How to Compile the Xamarin.iOS app using Visual Studio only? - xamarin.ios

Recently i came to know that Xamarin 3 got released and there a is beautiful GUI designer for iOS. But am not sure still for compilation do we need to use the Mac? With out Mac is it possible to compile iOS app?
Thanks,
Ravi

With invention of GUI designer for iOS in Xamarin, makes it easy for the developer to switching between xCode to windows. For compiling there is no need of Mac. But to run and see the output, you still require Mac - iOS build host. Also, Mac would be required to host iOS app on App store.

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Developing Xamarin no longer requires Visual Studio 2019 on win10?

According to the document Designing user interfaces with Xcode, I am noted that
Starting in Visual Studio 2019 version 16.9, there will be no supported way to edit iOS storyboards on Windows. Use Visual Studio for Mac and the Xcode Interface Builder to continue building your Xamarin.iOS user interfaces.
We need to edit the storyboard on Xcode.
It told me that we can use VS2019 for Mac and Xcode. What I want to know is that can me develop the Xamarin using VS2019 on Win10 any more, rather than installing VS2019 on Mac.
The background behind that notice is that Microsoft decided to not work on its iOS user interface visual designer any more (due to various reasons), so you lost the way to edit storyboard files on Windows.
So yes, you can continue to develop the Xamarin using VS2019 on Win10, but now that approach has many more restrictions.
Reference

Can we deploy Xamarin.iOS app into simulator using windows Machine without connecting to Mac agent

Any one suggest me using visual studio can we deploy any of the iOS application in Simulator not connecting to Mac Agent??? Through Windows Machine.
Thanks In Advance!!
No it is an apple licensing requirement. There is the xamarin live player in preview which will let you test apps on an iphone without an mac
https://www.xamarin.com/live
Simulator for iOS always runs on Mac, there is no simulator for iOS for Windows. You can only cast the screen to Windows so that you don't have to look on the Mac screen, but that's all, you need a mac for that (and this requires Visual Studio Enterprise which you probably don't have - assuming from your other statements).
If you want to develop without Mac you can try to install Xamarin Live Player on your iOS device. And also you can't build the final package without a Mac (and it also required for uploading it to the store), just in this case you can possibly get some Mac in the cloud and pay per hour.
If you don't have even the iOS device then you need to buy it as this can't be resolved in any way.

Visual Studio Mac Won't Show iOS Simulators

I've got a Xamarin Forms solution with iOS and Android projects. The iOS side was working, I switched over and did a bunch of work on the Android side. Now I need to do some more iOS stuff (push notifications) and I can't get the iOS Simulator to kick in. Xcode is installed, VS says it can see the SDK. I can open the simulator from XC but inside VS no matter what Debug combination of the .iOS project I select all I get is "Generic Simulator". Any ideas?
Try Unload the IOS Project and Reload and Set as a Startup Project, it works for me
See the answer in the comment provided by #lowleetak:
Is the minimum supported version in Info.plist less than or equal to
the version of iOS Simulator that you have?
This was the issue. The project settings listed 10.2 as the target SDK but the info.plist file had 10.3 which wasn't installed on the machine via Xcode. The machine has Xcode 8.2.1 and iOS 10.2 installed.
Additionally there's now a bug opened about this behavior. If the two fields are going to allow different values there should at least be a warning next to them about the mismatch.
I also showed Generic Simulator only on my project after updating to XCode 14 early. At the release of XCode 14 the stable Visual Studio for Mac (Xamarin) release did not yet support this version of XCode. Even the preview channel was not yet ready. Guidance from Xamarin.iOS discussion group was that the special XCode14 channel could be used to evaluate. https://github.com/xamarin/xamarin-macios/issues/15954

Use Xamarin Studio on Windows to build iOS app

Is it possible to build an iOS app using Xamarin Studio running on Windows and have it connect to the Xamarin.ios Build Host running on the mac?
The example I have seen only talk about using Visual Studio.
No it is not possible. Xamarin Studio on Windows will only build Android apps. If you are going to use Xamarin Studio and you have a connected Mac, then why not just use it on the Mac?
No you can't use Xamarin Studio on Windows and connect to the Xamarin.iOS build host, you have to use Visual Studio.
Just remember that you will need to do any design and layout tasks on Mac OS X using XCode though. On Xamarin Studio for OS X Alpha Channel there is an interface builder but I think it does not apply to the Windows version of Xamarin Studio or the Visual Studio addon.
You can write iOS apps on windows but you can not compile them unless you have xcode on mac
While not specifically answering the question, it should be noted that it is possible to develop for iOS in Visual Studios using a connected Mac as a build host. This connected Mac could either be through the network or can even be a VM running from your Windows machine.
You can now use the Interface Builder inside of Visual Studios on Windows to create iOS interfaces (only while connected to a Mac as described above).

Can we deploy windows phone app on android or iOS platform using VS 2012 or any other tools

I have made a windows phone app, and wish to deploy my app on android and iOS platform too.
Can we use VS 2012 or any other tools for achieving the same.
I found the below link for reference:
http://nakedalm.com/deploy-from-visual-studio-2012-to-ios-windows-phone-android-and-windows/
Thanks In Advance.
I think the closest thing to what you're looking for is Xamarin. It will not directly make your Windows Phone app an Android or iOS app, but it will let you write code using C# and VS2012 and with the right approach achieve a high degree of code commonality between the different platforms.
It's not a magic bullet, but it's probably the best approach available to you.

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