I have been struggling with this since iOS3, is there still no way to easily add a done button to a number pad for a UITextField?
There is no simple way still provided by apple. You need to customize keyboard on run time by your own. You can refer this useful link http://www.neoos.ch/blog/37-uikeyboardtypenumberpad-and-the-missing-return-key to create done button on numberpad.
You can try this link as well.
Related
I have been working for a few days now making a simple web page to be a basic cv/bio. I started by making my headers for the page and some simple animations when switching window sizes. After playing with adding some different colors in, I noticed that an asset I added, wasn't transparent(as I had intended it to be).
That said, I have tried to delete the item from the assets Library to no avail. I've tried removing all relevant keyframes, as well as trying to delete it from the Master Rules. The program will not allow me to delete the item, except from the Library, which does not affect the item on the page whatsoever.
I may well be missing something completely obvious and shall feel a fool when this is answered. Thank you for your help in advance!
To delete a layer, click on it in the timeline so that it's highlighted and then press the Delete key on your keyboard.
If the element is an asset imported by you, for example a picture, you must select it at the library collapsible menu and click the trash. If you can't find this menu, clic on Menu > Window > Library.
On Responsive window, click Edit base document. You can now delete it.
I'm new to Calabash-iOS automated testing, but need to get automation in place quickly. The app I'm working on has a pop-up cancel/confirm message when logging out. I've tried every way I can find to click the confirm button in the pop-up but I can't seem to get it to work.
If at all possible, try to give me an answer using the Calabash pre-defined steps as I'm not at the point of creating custom steps yet.
The Calabash iOS Smoke Test app has examples of touching alerts: alerts.feature.
Then I touch the "Confirm" button
This is a predefined step that is trying to touch a button. Starting in iOS 7(?), the "Confirm" view in the alert is not a button, but a UITableViewCell.
Then I touch "Confirm"
This tries to touch the first view marked "Confirm".
Since I do not know what you have tried before, and also because you don't want to know how to define your own methods/steps, Calabash for iOS does have a pre-defined step to do this. Try this Then I touch the "Confirm" button.
Apparently, Then I touch "Confirm" was all that was needed. Which is weird cause I could have sworn I tried that. For some reason it was not being interpreted as a button.
Hello and thank you in advance,
I am wondering if there is a way to change the layout of my keyboard (software-wise).
The problem is that, on my laptop's keyboard, the Page Up and Page Down keys are combined with the Home and End keys respectively (i.e. to use Home, I have to use the command fn+PgUp/Home).
Is there a way for me to switch what my keyboard receives in Windows 8? If I press the PgUp/Home key I would like the Home command to be entered, and if I entered fn+PgUp/Home I would like the PgUp command to be entered.
I have tried googling for this using several different keywords, but haven't been able to find anything.
Any help is appreciated,
Zach
This is a duplicate question.
You can find an answer here:
https://superuser.com/questions/694465/remapping-a-keyboard-key-in-windows-8-1
Keep in mind this does require registry edits which can be dangerous and can lead to critical failures if not done correctly. Always create a restore point before making any registry edits.
If there's any way to simulate a real mouse click (press + release) at the absolute position of current desktop with PyQt, without other extenal library like PyUserInput?
I search around and just found this and this. But If I don't misunderstand, they seem to send their click event to Qt application it self, instead of the desktop?
Use PyQt's QTest, together with unittest or such. See also for example http://www.voom.net/pyqt-qtest-example.
If this is not for unit testing, look at sendEvent and postEvent (See http://doc.qt.digia.com/qq/qq11-events.html#syntheticevents). There are some limitations to Qt's mechanism for generating "artificial" events but based on what you describe, it is likely to work. If you have tried those and it doesn't work, please post the code you tried.
I have to write a small script to deploy a patch for our Application. The patch
will replace a couple of files in the application.I decided to depploy the patch using Applescript. The files to be copied are quite large and it takes some time for the files to be copied. I wanted to know if there is any way I can get a dialog box which doesn't block the execution of the script so that I can display some message like Updating.. etc while the patch is applied and then close the dialog box after wards.
Thanks
Shivaprasad
There's a scripting addition called Akua Sweets (oldy but goody) that has a display progress command. Get it at osaxen.com. it's in the 'most popular' section at the top of the page.
edit
Oh, bugger, that's only for OS9. It was really useful back in the day, I remember using it a lot (of course everything took a lot longer in those days so progress bars were more in demand).
another edit
You got me inspired, there's a couple of scripts I use that need progress bars, so I went looking and found this scripting addition at http://osaxen.com/files/extrasuites1.1.html
and again
here's a basic tutorial for how to do it in interface builder. I think that's probably the right way to do it.
I myself ran into the same problem. Unfortunately applescript doesn't provide an easy way of implementing a progress bar.
I ended up using the stop loop example found here to build an application. This guy has a bunch of applescript studio xcode projects to download and mess around with. It's some really great sample code if you aren't too familiar with applescript studio.