DDD design concept - domain-driven-design

I have a class called FileConverter that takes as input a doc file and returns as output a docx file. What concept does the FileConverter represents in a DDD design.
Is it an entity or a service? Or is it something else?

Keep your domain focused. A FileConverter is likely something that doesn't live in your domain but at the outside - it's a technical concern.

Related

DDD domain services: what should a service class contain?

In Domain Driven Design, domain services should contain operations that do not naturally belong inside an entity.
I've had the habit to create one service per entity and group some methods inside it (Organization entity and OrganizationService service).
But the more I think about it: OrganizationService doesn't mean anything, "Organization" is not a service, it's a thing.
So right now I have to add a Organization deep copy functionality that will duplicate a whole Organization aggregate, so I want to put it in a service.
Should I do: OrganizationService::copyOrganization(o)?
Or should I do: OrganizationCopyService::copyOrganization(o)?
More generally: is a "service" an abstract concept containing several operations, or is a service a concrete operation?
Edit: more examples given the first one wasn't that good:
StrategyService::apply()/cancel() or StrategyApplicationService::apply()/cancel()? ("Application" here is not related to the application layer ;)
CarService::wash() or CarWashingService::wash()?
In all these examples the most specific service name seems the most appropriate. After all, in real life, "car washing service" is something that makes sense. But I may end up with a lot of services...
*Note: this is not a question about opinions! This is a precise, answerable question about the Domain Driven Design methodology. I'm always weary of close votes when asking "should I", but there is a DDD way of doing things.*
I think it's good if a domain service has only one method. But I don't think it is a rule like you must not have more than one method on a domain service or something. If the interface abstracts only one thing or one behaviour, it's certainly easy to maitain but the granularity of the domain service totally depends on your bounded context. Sometimes we focus on low coupling too much and neglect high cohesive.
This is a bit opinion based I wanted to add it as a comment but ran out space.
I believe that in this case it will make sense to group the methods into one a separate OrganizationFactory-service with different construction method.
interface OrganizationFactory{
Organization createOrganization();
Organization createOrganizationCopy(Organization organization);
}
I suppose it will be in accordance with information expert pattern and DRY principle - one class has all the information about specific object creation and I don't see any reason to repeat this logic in different places.
Nevertheless, an interesting thing is that in ddd definition of factory pattern
Shift the responsibility for creating instances of complex objects and
AGGREGATES to a separate object, which may itself have no
responsibility in the domain model but is still part of the domain
design. Provide an interface that encapsulates all complex assembly
and that does not require the client to reference the concrete classes
of the objects being instantiated.
the word "object" is in a generic sense doesn't even have to be a separate class but can also be a factory method(I mean both the method of a class and the pattern factory method) - later Evans gives an example of the factory method of Brokerage Account that creates instances of Trade Order.
The book references to the family of GoF factory patterns and I do not think that there's a special DDD way of factory decomposition - the main points are that the object created is not half-baked and that the factory method should add as few dependecies as possible.
update DDD is not attached to any particular programming paradigm, while the question is about object-oriented decomposition, so again I don't think that DDD can provide any special recommendations on the number of methods per object.
Some folks use strange rules of thumb, but I believe that you can just go with High Cohesion principle and put methods with highly related responsibilities together. As this is a DDD question, so I suppose it's about domain services(i.e. not infrastructure services). I suppose that the services should be divided according to their responsibilities in the domain.
update 2 Anyway CarService can do CarService::wash()/ CarService::repaint() / CarService::diagnoseAirConditioningProblems() but it will be strange that CarWashingService will do CarWashingService::diagnoseAirConditioningProblems() it's like in Chomsky's generative grammar - some statements(sentences) in the language make sense, some don't. But if your sentence contains too much subjects(more than say 5-7) it also will be difficult to understand, even if it is valid sentence in language.

Does each object in the design play a conceptual role described in a domain model?

Eric Evan's DDD book, pg. 49:
Setting aside purely technical issues, each object in the design plays
a conceptual role described in domain model.
I think what author is saying is that all objects in the design ( besides predefined types such as int, string ... ) also exist as concepts in the domain. Wouldn't such assumption be wrong, since I would assume there may be objects in the design that don't exist in a domain model, but are instead used to help describe a domain object or implement its behavior?
thanks
I think whatever you need as help to describe a domain object or implement behavior would be a technical issue, which the author said to set aside.
Can you give an example of an object that is part of the domain design but is not a technical form of help and does not play a conceptual role in the domain model? If you can I would probably argue that it should not be part of the domain's design.

How are Boundary, Entity and Control classes defined? [closed]

Closed. This question needs to be more focused. It is not currently accepting answers.
Want to improve this question? Update the question so it focuses on one problem only by editing this post.
Closed 5 years ago.
Improve this question
I'm referencing a book by bennet, s et al (2002). Object-orientated systems analysis and design 2nd ed. McgraawHill:Maidenhead.
In the book when describing requirements analysis Bennet refers to three types of 'analysis class stereotypes' as a way of breaking down use case diagrams into defined classes.
The first two seem fairly straight forward : an boundary class is the terminus between the user and the system, or the system and other systems that it relies on. An entity class is the 'information and associated behaviour of some phenomenon or concepts such as an individual, a real life object, or a real life event' i.e. the data that you're trying to model or store, such as a person.
Finally, there are control classes which 'represent co-ordination sequencing, transactions and control of other objects'. This definition isn't as clear as Bennet states:
"meanwhile, the boundary class represents interaction with the user and the entity clases
represent the behaviour of things in the application domain and storage of information that
is directly associated with these things"
This rather begs the question what exactly is an application or software domain in this context? How does the control class fit in with these other two definitions?
I think this offers a best case solution :
http://epf.eclipse.org/wikis/openuppt/openup%5Fbasic/guidances/concepts/entity%5Fcontrol%5Fboundary%5Fpattern,%5FuF-QYEAhEdq%5FUJTvM1DM2Q.html
Entity objects represent the persistent information tracked by the system.
Boundary objects represent the interactions between the actors and the system.
Control objects are in charge of realizing use cases.
Modeling the system with entity, boundary, and control objects provides developers with simple heuristics to distinguish different, but related concepts.

In DDD, should any class that is not an Entity or an Value Object be a Service?

In DDD, should any class that is not an Entity or an Value Object be a Service?
For example, in libraries some classes are named FileReader (which read a File object), Cache interface that is implemented by MemcachedCache or FileCache, XXXManager, ...
I understand outside of DDD, you can name your classes however you want to.
But in DDD (and with the same examples), should I name my classes like FileReadingService, CacheService implemented by FileCacheService, XXXService, etc ?
I think this is really something which is only relevant to your projects naming standards. DDD does not dictate that level of detail.
My only advice would be to make sure something like FileReader is clearly segregated away from you domain. Possibly inside you infrastructure library,
There are additional types of objects in DDD, albeit in a more supporting role than Entity, Service, or ValueObject. Things like Repositories and Factories spring to mind. But in general, 'real' objects such as physical objects, or nouns in a problem description, should fall into one of those categories.
Well, i will say YES on that. even though there are other kinds of objects you might encounter but those probably will turn out to be VALUE objects after all. i think of it like this: if it is not an object that needs storing or an object that is managed by an Aggregate root then it must a service managing them.

What is Domain Driven Design (DDD)? [closed]

Closed. This question needs to be more focused. It is not currently accepting answers.
Want to improve this question? Update the question so it focuses on one problem only by editing this post.
Closed 5 years ago.
Improve this question
I keep seeing DDD (Domain Driven Design) being used a lot in articles - I have read the Wikipedia entry about DDD but still can't figure out what it actually is and how I would go about implementing it in creating my sites?
Firstly, if you don't know that you need it then it's possible that you don't need it. If you don't recognize the problems that DDD solves then maybe you don't have those problems. Even DDD advocates will frequently point out that DDD is only intended for large (>6 month) projects.
Assuming that you're still reading at this point, my take on DDD is this:
DDD is about trying to make your software a model of a real-world system or process. In using DDD, you are meant to work closely with a domain expert who can explain how the real-world system works. For example, if you're developing a system that handles the placing of bets on horse races, your domain expert might be an experienced bookmaker.
Between yourself and the domain expert, you build a ubiquitous language (UL), which is basically a conceptual description of the system. The idea is that you should be able to write down what the system does in a way that the domain expert can read it and verify that it is correct. In our betting example, the ubiquitous language would include the definition of words such as 'race', 'bet', 'odds' and so on.
The concepts described by the UL will form the basis of your object-oriented design. DDD provides some clear guidance on how your objects should interact, and helps you divide your objects into the following categories:
Value objects, which represent a value that might have sub-parts (for example, a date may have a day, month and year)
Entities, which are objects with identity. For example, each Customer object has its own identity, so we know that two customers with the same name are not the same customer
Aggregate roots are objects that own other objects. This is a complex concept and works on the basis that there are some objects that don't make sense unless they have an owner. For example, an 'Order Line' object doesn't make sense without an 'Order' to belong to, so we say that the Order is the aggregate root, and Order Line objects can only be manipulated via methods in the Order object
DDD also recommends several patterns:
Repository, a pattern for persistence (saving and loading your data, typically to/from a database)
Factory, a pattern for object creation
Service, a pattern for creating objects that manipulate your main domain objects without being a part of the domain themselves
Now, at this point I have to say that if you haven't heard of any of these things before, you shouldn't be trying to use DDD on any project that you have a deadline for. Before attempting DDD, you should be familiar with design patterns and enterprise design patterns. Knowing these makes DDD a lot easier to grasp. And, as mentioned above, there is a free introduction to DDD available from InfoQ (where you can also find talks about DDD).
Take StackOverflow as an example. Instead of starting to design some web forms, you concentrate first on doing object-oriented modelling of the entities within your problem domain, for example Users, Questions, Answers, Votes, Comments etc. Since the design is driven by the details of the problem domain it is called domain-driven design.
You can read more in Eric Evans' book.

Resources