How to create the singleton class in ios? - ios4

I want to know the porper way to create the singleton class.Currently I am doing in the following way.
In the .h file I am declaring the instance of the class in the following way.
#interface GlobalMethods : NSObject
{
}
+ (GlobalMethods *)sharedInstance;
And in the .m file I did the code in the following way.
#implementation GlobalMethods
- (id)init
{
self = [super init];
if (self)
{
//Custom Intialization
}
return self;
}
+ (GlobalMethods *)sharedInstance
{
static GlobalMethods *sharedInstance = nil;
#synchronized(self)
{
if (sharedInstance == NULL)
{
sharedInstance = [[GlobalMethods alloc] init];
}
return sharedInstance;
}
}

we can create only one instance from that singleton class. take a
look at this page for more information with code :
http://www.galloway.me.uk/tutorials/singleton-classes/

Related

ViewController loses data after custom init

So here's the deal: I have a custom UIViewController named FieldFormVC. In order to present it, I call this code:
FieldFormVC *fieldFormVC = [[FieldFormVC alloc] initWithFieldForm:(FieldForm *)[self getForm] andManagedObjectContext: managedObjectContext];
fieldFormVC.trackManager = self;
fieldFormVC.thisTrackNumber = currentScreenIndex;
fieldFormVC.textSize = textSize;
[navigationController pushViewController:fieldFormVC animated:YES];
Where [self getForm] returns a FieldForm object. The code for the initWithFieldForm: andManagedObjectContext: method is:
-(id)initWithFieldForm: (FieldForm *) f andManagedObjectContext: (NSManagedObjectContext *) moc
{
if (self = [super init])
{
fieldForm = f;
managedObjectContext = moc;
}
return self;
}
I set up some breakpoints, and when the initWithFieldForm: andManagedObjectContext: is called, the parameters "f" and "moc" contain actual values. At the end of the method, fieldFormVC has all the values it needs.
Now when it goes back to the first chunk of code and calls
fieldFormVC.trackManager = self;
All the values in fieldFormVC go to 0x00000000. All the properties of the fieldFormVC are set with #property (nonatomic, retain) and they are #synthesize'd as well.
The strange thing is that I have used similar initWith.. methods that have turned out great, and I've never seen this issue before. If it helps, I am using Core Data in my project, and FieldForm is a certain entity in my model. Thanks for any advice and help!
Update:
The getForm method's code:
-(NSObject *) getForm
{
WrapperForm *wrapperForm = (WrapperForm *)[[_fetchedResultsController fetchedObjects]objectAtIndex:currentScreenIndex.intValue];
FieldForm *fieldForm = wrapperForm.fieldForm;
PictureForm *pictureForm = wrapperForm.pictureForm;
if (fieldForm != nil)
{
NSLog(#"Class: %#", [wrapperForm.fieldForm.class description]);
return fieldForm;
}else if(pictureForm != nil)
{
NSLog(#"Class: %#", [wrapperForm.pictureForm.class description]);
return pictureForm;
}
return nil;
}
You are casting to FieldForm although your method getForm should actually return a FieldForm class anyway. Most likely the getForm method does not return the correct object.

How can I remove an NSPersistentStore from my coordinator once it is unused?

I'm using in-memory NSPersistentStores to hold transient objects. Once the store is unused - which doesn't necessarily mean empty - I'd like to remove it from the coordinator to free up the memory it uses.
My first attempt was to have each controller create a store in its init, and remove it in its dealloc. This didn't work, because background threads were still using NSManagedObjects in that store; it was being removed while it was still being used, and things broke.
My second attempt was to wrap the stores in an object that could remove the real store once the wrapped object's retain count hit zero. That way, the background threads could retain the wrapped store, and it would only be removed once nothing was using it any more. I used message forwarding to create a proxy object, like so:
#interface MyStoreWrapper : NSObject
#property (nonatomic, retain) NSPersistentStore *persistentStore;
+(MyStoreWrapper *) wrappedInMemoryStore;
+(MyStoreWrapper *) wrapStore:(NSPersistentStore *)aStore;
-(id) initWithStore:(NSPersistentStore *)aStore;
#end
#implementation MyStoreWrapper
#synthesize persistentStore;
+(MyStoreWrapper *)wrappedInMemoryStore
{
NSError *error = nil;
NSPersistentStore *store = [[[MyAppDelegate sharedDelegate] persistentStoreCoordinator] addPersistentStoreWithType:NSInMemoryStoreType configuration:nil URL:nil options:nil error:&error];
if (error)
{
[NSException raise:#"Core data error" format:#"Could not add temporary store: %#, %#", error, [error userInfo]];
}
return [self wrapStore:store];
}
+(MyStoreWrapper *)wrapStore:(NSPersistentStore *)aStore
{
return [[[self alloc] initWithStore:aStore] autorelease];
}
-(id)initWithStore:(NSPersistentStore *)aStore
{
self = [super init];
if (self)
{
self.persistentStore = aStore;
}
return self;
}
-(void)dealloc
{
NSError *error = nil;
[[[MyAppDelegate sharedDelegate] persistentStoreCoordinator] removePersistentStore:self.persistentStore error:&error];
if (error)
{
[NSException raise:#"Core data error" format:#"Could not remove temporary store: %#, %#", error, [error userInfo]];
}
[super dealloc];
}
- (void)forwardInvocation:(NSInvocation *)anInvocation
{
if ([self.persistentStore respondsToSelector:[anInvocation selector]])
{
[anInvocation invokeWithTarget:self.persistentStore];
}
else
{
[super forwardInvocation:anInvocation];
}
}
- (BOOL)respondsToSelector:(SEL)aSelector
{
if ([super respondsToSelector:aSelector])
{
return YES;
}
else
{
return [self.persistentStore respondsToSelector:aSelector];
}
}
- (NSMethodSignature*)methodSignatureForSelector:(SEL)aSelector
{
NSMethodSignature* signature = [super methodSignatureForSelector:aSelector];
if (!signature)
{
signature = [self.persistentStore methodSignatureForSelector:aSelector];
}
return signature;
}
+(BOOL)instancesRespondToSelector:(SEL)aSelector
{
if ([super instancesRespondToSelector:aSelector])
{
return YES;
}
else
{
return [NSPersistentStore instancesRespondToSelector:aSelector];
}
}
+(NSMethodSignature *)instanceMethodSignatureForSelector:(SEL)aSelector
{
NSMethodSignature* signature = [super instanceMethodSignatureForSelector:aSelector];
if (!signature)
{
signature = [NSPersistentStore instanceMethodSignatureForSelector:aSelector];
}
return signature;
}
#end
...but this wrapped object doesn't seem to be a valid substitute in e.g. NSFetchRequests.
Have I made some mistake in my wrapper class? Is there some other way to remove an NSPersistentStore from my coordinator once it is unused?
You can't have a question that says both Once the store is unused and then because background threads were still using NSManagedObjects in that store.
By definition, if background threads are still using it, it's not unused ;)
Your method is correct but you are deallocing too early. Your background threads should be retaining the store if they are interested in it's contents. That way, as soon as all your background threads are finished, they will call release and the store will dealloc itself safely.

"Type name requires a specifier or qualifier" error

I have the following code but can't compile it because I have a "Type name requires a specifier or qualifier" error" for (self).
How to fix this error? I have compared it with the original code and there are no differences, so I don't know what's going on.
#import "CurrentTimeViewController.h"
#implementation CurrentTimeViewController
{
// Call the superclass's designated initializer
self = [super initWithNibName:#"CurrentTimeViewController"
bundle:nil];
if (self) {
// Get the tab bar item
UITabBarItem *tbi = [self tabBarItem];
// Give it a label
[tbi setTitle:#"Time"];
}
return self;
}
Here is the code from the mirror file HynososViewController.h, and which I cut, pasted and modified:
#import "HypnososViewController.h"
#implementation HypnososViewController
- (id) init
{
// Call the superclass's designated initializer
self = [super initWithNibName:nil
bundle:nil];
if (self) {
// Get the tab bar item
UITabBarItem *tbi = [self tabBarItem];
// Give it a label
[tbi setTitle:#"Hypnosis"];
}
return self;
}
- (id) initWithNibName:(NSString *)nibName bundle:(NSBundle *)nibBundle
{
// Disregard parameters - nib name is an implementation detail
return [self init];
}
// This method gets called automatically when the view is created
- (void)viewDidLoad
{
[super viewDidLoad];
NSLog(#"Loaded the view for HypnosisViewController");
// Set the background color of the view so we can see it
[[self view] setBackgroundColor:[UIColor orangeColor]];
}
#end
Here is the complete code for CurrentTimeViewController.h:
#import "CurrentTimeViewController.h"
#implementation CurrentTimeViewController
{
// Call the superclass's designated initializer
self = [super initWithNibName:#"CurrentTimeViewController"
bundle:nil];
if (self) {
// Get the tab bar item
UITabBarItem *tbi = [self tabBarItem];
// Give it a label
[tbi setTitle:#"Time"];
}
return self;
}
- (id) initWithNibName:(NSString *)nibName bundle:(NSBundle *)Bundle
{
// Disregard parameters - nib name is an implementation detail
return [self init];
}
// This method gets called automatically when the view is created
- (void)viewDidLoad
{
[super viewDidLoad];
NSLog(#"Loaded the view for CurrentTimeViewController");
// Set the background color of the view so we can see it
[[self view] setBackgroundColor:[UIColor greenColor]];
}
#end
Is the code above a cut-and-paste of EXACTLY what you are trying to compile? If so, I think you are missing something very important that would make that code block a method implementation:
-(id)init // This, or something like it, is missing???
{
...
}
Check your code, here, and in your project. :-)

IPhone how do display Leaderboard screen in my own game .... developed in cocos2d

i want to show leaderbord in my own game ....i am using following method for that but noting happen ... i am confuse with rootview controller as my game is developed in cocos2d so there is nothing like dat :(
// Leaderboards
-(void) showLeaderboard
{
if (isGameCenterAvailable == NO)
return;
GKLeaderboardViewController* leaderboardVC = [[[GKLeaderboardViewController alloc] init] autorelease];
if (leaderboardVC != nil)
{
leaderboardVC.leaderboardDelegate = self;
[self presentViewController:leaderboardVC];
}
}
///
-(void) leaderboardViewControllerDidFinish:(GKLeaderboardViewController*)viewController
{
[self dismissModalViewController];
[delegate onLeaderboardViewDismissed];
}
///////
-(UIViewController*) getRootViewController
{
return [UIApplication sharedApplication].keyWindow.rootViewController;
}
///
-(void) presentViewController:(UIViewController*)vc
{
UIViewController* rootVC = [self getRootViewController];
[rootVC presentModalViewController:vc animated:YES];
}
////
-(void) dismissModalViewController
{
UIViewController* rootVC = [self getRootViewController];
[rootVC dismissModalViewControllerAnimated:YES];
}
...
regards
Haseeb
i dont know but it work for me.if anyone can describe the real reason for why this working in this way i will be very glad....i call it through appdelegate
[(myAppDelegate*)[[UIApplication sharedApplication] delegate]gameCenter];
and from appdelegate i call rootviewcontroller method like
-(void)gameCenter
{
[rootViewController gameCenterLeaderboard];
}
and in rootviewcontroller there is a method
-(void)gameCenterLeaderboard
{
GKLeaderboardViewController* leaderboardVC = [[[GKLeaderboardViewController alloc] init] autorelease];
if (leaderboardVC != nil) {
leaderboardVC.leaderboardDelegate = self;
[self presentModalViewController: leaderboardVC animated: YES];
}
}
the following method is also override in rootviewcontroller
- (void)leaderboardViewControllerDidFinish:(GKLeaderboardViewController *)leaderboardController
{
[self dismissModalViewControllerAnimated:YES];
}
If you don't have a root UIViewController then I'd recommend creating a new UIViewController set it's view to your openGLView then use that view controller to present the leaderboard as a modal view controller.
UIViewController *leaderboardViewController = [[UIViewController alloc] init];
[leaderboardViewController setView:[[CCDirector sharedDirector] openGLView]];
[leaderboardViewController presentModalViewController:leaderboardVC animated:YES]; //leaderboardVC is your GKLeaderboardViewController

Mapkit Annotation type when zooming in and out?

i am working with Mapkit and i am on SDK 4.2, i am having a strange bug here, in fact i have 3 annotation types, "blue.png", red.png,black.png. I am loading these by a flux and depending on the type its will select these annotation types. Everything works fine when the map is loaded i have the the different annotation view, but when i move , zoom in or zoom out the annotation view changes i.e where it was supposed to be blue.png it becomes black.png.
I am actually testing it on device.
Thank you very much :)
Hey veer the problem is that this method is called if the user pans the map to view another location and then comes back to the place where the annotations are plotted.
- (MKAnnotationView *)mapView:(MKMapView *)mapview viewForAnnotation:(id <MKAnnotation>)annotation
I have seen many sample code for map application and this in what most of the people are using.
- (MKAnnotationView *)mapView:(MKMapView *)mapview viewForAnnotation:(id <MKAnnotation>)annotation
{
if ([annotation isKindOfClass:[MKUserLocation class]])
return nil;
static NSString* AnnotationIdentifier = #"AnnotationIdentifier";
MKAnnotationView *annotationView = [mapView dequeueReusableAnnotationViewWithIdentifier:AnnotationIdentifier];
if(annotationView)
return annotationView;
else
{
MKPinAnnotationView* pinView = [[[MKPinAnnotationView alloc]
initWithAnnotation:annotation reuseIdentifier:AnnotationIdentifier] autorelease];
pinView.animatesDrop=YES;
pinView.canShowCallout=YES;
pinView.draggable = YES;
pinView.pinColor = MKPinAnnotationColorGreen;
return pinView;
}
return nil;
}
i found the solution - in fact i am using a custom annotation view and having 3 diff types of images :
Soln:
- (AnnotationView *)mapView:(MKMapView *)mapView viewForAnnotation:(id <MKAnnotation>)annotation
{
AnnotationView *annotationView = nil;
// determine the type of annotation, and produce the correct type of annotation view for it.
AnnotationDetails* myAnnotation = (AnnotationDetails *)annotation;
if(myAnnotation.annotationType == AnnotationTypeGeo)
{
// annotation for your current position
NSString* identifier = #"geo";
AnnotationView *newAnnotationView = (AnnotationView *)[self.mapView dequeueReusableAnnotationViewWithIdentifier:identifier];
if(nil == newAnnotationView)
{
newAnnotationView = [[[AnnotationView alloc] initWithAnnotation:myAnnotation reuseIdentifier:identifier] autorelease];
}
annotationView = newAnnotationView;
}
else if(myAnnotation.annotationType == AnnotationTypeMyfriends)
{
NSString* identifier = #"friends";
AnnotationView *newAnnotationView = (AnnotationView *)[self.mapView dequeueReusableAnnotationViewWithIdentifier:identifier];
if(nil == newAnnotationView)
{
newAnnotationView = [[[AnnotationView alloc] initWithAnnotation:myAnnotation reuseIdentifier:identifier] autorelease];
}
annotationView = newAnnotationView;
}
}

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