I'm working on a network program and I don't want anyone to know what kind of information is being passed when they sniff the network. Would using TLS achieve this? My main reason is that I want to keep the protocol I'm using to myself for now. If not please tell me if there is anything that can achieve my goal.
It depends on a lot of things, e.g. what your exact threat model is, and how much information leakage you can tolerate.
For TLS to provide adequate protection, these assumptions must be true:
Obviously, you should use a correct implementation, otherwise, if for instance, you are using SecureTransport from iOS 7.0.4, all bets are off.
You should enforce a minimum version requirement and only support secure ciphersuites. If you allow downgrade to SSLv2, you are setting yourself up for problems.
You check for validity of the server public key. You'd be surprised how many client apps skip this.
You use client certificates to authenticate the client, as well as the server, otherwise, it is possible to write a phony client that talks to your TLS server and reverse engineer your protocol. (You can also authenticate the client early in the protocol lifecycle using other means, but that part of your protocol would not be safe).
You keep the private keys secure.
(If you are using X509 certificates and trust chains:) Certificate authorities that you trust do what they are supposed to do, i.e. not sign certificates in your name for others.
You will still leak some packet length and timing information that you hope would not be complete enough for the reverse engineer.
The attacker does not control your client or server or have access to the binaries on any side. If, like an iPhone app, you are giving away the client binary, you have already lost.
Your higher level protocol cannot be tricked into say, redirecting to another server blindly, or lose its mind and do some other crazy thing when the client secure channel is interrupted. This can be hard to notice at times and depends on many other factors.
Something else I have probably missed here.
Would TLS prevent others reverse engineer my protocol?
Probably not. Pentesters do it all the time. They use something like Burp Suite to proxy the connection and watch all the web requests.
If not please tell me if there is anything that can achieve my goal.
Common practice is: if you don't want it stolen, copied, pilfered, abused, etc, then you don't put it on a client. So all sensitive code and data goes on a server you control. Since the client gets to see the request, you have to remove all sensitive information from it.
Related
Why am I using websockets?
I'm working on routing all my HTTPS requests via a WebSocket, because my app has a chat feature and I need to keep the WebSocket open when the app is running, so why not just route all the requests through it.
My problem.
This turned out to be easier said that done. Should I use the same Access token & refresh token to verify client authentication. Or should I just verify it when the connection opens and then trust it for as long as it's open. So here are my questions:
Is wss(Web socket secure) enough to stop man in the middle attacks?
Should I generate a ticket sort of mechanism for every WebSocket connection, that lasts 2 - 10 minutes and then disconnect and ask the client to reconnect?
Or should I have a Access Token with every request from the client.
How to I make sure that when the server sends the data it is going to the right client.
Should I just end to end encrypt all the payloads to avoid a lot of problems?
Or should I just verify it when the connection opens and then trust it for as long as it's open.
That is fine as long as the connection is over a trusted channel, e.g. ssl/tls.
Is wss(Web socket secure) enough to stop man in the middle attacks?
Yes. Wss is simply ws over ssl/tls.
Should I generate a ticket sort of mechanism for every WebSocket connection, that lasts 2 - 10 minutes and then disconnect and ask the client to reconnect?
I'm not sure why would you do that. On the contrary, with chat-like app you want to keep the connection open as long as possible. Although I advice implementing ping calls on the client side and timeouts on the server side. With such approach you can require action on the client side every say 30s.
Or should I have a Access Token with every request from the client.
Not necessary. With ssl/tls you can authenticate the entire connection once and just remember on the server side that is authenticated. Tokens are used with the classical HTTP because it is easier to scale horizontally such app, e.g. it doesn't matter which server the connection goes to, you can even switch servers between calls and that won't affect auth. But with chat-like app (or any app that requires bidirectional communication) the connection has to be persistent to begin with, and thus tokens introduce unnecessary overhead.
How to I make sure that when the server sends the data it is going to the right client.
I'm not sure what you mean by that. That's pretty much what tcp + ssl/tls guarantees anyway. It is the same for any other protocol over secure tcp. Or do you mean at the app level? Well you have to match a user with a corresponding connection(s) once authenticated. The server has to track this.
Should I just end to end encrypt all the payloads to avoid a lot of problems?
What problems? E2E encryption serves very different purpose: it guarantees that you, a.k.a. the server, is unable to read messages. It guarantess high level of privacy, so that even the server cannot read messages, only peers. And so this is a business decision, not technical or security decision. Do you want to have full control over conversations? Then obviously you can't go with E2E. If on the other hand you want to give the highest level of privacy to your users then it is a good (if not mandatory) approach. Note that full featured E2E is inherently more difficult to implement than non-E2E.
I need to keep the WebSocket open when the app is running, so why not just route all the requests through it.
That is an interesting approach. I myself am thinking about doing that (and most likely will try it out). The advantage is that entire communication goes through a single protocol which is easier to debug. Another advantage is that with a proper protocol you can achieve higher performance. The disadvantage is that the classical HTTP is well understood, there are lots of tools and subprotocols (e.g. REST) covering it. Security, binary streaming (e.g. file serving), etc. are often managed out of the box. So it feels a bit like reinventing the wheel. Either way, I wish you good luck with that, hopefuly you can come back to us and tell us how it went.
I am looking to implement web (angular) and iPhone apps using WebSockets to communicate with our server. In the past using HTTP requests we have used hashes using the request data, url, timestamp etc to authenticate and secure the requests.
As far as I am aware we can't send headers with WebSockets requests therefore I am wondering how I can secure each request.
Does anyone have any ideas or good practices?
To secure your messages, use WebSockets over SSL/TLS (wss:// instead of ws://). Don't roll your own crypto.
Concerning authentication. The big difference between HTTP and WebSockets is that HTTP is a stateless protocol and WebSockets is not.
With HTTP you have to send headers (cookies, tokens, whatever) with each request. With WebSockets you establish a connection. In the first interactions you can authenticate the client and for the remainder of the connection you know the client is authenticated.
The people at Heroku have described a pattern where the client authenticates using HTTP, gets a ticket and then sends that ticket as a first message over the WebSocket connection. See https://devcenter.heroku.com/articles/websocket-security
I agree with the SSL/TLS wss:// connection. Always use encrypted traffic. There are several ways to implement a authentication. See here:
http://simplyautomationized.blogspot.com/2015/09/5-ways-to-secure-websocket-rpi.html
Most to all examples use python or nodejs and are directed for the Raspberry Pi but the general concepts are good ideas to consider. There are links in the post to a SocketRocket helper library that allows you to insert authentication into the auth header (SocketShuttle).
Having secure communication with server includes authenticating both parties to each other. If you need to channel different users with different authentication credentials through one communication channel (which is a rare idea nowadays), you'll need separate authentication. Otherwise, you just need to come up with key distribution scheme (so that your apps know public keys of your server and your server has a protocol of getting acquanted to public keys of clients, there are plenty of patterns for this).
To do that, there is a choice gradient a bit wider than SSL or your own crypto (try to avoid writing your own crypto at any cost).
For webserver-to-browser part of stack, SSL is your only choice, however it shouldn't be considered as a good safety measure, each year unfolds more and more vulnerabilities, cipher degradation cases and trust problems. It carries 20 years of baggage of bad engineering decisions and urgent fixes, so if you can get something better - it's worth doing so. Still, it's much better than nothing for the regular webs.
In your mobile app you could easily use one of a number of cryptographic libraries providing secure session messaging with server with significantly higher security guarantees, no reliance:
https://github.com/mochtu/libsodium-ios, libsodium-ios, an ios wrapper for NaCl, one of the best modern cryptographic libraries, which has lots of novel implementations to ECC cryptography, is highly praised in academic circles and written by a madman keen to have best performance under all circumstances (in short: I adore it :) ).
Themis, a project I'm a contributor in, we have very ObjC-friendly iOS version of our library, and a handy tutorial on doing secure traffic over websockets in iOS: https://www.cossacklabs.com/building-secure-chat
You should secure your connection with SSL/TLS and use https over http and wss over ws. For having auhentication/authorization, you can add query params to the websocket connections and also add something like username/passwprd.
For instanse :
wss://example.com/path?username=password=anotherParam=99ace112-dd56-427e-ba3d-9dd23e9c7551
yes, in js you cant add your arbitrary header, but you are allowed to add protocols and Sec-WebSocket-Protocol header to your webocket connections and on the server-side authenticate/authorize users based on websocket protocols
I'm implementing an one-to-many multi-protocol server (+ clients) and I'd like to add 2-way security. Here's what I'd like to accomplish:
both client and server authenticate to each other in a secure way. there is no human interaction involved on the client side.
client's code checksum is validated on the server.
client's code may be written in an interpreted language (such as python or javascript), so I'd like to prevent the possibility to compromise the network after someone gains access to the client (this may be an overkill though, because my clients won't be executing anything on the server, just reporting the results of their actions)
How should I design the authentication flow? What techniques should I use/google for, or - on a lower level - what existing solutions could I try? (my prototype is written using node.js)
SSL can do authentication both ways. Out of the box, nothing special needed. One can even get the certificates for free (self-signed or from recognized CAs).
Client certificates can be used to distinguish clients if that's a need, similarly they can be used to prevent copies of clients that log in simultaneously.
What you fundamentally cannot do is prevent a smart malicious user from controlling a client in such a manner as that they reverse engineer how it interacts with the server and instead of running your intended client, run their own that still acts as if it is the real client but isn't.
The solution to the impossibility of trusting the client is to not let it do things that you have to trust it is running your code unaltered. That often means moving from a 2 tier model (heavy client - server) to a 3 tier model where the code that you want to run is kept on hardware you control, and only an (untrusted) user interfacing is pushed to the user controlled hardware.
so I have this TCP connections between my server and client, and anyone can connect to my server. But I want to make sure that the client is really using MY client application and not just faking messages from a fake TCP client. What would be the ways to do that, check that the connection really is from my game client?
Thanks!
EDIT
If I'm gonna use TLS, can I solve that problem?
There will probably not be a complete solution to your problem, since whatever you do, the other party might always take your program, run it in a monitored environment, manipulate the runtime data and let it use its "secure" network protocol. Since the client application is in uncontrollable hands, you can never be sure that it is your own program.
Baby example: My application runs your application and plays back the data to your server, and forwards your response back to the application. How can you tell?
That said, it might be a very promising "99%" approach to use SSL and hardcode the client's private key into the application -- with some trickery you can try and make it hard to find (e.g. see how Skype does it). If you then also build integrity checks into your program that figure out whether anyone is manipulating the memory or debugging into your program, you can try and make it a bit harder for a potential adversary. (But note that you will always have to ship the private key with your application, so it isn't really safe from discovery.)
Others have suggested useful answers to your question, but I'm going to suggest another approach. Re-examine your requirements.
Ask yourself why you want to know the identity of the client program. Is it so that you can trust your client program more than you trust 3rd-party client programs?
If you need to trust the identity or integrity of software that you have already shipped to your customers, I claim your security model is broken. Once the software runs on a client's PC, you should assume it is evil, even if you originally wrote it.
Any status, any command, any data whatsoever that comes from the network must be checked before it is relied upon.
My default response is to use a challenge/response authentication.
After connection, send a random number from the server to the client
The client then computes, using a hash/key/.... a response message and returns that to the server
If the response matches the servers computation, your chances of authenticity are better. Note though that a reverse engineer of your client will leave this method open to fraud.
You could use a public/private key pair in order to verify that you are who you say you are.
http://en.wikipedia.org/wiki/RSA#Signing_messages
I'm using RSA to encrypt communication between a server and a client.
Lets say we have 2 Asymetric keys, key 1 and key2.
The server has key1 (Private) from the start and the client has the key1(public)
So here is the scenario:
the client generates key2
client connects to the server
sending key2(public) encrypted with key1(public)
from now on the server will send all data encrypted with the key2(public)
the client sends some random data to the server
the server sends back the same data hashed
the client verifies that the data is right
As far as I can see this should prevent a man-in-the-middle attack, or am I missing something?
At point 7 the client should know if someone is trying to give the server the wrong key to encrypt with, as no one else but the server can decrypt key2(public).
If there is anything that can be done to improve the security please tell me.
The best thing you can do to improve the security is to use an existing design and not try to reinvent the wheel. I'm not saying that what you've done is necessarily wrong, but just that many people much smarter than you and me have spent a lot of time thinking about this problem. Use TLS instead.
As long as key1 (private) has not been intercepted somehow by a third-party, your scenario looks secure.
I think I saw this somewhere in a paper actually. In it, Alice gave Bob an unlocked box (key 1 public), then Bob put a bunch of his own boxes (key 2 public) in it, locks it and sends it back to Alice. Alice then opens the box(key 1 private), and now she can securely seal the boxes that Bob just gave her.
Despite the box analogy, that's essentially what you're doing, so I'd say its secure.
I agree, just use TLS.
Also, what value do steps 5 through 7 provide? A MITM wanting to do an attack that would work after steps 1-4 (e.g. DoS of some sort by passing n transactions through and then stopping, forcing a retry from the start) could do so just as well after 5-7. What do they add?
-- MarkusQ
No, this protocol is not safe.
A man-in-the-middle can intercept the data sent by the client and send whatever it wants to the server, since you haven't specified any mechanism for the server to authenticate the client or verify the integrity of messages it receives.
Sure, you could doctor up your protocol to fix these glaring problems, but there would be others. If you ever fix them all, you'd have something that maps to TLS or SSH, so why not just start there?
#Petojāthe problem I was focusing on was that of the server trusting the messages it receives; your proposal doesn't provide any security there. However, if you are worried about confidentiality, you still have a problem, because the MITM could pass messages back and forth unaltered until he sees what wants to find because you don't have any privacy on the client messages.
Your proposal seems to be aimed at ensuring the integrity of messages from the client. You've developed the protocol to the point where the client can't distinguish between an attack and a network failure. Rather than trying to help the client determine whether the server acted on a tampered message, allow the server to verify the integrity of the message before acting on it.
I will agree with Greg that you are reinventing the wheel. What you are essentially describing is some basic form of key exchange. Incidentally, in order to ensure that it is secure against man-in-the-middle attacks you must also be certain of the server's identity, i.e. ensure that the client can know with certainty that what it believes to be public(key1) really is the server's and not the man-in-the-middle's (e.g. using a CA or having the server's public(key1) in secure storage on the client side.)
Moreover, there are additional considerations you must be aware from a systems standpoint, such as:
asymmetric key encryption is slower than symmetric key encryption, which is one of the reasons why existing solutions such as TLS will use asymmetric key encryption only to negotiate a temporary symmetric key, which is then used for channel encryption.
if traffic analysis by a third-party succeeds in cracking a temporary symmetric key, you have not compromised you asymmetric key pair. You are encouraged to re-negotiate the temporary key relatively often for this reason. Arguably, generating a new key2 in your scenario would mitigate this aspect.