going to be hard to replicate using a number of gestures that an older person can memorize. They will probably be even less incentivized to do this (learning new things sucks) if they already have a solution (remote), even though they really love you. I'm just warning you.
I recommend you use OpenNI and NITE. Note that the current version of OpenNI (2) does not have Kinect support. You need to use OpenNI 1.5.4 and look for the SensorKinect093 driver. There should be some gesture code that works for that (googling OpenNI Gesture yields a ton of results). If you're using something that expects OpenNI 2, be warned that you may have to write some glue code.
The basic control set would be Volume +/-, Channel +/-, Power on/off. But that will be frustrating if she wants to go from Channel 03 to 50.
I don't know how low-level you want to go, but a really, REALLY simple gesture recognize could look at horizontal and vertical swipes of the right hand exceeding a velocity threshold (averaged). Be warned: detected skeletons can get really wonky when people are sitting (that's actually a bit of what my PhD is on).

Reset an Altera M9K's content to 0 (power-up value)

Good day,
I am working on a Stratix III FPGA which contains M9K block memories, the contents of which are conveniently initialised to zero on power-on. This suits my application very well.
Is there a way to reset the contents back to zero without power-cycling/reflashing/etc the FPGA? There seems to be no such option in the megawizard plugin manager, and I would like to avoid wasting a bunch of logic which just goes and sequentially writes zero to every address...
I have looked around and there is no reference to such a mechanism, but I thought I'd ask just in case someone knew a handy trick :] By the way I'm working in VHDL but I should be able to translate any Verilog.
Datasheet (does not contain the answer!) : http://www.altera.com/literature/hb/stx3/stx3_siii51004.pdf
Thanks in advance,
- Thomas
PS: This be my first post here, so if I've violated any etiquette please let me know :)
Sorry, the conventional ways to do that are:
to re-configure the fpga (you could trigger that from within your hardware if you don;t mind the whole thing "disappearing" while it reconfigures)
explicitly write zeros in (as you already suggested)
At the wackier end of the solution space, I guess you could also wire something up to the JTAG port if you already have a microcontroller either in the FPGA or outside - you might be able to overwrite the RAM contents that way too.

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