SVG text error - text getting collapsed and doesn't show properly - svg

In the example http://jsfiddle.net/q5yN3/1/ could anyone tell me why does the Text Example gets collapsed and doesn't show properly? Am I missing some property of the tag or should I add it differently?
<text font-family="Tahoma" font-size="8" text-anchor="middle" transform="translate(533316.59375 -4757133.5)">Text Example</text>
I'm using Firefox.
Thanks!

The text element is inside a <g> element that has an extreme zoom-out scale factor applied to it:
<g transform="translate(0 85) scale(1)">
<g transform="translate(221 2952) scale(0.000607469)">
<text font-family="Tahoma" font-size="8" text-anchor="middle"
transform="translate(533316.59375 -4757133.5)"
>Text Example</text>
That scale factor applies to the font-size as well, so your text is being drawn as 8px*0.000607469 = a tiny fraction of a pixel tall. The only reason the text is visible in other browsers is because of accessibility features which prevent them from drawing super-tiny text.
The solution is simply to reverse the scale factor from the <g> element on the <text> element:
<g transform="translate(0 85) scale(1)">
<g transform="translate(221 2952) scale(0.000607469)">
<text font-family="Tahoma" font-size="8" text-anchor="middle"
transform="translate(533316.59375 -4757133.5) scale(1646)"
>Text Example</text>
Note that the reverse scale is added after the translation, so the units for the translation are still in the scaled coordinates.

Related

Value of x and y of SVG text as percentage + pixel

I need to virtually divide the svg element into 9 equal grids for text positioning, like x=0, y=10; x=33.33%, y=10; x=0, y=33.33% + 10 and so on.
The last one in css can be done using calc(33.33% + 10) but how do I set it for the x and y of svg text. Is there a way to add percentage to pixel and assign it x and y of svg text or is there an alternative better way to proceed ahead. Please guide.
You need to have a place where you can use percentage values, and another where you can use pixel values. For the case of text elements, this is relatively easy. Position the text with percentage x/y values, and then move it with a transform attribute, which takes unitless numbers interpreted in the local coordinate system:
<svg>
<text x="33.3%" y="0%" transform="translate(0, 10)"></text>
<text x="0" y="33.3%%" transform="translate(5, 15)"></text>
<svg>
If the texts are always in the same place in relation to the grid, you could simplify:
<svg>
<g transform="translate(0, 10)">
<text x="33.3%" y="0%"></text>
<text x="0" y="33.3%%"></text>
</g>
<svg>
In more general cases the best and most semantic strategy might be to nest <svg> elements, where the inner elements represent single cells in the grid:
<svg>
<!-- width and height are not strictly needed for the nested
svg elements, they default to 100% -->
<svg x="33.3%" y="0%" width="33.3%" height="33.3%">
<text x="0" y="10"></text>
<circle cx="50" cy="20" r="20" />
</svg>
<svg x="0%" y="33.3%" width="33.3%" height="33.3%">
<text x="0" y="10"></text>
<rect x="0" cy="0" width="100" height="50" />
</svg>
</svg>

SVG viewBox: Exact order of translation and scaling

I am struggling to understand exactly how min-x and min-y on viewBox works, from a technical standpoint (without metaphors).
Two helpful resources I have spent quite a lot of time on:
SVG 1.1 (official specification) - 7.7 The ‘viewBox’ attribute
Understanding SVG Coordinate Systems and Transformations (Part 1) - by Sara Soueidan
According to the SVG 1.1 specification:
The value of the ‘viewBox’ attribute is a list of four numbers
, , and , separated by whitespace and/or
a comma, which specify a rectangle in user space which should be
mapped to the bounds of the viewport established by the given element,
taking into account attribute ‘preserveAspectRatio’.
And:
The effect of the ‘viewBox’ attribute is that the user agent
automatically supplies the appropriate transformation matrix to map
the specified rectangle in user space to the bounds of a designated
region (often, the viewport).
And:
(Note: in some cases the user agent will need to supply a translate
transformation in addition to a scale transformation. For example, on
an outermost svg element, a translate transformation will be needed if
the ‘viewBox’ attributes specifies values other than zero for
or .)
So, my expectation was that defining a viewBox is the same as:
First scaling the viewbox, so it fills the viewport (assuming same aspect ratio on viewport and viewBox)
Then translating the viewBox, so it is placed in the viewport according to min-x and min-y viewBox attributes.
If we look at Sara's two examples, starting here, that is not what seems to be happening.
In her first example (<svg width="800" height="600" viewbox="100 100 200 150">...</svg>), it looks like:
viewBox is placed according to min-x / min-y in viewport
viewBox is scaled to same size as viewport
viewBox origin is translated (moved) to coincide with viewport origin
In her second example however (<svg width="800" height="600" viewbox="-100 -100 400 300">...</svg>), it looks like a completely different order:
viewBox is scaled to same size as viewport
viewBox origin is translated (moved) somehow in the opposite direction of what viewBox min-x min-y indicates. It does not coincide with viewport origin - This is different from the first example
Thus, I recognize that I do not fully understand it, because technically it should work the same way in both cases.
Finally, in Sara's examples, I do not understand why the blue coordinate system (user coordinate system) does not itself move, to (100, 100) or (-100, -100) in viewport coordinate system. I thought viewBox was supposed to translate and scale the user coordinate system?
EDIT:
According to this SO answer, min-x and min-y does indeed follow my first set of steps. The viewBox origin is placed in the viewport according to min-x and min-y, and then translated so its origin is on top of viewport origin. It is then (before or after) scaled to fill viewport.
If that is correct, I have a hard time understanding why the blue user coordinate system in Sara's examples do not always end up with its origin on top of viewport origin. After all, viewBox should modify the user coordinate system.
The offset of the origin of the coordinates viewBox on the x-axis (min-x=70px)
<svg width="400" height="400" viewBox="70px, 0, 400px, 400px">
In the figure, the origin of user coordinates shifts to the right by 70px, thereby shifting the entire rectangular viewing areaviewBox (400 x 400px)to the right along the horizontal axis.
When this happens, the image of the SVG document fragment that is under the viewBox is captured and then the viewBox viewing area with the captured fragment is back aligned with the fixed user viewport area with the origin (0,0) in the upper left corner.
The coordinates of the figures are recalculated with the last shift of 70px to the left. Formally it turns out that in the fixed viewing area of the viewport when applying the viewBox the fragment of the SVG document has shifted to the left.
Live Demo
The offset of the origin of the viewBox along two axes
min-x=70px, min-y="70px"
<svg width="400" height="400" viewBox="70px, 70px, 400px, 400px">
For clarity, add another red rectangle at the bottom of the picture - 6
After transferring the origin to the viewBox, a rectangular 400 × 400 px SVG document fragment with a width and height count from the origin (70.70) gets into the viewBox.
Image capture occurs. Next, the origin of the viewBox (70,70) is combined with the origin of the viewport (0,0). The coordinates of the figures are recalculated.
Therefore, red rectangles 5 and 6 become fully visible. Everything that does not fall into this area is cut off. For example, part of the areas of colored circles 1,2 and 4.
Live Demo
Zoom using viewBox
The scale of the SVG document fragment depends on the aspect ratio: viewport andviewBox
If viewport /viewBox = 1, then the scale will be 1
If viewport /viewBox different from one, the scale will change in the direction of increase or decrease.
How does the increase in scale explains the figure below
One pixel viewBox stretches to two pixelsviewport
Live Demo
Zoom out svg image 1: 2
<svg width="400" height="400" version="1.1"
viewBox="0 0 800 800">
viewport / viewBox = 1/2
The viewBox captures a rectangular fragment 800 x 800 px, that is, the entire scope of the SVG viewport 400 x 400 px and an additional 400px each on the right and bottom of the viewport.
That is two pixels of the viewBox are compressed into one pixel of the viewport. Therefore the SVG image is reduced by half.
Live Demo
In the picture, a gray rectangle is an infinite SVG canvas.
The green rectangle is the viewport that the user sees on its display.
The yellow rectangle is the virtual viewBox area through which the user looks at the viewport.
viewBox can move along the coordinate axes of the infinitesvg canvas as in the positive direction x-min> 0; y-min> 0 and in the negative direction-x-min; -y-min
Image processing svg
Next comes the capture of a fragment of the SVG canvas, located under
the viewBox.
In the next step, the coordinate system of the viewBox is aligned
with the origin of the coordinate system of the viewport. And the
fragment captured by the viewBox image is passed back to the
viewport.
There is a process of negotiation and options are possible here:
If min-x = 0 andmin-y = 0, the width and height of the viewports are equal, respectively, to the width and height ofviewBoxs, then the fragment image does not move or scale.
If the viewBox is shifted to the right - min-x> 0, the image is shifted to the left. It is clear that by capturing an image to the right of the viewport and then combining it with the origin, we thereby shift the image to the left.
If the viewBox is shifted below the viewports - min-y> 0, the image will go up.
Based on this, there are thoughts that you can implement horizontal and vertical parallax without using CSS,JavaScript. To do this, simply move the viewBox along the SVG canvas, as shown in the figure below. Click the Start button.
<svg version="1.1" xmlns="http://www.w3.org/2000/svg"
xmlns:xlink="http://www.w3.org/1999/xlink"
width="600" height="360" viewBox="0 0 600 360" >
<title> Explanation horizontal of parallax viewBox </title>
<desc> animate the horizontal parallax by modifying a coordinate of the viewBox </desc>
<defs>
<g id="canvas-svg" stroke-width="2px">
<g id="canvas-frame1">
<rect id="v-port1" x="25" y="200" width="110" height="110" stroke="skyblue" fill="yellowgreen" />
<text id="t-port1" x="75" y="255" style="font-size: 16pt;">1 </text>
<text x="26" y="303" > 0 </text>
</g>
<g id="canvas-frame2">
<rect id="v-port2" x="135" y="200" width="110" height="110" stroke="skyblue" fill="dodgerblue" />
<text id="t-port2" x="185" y="255" style="font-size: 16pt;">2 </text>
<text x="136" y="303" > 1168 </text>
</g>
<g id="canvas-frame3">
<rect id="v-port3" x="245" y="200" width="110" height="110" stroke="skyblue" fill="crimson" />
<text id="t-port3" x="295" y="255" style="font-size: 16pt;">3 </text>
<text x="246" y="303" > 2336 </text>
</g>
<g id="canvas-frame4">
<rect id="v-port4" x="355" y="200" width="110" height="110" stroke="skyblue" fill="orange" />
<text id="t-port4" x="405" y="255" style="font-size: 16pt;">4 </text>
<text x="356" y="303" > 3504 </text>
</g>
<g id="canvas-frame5">
<rect id="v-port5" x="465" y="200" width="110" height="110" stroke="skyblue" stroke-width="1px" fill="yellow" />
<text id="t-port5" x="515" y="255" style="font-size: 16pt;">5 </text>
<text x="466" y="303" > 4672 </text>
</g>
</g>
</defs>
<g id="first-rect">
<rect x="25" y="25" width="110" height="110" stroke="skyblue" stroke-width="1px" fill="yellowgreen" />
<text x="75" y="85" style="font-size: 16pt;">1 </text>
<text x="26" y="135" > 0 </text>
</g>
<desc>The SVG canvas is infinite in size. In our example, user a viewport of SVG is in the leftmost position.</desc>
<use xlink:href ="#canvas-svg" x="0" y="0"> </use>
<desc> viewBox is moved along canvas SVG</desc>
<g id="viewBox1">
<rect id="v-box" x="25" y="200" width="110" height="110" stroke="skyblue" stroke-width="5px" fill="none" />
<text id="t-port1" x="45" y="225" style="font-size: 16pt; fill:blue;">viewBox </text>
<animateTransform attributeName="transform" type="translate" begin="startButton.click+0.5s" end="stopButton.click" dur="20s" from="0 0" to="440 0" repeatCount="indefinite" restart="whenNotActive" fill="freeze"/>
</g>
<desc> The image moves to the left viewport</desc>
<use xlink:href ="#canvas-svg" x="0" y="0">
<animateTransform attributeName="transform" type="translate" begin="startButton.click+0.5s" end="stopButton.click" dur="20s" from="0 -170" to="-440 -170" repeatCount="indefinite" restart="whenNotActive" fill="freeze" />
</use>
<desc> Grey background image of the canvas SVG</desc>
<g fill="#E5E5E5" stroke="#E5E5E5">
<rect x="135" y="0" width="465" height="195" />
<rect x="0" y="0" width="25" height="195" />
<rect x="0" y="0" width="135" height="30" />
<rect x="25" y="135" width="135" height="60" />
<rect x="0" y="315" width="600" height="85" />
<rect x="0" y="195" width="25" height="120" />
<rect x="575" y="195" width="25" height="120" />
</g>
<g stroke-width="1px" stroke-dasharray = "5 5">
<line x1="25" y1="140" x2="25" y2="195" stroke="blue" />
<line x1="135" y1="140" x2="135" y2="195" stroke="blue" stroke-width="1px" />
</g>
<g style="font-size: 16pt; fill:blue;">
<text x="45" y="170" > viewport </text>
<text x="15" y="20" style="font-size: 14pt;"> display the user's </text>
<text x="230" y="90" style="font-size: 40pt; fill:#1E90FF"> canvas SVG </text>
</g>
<g id="startButton">
<rect x="520" y="325" rx="8" ry="8" width="60" height="20" fill="#58AE2A" />
<text x="550" y="340" font-size="16" font-weight="bold" font-family="Arial" text-anchor="middle"
fill="white" >Start</text>
</g>
<g id="stopButton">
<rect x="450" y="325" rx="8" ry="8" width="60" height="20" fill="#1E90FF" />
<text x="480" y="340" font-size="16" font-weight="bold" font-family="Arial" text-anchor="middle"
fill="white" >Stop</text>
</g>
</svg>
I always mix up viewBox and viewport. So I'll try to avoid it where possible. And I don't fully understand if you want to setup the transformation matrix for the browser or for SVG. So I'll try to avoid it as well.
The viewBox attribute provides information to your browser about the size and the coordinate origin of your SVG graphics. It defines the window into the SVG. Only parts within the window will be visible.
So let's look at an example:
<svg width="800" height="600" viewbox="100 100 200 150">
This tells the browser that it should draw an SVG graphics that will have the dimension 800px by 600px – in the browser's coordinate system. So within the browser DOM, the SVG component will have that size.
The viewbox attribute then tells the browser that the relevant/visible part of the SVG graphics is 200pt by 150pt in size (in the SVG coordinate system). So the browser knows that it will need to apply a scaling of 400% to convert SVG coordinates to browser coordinates.
Furthermore, the viewbox attribute tells the browser that the point (100, 100) in the SVG coordinate system will be the top left corner of the visible SVG graphics window. So the browser will translate it accordingly.
Everything with smaller x and y values in the SVG coordinate system will be clipped, i.e. not visible, as it's outside the windows and outside the space the browser has created for the SVG. Similarly, everything to the right of the SVG coordinate 300 (100 + 200) and below the coordinate 250 (100 + 150) will be outside the window and not visible.

Why does the SVG tspan y attribute alter the horizontal alignment of text?

HTML:
<svg>
<g transform="translate(100, 100)">
<circle r="3"></circle>
<text text-anchor="middle">
Test<tspan y="2">xxxxxxxxxxxxxx</tspan>
</text>
</g>
</svg>
The x's overlap with Test. I do not see why this is happening. If I remove the text-anchor attribute it does not happen.
Demo: http://jsfiddle.net/dvt4nv94/2/
specifying an x or y attribute makes the tspan be absolutely positioned so it is as if it exists on its own rather than as a part of the <text> container.
setting dy="2" rather than y="2" will achieve the effect you want.

Scale a svg text to fit an exact width or the parent container width [duplicate]

This is likely a very simple question, but how do I get text in SVG to stretch to fit its container?
I don't care if it looks ugly from being stretched too long or high, but it needs to fits its container and be as big as possible.
Thanks
If you really don't care that the text gets ugly, here's how to fit unknown length text into a known width.
<svg width="436" height="180"
style="border:solid 6px"
xmlns="http://www.w3.org/2000/svg">
<g>
<text y="50%" textLength="436" lengthAdjust="spacingAndGlyphs">UGLY TEXT</text>
</g>
</svg>
Here is what I have come up with... Its similar to what other people have posted, but I think it resizes and scales nicely. This code will add spacing to any text roughly between 10-25 characters to make it fill the entire width of its parent. If you need longer or shorter text, just adjust the viewBox width and textLength attributes.
<svg xmlns="http://www.w3.org/2000/svg" width="100%" height="100%" viewBox='0 0 300 24'>
<text textLength='290' lengthAdjust="spacing" x='5' y="14" >
Some Unknown Text that is resizing
</text>
</svg>
Maybe this could work for you. You'd have to tweak the values, but it does resize when the parent div resizes. Here's my dabblet example. It works similarly to fittext.js
I used the ‘viewBox’ & ‘preserveAspectRatio’ attributes.
<svg><text x="50%" y="50%" dy=".3em">Look, I’m centered!</text></svg>
<svg viewBox="-50 -50 100 100" preserveAspectRatio="xMidYMid meet"><text font-size="16" dy=".3em" >I’m also resizeable!</text></svg>
other resources I looked at:
Making Sense of SVG viewBox's Madness
How to Style Scalable Vector Graphics Using CSS
You can use the textPath tag in conjunction with the text tag. If you then set the lengthAdjust attribute of the textPath tag to "spacingAndGlyphs" (you may additionally use the method attribute and set it to "stretch" to adjust the rendering method).
Example:
<div style="width: 100%">
<svg xmlns="http://www.w3.org/2000/svg" preserveAspectRatio="xMinYMin meet" viewBox="0 0 200 100"
style="border:solid 6px"
xmlns="http://www.w3.org/2000/svg">
<g>
<path id="svg-text" d="M 10 50 H 180" fill="transparent" stroke="lightgray" />
<text>
<textPath
xlink:href="#svg-text"
method="stretch"
lengthAdjust="spacingAndGlyphs"
>Beautifully resized!</textPath>
</text>
</g>
</svg>
<div>

Preserve descendant elements' size while scaling the parent element

I have an XHTML page with SVG embedded into it as an <svg> element. I need to implement scaling, but there is a requirement that inner <text> elements must not scale. An obvious solution is
<svg ...>
<!-- Root <g> to programmatically `setAttribute("transform", ...)` -->
<g transform="scale(0.5)">
<!-- Various inner elements here -->
<!-- Here is a text element.
Additional <g> is to apply text position which
*must* depend on the scaling factor set above -->
<g transform="translate(100 50)">
<!-- Apply the opposite scaling factor.
Must be done for every `<text>` element on each change of the scaling factor... -->
<text x="0" y="0" transform="scale(2)">Hello, World!</text>
</g>
</g>
</svg>
Is there a better solution than that? Maybe, there is a way to "reset" the resulting scaling factor on inner <text> elements? The code must work in Firefox and Chrome.
UPD. There is also an option to place text elements outside the element being scaled and manually control text elements' positions. It avoids visual glitches appearing on the text because of scaling. Currently I use this method.
There is transform="ref(svg)" which is defined in SVG Tiny 1.2. To the best of my knowledge this is not implemented in any browsers except Opera (Presto).
<svg xmlns="http://www.w3.org/2000/svg" font-size="24" text-rendering="geometricPrecision">
<!-- Root <g> to programmatically `setAttribute("transform", ...)` -->
<text x="0" y="1em" stroke="gray" fill="none">Hello, World!</text>
<g transform="scale(0.5) rotate(25)">
<!-- Various inner elements here -->
<!-- Here is a text element.
Additional <g> is to apply text position which
*must* depend on the scaling factor set above -->
<g transform="translate(100 50)">
<!-- Apply the opposite scaling factor.
Must be done for every `<text>` element on each change of the scaling factor... -->
<text x="0" y="1em" transform="ref(svg)">Hello, World!</text>
</g>
</g>
</svg>
In the above example the text should appear where the gray outline is (in the top-left corner). No rotation or scaling should be applied to the element that has transform="ref(svg)", for the purposes of transformations it's as if it was a direct child of the root svg element.
If it is acceptable to (a) use JavaScript and (b) specify the position of each unscaling element via transform="translate(…,…)" either on the element's themselves or in a wrapping group (as you have done), then you can use my unscaling code:
http://phrogz.net/svg/libraries/SVGPanUnscale.js
Demo: http://jsfiddle.net/uPSc4/
As you can see in the demo it undoes all transformation except translation (including scale, rotation, and skew) while keeping the elements positioned where they are supposed to be.
See also this demo, which allows you to zoom and pan the graphic using SVGPan while keeping certain marking elements unscaled:
http://phrogz.net/svg/scale-independent-elements.svg
Here's all the code you need:
// Copyright 2012 © Gavin Kistner, !#phrogz.net
// License: http://phrogz.net/JS/_ReuseLicense.txt
// Removes all transforms applied above an element.
// Apply a translation to the element to have it remain at a local position
function unscale(el){
var svg = el.ownerSVGElement;
var xf = el.scaleIndependentXForm;
if (!xf){
// Keep a single transform matrix in the stack for fighting transformations
// Be sure to apply this transform after existing transforms (translate)
xf = el.scaleIndependentXForm = svg.createSVGTransform();
el.transform.baseVal.appendItem(xf);
}
var m = svg.getTransformToElement(el.parentNode);
m.e = m.f = 0; // Ignore (preserve) any translations done up to this point
xf.setMatrix(m);
}
Here's the demo code, in case JSFiddle is down:
<svg xmlns="http://www.w3.org/2000/svg"
xmlns:x="http://www.w3.org/1999/xlink"
font-size="36">
<g transform="matrix(1 0 0 1 0 0)">
<g transform="translate(100 50)"><text x="0" y="1em">A!</text></g>
<g transform="translate(200 150)"><text x="0" y="1em">B!</text></g>
<g transform="translate(150 75)"><text x="0" y="1em">C!</text></g>
</g>
<script x:href="http://phrogz.net/svg/libraries/SVGPanUnscale.js"></script>
<script>
var root = document.querySelector('g'),
text = document.querySelectorAll('text'),
xf = root.transform.baseVal.getItem(0);
// Keep scaling, spinning, and sliding the outer graphic
// but "unscale" each text element afterwards.
setInterval(function(){
var m = xf.matrix.scale(0.99).translate(10,0).rotate(1);
xf.setMatrix(m);
[].forEach.call(text,unscale);
},100);​
</script>
</svg>​
Try this
HTML
<svg>
<g transform="scale(0.5)">
<g transform="translate(100 50)">
<text x="0" y="0">Hello, World!</text>
</g>
</g>
</svg>
Find the inverse matrix and add required transformations only.
var svg = document.getElementsByTagName('svg')[0];
var text = document.querySelectorAll('text')[0];
var matrix = svg.createSVGTransformFromMatrix(text.getCTM().inverse().translate(100,50));
text.transform.baseVal.initialize(matrix);
JsFiddle - http://jsfiddle.net/uPSc4/10/

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