Linux kernel assembly and logic - linux

My question is somewhat weird but I will do my best to explain.
Looking at the languages the linux kernel has, I got C and assembly even though I read a text that said [quote] Second iteration of Unix is written completely in C [/quote]
I thought that was misleading but when I said that kernel has assembly code I got 2 questions of the start
What assembly files are in the kernel and what's their use?
Assembly is architecture dependant so how can linux be installed on more than one CPU architecture
And if linux kernel is truly written completely in C than how can it get GCC needed for compiling?
I did a complete find / -name *.s
and just got one assembly file (asm-offset.s) somewhere in the /usr/src/linux-headers-`uname -r/
Somehow I don't think that is helping with the GCC working, so how can linux work without assembly or if it uses assembly where is it and how can it be stable when it depends on the arch.
Thanks in advance

1. Why assembly is used?
Because there are certain things then can be done only in assembly and because assembly results in a faster code. For eg, "you can get access to unusual programming modes of your processor (e.g. 16 bit mode to interface startup, firmware, or legacy code on Intel PCs)".
Read here for more reasons.
2. What assembly file are used?
From: https://www.kernel.org/doc/Documentation/arm/README
"The initial entry into the kernel is via head.S, which uses machine
independent code. The machine is selected by the value of 'r1' on
entry, which must be kept unique."
From https://www.ibm.com/developerworks/library/l-linuxboot/
"When the bzImage (for an i386 image) is invoked, you begin at ./arch/i386/boot/head.S in the start assembly routine (see Figure 3 for the major flow). This routine does some basic hardware setup and invokes the startup_32 routine in ./arch/i386/boot/compressed/head.S. This routine sets up a basic environment (stack, etc.) and clears the Block Started by Symbol (BSS). The kernel is then decompressed through a call to a C function called decompress_kernel (located in ./arch/i386/boot/compressed/misc.c). When the kernel is decompressed into memory, it is called. This is yet another startup_32 function, but this function is in ./arch/i386/kernel/head.S."
Apart from these assembly files, lot of linux kernel code has usage of inline assembly.
3. Architecture dependence?
And you are right about it being architecture dependent, that's why the linux kernel code is ported to different architecture.
Linux porting guide
List of supported arch

Things written mainly in assembly in Linux:
Boot code: boots up the machine and sets it up in a state in which it can start executing C code (e.g: on some processors you may need to manually initialize caches and TLBs, on x86 you have to switch to protected mode, ...)
Interrupts/Exceptions/Traps entry points/returns: there you need to do very processor-specific things, e.g: saving registers and reenabling interrupts, and eventually restoring registers and properly returning to user mode. Some exceptions may be handled entirely in assembly.
Instruction emulation: some CPU models may not support certain instructions, may not support unaligned data access, or may not have an FPU. An option is using emulation when getting the corresponding exception.
VDSO: the VDSO is a virtual library that the kernel maps into userspace. It allows e.g: selecting the optimal syscall sequence for the current CPU (on x86 use sysenter/syscall instead of int 0x80 if available), and implementing certain system calls without requiring a context switch (e.g: gettimeofday()).
Atomic operations and locks: Maybe in a future some of these could be written using C11 support for atomic operations.
Copying memory from/to user mode: Besides using an optimized copy, these check for out-of-bounds access.
Optimized routines: the kernel has optimized version of some routines, e.g: crypto routines, memset, clear_page, csum_copy (checksum and copy to another place IP data in one pass), ...
Support for suspend/resume and other ACPI/EFI/firmware thingies
BPF JIT: newer kernels include a JIT compiler for BPF expressions (used for example by tcpdump, secmode mode 2, ...)
...
To support different architectures, Linux has assembly code (re-)written for each architecture it supports (and sometimes, there are several implementations of some code for different platforms using the same CPU architecture). Just look at all the subdirectories under arch/

Assembly is needed for a couple of reasons.
There are many instructions that are needed for the operation of an operating system that have no C equivalent, at least on most processors. A good example on Intel x86/64 processors is the iret instruciton, which returns from hardware/software interrupts. These interrupts are key to handling hardware events (like a keyboard press) and system calls from programs on older processors.
A computer does not start up in a state that is immediately ready for execution of C code. For an Intel example, when execution gets to the startup routine the processor may not be in 32-bit mode (or 64-bit mode), and the stack required by C also may not be ready. There are some other features present in some processors (like paging) which need to be turned on from assembly as well.
However, most of the Linux kernel is written in C, which interfaces with some platform specific C/assembly code through standardized interfaces. By separating the parts in this way, most of the logic of the Linux kernel can be shared between platforms. The build system simply compiles the platform independent and dependent parts together for specific platforms, which results in different executable kernel files for different platforms (and kernel configurations for that matter).

Assembly code in the kernel is generally used for low-level hardware interaction that can't be done directly from C. They're like a platform- specific foundation that's used by higher-level parts of the kernel that are written in C.
The kernel source tree contains assembly code for a variety of systems. When you compile a kernel for a particular type of system (such as an x86 PC), only the appropriate assembly code for that platform is included in the build process.

Linux is not the second version of Unix (or Unix in general). It is Unix compatible, but Unix and Linux have separate histories and, in terms of code base (of their kernels), are completely separate. Linus Torvald's idea was to write an open source Unix.
Some of the lower level things like some of the architecture dependent parts of memory management are done in assembly. The old (but still available) Linux kernel API for x86, int 0x80, is implemented in assembly. There are probably other places in the kernel that are implemented in assembly, but I don't know any others.
When you compile the kernel, you select an architecture to target. Depending on the target, the right assembly files for that architecture are included in the build.
The reason you don't find anything is because you're searching the headers, not the sources. Download a tar ball from kernel.org and search that.

Related

ioctl vs kernel modules in Linux

I know that kernel modules are used to write device drivers. You can add new system calls to the Linux kernel and use it to communicate with other devices.
I also read that ioctl is a system call used in linux to implement system calls which are not available in the kernel by default.
My question is, why wouldn't you just write a new kernel module for your device instead of using ioctl? why would ioctl b useful where kernel modules exist?
You will need to write a kernel driver in either case, but you can choose between adding a new syscall and adding a ioctl.
Let's say you want to add a feature to get the tuner settings for a video capturing device.
If you implement it as a syscall:
You can't just load a module, you need to change the kernel itself
Hundreds of drivers could each add dozens of syscalls each, kludging up the table with thousands of global functions that must be kept forever.
For the driver to have any reach, you will need to convince kernel maintainers that this burden is worthwhile.
You will need to upstream the definition into glibc, and people must upgrade before they can write programs for it
If you implement it as an ioctl:
You can build your module for an existing kernel and let users load it, without having to get kernel maintainers involved
All functions are simple per-driver constants in the applicable header file, where they can easily be added or removed
Everyone can start programming with it just by including the header
Since an ioctl is much easier, more flexible, and exactly meant for all these driver specific function calls, this is generally the preferred method.
I also read that ioctl is a system call used in linux to implement system calls which are not available in the kernel by default.
This is incorrect.
System calls are (for Linux) listed in syscalls(2) (there are hundreds of them between user space and kernel land) and ioctl(2) is one of them. Read also wikipage on ioctl and on Unix philosophy and Linux Assembler HowTo
In practice, ioctl is mostly used on device files, and used for things which are not a read(2) or a write(2) of bytes.
For example, a sound is made by writing bytes to /dev/audio, but to change the volume you'll use some ioctl. See also fcntl(2) playing a similar role.
Input/output could also happen (somehow indirectly ...) thru mmap(2) and related virtual address space system calls.
For much more, read Advanced Linux Programming and Operating Systems: Three Easy Pieces. Look into Osdev for more hints about coding your own OS.
A kernel module could implement new devices, or new ioctl, etc... See kernelnewbies for more. I tend to believe it might sometimes add a few new syscalls (but this was false in older linux kernels like 3.x ones)
Linux is mostly open source. Please download then look inside source code. See also Linux From Scratch.
IIRC, Linux kernel 1.0 did not have any kernel modules. But that was around 1995.

How can we tell an instruction is from application code or library code on Linux x86_64

I wanted to know whether an instruction is from the application itself or from the library code.
I observed some application code/data are located at about 0x000055xxxx while libraries and mmaped regions are by default located at 0x00007fcxxxx. Can I use for example, 0x00007f00...00 as a boundary to tell instruction is from the application itself or from the library?
How can I configure this boundary in Linux kernel?
Updated.
Can I prevent (or detect) a syscall instruction being issued from application code (only allow it to go through libc). Maybe we can do a binary scan, but due to the variable length of instruction, it's hard to prevent unintended syscall instruction.
Do it the other way. You need to learn a lot.
First, read a lot more about operating systems. So read the Operating Systems: Three Easy Pieces textbook.
Then, learn more about ASLR.
Read also Drepper's How to write shared libraries and Levine's Linkers and loaders book.
You want to use pmap(1) and proc(5).
You probably want to parse the /proc/self/maps pseudo-file from inside your program. Or use dladdr(3).
To get some insight, run cat /proc/$$/maps and cat /proc/self/maps in a Linux terminal
I wanted to know whether an instruction is from userspace or from library code.
You are confused: both library code and main executable code are userspace.
On Linux x86_64, you can distinguish kernel addresses from userpsace addresses, because the kernel addresses are in the FFFF8000'00000000 through FFFFFFFF'FFFFFFFF range on current (48-bit) implementations. See canonical form address description here.
I observed some application code/data are located at about 0x000055xxxx while libraries and mmaped regions are by default located at 0x00007fcxxxx. Can I use for example, 0x00007f00...00 as a boundary to tell instruction is from the application itself or from the library?
No, in general you can't. An application can be linked to load anywhere within canonical address space (though most applications aren't).
As Basile Starynkevitch already answered, you'll need to parse /proc/$pid/maps, or know what address the executable is linked to load at (for non-PIE binary).

Allocating a data page in linux with NX bit turned off

I would like to generate some machine code in my program and then run it. One way to do it would be to write out a .so file and then load it in the program but that seems too expensive.
IS there a way in linux for me to write out the code in my data pages and then set my function ointer there and just call it? I've seen something similar on windows where you can allocate a page with the NX protection turned off for that page, but I can't find a similar OS call for linux.
The mmap(2) (with munmap(2)) and mprotect(2) syscalls are the elementary operations to do that. Recall that syscalls are elementary operations from the point of view of an application. You want PROT_EXEC
You could just strace any dynamically linked executable to get a clue about how you might call them, since the dynamic linker ld.so is using them.
Generating a shared object might be less expensive than you imagine. Actually, generating C code, running the compiler, then dlopen-ing the resulting shared object has some sense, even when you work interactively. My MELT domain specific language (to extend GCC) is doing this. Recall that you can do a big lot of dlopen-s without issues.
If you want to generate machine code in memory, you could use GNU lightning (quick generation of slow machine code), libjit from dotgnu (generate less bad machine code), LuaJit, asmjit (x86 or amd64 specific), LLVM (slowly generate optimized machine code). BTW, the SBCL Common Lisp implementation is dynamically compiling to memory and produces good machine code at runtime (and there is also all the JIT for JVMs doing that).

how come an x64 OS can run a code compiled for x86 machine

Basically, what I wonder is how come an x86-64 OS can run a code compiled for x86 machine. I know when first x64 Systems has been introduced, this wasn't a feature of any of them. After that, they somehow managed to do this.
Note that I know that x86 assembly language is a subset of x86-64 assembly language and ISA's is designed in such a way that they can support backward compatibility. But what confuses me here is stack calling conventions. These conventions differ a lot depending on the architecture. For example, in x86, in order to backup frame pointer, proceses pushes where it points to stack(RAM) and pops after it is done. On the other hand, in x86-64, processes doesn't need to update frame pointer at all since all the references is given via stack pointer. And secondly, While in x86 architecture arguments to functions is passed by stack in x86-64, registers are used for that purpose.
Maybe this differences between stack calling conventions of x86-64 and x64 architecture may not affect the way program stack grows as long as different conventions are not used at the same time and this is mostly the case because x32 functions are called by other x32's and same for x64. But, at one point, a function (probably a system function) will call a function whose code is compiled for a x86-64 machine with some arguments, at this point, I am curious about how OS(or some other control unit) handle to get this function work.
Thanks in advance.
Part of the way that the i386/x86-64 architecture is designed is that the CS and other segment registers refer to entries in the GDT. The GDT entries have a few special bits besides the base and limit that describe the operating mode and privilege level of the current running task.
If the CS register refers to a 32-bit code segment, the processor will run in what is essentially i386 compatibility mode. Likewise 64-bit code requires a 64-bit code segment.
So, putting this all together.
When the OS wants to run a 32-bit task, during the task switch into it, it loads a value into CS which refers to a 32-bit code segment. Interrupt handlers also have segment registers associated with them, so when a system call occurs or an interrupt occurs, the handler will switch back to the OS's 64-bit code segment, (allowing the 64-bit OS code to run correctly) and the OS then can do its work and continue scheduling new tasks.
As a follow up with regards to calling convention. Neither i386 or x86-64 require the use of frame pointers. The code is free to do as it pleases. In fact, many compilers (gcc, clang, VS) offer the ability to compile 32-bit code without frame pointers. What is important is that the calling convention is implemented consistently. If all the code expects arguments to be passed on the stack, that's fine, but the called code better agree with that. Likewise, passing via registers is fine too, just everyone has to agree (at least at the library interface level, internal functions can generally do as they please).
Beyond that, just keep in mind that the difference between the two isn't really an issue because every process gets its own private view of memory. A side consequence though is that 32-bit apps can't load 64-bit dlls, and 64-bit apps can't load 32-bit dlls, because a process either has a 32-bit code segment or a 64-bit code segment. It can't be both.
The processor in put into legacy mode, but that requires everything executing at that time to be 32bit code. This switching is handled by the OS.
Windows : It uses WoW64. WoW64 is responsible for changing the processor mode, it also provides the compatible dll and registry functions.
Linux : Until recently Linux used to (like windows) shift to running the processor in legacy mode when ever it started executing 32bit code, you needed all the 32bit glibc libraries installed, and it would break if it tried to work together with 64bit code. Now there are implementing the X32 ABI which should make everything run like smoother and allow 32bit applications to access x64 feature like increased no. of registers. See this article on the x32 abi
PS : I am not very certain on the details of things, but it should give you a start.
Also, this answer combined with Evan Teran's answer probably give a rough picture of everything that is happening.

How does linux protect memory?

I'm interested in how linux runs in protected mode from an assembly point of view. Which registers and interrupts are used when it comes to putting the cpu in protected mode for an i386:0x86_64 machine? I understand how memory managment works when I look at the c source of functions like mmap and mprotect, however whats keeping me from taking over with assembly? Where can I get more info on this?
I believe you're looking for arch/x86/mm/ -- arch/x86/mm/init.c sets up the page tables for the correct architecture (ia32 or AMD64) and takes into account the processor features available (PSE, PGE, etc.).
It bears stressing: This is a function of the processor. Linux tells the processor what to protect, and the processor does it.
AFA the system call interface, have a glance at http://stromberg.dnsalias.org/~strombrg/pbmonherc.html from back before the C library had mmap, but after the Linux kernel did. See file mmap.c.

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