I get the following error when trying to deploy my Xamarin iOS application from Visual Studio to the build host on my mac. It builds fine when i do a Build>Build Solution...
1>Remote build step failed.
1>Done building target "_BuildNativeApplication" in project MyProject.Touch.csproj" -- FAILED.
1>Done building project "MyProject.Touch.csproj" -- FAILED.
1>Build FAILED.
Any ideas on how to fix this? I have tried completely reinstalling Xamarin on the Mac to no avail.
Eventually got this solved.
An incorrectly named screen in my iPhone storyboard was causing the error.
Related
I'm porting an application from VS 2005 to VS 2019. I successfully ported the debug version but faced with issues during release one.
First, when I launch my release app, I got an error "MSVCP80.dll not found". It's strange because debug version successful find the dll in the "C:\Windows\winsxs\x86_microsoft.vc80.debugcrt_1fc8b3b9a1e18e3b_8.0.50727.762_none_24c8a196583ff03b"
Second, if I copy MSVCP80.dll and MSVCR80.dll to the release/bin folder I got an error: "R6034 an application has made an attempt to load the c runtime library incorrectly" and "The application was unable to start correctly (0xc0000142)"
So, there the problem? Is any DLL missing in my system? Or it is a build issue? Why debug is Ok bur release is failed?
I'm trying to build an iPad project from Visual Studio 2017 for windows, However whenever I try to debug the app I get this error
Launch failed. The app 'B2C.iPad' could not be launched on 'iPad Air
iOS 11.0'. Error: error MT0069: The app directory
'/Users/user/Library/Caches/Xamarin/mtbs/builds/B2C.iPad/acb039527d504c900b2e6c86d8d84d09/bin/iPhoneSimulator/Debug/MobiBusiness.app'
does not exist. . Please check the logs for more details.
I noticed that visual studio doesn't create bin folder on the Mac machine although it indicates the build is succeeded.
I tried building the solution without debugging and looked at the log file nothing looked suspicious and there was no error.
does anyone know what might cause this error?
Okay this is embarrassing apparently the iPad project wasn't not selected in the build configuration, so needed to select the projects from build --> Configuration Manager
This is the complete error from Android Studio 2.1.1. I know this code compiles because on other PC it does, just not on this one which has Windows 10 x64. All other projects fail with similar result.
Error:Execution failed for task ':app:compileDebugJavaWithJack'.
> java.lang.RuntimeException: java.lang.AssertionError: com.android.jack.library.LibraryIOException: I/O error when accessing file 'I:\Android\KeepVidDownloader\Android\app\build\intermediates\packaged\debug\classes.zip': Failed to delete directory 'C:\Users\BCDIAC~1\AppData\Local\Temp\vfs-1464787788985-0'
For Build -> Clean Project I have used the solution from here https://stackoverflow.com/a/32924320/1958032
I think that there could be a similar solution for running/making the app.
How to solve this?
This issue is a conflict between antivirus and Android Studio.
In my case using Avira, Windows 10 and Android Studio 2.2.
I just disabled Avira for the first build and enabled it again when build was complete.
No need to do this every time- only at the first build.
I had a similar problem and solved it by File->Invalidate Caches and Restart.
I am new to dealing with these ERRORS so I need to know every step between getting this error while trying to open a project in unreal editor to having it actually open correctly in Windows 10. I had the same error in Windows 8.1 and in every version of UE4 since 4.9. I went back to it recently because I have been working with Maya since I am new to that as well. I use Visual Studio Community 2015. I can open a blueprint in UE4, but not a C++ Project.
An error occurred while trying to generate project files.
Running C:/Program Files (x86)/Epic Games/4.10/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="C:/Users/Corey/Documents/UE4Projects/Puzzle/Puzzle.uproject" -game -rocket -progress -2015
Discovering modules, targets and source code for game...
UnrealBuildTool Exception: ERROR : failed to harvest environment variables
I've seen this many times and I can normally solve it by doing a Clean Solution inside Visual Studio and then a Rebuild Solution.
It used to be caused by an error in the build code, but I believe that was solved around about 4.8.
my project was running correctly in android studio 0.1.7 (in eclipse also). I have just run the inspect code option. after that whenever i am trying to build my project i am getting 33 "cannot resolve symbol class " type errors and now i am not able to build my project. but still its working fine in eclipse.
There is a known problem with android studio causing cannot resolve symbol errors right now. Google has suggested turning off Preferences > Compiler > Use external build as a workaround.
cannot find symbol in Android Studio without rebuilding project