XapCacheFile.xml not generated when deploying WP8 cocos2dx project in device - visual-studio-2012

I am getting the following error when trying to deploy WP8 cocos2dx project on device.
Could not find file 'E:\Projects\cocos2d-x-2.2.1\projects\MyProject\proj.wp8\ARM\Debug\XapCacheFile.xml'. Please rebuild the solution and try again.Deployment of application to device failed.
I can see XapCacheFile.xml was generated in proj.wp8\Debug folder, but this seems to generated when deploying for emulator.
Can anyone tell me why this is happening.

Simply Clean and Rebuild the solution.
It would fix the problem

Related

Android Studio 4.0 Installation failed due to: 'null'

All of a sudden I have had issue trying to install my app onto my device. I am getting a set of errors and i'm having trouble finding the solution.
ERROR
Installation did not succeed.
The application could not be installed: INSTALL_PARSE_FAILED_MANIFEST_MALFORMED
List of apks:
[0] 'C:\Users\simonszarco\AndroidStudioProjects\Dartsystems\app\build\outputs\apk\debug\app-arm64-v8a-debug.apk'
Installation failed due to: 'null'
Retry
Has anyone else come across this error before and if so how did you fix it.
Thank you
For some reason I changed the android skd minimum requirements to android 23 and it started working after that.
No clue why this occurred maybe someone can shed some light to this.
I try a lot of solution and finally, I found one solution that works for me
On your mobile go to the setting of your mobile then Addition Setting -> Developer option -> and disable verify apps via USB
Then install the app. Hope it will work

Can't deploy UWP app to xbox one

So I have setup my Xbox One as a dev device and actually was able to run my app on my Xbox, but in order to use some new APIs to turn off scaling and what not I had to change my app target version to Build 14332. Unfortunately, after doing this, I am now not able to publish or debug my app to my Xbox and I am not getting very helpful clues as to why not.
I even reverted the target version back to Build 10240 but I am still getting this error:
Severity Code Description Project File Line Suppression State
Error DEP0700 : Registration of the app failed. Deployment Register
operation with target volume C: on Package
MyCompany.MyApp_1.1.19.0_x64__5wbv4ypmprn7c from:
(AppxManifest.xml) failed with error 0x80070002. See
http://go.microsoft.com/fwlink/?LinkId=235160 for help diagnosing app
deployment issues. (0x80073cf9) MyCompany.MyApp
EDIT: I found a work around. Restart my Xbox One. Literally, every time I run my app, I have to restart my Xbox One! :(
I came across the same issue, and while restarting the console didn't help me, I did find another workaround: go to Dev Home and clicked Remove all Visual Studio pairings. I was able to deploy right after doing that.
I've ran into the really similar problem, however with running on the remote machine. The solution was the same as Pedro Pombeiro did on his Xbox One. I opened Windows Settings > Update & Security > For developers and Unpair All. Problem was solved and I could deploy and run the app on remote PC.

Failed to debug the Windows Azure Cloud Service Project. The output directory does not exist. / Azure SDK 2.3 / VS 2013

I have Azure SDK 2.3 installed on my Windows 7 machine. The target .Net framework is set to 4.0. I'm able to upgrade my solution to Azure SDK 2.3 and build with no problems. However, when I try to run the solution, I get the following error:
Failed to debug the Windows Azure Cloud Service project. The output directory does not exist.
If I revert the solution back to Azure SDK 2.2, the problem goes away. So there's some configuration that's added by the Azure SDK 2.3 upgrade that is causing this issue. This ONLY happens when I'm running the Azure Emulator. One thing I've noticed is that the build process somehow removes the "Debug" folder from the csx directory. When I manually add it back in, the build process removes it again and then I get the same error above. I'm at a loss as to what might be causing this since my "Active solution configuration" is all set to DEBUG for "Configuration" and ANY CPU for "Platform". I've tried all the troubleshooting steps from earlier threads on this issue (with Azure SDK 1.8) with no luck. I would appreciate any helpful suggestions on this. Thanks.
NOTE: Interestingly enough, if I deny all rights to the DEBUG folder in CSX, the emulator launches but then it fails because it doesn't have access to the DEBUG folder. So I'm puzzled by why the VS build process wants to remove that Debug folder.
ANOTHER NOTE: Apparently, it's the normal process for VS Build to wipe out the Debug folder. The run process with debug is supposed to recreate that Debug folder with everything in it. That doesn't happen. I confirmed this by reverting it back to Azure SDK 2.2 and noted that the run w/ debug actually recreates that Debug folder. This recreation process fails to happen when I upgrade to 2.3.
For me, the issue was I changed the Debug Solution Configuration to something other than Debug. Renaming it back to Debug fixed the issue.
I was able to solve this issue by simply uninstalling Azure SDK 2.3 and then re-installing it. That's it!
Got it solved by doing the following:
Change to "Release" configuration.
Build and run.
Change back to "Debug" configuration.
Build and run. No error now.
I was seeing the same error that the csx folder was empty. Doing the following fixed my issue:
Right click your *.ccproj > Debug > Start New Instance
None of the above worked for me, what did work was deleting the file
{YourProject}.ccproj.user
Close and reopen VS, build and run

Root element is missing when trying to Publish

It has been a while since I've published my app to Azure. During that time frame, I've upgraded my system from 32-bit to 64-bit meaning a fresh install of Windows and Visual Studio. And Visual Studio Update 3 came out and was applied. When I went to publish an update today, I received the following:
The following exception was thrown trying to publish: Root element is missing.
My web.config file looks fine so I don't think it's this issue.
The app works fine in debug mode so I don't think it's any of the .lsml files as is mentioned here.
And I tried this procedure to hand edit the .ls3proj file but it didn't seem to help.
I previously had an issue trying to publish when I upgraded from the standalone LightSwitch 2011 to Visual Studio 2012. I was able to overcome that issue using the method described in this thread.
Attempting to use this same method resulted in my new project has a full screen error saying "There are critical errors in the application definition metadata..." and 210 individual errors (max errors reached).
The first error, "Cannot create unknown type '{http://schemas.microsoft.com/LightSwitch/2010/xaml/model}GlobalAttributeGroup'." Doesn't make sense because that line in the .lsml is identical from the old project to the new project.
The second error, "Could not find any application definition in the project." Which I do not understand at all.
I am able to publish a simple "Hello, world" style app to my Azure account.
What could be causing this? How can I get more information about exactly which element is causing the issue? The log produced by running devenv /log was not helpful.
Matt Thalman was able to solve my problem over in the Microsoft Forums. The ServiceConfiguration.cscfg and ServiceDefinition.csdef were missing from the project when checked out of version control. Copying those over from a new project restored my ability to publish.

Cannot launch Xamarin.iOS app on device

I am developing an iPad application with Xamarin.iOS and MVVMcross. So I have a PCL with my View-Model and my Model, and an iOS project with the view. I use Visual Studio.
Before, I used Xamarin.iOS 6.3.6 beta version, and when I tried to launch the app on the device, an .app file was created and getting it with my Ipad, I could launch the application (impossible to launch directly from Visual Studio).
Yesterday, I uploaded Xamarin.iOS to 6.4.1. On simulator, everything's okay. When I try to launch the application on device, now the app is directly installed but the build stop and the following error appear in the debug output :
Failed to load AOT module '<my PCL>' while running in aot-only mode: doesn't match assembly.
And if I click on my app icon on the device,a black screen appear and disappear immediately.
Does someone know why this error appear?
This looks like something was cached somewhere or not updated correctly.
Here are a few ideas to try:
Delete the app from the device.
Clean & Rebuild your app.
Build & install from Xamarin Studio on your Mac.
Copy the Debug configuration to a new configuration (DebugTest for instance), and run that configuration instead.
I regularly get the same issue here.
The workaround that I use is to switch the platform in the Visual Studio build Configuration Manager to "iPhoneSimulator", run a quick debug session on that, then switch the platform back to "iPhone", and the problem disappears for a while.
Unfortunately I have no intelligent reason as to why this works. It seems to be doing a better job of the "Clean and Rebuild".
After reading a similar bug, I found that clearing the mtbs folder on the OS X host which is located at $HOME/Library/Caches/Xamarin/mtbs/ fixes this problem for me.
I have to do it so frequently I just have a PuTTY session open on my Windows box to clear the folder. I do hope that Xamarin fixes this issue soon.
Make sure Linker Behaviour is set to Don't Link
Clean, rebuild, remove old version from app.
Worked for me at least.
This happened to me after I upgraded to XCode 5/iOS7. I noticed a warning that I hadn't installed XCode Command Line Tools. After I did that I rebuilt the application and it now runs.
I just had this problem and got it to work again by opening the Apple project properties and changing the provisioning profile identity from "Distribution" to "Developer".
My workaround on Mac is to
Close Solution in XS
Quit XS. Command-Q
Reopen it and reopen solution.
After that it usually works again.

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