Flash Keon with firefox OS 1.2 - firefox-os

I am having problems trying to flash my device with 1.2 in order for me to start using the device for dev.
I have Android SDK installed.
When I run the following command in Terminal -
./flash_mac.sh
I get this message back -
adb server is out of date. killing...
* daemon started successfully *
error: device not found
If I run this command -
adb devices
I get the following back -
List of devices attached
full_keon device
Can anyone help me sort this?
Thnaks
Rory

I have managed to flash the device, I simply re-connected the USB cable while Daemon was being started again.
Obviously anyone else finding this issue, I imagine they will need to update ADB Server.
Not sure how to. As I literally just installed it via Android SDK.
Thanks
Rory

Related

Android Studio "Run" not timeout only for pixel/nexus devices

I've been testing my app on several AVDs and only recently (after attempting to integrate Google's billing system), the "Run" window only shows the following:
11/24 16:31:18: Launching 'xxx' on Nexus 5X API 27.
App restart successful without requiring a re-install.
$ adb shell am start -n "xxxx.MainActivity" -a android.intent.action.MAIN -c android.intent.category.LAUNCHER
Timed out waiting for process (xxx) to appear on Nexus_5X_API_27 [emulator-5554].
I've tested on Pixel 4, Pixel 3a and Nexus 5X (all these are with Play Store in them) and they all timed out. If i run the same app on other AVDs without Play Store, the Run window works fine.
Any idea how to fix this? I'm trying to troubleshoot the billing process for my app.
The solution for me was setting the Graphics option on the Android Virtual Device to Software instead of Automatic or Hardware.
I believe this was the solution because I am working on a windows machine that did not have a dedicated graphics card.
Note : Clone your device before adding it. Then you'll be able to edit it.

APK does not install and device is unauthorized and offline

I have a device running Android 6.0.1 and I'm working with Android Studio 2.3.3 on a Mac. When I try to install/run my application (hello world) I get this message.
com.android.ddmlib.AdbCommandRejectedException: device unauthorized.
This adb server's $ADB_VENDOR_KEYS is not set
Try 'adb kill-server' if that seems wrong.
Otherwise check for a confirmation dialog on your device.
Error while Installing APK
I know questions like this have been asked all over this site and I have looked though most of them and followed these suggestions
Turn everything off and on a few times
Ensure USB debugging in enabled in developer settings
Stop and start the adb server
Try a different deployment target, virtual devices work fine
My current theory is that my device is not authorized either because my device is not a phone/tablet/watch, it is just a SOM and carrier board.
My only other thought is that this is caused by the device being offline.
When I am selecting a deployment target I can see my device but it says [OFFLINE] beside it and it is slightly greyed out. I don't fully understand what this means given my device is connected the same network as my Mac they can ping each other.
So my question comes down to this
What other troubleshooting can I try?
Is it relevant that my device is offline/ what does that mean/ how can I go online?
The issue was with the .img file I used when getting the OS running on my device. I reinstalled the OS and everything worked after that.

Android Studio, No, minSdk(API 14) > deviceSdk(API 1), moto G, Ubuntu 15.04

I just installed Android Studio (v1.4) on Ubuntu 15.04 (64) and am unable to connect to my Moto G (Android 5.0.2) to run the application I made from a tutorial.
When asked to choose a device, I get the following choice for my device:
TA9290IPXK [NULL] No, minSdk(API 14)>deviceSdk(API 1) TA9290IPXK
I already enabled USB debugging on the device. when running 'adb devices' I get " ?????????????? no permission " and after killing and restarting the adv server it displays the proper serial ID but when going back to Android Studio it still does not work.
Has anyone encountered this issue ? Can someone provide a suggestion of solution please.
An obvious reason for that error message “No, minSDK(API 14) > deviceSDK(API 1)”, which I didn´t find so far mentioned neither at StackOverflow nor by other forums:
If the AVD Manager option for a virtual device “Emulated Performance - [ ] Use Host GPU” is unchecked, the Android simulator works just on "API 1" level :-(.
So if you try to execute a standard Android app ( e.g. "API 14" level ) with this setting,
The Android desktop screen is not displayed but just black screen with “android” in white letters.
When executing “Run / Device Chooser / Choose a running device / Compatible” again, there is the error message “No, minSDK(API 14) > deviceSDK(API 1)”, if “minSDKVersion 14” is set in the project configuration file “app”.
-
Why should you ever try to run the Android simuator with unchecked option?
Well...If your Win8 or Linux computer really provides OpenGL2 graphics, you may operate the simulator with default setting “Emulated Performance - [x] Use Host GPU”.
But if your Win8 or Linux computer just provides OpenGL1 graphics, as my legacy Win8-32bit notebooks “ASUS Eee PC T101MT” and “Dell Vostro 1000” with standard Windows drivers by Microsoft, the Android Simulator crashes by the error message “APPCRASH”, “Fault Module name: libOpenglRender.dll”.
And so by unchecking the option, you can´t run Android apps requiring a usual API level ( API 14,... ) :-(.
Read this article about the incomplete rollout of OpenGL2 drivers for Win,Linux and MacOX on current and legacy computers :-(:
https://github.com/processing/processing/wiki/OpenGL-Issues
Sincerely
Rolf
Ok I found the solution
Turns out I had 2 ADB installed in different Paths and Android studio was getting one of them that was not the correctly configured. I also had not properly set up the udev rules.
Here are the step I took to get it fixed
1. Remove ADB that was installed manually
2. Modify the udev rules to add the devices (It turns out that both my Nexus 7 and Moto G were not Asus and Motorolla respectively but Google inc instead. I acquired the right Vendor ID code using "lsusb" It returns XXXX:YYYY the vendir iD is the XXXX
3. Add the location of the right adb to path ( /Sdk/platform-tools/)
4. Then rebooted all of the devices (computer and android devices) and it seems it worked.
Sorry for not giving out all the terminal lines that were entered, being novice with Ubuntu it may have been a lot more confusing than helping.
Hopefully it can help someone that is in the same situation.
You have to set to connect as camera(even after usb debugging is already enabled)
Thanks to #Jorch914
i already found the solution to this. in order to solve this one, is go to Gradle > Build.gradle(module:app) > and then change the minSdkVersion that is compatible with your phone. Hope this help! :)

Android Studio - Device is connected but 'offline'

This is quite a common question, but none of the solutions appear to work for me. First time asker, so apologies if I get the conventions wrong.
I am trying to connect my Galaxy S5 to my computer running Ubuntu 14.04 so I can do some android development. I have recently downloaded and installed Android Studio and the SDK and my device is detected when it's connected via USB but the device either appears as 'unauthorized' or 'offline'. I know I should be expecting the RSA key prompt but this never appears.
I have tried:
Checking debugging was enabled
Running adb kill-server and adb devices
Restarting (the device, developer options, the machine)
Simple unplugging and replugging the USB cable
Checking my adb version (it is 1.0.31)
Trying different USB ports
Revoking USB debugging authorizations
Toggling enabling ADB Integration from within Android Studio
Connecting as PTP device and MTP device
I have tried it on a separate machine that runs fedora and this works fine with no issues, the promopt appears right away. Therefore I imagine it is not the USB cable that is faulty.
Any ideas?
Try these:
Unplug and replug the USB cable.
If it still doesn't work, unplug the USB cable, disable then enable USB debugging in the device settings.
If the above two methods fail, reboot the device.
If rebooting the device also fails, reboot Android Studio too.
If reboot Android Studio still fail, try adb kill-server then adb start-server.
Try killing adb adb kill-serverthen disable usb debugging and then start adb by adb start-server then enable usb debugging and plug phone again and huh don't let phone sleep between process
EDIT
There turned out to be a problem with my laptop's ADB RSA key. I'm assuming my G3 was rejecting a bad key and disallowing my laptop to connect to it via ADB.
ADB saves a key file in one of multiple places on a Windows computer, the first is in the location where adb.exe is (C:\android), the second is in the user's >profile (C:\Users*username*.android), the third place is in the Windows system files (C:\Windows\System32\config\systemprofile.android), the file is >simply named "adbkey" with no extension. If there is no key file when ADB runs, it will generate one automatically.
Mine was located in my user folder (C:\Users*username*.android). All I had to do was delete the adbkey file (there was also a file named "adbkey.pub" which >I deleted as well), restart the adb server in command prompt (adb start-server) and plug my phone in. I instantly received the RSA Fingerprint Key window on my >G3 allowing connection between the two devices. Then typing "adb devices" returned my phone's serial number followed by "device" showing it was available. >I went back to the C:\Users*username*.android\ folder and sure enought there were new "adbkey" and "adbkey.pub" files.
got from XDA
EDIT 2
TRY this steps too
Navigate to where .android is stored
open .android and delete file named as adbkey and adbkey.pub
Start ADB then typeadb kill-serverand adb start-server
My fix to this issue:
Android settings
Developer options
Revoke USB debugging authorizations
Replug in device and accept authorization as usual.
Profit
Step 1: Turn off USB DEBUGGING in Developer Options
Step 2: Remove USB Cable
Step 3: Turn on USB Debugging(This rests USB Configurations)
Step 4: on Command Prompt enter adb kill-server and then adb start-server
Step 5: Connect the USB Cable
Step 6: Check Devices connected in Run in Android Studio(you should be able to see your device listed)
Step 7: If you want to continue running using the cable this would be good enough
(If you want to do Wireless Debugging continue with below step)
Step 8: type adb tcpip 5555. If no error is displayed remove USB Cable
Step 9: Look up IP Address of your phone from About abd then type adb connect xxx.vvv.b.n(your phone's IP)
Step 10: Check in Devices in Android Studio again and you shud see you r device in List of devices. If yes,
If you are on windows and you encountered the same problem, try killing the adb.exe process from task manager and then rerun your app.
Change the USB cable !!!!
I can't explain this technically, however after a lot of trial and error, this what have worked for me.
Could not get Samsung Note II (N7100) to connect.
Step 1. Follow answer from user4847410 above. Next time you connect your phone it will come up with an authorisation message and you're in.
Step 2. I also swapped my cable.
Step 3. Check USB port as if you install on one particular port then another port may not be ok for you.
Note: made two batch files
adb-fix.bat
adb kill server
adb start server
pause
adb-devices.bat
adb devices
pause
-- voted for that correct answer but I don't have enough kudos so it was removed! --
To fix this, use USB2 instead of USB3
A shorter cable did the trick.
It turns out that the wire thickness used inside the cable impacts on the resistance of the cable assembly – this resistance causes energy loss inside the cable when an attached load draws a current, and causes a voltage drop which can reduce the voltage to the end device to a point where it is not possible to charge quickly or completely.
http://goughlui.com/2014/10/01/usb-cable-resistance-why-your-phonetablet-might-be-charging-slow/
Change your USB Preferences to File Transfer if you use your smartphone to debug.
There are several option :
File Transfer /* Choose this one */
USB Tethering
MIDI
PTP
No Data Transfer
I had a long white cable. Just wouldnt stay connected. Switched to another, shorter, black cable and it works 100% of the time.
Disabling and Enabling the Developer options and debug mode on the Android phone settings fixed the issue.
Earlier for almost 3hrs I did:
I tried everything given in several sites and my android device never came online.
when I was running adb kill-server and then adb-startserver the "Device File Explorer" on the right bottom of the android studio showed "Device is not online (DISCONNECTED)".
Here is how solve this:
Revoked all USB debugging authorization on the device under "Develop options"
And I added sudo to command "sudo adb kill-server" and then " sudo adb start-server".
After this the message in "Device File Explorer" in android studio changed to "device is pending authentication please accept debugging session on the device". But no message appeared on the device. Tried stopping-restarting adb, connect reconnet usb cable, stop-start usb debugging but nothing worked.
Went back to device and changed the device usb settings from usb charging to "PTP", and, restarted the Android studio. And, boom, the message appeared on the phone to accept the debugging session on device.
use this command
-> adb disconnect
-> adb connect <ip address for your mobile:port number>
Eg : adb connect 192.168.2.58:5555
You can try this:
Go to tools/enable adb integration and uncheck it.
now check it and run again. Next time, android studio will restart adb and it may find your device.
Restart adb by issuing these commands in cmd
adb kill-server to kill existing adb session followed by adb start-server to start a new adb session
Disable and re-enable USB debugging on the phone and accept RSA fingerprints if asked by phone
Rebooting the phone if it still doesn't work.
If all above don't solve your problem, you may try delete environment variable named "ANDROID_SDK_HOME".
It really solved my problem. Hope it Help you!
This fixed for me
uncheck launch in tool windo
Source
https://github.com/google/android-emulator-m1-preview/issues/76#issuecomment-1023563846
This problem is because you have used an old adb version and not support on your device. or you have more than one adb
The key is:
make sure you have a latest adb executable on your SDK
Make sure to run adb command from "SDK_DIR/platform-tools/" because this should be the latest version (type command "which adb" to check) if u have more than one adb file, you can rename another one.
in my case, on my Windows 7 i have one more adb on "C:\Windows\adb.exe" and its an old version, so my adb command always run from that file. I fixed the problem by running adb form my sdk directory "SDK_DIR/platform-tools/adb.exe"
On windows--> Launch your terminal from the platform-tools folder inside android sdk.
Then use the following commands
adb kill server
adb start server
it should work
Try upgrade your Android SDK Platform as below steps:
Run the SDK Manager
Execute "Install packages…"
Restart the SDK Manager
I tried and it's ok for me.
ref: link
You maybe having an older version of the ADB, Update the tools package and that should bring down the latest ADB.
I also recently had this problem and I solved it by rebooting Android Studio. But my friend had to have the original cable for his device, no other cables worked.
In my case (same problem - that Nexus 5 is connected but with "offline" status) the problem was solved by "Invalidate caches and Restart" in Android Studio.
Suppose that problem was in adb and restarting Android Studio causes to adb restart.
Download and Install your device driver manually through visiting manufacturer website like :Samsung,micromax,intex etc.
In my case the problem was that I used a USB extension cable. As soon as I plug the microUSB cable right into the PC the device has detected.
In my case, turned out that you need to be logged as owner of device to properly accept the USB debugging.
Tried the "Disable and re-enable USB debugging on the phone" step but didn't get the RSA prompt on "normal" user, switched to owner and tried again and got it.
I had this issue on a device with USB-C using a microUSB cable with a USB-C adapter. After switching to a USB-C cable without any adapter it worked. I only saw this issue on a LeEco.
I tried most of the things on this page and none of them worked for my Samsung S5. However, when I switched the cable to a USB-C type the problem seemed to be solved...until next time.
Besides the solution mentioned above, try to download Samsung's Android USB Driver for your platform. Here is a link to the Windows one:
https://developer.samsung.com/galaxy/others/android-usb-driver-for-windows
If your app doesn't manipulate WiFi connections - another slightly different solution, which bypasses USB issues entirely - enabling a wireless debugging connection - ADB over WiFi/TCP/IP.

Android Emulator Blocks sound on VMware linux host

I am using linux 10.04(32 bit) on VMWare. In this vm I have installed Eclipse and running an Android emulator. Sound normally works on the VM but as soon as I start the Android Emulator sound is disconnected, whit this error msg,
The default sound device cannot be opened:
A device ID has been used that is out of range for your system.
Failed to connect virtual device sound.
Can any one please tell how to enable sound while the emulator is running?
I started the emulator on a different port using the -port command still no luck. Any ideas?
This issue was solved after installing skype in to the vm!

Resources