Stopping the sound at mouse click in Actionscript 3 - audio

So I have this code, I want the sound to stop when I click on the start button but when I click on the start button the sound doesn't stop but it's volume is decreased, it's very odd. Can someone fix this ?
var mySound:Sound = new Sound();
mySound.load(new URLRequest("Sounds/Sound.mp3"));
var channel:SoundChannel = mySound.play();
channel = mySound.play();
StartButton.addEventListener(MouseEvent.CLICK, StartGame);
function StartGame(e:MouseEvent):void
{
channel.stop();
gotoAndPlay(2);
}

Well, you already initialized channel in the line
var channel:SoundChannel = mySound.play();
Then, you (probably accidentally) gave it a value anew:
channel = mySound.play();
You'll find if you take that last line out, the code will work just fine.

Related

Dragging a circle

I am beginning to use snap.svg, and stuck in a probably simple question. I draw a circle, and want to let the user drag it around, and when the user stops dragging, I want to know the alert the final position of the circle.
I started with this:
var s = Snap("#svg");
var d = s.circle(20,20,5);
Then I created the following functions as drag event-handlers; I only need the drag-end event so I made the two other event-handlers null:
var endFnc = function(e) {
alert("end: "+e.layerX+","+e.layerY);
}
var startFnc = null;
var moveFnc = null;
Then I installed the drag event handlers:
d.drag(moveFnc,startFnc,endFnc);
Whenever I tried to drag a circle, the end event fired, but, the circle did not move.
So I figured maybe I have to also create the drag move event (although I don't need it):
var moveFnc = function(dx, dy, x, y) {
this.transform('t' + x + ',' + y);
}
Now the circle did move, but, not exactly at the mouse, but approximately 20 pixels at its bottom right.
I read the documentation here: http://snapsvg.io/docs and there seems to be no explanation about how to create working drag events.
How does anyone get this knowledge?!
After struggling for some hours to do this with snap.js, I finally discovered svg.js and its draggable plugin, with which it is so much easier:
var draw = SVG('svg');
var circle = draw.circle(10).attr({cx:30,cy:30,fill:'#f06'});
circle.dragend = function(delta, event) {
alert(this.attr('cx'))
}
circle.draggable();
So, I switched to svg.js ...

Flash shared object always gets reset

So in my game, you want to make the potato as big as possible. The first time you play it, the highscores work fine,giving you a highscore and saving it. The problem is that whenever you play the game, the highscore is always reset to your current score, which means that even if you get a lower score then your previous highscore, it saves your current score as the highscore. my code looks like this:
var savedstuff:SharedObject = SharedObject.getLocal("myStuff");
if (savedstuff.data.bestScore = 0) {
savedstuff.data.bestScore = 1
}
bigness.text = finish.toString();
if (finish > savedstuff.data.bestScore){
savedstuff.data.bestScore = finish;
}
best.text = savedstuff.data.bestScore.toString();
savedstuff.flush();
where bigness is a textbox displaying your current score, best is a textbox displaying your highscore and bestScore is where the best score is stored. I have the line "if (finish > savedstuff.dada.bestScore)" which should make the overwrite only occur if you get a higher score, but it seems to just ignore that line. my game is here
http://www.kongregate.com/games/pwnedcat/grow-a-potato
any help is appreciated. I just started flash so I really don't know anything. :(
Check the condition, it should be
savedstuff.data.bestScore == 0
Instead of
savedstuff.data.bestScore = 0

Coded UI: Test cases having recording action are failed while executing through custom code

public void RecordedMethod_Sample(int x)
{
#region Variable Declarations
HtmlCell uISALESREVENUECell = this.UIDashboardWindowsInteWindow1.UIDashboardDocument.UITblWrapperOnlineStorTable.UISALESREVENUECell;
HtmlImage uIImagegifbase64R0lGODImage = this.UIDashboardWindowsInteWindow1.UIDashboardDocument.UIImagegifbase64R0lGODImage;
HtmlHyperlink uIPostPurchase4Hyperlink = this.UISalesRevenueandGrossWindow.UISalesRevenueandGrossDocument.UIPostPurchase4ReturnsCustom.UIPostPurchase4Hyperlink;
HtmlDiv uISalesRevenueByDataSoPane = this.UISalesRevenueandGrossWindow.UISalesRevenueandGrossDocument.UISalesRevenueByDataSoPane;
#endregion
// Set flag to allow play back to continue if non-essential actions fail. (For example, if a mouse hover action fails.)
Playback.PlaybackSettings.ContinueOnError = true;
// Mouse hover 'SALES REVENUE' cell at (82, 27)
Mouse.Hover(uISALESREVENUECell, new Point(82, 27));
// Reset flag to ensure that play back stops if there is an error.
Playback.PlaybackSettings.ContinueOnError = true;
// Click 'image/gif;base64,R0lGODlhAQABAIAAAP///wAAACH5BAEAA...' image
Mouse.Click(uIImagegifbase64R0lGODImage, new Point(139, 64));
// Set flag to allow play back to continue if non-essential actions fail. (For example, if a mouse hover action fails.)
Playback.PlaybackSettings.ContinueOnError = true;
// Mouse hover 'Post Purchase4' link at (144, 19)
Mouse.Hover(uIPostPurchase4Hyperlink, new Point(144, 19));
// Reset flag to ensure that play back stops if there is an error.
Playback.PlaybackSettings.ContinueOnError = true;
// Move 'Sales Revenue By Data Source' pane
Mouse.StartDragging(uISalesRevenueByDataSoPane, new Point(79, 15));
Mouse.StopDragging(uISalesRevenueByDataSoPane, 224, -4);
string title = uISalesRevenueByDataSoPane.InnerText.ToString();
if (title == "Sales Revenue By Data Source")
{
}
while Executing Mouse.Hover(uISALESREVENUECell, new Point(82, 27)); it is giving
following error
Specified method is not supported.
whenever i try to execute it as test case then everything is working as expected
while executing through custom code it is giving above mentioned error
can anybody please help me out...
thanks in advance for all your inputs
What does "custom code" mean? If it means custom controls then the error is likely because the custom control has not been written to support Coded UI. For a custom control to work with Coded UI it must support MSAA or UIA interfaces, or have support from the newer proxy mechanisms.
For more details try web searching for Coded UI, MSAA and UIA. Also have look at this blog http://blogs.msdn.com/b/visualstudioalm/archive/2012/05/24/coded-ui-test-new-extensibility-qfe.aspx
I had this exact problem.
Your best bet is to use the recorder as much as possible ,and then only move stuff away from UI map when you need dynamic execution and only for those bits.
Let the recorder do all the work for you, and you will get much better reliability during playback.

SVG - raphael: storing last path selected so element data can be changed

The current state
As from my link you can pick different regions on the map and everything seems to be working until you re-select a county you have selected before. Data values stored with each path decide if it isSelected or notSelected. I have no problem in changing the element data just clicked with this but I can't find a way of storing the last element selected in a way that I can change it's element data. Which means I first have to click on the previous county to set it's element data to notSelected
First I define var currentcountyselected = "";. This allows me to store the paths[arr[this.id]].name;. When I click on a new path I can make the last path fill change with $('#'+currentcountyselected).attr({fill: attributes.fill});
In Raphael's for loop I set obj.data('selected', 'notSelected'); so all path elements are set to notSeelected.
So what I need is some way to store the last path so I can change it's element data
This is the click function cleaned up from live example.
obj.click(function(){
if(this.data('selected') == 'notSelected')
{this.animate({fill: '#698B22' }, 300);
this.data('selected', 'isSelected');
$('#'+currentcountyselected).attr({fill: attributes.fill});
paths[arr[this.id]].value = "isSelected";
currentcountyselected = paths[arr[this.id]].name;
}
else
{this.animate({fill: '#32CD32'}, 300);
paths[arr[this.id]].value = "notSelected"; /* set path value*/
this.data('selected', 'notSelected');
}
});/* end mark selections */
I've been working on this project for a while and the client now wants the interface to work differently. This has really ate up my hourse.
EDIT:Although I have found a solution by simply taking out the if/else I would still like to know how to get at element data in a previous path (or any path for that matter).
Here is my solution, posted as it might help someone. The link in my question has problems with click happy users.
Globals
var previouscountyselected = "Mayo"; /* default start, can be any county(path) */
var start = true;
var past = null;
Changed code
obj.click(function(){
if(paths[arr[this.id]].value == 'notSelected')
{
this.animate({fill: '#698B22'}, 200);
paths[previouscountyselected].value = "notSelected";
paths[arr[this.id]].value = "isSelected";
previouscountyselected = paths[arr[this.id]].name;
if (!start && past != this)
{
past.animate({ fill: '#fff' }, 200);
}
past = this;
start = false;
}
else if(paths[arr[this.id]].value == 'isSelected')
{
this.animate({fill: '#32CD32'}, 200);
paths[arr[this.id]].value = "notSelected"; /* set path value */
}
});
Overview
if (!start && past != this) is a little unusual and is required or animated fades get messed up and choppy. The fade is not triggered if it is the first time a path is clicked and if you just hammer clicks on one path it doesn't fade to white. The main if/else handles the actual control value.
Until I get a jsfiddle up this link will demonstrate the desired behaviour.
Note! the drop menu in this link does not work.
Click happy friendly

How to exit program with close button in XCB

Can not find any reference on how to close application by the "X" button. I'm programming using XCB and want to close the program by the "X" button. I looked and can't find anything about it. I know how to close by pressing a button. Also, by pressing the "X" button the window looks like it closes but doesn't.
I struggled on this topic some time ago as well.
Look at http://marc.info/?l=freedesktop-xcb&m=129381953404497 .
The key is to store the cookie for the WM_DELETE_WINDOW in a separate cookie...
xcb_intern_atom_cookie_t cookie2 = xcb_intern_atom(c, 0, 16, "WM_DELETE_WINDOW");
xcb_intern_atom_reply_t* reply2 = xcb_intern_atom_reply(c, cookie2, 0);
and in the event loop compare the client_message with the cookie2
case XCB_CLIENT_MESSAGE:
{
if((*(xcb_client_message_event_t*)event).data.data32[0] == (*reply2).atom) ...
}

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