OK, so I've searched the web, Rebuilt my xcode 4.6.3 project in xcode 5, Set my Base SDK to IOS7, Changed my Deployment Target to 7.0, and my keyboard still has the generic gray background.
I've deployed to my IPAD 2 running IOS7, and to the simulator for iPhone Retina (4-inch 64-bit).
Still no luck.
The keyboard auto pops up when I click on a text box. I've tried changing the Appearance (Under Keyboard) in the storyboard from Default to Light, but still no luck.
Where is transparent keyboard setting hiding?
Related
I'm realizing a new splash screen with Xamarin using Visual Studio 2022 (17.2.5) on Windows 10.
When I deploy the app on iPhone simulator or iPad simulator, the splash screen is the one I created, but when I deploy it on a physical device, no matter if iPhone or iPad, the Xamarin blue splash screen appears.
I tried to:
modify the default LaunchScreen.storyboard file (changing the background color);
remove the LaunchScreen.storyboard file and not reference it in the Info.plist;
create a new storyboard file with a different name and reference it in Info.plist;
delete the app from the physical devices and re-deploy it.
What Am I missing?
Thank you in advance
I concisely described the problems in the screenshots; read the below description IF needed.
The bottom bar on the Android Emulator showing the three hardware buttons (square/circle/triangle = Overview/Home/Back, respectively) suddenly disappeared. They were there the night before. Next morning, poof! Gone.
Ok, so the three buttons don't show on the emulator. So then I use the SIDE PANEL which ALSO shows the hardware buttons. HOWEVER, the square Overview button (⌘O) (aka the App Switcher button) in the side panel DOESN'T WORK. This means I can't open the app switcher now (where you see all apps running in the background).
So the hardware buttons on the screen have disappeared, and the side panel (as a backup) that also has these buttons -- well, ITS square Overbutton button (⌘O) doesn't work, so the side panel is not helping either.
I used the AVD manager to add a replica of the device, and it fixed the issues, but then after some days, the same issue occurs again. I'm using MacOS.
Any suggestions? Thanks much!
IMAGE: App Switcher (Overview) button not working
IMAGE: Hardware buttons that look like these no longer showing
Tl;dr: in AVD, edit your device, click "Change" on your hardware profile, then un-select "Has hardware buttons"
For me, this was all I was missing, and after a Cold Boot of my device the 3 hardware buttons showed on the bottom of the emulator again.
Official Android Studio documentation on hardware profile properties:
Input: Has Hardware Buttons
Select this option if your device has hardware navigation buttons.
Deselect it if these buttons are implemented in software only. If you
select this option, the buttons won’t appear on the screen. You can
use the emulator side panel to "press" the buttons, in either case.
If you're using AVD through Android Studio, I would check out the answer to this question, it seems to have more updated screenshots than a lot of answers on here: Android Studio emulator missing hardware buttons
Android Studio version: 2022.3.1
I am testing an Android App using Android Studio under macOS.
I find that using a magic mouse, sometimes I get a touch event when moving the mouse over the emulated screen, even though I have not clicked the mouse.
Anyone else experience this?
I have an app that draws animations to the canvas using a SurfaceView subclass. After upgrading to Android Studio 3.0, I started having problems with running the app on the emulator. The app works fine on a real Android device, but the drawing commands are not showing up at all when I run it on the emulator. There are buttons on the activity that show up, but the canvas is just blank and white. I tried the debugging technique here and it all looks fine when I inspect the bitmap, but it just won't show up at all on the emulator. Any ideas on how to resolve this would be fantastic.
I was having a hard time making canvas work in my app, and then I eventually thought it may be the emulator. Hans is right, you can make the canvases show up by tweaking the emulator settings.
Here's the settings that works for me on macOS 10.13.6 (any other combination didn't work):
OpenGL ES renderer: Desktop native OpenGL
OpenGL ES API level: Comptability (OpenGL ES 1.1/2.0)
Note that these fields are in the "Advanced" tabs under Settings.
Also, make sure to restart the emulator after updating the settings.
Here is what worked for me:
In the emulator click on the three dots at the bottom right (=More).
Go to Settings and change the OpenGL ES renderer to Desktop native OpenGL.
I'm trying to use the emulator in android studio, but the screen is displaying with the wrong size and even position. This is what it looks like.
I've tried changing android device, android operating system, and turning off the border, none of which solved my problems. I'd appreciate help. I'm afraid this problem is causing by DPI aware scaling - I have a high resolution screen.
It's a nice aesthetic touch to see it as an "actual" device, but if it's not going to display properly, it's just an eyesore. Disabling the frame also seems to make the emulator run smoother as well.
In Android Studio 3.14
Tools -> AVD Manager
Actions -> Edit this AVD (Pencil icon)
Uncheck Enable Device Frame