What do I do with the mogenerator files that were generated? - core-data

I finally got mogenerator to work, that is, it generated four (4) files for each entity (a .h file, a .m file and two more .h and .m files prefixed with an underscore). I noticed that I have the same identical files (without the underscore) already in my app; the difference is the older ones have program logic in them and the new ones are empty of any logic.
Somewhere I read that I have to put the new files in my app, but if I do that, I will wipe out the ones with the logic in them. So, what do I do now?

The files with the underscore are the "machine" classes and are written each time you build the project. The files without underscore are the "human" classes and are only created once and never replaced. The human class files should contain your custom logic.
If you had previously added code to the Xcode generated managed object subclass files,
move that to the mogenerator human class files.

Related

Duplicate files in DerivedData folder using CoreData generator

I'm trying to generate NSManagedModels from my datamodel. Generation works but after I got many errors :
error: filename "Station+CoreDataProperties.swift" used twice:
'/Users/Me/MyApp/Models/CoreData/Station+CoreDataProperties.swift' and
'/Users/Me/Library/Developer/Xcode/DerivedData/MyApp-gwacspwrsnabomertjnqfbuhjvwc/Build/Intermediates/MyApp.build/Debug-iphoneos/MyApp.build/DerivedSources/CoreDataGenerated/Model/Station+CoreDataProperties.swift'
:0: note: filenames are used to distinguish private
declarations with the same name
I try clean build folder and derivedData directory hard delete. I'm using Xcode 8 BETA maybe it's a bug ?
I get this in Xcode 8.1
For me following steps solved the issue. Please note that order matters.
1) Create entity in Core Data model.
2) Under class section, make settings as on following image.
Module: Current Product Name
Codegen: Manual/None
3) Generate your NSManagedObject subclass.
This post greatly helped me solve this problem myself. Personally I look at this as an Xcode bug. Bug or not this is a huge chicken and egg situation.
I ran into this by:
Created a new Project using Core Data
Generated my NSManagedObject subclass+extension (while codegen: ClassDefinition)
I accidentally saved the generated classes in the Wrong folder
I deleted the generated files
Re-generated in folder I wanted
đź’Ą- Xcode used twice errors
As others have posted I kept cleaning my build (and clean build folder) but that never fixed the build issue.
I finally figured out if you originally created your NSManagedObject generated classes with codegen: ClassDefinition, as I did without knowing then you are locked in for the chicken and egg issue.
I then deleted the auto generated classes thinking I had to re-generate, so I did. Once re-generated I would get the used twice build error again. I manually went into the ../DerivedSources/CoreDataGenerated/Model/.. and deleted the duplicates. Again, I re-generated thinking I'd only have 1 copy (in my project) but I was wrong. If codegen: ClassDefinition was originally set then Xcode will keep creating the auto-generated classes+extensions and put them in the buried folder ../DerivedSources/CoreDataGenerated/Model/... I repeated this chicken and egg a few times before catching on.
I later realized you do indeed need to mark codegen: Manual/None however to get things back in sync you need to delete the auto-generated files in ../DerivedSources/CoreDataGenerated/Model/.. and in your project if you have any there still.
Be careful setting codegen: Manual/None, for me it was bit tricky because codegen: Manual/None wouldn't stick. I had to click back and forth between entities multiple times to double/triple check each entity was set to codegen: Manual/None. Then auto generate the files. At this point your only copy of the auto generated files should be in your project and not in ../DerivedSources/CoreDataGenerated/Model/...
Last, I think this is a bug because if you specify codegen: Manual/None I don't expect Xcode to auto generate files at all, yet it does and puts them in your project. More confusing if your setting is codegen: ClassDefinition, who the heck knows Xcode will put the files in a buried directory yet it is available for use in your project. My beef with this is the auto generated files aren't source controlled and if I change computer I have to know to auto-generate them on the new station.
Hope this helps someone else!
Cheers!
This is indeed not a bug. As #Morrowless suggests both class definition and properties extension are created. If this is not wanted, select Manual/None under Codegen before generating the code. If the code is already generated, just delete them, and try Editor->Create NSManagedObject Subclass... again from the menu (after setting Manual/None).
Note, in the picture below, the Class Name 'Contact' is specific to my project. You will see your entity name instead.
If you generated CoreData subclasses with codegen: ClassDefinition your basically screwed. The only way to fix it is to:
Delete your CoreData subclasses.
Delete your derived data folder.
Clean your project (CMD+K).
Generate new CoreData subclasses, this time select Codegen: Manual/None and Module: Current Product Module
This is not a bug. Codegen generates these files in the DerivedData folder, so you don't need to create them again in your project, hence the compile error.
From Xcode 8.0 Release notes:
Xcode automatically generates classes or class extensions for the entities and properties in a Core Data data model. Automatic code generation is enabled and disabled on an entity by entity basis, and is enabled for all entities in new models that use the Xcode 8 file format. This feature is available for any data model that has been upgraded to the Xcode 8 format. You specify whether Xcode generates Swift or Objective-C code for a data model using the data model’s file inspector.
When automatic code generation is enabled for an entity, Xcode creates
either a class or class extension for the entity as specified in the
entity's inspector: the specified class name is used and the sources
are placed in the project’s Derived Data. For both Swift and
Objective-C, these classes are directly usable from the project’s
code. For Objective-C, an additional header file is created for all
generated entities in your model. The header file name conforms to the
naming convention “DataModelName+CoreDataModel.h”.
However, if you selected Category/Extension under the codegen pulldown menu in the data model inspector (because you want to add logic to your model): codegen will wrongly generate both the class definition and properties extension.
The solution is to simply delete the properties extension (ClassName+CoreDataProperties.swift). Your project should now compile.
After following the guidance from oyalhi and Vladimir Shutyuk, (deleting the NSManagedObject files, changing the entity codegen to Manual/None), I had to restart Xcode to allow it to index again before I could re-generate the NSManagedObject files and get a successful compile.
For the sake of completeness..:
I just ran into the same error, but none of the proposed solutions worked. What puzzled me was that even switching from automated code generation to manual for the one (as I thought) problematic entity didn't do anything.
Finally, I figured out that I had several entities with the same name, but they all shared the same classname. The reason for this was that I copy&pasted one entity several times to save me some work, because they also have a few attributes in common.
Turns out XCode renames the duplicates by adding 1, 2,... to the entity name, but leaves the class name as before. And since now entity name and class name are "unrelated", renaming the entity won't change the class name either.
Hope it helps someone - I have also filed a bug report for this.

Installshield Installscript properties

We have Installshield 2009 for our product. I am trying to muddle my way through it to make some updates (obviously, I am not the original author).
Within, there is a fairly complex arrangement of components and files, plus, there is a script section for some custom work.
I need to accomplish the following, without creating a blank object in the repository.
One of the components needs to create a directory tree (two folders deep).
Within that tree (deepest folder), I need to create a blank file.
Questions:
Do I need to create two components, one for each directory level, or will the tree be created if I specify [INSTALLDIR]folder1\folder2?
I am thinking that the installscript would be the place to create the empty file, based on the CreateFile example in the help. I notice that, in the components page, that, once I typed the value for the Destination property, that a little "tag" of sorts appeared at the start {FOLDER2}. Can I used that tag as an argument to CreateFile and how would I reference it?
Regardless of the project type, I would probably suggest creating the folder structure in the Files and Folders view, and adding the empty file there. It's just simple and you'd be done with fewer chances of error.
As to the questions you asked, neither Basic MSI nor InstallScript projects require components for every folder level on the system. Note that if the folder isn't already there when it executes, the CreateFile approach is unlikely to create the folders for you.
In a Basic MSI project, {FOLDER2} indicates that FOLDER2 is the name of the directory entry, and after CostFinalize there will be a property of the same name that contains its run-time location. You can retrieve it in an InstallScript custom action with MsiGetProperty. In a pure InstallScript project the approach would be a little different, worst case it would be something like TARGETDIR ^ "folder1" ^ "folder2" (my InstallScript is rusty).

Scons Build Dependency Optimziation?

Well i have a build setup of 2 projects, one project takes .xml files from a directory and processes them into header files. These files are then used by the second project. Is there any way to check if his project needs to be re-run (the .xml files were modified or a new one was added)?
Just combine the two projects into one common source tree, and one single SConstruct (with as many SConscripts as you like in the subfolders, that get included by SConscript(file) ).
Then ensure that the header files in the include/ folder are always tried to be built, e.g. by adding them as default targets with env.Default().
SCons will only call each conversion .xml->.h when the corresponding source XML file has changed its content.

SUSY organization files?

I use method mobile first or a reponive webite and i use susy. How organize files _forms _typo _layout,_mixins etc.. for mobile (default) and breakpoints (tablet, desktop) and to have output files :
mobile.css
tablet.css
desktop.css
Thanks
Sass/Compass+Susy will create a file for every file in your source directory that is not preceded by an underscore.
So, simply place the code you want generated for those style sheets in files located in the source directory using any mixins from your own partials (files preceded by an underscore) or any of the extensions you're including on your project (such as susy)
A great document that talks about structuring your project is here: http://compass-style.org/help/tutorials/extensions/
Something else to look at: http://compass-style.org/help/tutorials/best_practices/
Great
i understand the technics with '_' files not generated but i search sample organization iles or responive website with susy .
if i use multiple files for layout header etc... (include or each at-breakpoint) the css file result contains miltiple declaration #media.... and not grouped .

When generating SubSonic DAL, is it possible to have .gen.cs in the generated filenames?

When generating my DAL files with SubSonic, I'd like the names of the files to be .gen.cs. The main reason for this is that the files are partial classes, and I would like to add some additional implementation details into another source file for the table called .cs. This is somewhat the standard pattern for generated source files , and I'm wondering if its possible with SubSonic? I'm using SubSonic 2.2.
I thought you might be able to do this by using a set of custom templates, but the CS_ClassTemplate.aspx (or VB_ClassTemplate.aspx) doesn't control the file name of the class.
I don't think this is possible.
As an alternative, you can do what I do. I have a "generated" directory, such as \database\generated and then I put my partial classes at \database\custom. As long as the namespaces of the files in the two different directories match (like .database or whatever), then it works fine. By using two different directories, it's easier to find your custom files without looking at the generated ones.

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