So I've added the flash player plug-in to my mozilla firefox on linux. It worked, but caused a problem, now the player is visible from other windows (partially), and the player it self appears a little blue.
When the screen goes to sleep (black screen) you can see the flash player on top of the black screen..?, when minimizing the browser then any black outlines on any window are replaced with the flash player content (for example the borders of the console).
It seems that the flash player position on the browser page does change it's position every where else, but scrolling the page down it not helping to get rid of the flash player completely, half of it will still get stacked and be visible.
It that a known problem? Can this be fixed?
p.s. a screenshot doesn't capture this happening.
Easy:
Right click on the flash (youtube) -> Settings -> uncheck 'Enable hardware acceleration'
-> no more blue people, or flash over screen saver!
Related
When running my game in the unity engine it works fine but when I click build and run, it does so and the game loads in the webpage, but then the screen is simply black. I can still hear the in game music, so the game is running, just black. I pressed f12 to see the html for the page and as soon as the game loads when the screen goes black it throws like 300 something of the same warning saying
GL_INVALID_FRAMEBUFFER_OPERATION: Draw framebuffer is incomplete.
The error is just below the doctype declaration, on the main page (image)
Does anyone have any idea what this means or how to fix this? I don't even know if this is the source of the error its just a guess.
I've a Firefox OS 1.3 on ZTE Open C device. By mistake, I selected the wrong debug option and now I can't use my phone normally: I have an orange box (surrounding elements) that I can move only by sliding to the right the center of the screen.
Do someone know how I can get to the configuration panel and remove this?
I rebooted the phone, even removed the battery, but the option is still here.
I figured out that this is the Screen Reader mode. And there are instructions here.
But in my 1.3 version, the up-down-up-down-up-down doesn't work. Neither the swipe with two fingers...
I am testing MediaElement.js playing in IE6. It starts off working fine, the video is there, playing, within the Flash player. However, when I mouse over the video, it disappears (goes completely white). If I refresh the browser with the mouse where the video lands, and click into it, I can then interact with the controls a bit, but the full screen button causes it to go white again.
EDIT:
A couple other observations:
The audio continues to play even though the video is white
If I select the video area, I can get a hilight the shape of the video
Right clicking the white video region does not indicate a Flash component is present.
Any idea what is happening?
After playing with the CSS as Paul suggested, it turns out a "position: relative" style on a wrapping the video area was the cause.
Application develop in the J2ME using LWUIT. When I port this application on the Samsung Device it create the following problem.
int h = Display.getInstance().getDisplayWidth();
It returns 388 for the Samsung GT S5250. So when I draw an image using this dimension it displays a white strip at the bottom of the screen. When I call the Form.show() it displays correctly and height is 400 so how to resolve this issue.
I want to know how the Form size is calculated in LWUIT and how it takes MenuBar Height and white strip display at bottom of the screen.
I think you typed getDisplayWidth() where you meant to type getDisplayHeight().
Regardless, the problem you are seeing is due to a bug in the samsung device. LWUIT invokes the full screen mode in MIDP which hides the native title area, however that doesn't always happen immediately in some devices and thus LWUIT gets incorrect information from the devices. A refresh usually solves this and by the time LWUIT draws on the screen the size is corrected.
Generally the solution is rather simple, create generic code to create your image and if the image dimensions are inappropriate when you are about to draw to the screen then just recreate the image on the fly. This will also solve the issue of device rotation which might pose a problem too.
I'm working with the mobile graphic framework LWUIT (V. 1.2) to develop an application for Nokia N97.
Results are striking and elegant but I have a problem: when I rotate mobile screen, menu bar doesn't switch from bottom to the right of screen. Commands remain on the bottom while correspondent mobile buttons are now on the right...
Is there an event that I can intercept when the user open or rotate mobile screen? Or I have to extend some library class to make this behaviour automatic? Or anithing else?
Anyone of you can describe a solution?
Thanks in advance
I didn't use LWUIT much, but you can insert following parameter to jad:
Nokia-MIDlet-App-Orientation: portrait
This should disable auto-rotating on Nokia S60 5th.
If you want to catch an event when the screen rotates, you can check canvas.getWidth() and canvas.getHeight(). If device's screen is not square, its width and height should change.