I'm trying to cross compile with eclipse. newbie on this. My problem:
When I try to build my code it says : bin/sh/ 1 arm-linux-gnueabi-g++ not found
here is my screenshot:
I had a same problem and i solved.
If you copy arm-liunx-guneabi-g++ from Eclipse console and paste to terminal and execute,
then you may see same message.
like this
Ubuntu32bit:~/workspace/HelloWorldTest$ arm-linux-gnueabi-g++
arm-linux-gnueabi-g++: command not found
But if you type to terminal using tab, then you may see following message.
Ubuntu32bit:~/workspace/HelloWorldTest$ arm-linux-gnueabi-g++
arm-linux-gnueabi-g++: fatal error: no input files
compilation terminated.
I don't know Why this happened. It's same string "arm-linux-gnueabi-g++".
So solution is that "arm-linux-gnueabi-g++" copy from terminal then paste to
Eclipse's project, Properties.
Settings -> GCC C++ Compiler
GCC C++ Linker
Related
I realize a question with the exact title has already been answered, but the steps there requires running the compiler and linker manually, whereas I want to use cmake.
I am trying to debug a C program with WinDbg. But I'm getting this error:
*** WARNING: Unable to verify checksum for main.exe
Reading a mailing list thread1, I'm guessing I need to add a few flags, namely '/Zi' and '/Release'. But I'm building my project with cmake, and I don't know how to add those flags properly so that I can build my program using GNU toolchain with debug symbols too.
My CMakeLists.txt:
cmake_minimum_required(VERSION 3.00)
project(Hello LANGUAGES C)
add_executable(main src/main.c)
With the above cmake file, my program is built properly. Even a pdb file is generated, which is read by WinDbg no problem. But I can't see the line information with .lines and no source file is shown when debugging the EXE; only assembly commands are shown.
After the reading the mail thread (mentioned above), I checked the checksum value of my EXE. It's zero. Now I need to know how to set up a cmake file so it produces EXE with debug symbols with proper checksum.
The checksum-verification warning turned out not to be the issue (it was just a warning after all, not an error). WinDbg didn't load line information. Either it's the default (although I don't know why that would be) or I mistakenly turned it off myself. Whatever the case, here is how you turn it on:
.lines -e
After that, WinDbg was able to bring up the source window by its own accord when I started debugging.
I successfully built standalone llvm on windows with clang-cl (clang 8.0 downloadable binary) against back-end msvc build tool 2017 with windows 10 sdk using cmake/ninja
After that when I was building standalone clang, it reported "version.lib" in linking phase of clang-rename.exe is missing.
LINK Pass 1: command "....
" failed (exit code 1104) with the following output:
LINK : fatal error LNK1104: cannot open file 'version.lib'
The weird thing is that word version.lib was slabbed in place amoung various lib\clang?????.libs and the leading -LIBPATH:llvm\\.\lib
I tried looking for version.lib in both build folders of llvm and clang, and found none.
Am I supposed to have verson.lib in llvm\lib?
What am I missing here?
I wrote a complicated scons script. But I found my program won't be compiled successful.
The error code is : "error adding symbols: DSO missing from command line"
I checked the compile progress. I found the g++ link order was changed.
I don't know by who and why?
So, did anyone meet this issue?
I have a question about using CMake to link the shared library.
After building OpenBLAS from source and install it succesfully.
In /opt/OpenBLAS/include has header files and
in /opt/OpenBLAS/lib has shared and static libraries.
If I have a toy program call cpp_gemm.cpp, I can build it by typing
g++ -o cpp_gemm cpp_gemm.cpp -I/opt/OpenBLAS/include -L/opt/OpenBLAS/lib -lopenblas
And execute it without error message.
But I want to use CMake to build it, so I write following rules in CMakeLists.txt
cmake_minimum_required(VERSION 2.8.4)
project(CppGEMM)
include_directories(/opt/OpenBLAS/include)
link_directories(/opt/OpenBLAS/lib)
add_executable(cpp_gemm cpp_gemm.cpp)
target_link_libraries(cpp_gemm openblas)
After I create build folder and enter into it, I type
cmake ..
make
to build the program successfully.
But I will get
Illegal instruction (core dumped)
after execute it.
After searching the related problems by Google search, I found that
replace
link_directories(/opt/OpenBLAS/lib)
with
link_directories(/opt/OpenBLAS)
can solve my problem.
That is, I can build the program successfully and execute it without the
error message.
I'm confused, but I can not find any material to realize it.
Can anyone tell me why this occurred?
Many thanks!
I have just recently started running Linux on my PC and I am trying to start learning OpenGL. I am using the latest version of Eclipse CDT as my IDE, and my system is Ubuntu 10.10, 64 bit version.
The problem I am having is that whenever I try to run a build from within the IDE I get the error message "Launch Failed. Binary Not Found."
Ive done a lot of looking around on the internet but I still cant solve the problem. I know for a fact that the binary is built, it can be run from a terminal window. According to posts I have seen the problem is that Eclipse tries to run a 32 bit binary, but GCC 4.4.5 defaults to 64 bit binaries on a 64 bit system.
* Edit * This is where I gathered the above information
Ive seen a lot of information about using the -m32 flag in makefiles, but then I still get the following output in Eclipse:
make all
g++ -o HelloWorld2 main.o
/usr/bin/ld: i386 architecture of input file `main.o' is incompatible with i386:x86-64 output
/usr/bin/ld: final link failed: Invalid operation
collect2: ld returned 1 exit status
make: *** [HelloWorld2] Error 1
What I would like to know is how to either get Eclipse to launch the 64 bit binaries, or have Eclipse correctly compile 32 bit binaries.
(I was able to reproduce the error you describe, so my answer is based on 'reverse-engineering' the error).
In the eclipse projects pane, right-click the project and go to 'properties'. Under C/C++ Build -> Settings, click the Binary Parsers tab, and verify that Elf Parser is checked. (I am not sure if it needs to be the only checked parser).
Btw, you can verify the class of your binary file using readelf -h myBinary.o and looking at the Class field.
Regarding running the 32-bit binary, maybe this post is helpfull: http://stefaanlippens.net/32bit_executable_on_64bit_machine