I have prepared web testing script on Mac OSX with watir-webdriver. It was running fine with Firefox. However, then I ran the script on Windows with Firefox and the text entry is slow, like typing each word individually. I have read couple of threads in regards to this problem, but never came to the solution. Maybe someone could shed some light on this.
Please also kindly note that I use browser.element(:xpath).set "text" to locate the elements to set the text.
Thank you very much in advance.
The issue has been resolved using Clipboard gem. Instead of using .set or .value methods, I started using Clipboard copy / paste, which worked perfectly. I still do not consider this as best solution, but it can get the job done.
Related
NOTE: I just started to use awesome not very long ago, and don't really know the lua programming language.
I cloned HikariKnight's awesome theme and started to customize the hotkeys. I have a logitech keyboard that has some launcher keys that will open you default apps (on windows that is). I wanted to make them open the default apps here, so I edited the config. Now the help menu has the name of some of the keys repeated over and over for no apparent reason.
If anyone could help me fix this that would be awesome.
Possible Solution(?)
I might be able to use the new function to use the hide_without_description option. This wouldn't be ideal though as it would just remove the hotkey from the help menu.
I found the documentation for it here, but don't know how to use the new function.
https://www.reddit.com/r/awesomewm/comments/mgqq95/messed_up_help_menu/gszd5u0/?utm_source=reddit&utm_medium=web2x&context=3
To quote PlatformKnuckles:
I think I see the problem. Check the line in the keybindings file:
for i = 1, 9 do
You're starting the keybindings in a loop multiple times.
(I didn't look at your rc.lua at all. I just assume the answer above is correct.)
I have a itcl/tk application that runs fine on Linux (and for the most part on Windows too). Have a frame where I packed an iwidgets::scrolledframe and within that an iwidgets::tabnotebook where two tabs were added.
Never have a problem on Linux, but on Windows (using Win7) often the 2nd tab is missing. Sometimes exiting and reinvoking the application on Windows and it will appear, but often it just never does. I have tried reorganizing code, inserted "update idletasks", to no avail.
Not sure if there are other tricks, or need to dig into itcl/tk installed code, or if could be a potentially a PC machine hardware issue.
Any ideas or suggestions of things to try will be graciously appreciated.
Turns out I appeared to resolve this via a strategically place update idletasks afterall. ;)
I've had this issue several times and usually I can just shut down the program and restart it. But this time I have a bunch of windows open and I don't want to restart Dreamweaver.
My problem is that Dreamweaver brought up a code hint, but the code hint box now won't go away. It just sits there floating in the middle of the page. It doesn't matter if I click to Preview or any other tab in Dreamweaver, it still just sits on top of everything.
I'm working on a Mac, Dreamweaver CC (cloud, fully updated). Anyone else have this problem???
This has been a HUGE PAIN for me as well! You can make the code hint disappear though by finishing out an element that is in the code hint box. For instance if the code hint box appears and you can see class in the drop down... create a <div class="xyz"> real quick and the code hit box will dissipate after you close the quotes on the class because you used an element in that box. As to why this continually happens on the Mac version I have no idea, but I hope they fix it soon!
It's a known bug since years as you can read here: https://forums.adobe.com/message/7745689
Someone suggests as a workaround to set the Coding Hint delay to 0 (as said here: https://forums.adobe.com/message/7745689#7745689) but for me, in Dreamweaver CC 2015 Windows fully updated via cloud app, this bug still occurs while I code JS files.
Awaiting for a final fix, I hope this suggestion can be useful for you on Mac. :)
I'm using Unity3D and I'm having issues with the keyboard when I 'build' the project.
When I run the game within the Unity Editor, the input works fine. However, when I build the project and test it, I have no directional input whatsoever. The mouse works fine, the game registers keystrokes (the Esc key works), but the player won't move.
I'm using Input.GetAxisRaw("Vertical") and Input.GetAxisRaw("Horizontal")
I researched the issue on the web, but I'm still stucked. The only solution I found (in various links) mentions a problem with DirectInput and states that you should remove the key "Input" from [HKEY_CURRENT_USER\Software\Unity\Player], in the Windows registry, but that doesn't seem to work for me.
Has anybody else fought this problem? Any working solutions? Am I doing the registry trick wrong?
You should check out Input Manager in Edit->Project Settings-> Input. Have you tried using GetAxis instead of GetAxisRaw? I also suggest using, eg: Input.GetKey(KeyCode.A) and etc.
I've figured out what was troubling me.
Input.GetAxisRaw("Vertical") and Input.GetAxisRaw("Horizontal") were fine the whole time. Somehow, there was some code in the script that in the Editor worked just fine, but when running as standalone gave me a calculation equal to 0 (it depends on the Delta Time, so I assume that the Delta Time when running compiled is much smaller than when running in the Unity Editor) and thus the character didn't move at all.
I'm currently using CodeMirror as a browser based code editor, but what really annoys me is its lack of real tabbing. It uses spaces instead of tabs, and I just cant get my code as clean as desktop editor.
Are there any better editors out there? It can be DOM based or Javascript or even browser specific, just as long as it gives me real tabs! :)
PS. I've had a look at Ace, which looks like it should do the job, but I cant seem to get real tabs to work - anyone tried it?
Cheers,
Chris.