Can you deploy XNA game application to WP8 in VS2012? - visual-studio-2012

As in title, I am trying to deploy my game application to my wp8 device in VS 2012, but it will only run the emulator and nothing else.
There are no options for deployment other than 'start' unlike in a windows phone game(4.0) or a windows phone app on VS2012 where you can select 'Device'
Sorry if this question is a bit vague, just hitting a wall here and would appreciate any help.
Thanks in advance!

start option automatically updates when you open the project.as per your project it will be updated,if you open windows 7.1 project then 4 type of emulators will be displayed in the list .if you open wp 8 project then there will be only start option. when you connects the phone device to computer in that list you will get device option by selecting it you will be able to run projects on your deice. unless you connect any device to computer IDE will not display device option.

Related

Can i run my emulator manuel like in this picture?

Problem Picture
Hey guys. I just installed to flutter and android studio. So, I new installed to emulator. I started to follow a tutorial and in there, instructor's emulator's name was in the devices label but mine is not like it(it says no devices.As i show in picture). Also, when i was click over devices button I can open my emulator. My question is, can my emulator work as manuel, with my manuel click or do you have any advices for me about this? Thanks in advance.
When you start your emulator for the first time, you must authorize your computer to access it by enabling the USB debugging on it in the Phone Settings and by changing the Use USB for to Transferring files

Can we deploy Xamarin.iOS app into simulator using windows Machine without connecting to Mac agent

Any one suggest me using visual studio can we deploy any of the iOS application in Simulator not connecting to Mac Agent??? Through Windows Machine.
Thanks In Advance!!
No it is an apple licensing requirement. There is the xamarin live player in preview which will let you test apps on an iphone without an mac
https://www.xamarin.com/live
Simulator for iOS always runs on Mac, there is no simulator for iOS for Windows. You can only cast the screen to Windows so that you don't have to look on the Mac screen, but that's all, you need a mac for that (and this requires Visual Studio Enterprise which you probably don't have - assuming from your other statements).
If you want to develop without Mac you can try to install Xamarin Live Player on your iOS device. And also you can't build the final package without a Mac (and it also required for uploading it to the store), just in this case you can possibly get some Mac in the cloud and pay per hour.
If you don't have even the iOS device then you need to buy it as this can't be resolved in any way.

Multiple Visual Studio's connecting to one Mac for Xamarin iOS

Our team currently has two business licences to Xamarin and one Mac book Pro, which is connected to the companies network.
If one of us opens the Hello World app within Visual Studio 2012 on Windows 7, we can connect, build, deploy to the Mac and see the iPhone simulator running the application.
However, if the second user attempts to do the same, they're unable to connect to the Build Host, as it's currently being used.
Is there a way to either manually disconnect the connection between PC 1 and Mac, so that PC 2 can connect, or can multiple PC's connect simultaneously with a additional build arguments?
Many Thanks
Dom
Xamarin 3.3 (stable) for Visual Studio now has a button for quick disconnect from a build host.
EDIT:
Xamarin 4.0
You can run one Mac virtual machine per Visual Studio instance using VMware Fusion on your Mac. I'm not sure of the legal implications, however.
To disconnect you can just go to the MAC and unpair in the "Xamarin.iOS Build Host" (same place you got the password required for pairing.
Then to connect from the second PC you can go (in VS) to:
Tools->Options->Xamarin-> iOS Settings-> Find Mac Build Host... follow the same steps as you did to connect the first PC.

start windows phone application analysis

I finished a windows phone project. And try to do Debug->Start windows phone application analysis on visual studio 2012 (also 2013), but it doesn't work, and a dialog box pops up:
now I want to start windows phone application analysis on my project. how can I do this??
PS: I tried create new app from the windows phone template, it has the same error!
I had the same issue and alternatively i had error when opening .sap files too with :
Microsoft.Smartdevice.Connectivity.DeviceNotFoundException
This last error point me that you have to install SDK Update for Windows Phone 7.8 and everything work now.
Surprising that this prerequisite is not specified.

No devices attached in xamarin VisualStudio for ios

I'm having real trouble when I try to use the IOS emulator from the visual studio. So I created a hello world app in VS using xamarin (latest stable version), I set the project as main project, and When I refresh the connexion with the mac, I can't select the device that should be shown in the selectList. The message is "No device attached" :
And if I try to use xamarin studio on the host mac, all is okay, the sample app builds on the iphone emulator:
Thanks to help me !
I know this question has already been answered, but i found it when i had a problem, and it did not help... but i did find the solution:
Under the debugging menu in VS2012, click on Configuration Manager
make sure that iPhone Simulator (or iPad, if you want) is set...
Default seems to be looking for a physical device...
hope this helps.
Are you sure the device is connected to the Mac and not the Windows machine? Have you tried debugging from that same device from Xamarin Studio on the Mac?
Had the same problem. Issue was when i loaded my solution, visual studio 2012 decided to choose a library project as the 'Startup project'.
Rt Clicked the ios project, chose 'Set as StartUp Project' and the device list was populated.
P.S: Visual Studio you should be old enough to figure this out by now.
When I ran into this problem, I had another instance of visual studio running which was connected to the Mac.
Apparently you can only have on VS instance connected at a time.
Check your server log in Visual Studio output window for some more clues:
Closing the other instance of Visual Studio allowed me to connect in the instance I wanted to debug in
I discovered something missing. For me, in Visual Studio 2013, for some reason they have removed Solution Platforms from the toolbar. This makes it impossible to switch from iPhone to iPhoneSimulator without opening Configuration Manager. So, to fix this.
Click TOOLS/Customize then select the 'Commands' tab then select the 'Toolbar:' radio button and click the dropdown to the right of it and select 'Standard' as the toolbar you're working on.
Now, click 'Add Command' and select 'Build' from the catagories on the left and then scroll down commands until you find 'Solution Platforms'. Select that one and click OK. Then click the 'Close' button. You will now see an additional dropdown next to the Solution Configurations dropdown on your Standard Toolbar.
This will allow you to easily switch from iPhoneSimulator and iPhone. Use iPhone when you want to plug in an actual device, and use iPhoneSimulator when you want to pick a simulated device.
Hope this helps somebody out. I too have spent lots of time trying to figure this one out when I went from a device and was trying to use the simulator instead.
Restarting of Visual Studio 2010 worked for me.
Different things worked for me (Windows 8.1 & Visual Studio 2013):
Restart Visual Studio
Set 'iPhoneSimulator' as platform (only working one)
In Properties - iOS Application change 'Deployment Target' version to some lower number (6.0 worked for me).
As well as checking you have the right startup project selected as per #Chamkila's answer, check that you haven't accidentally broken your project's Info.plist file by attempting to open it through Visual Studio.

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