How to delete Stream Depot in perforce - perforce

I use P4Admin to create Stream Depot (named streamDepot) in perforce, then I create a Stream(main) by client, I populated it with client workspace and with a project. But when I try to obliterate the files and delete that streamDepot depot with P4Admin, I got no luck. Message says:
Depot 'streamDepot' is the location of existing streams; cannot delete until they are removed.
So what is the meaning of existing streams? I already deleted client namespace and files which mapped to streamDepot's Stream(main). What should I do? I dont see any files in streamDepot (no main stream or stream types) with viewing P4Admin by Depots Tab.

When you created the Streamdepot you created a main stream along with it (I believe, its been a while since we set ours up.) I would hazard a guess you just need to delete that stream and then you should be good to delete the depot. look for //streamdepot/Main obliterate the files, obliterate the stream, obliterate the depot.

To delete a stream depot use the command below, WARNING Make sure you clean out the depot before attempting this command.
p4 depot -d depotname
If this fails you might have files still connected to the stream depot, here is a link to the full procedure for cleaning up and deleting a depot.
https://community.perforce.com/s/article/2546

Initially none of the above solutions worked because when I created the stream, I didn't notice the checkbox that said Create a workspace to use with this steam as shown below:
Naturally this lead to the same error as reported by the OP when I tried to delete the streams and depot later:
Depot 'xxx' is the location of existing streams; cannot delete until they are removed.
Eventually I realised the cause (the workspace) and deleted the offending workspace(s) from the Workspaces tab:
With the workspaces deleted, I was able to delete the stream(s) and depot from the Streams tab and P4Admin respectively. No need for command-line.

Related

Recovering an old Perforce depot

I recently lost a lot of files, due to a hard disk error, but still have a Perforce folder containing files from a particular project. Trouble is, it's not the actual project files, but some kind of Perforce storage format, with files ending in ",d" and ",v"
Is there any way I can restore the original files from what I have?
I imagined Perforce would be able to open the folder as a depot, and I'd simply be able to get the files into a new workspace, but I can't see any way to open an existing depot. I tried editing the depot's "Storage location for versioned files" to point at the folder, but the depot still shows as empty.
I only used Perforce briefly (comparing it to Git) so I don't really understand how it works. Any help or advice would be much appreciated.
The thing you're missing is the database (the db.* files), which need to be in the server root (P4ROOT) when you start the server. If you don't have database files in P4ROOT, the server will create an empty database on startup. The database is the source of truth for a Perforce server, so if it's empty, the server is empty.
If you have a checkpoint (a file called checkpoint.N) and/or journal file, that contains the metadata you need to reconstruct the database; recover the server with p4d -jr checkpoint.N journal, and then you can use the p4 depot command to make sure the Map of your depot(s) points at the directory where your archive files are, and use other commands to inspect the actual files (start with p4 verify to see which files are in the database but missing/corrupted in the archive backup).
If you only have the archive files but no database (and no checkpoint or journal to recover it from), you're in a more difficult spot since the database is what maps the archive files into the actual depot structure (e.g. it includes all the copy-by-reference pointers that constitute branches in Perforce). However, you can extract the contents of the archive files one file at a time using conventional tools; the ,v files are in RCS format (use the co command to retrieve their content), and the ,d directories contain regular old .gz files, one per revision.
Using the deep magic to synthesize a database from the archive files on their own is also a possibility, but the RCS/CVS conversion scripts are so old I'd expect a lot of fiddling to be required to get them working with a current version of Perforce.

How can I move a folder to another changelist using P4V?

I have accidentally added a few folders to my default changelist that I don't want to submit to the server. How can I move these changes to another changelist, or remove them from the changelist without affecting the files on disk?
I have created a new changelist and moved some individual files / changes to this list but the folder contains many autogenerated files and this will take too long to do file by file.
I also looked at using the "revert" option but I think some of these files may have been previously added to the server in error. Reverting seems like it will change these files on disk to the previous server version.
You can specify the folder path in "Find File".
And use "*" to match all files in the contains filed.
Now you can select all the files in your folder by using "Ctrl+A"
From P4V you can multi-select the files in the pending changes window and then drag them into a new changelist. If they're all in the same directory they'll all be grouped together since it's sorted by depot path.
If you just want to have them not be open but also not modify them on disk, go to the command line and do:
p4 revert -k //depot/path/...
The -k option lets you keep your local files. This isn't available from P4V as far as I know (since it leaves your workspace out of sync with the depot state, it's usually a bad idea).
If you have generated files in your workspace that aren't supposed to go into the depot, you should exclude them from your client's View, e.g.:
View:
//depot/... //myclient/...
-//depot/path_to_generated_files/... //myclient/path_to_generated_files/...
This will essentially "hide" these files from all Perforce operations; you will never be able to add files from this workspace path, and if somebody else adds files to that depot path, you won't sync them down to your workspace. Two notes on this:
If you already have some of these files in the depot and they're currently synced, excluding them from your view and then syncing your client will remove them from your client. You can use sync -k, much like revert -k, to keep your local copies while telling the server that your client is properly up to date.
If you're using streams, you can do this for ALL clients of the stream by adding an Ignored path.

How to uncompress perforce Depot files

- how to uncompress perforce Depot files?
The files I have now ending with [,v] and some files end with [,d] containing [1.1.gz].
What i did In details:
In P4V I created a Workspace, put some important files, Submitted it to the Depot then decided to delete what's in the Depot by clicking Mark for Delete it just mark it with a red X what I think, So I head to C:\Program Files\Perforce\Server\depot and deleting it from there, now the files in the Recycle Bin but doing so doesn't make it disappear from P4V so I opened P4Abmin in the Depot tap I did Obliterate and its gone finally.
Later discovered that Marking files for Delete in the Depot delets it from the Workspace, and only thing that I have is what I restored from the Recycle Bin and it's compressed files, how can I uncompress it.
Don't touch the Perforce server's depot or db files unless you know what you're doing -- normally the server handles the job of managing those files and the relationships between them, and randomly messing with those files will usually break things, much like if you randomly shuffled blocks on your hard disk around without knowing how your filesystem works. I mention this first so that you'll know for next time, and second so that if you happen to have access to a time machine, you can fix this problem by going back and informing your past self to keep their paws out of P4ROOT. :)
If in the future you want to temporarily delete files from the depot, use the normal "Mark for Delete" command in P4V (or p4 delete in the CLI) followed by "Submit". If you want to permanently delete them, that's what the "obliterate" command is for. In neither case should you be deleting files out from under the server -- everything should happen from the client (that is, P4V, the p4 CLI, P4Win, etc).
If you restore the deleted files to exactly where they were, you should be able to rely on Perforce to get the files back, provided you have not already obliterated them from the db. (Hopefully obliterate noticed the archive files were gone and it failed with an error instead of blasting the db entries...)
If you no longer have the db entries for the files, you can try to extract the archives manually with command line tools (luckily the content isn't encrypted or in a weird proprietary format) -- you should be able to gunzip the .gz files and co (RCS) the ,v files. I'd expect most unzip utilities to understand gzip, but RCS is a pretty old format so you may have to do a little digging to find Windows tools for it (I think Cygwin may have RCS tools bundled with it). Good luck!

Perforce client missing files that are on the HDD

I have a lot of files within the file structure of the perforce depot that I am unable to see with the perforce clients p4 command line or p4v gui even when logged in as admin.
I have tried to find any meta data I can through p4 files and p4 filelog commands but it always returns:
"- no such file(s)."
Also I have run p4 verify and p4 dbverify to see if there we were any errors on the server but they returned no errors. There just seems to be no records of the files except for the fact that they are taking up room on the HDD.
My current theory is that they are from failed commits but I do not know how to get perforce to acknowledge the files so I can obliterate them.
Background info:
This is a simple perforce setup with just the main depot and an archive depot for old projects. (The mystery files are in the main depot)
The server version is: P4D/NTX64/2012.2/551823 (2012/11/09).
There isn't necessarily a one-to-one mapping between what's in the server's depot filesystem and the actual structure of the depot as defined in the metadata -- depot revisions are written once and are not moved or duplicated even if they're moved or duplicated from the point of view of the client. So you definitely shouldn't make the assumption that because a given file in the depot filesystem doesn't correspond to a depot file path that it's not actually providing the underlying storage for some other existing file (especially if you've used obliterate on some branches of a file while leaving others intact -- the remaining archive file may be the content for one of the ones you left).
That said, it is also possible for archives to become "orphaned" as part of a failed submit as you suggest. If the amount of space involved is small I'd suggest not worrying about it (the orphaned files won't cause any problems in terms of collisions), but if it's important to be able to clean them up, your best bet is to use "snap -n" to make sure there aren't any of those dependencies and then delete them manually (just to be safe I'd keep a backup of them at least until you've run your next verify to make sure nothing important has gone missing). Run:
p4 snap -n //... //depot/path/to/mystery/file
This says "show me files anywhere in the depot (//...) with archive dependencies on //depot/path/to/mystery/file". If you run the command without the -n it will actually break those dependencies by making physical copies (don't do this if you're worried about space since you'll end up with N redundant copies of the archive).
The inverse of p4 snap -n (i.e. "where does the archive for this depot file live?") is p4 fstat -Oc //depot/file.

Perforce Revert Shows "file(s) not opened on this client"

I'm trying to open an existing Perforce application. I made some local changes, like deleting files, which I want to undo (that is, I want my local copy to exactly match the repository once more -- delete added files, restore deleted files, and undo changes).
When I try to revert using the p4v gui client, I see this error:
file(s) not opened on this client
What am I doing wrong?
I did manage to revert all the changed files, but not the added/removed files.
Edit: I did the following:
Connect to a Perforce server using p4v
Map a directory to my local file system (lets say C:\Perforce)
Get the latest version of the repository
Go to C:\Perforce in Windows Explorer
Delete some files and folders
Add some files and folders
I would like to get back to the "pristine" state, the copy of exactly what's on the server when I got the latest version of the repository for the first time.
By the looks of the edited description you added and deleted files directly on the filesystem and not through perforce. Therefore Perforce doesn't know anything about those changes so there is nothing to revert. Typically when you want to add a file you use 'p4 add" (or the equivalent p4v operation), and when you delete, you should use 'p4 delete' (or again, the equivalent p4v operation).
Really, the best option to get back to a pristine state is to nuke the local copy of the code in c:\perforce (in windows explorer), go to p4v, right click the area you want to sync, and choose "Get Revision..." and in the subsequent dialog, make sure that the "force operation" checkbox is checked. This will tell Perforce that you want a new copy of everything regardless of whether you had it synced or not.
You can also run "reconcile offline work" in p4v. Right click the depot area and choose that option. It will scan through the local folder structure and give you a report of what files have been added that don't exist in perforce, what files were deleted, and what files were modified. From that dialog, you can right click on local files that don't exist in perforce and delete them, or you can 'p4 add' them. You can also sync deleted files.
HTH.
Just an extra not to point out another cause for this.
If the file name contains an unusual character that cannot be translated correctly the name on the client will never match that on the server.
The solution in this case is to spot that character in the file name (it will be a question mark emblem on Linux) and use a wildcard to help identify the file to the server so it can delete it etc (p4 deleting the file is a way to go).
This answer may not be your case. This happened to me when I edited the files on my local disk without logging into p4.
A quick fix at commandline is:
p4 login # make sure you've logged in
p4 edit <filename> # let p4 know you've edited the file
p4 revert <filename> # revert to "pristine" state
You can use p4 reconcile -w to restore your client to the state of the server. There is an alias called clean, which is also available in P4V on the right-click context menu as Clean....
There are several additional flags to control whether added and deleted files are deleted or restored, respectively.
The -w flag forces the workspace files to be updated to match the
depot rather than opening them so that the depot can be updated to
match the workspace. The -a, -d, and -e flags when used with -w
update workspace files as follows:
-a Files with no corresponding depot file are deleted.
-d Depot files not in the workspace are added.
-e Modified files are restored to the last version synced.

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