I'm really new to node.js so please bear with me if I'm making a obvious mistake.
To understand node.js, i'm trying to create a webserver that basically:
1) update the page with appending "hello world" everytime the root url (localhost:8000/) is hit.
2) user can go to another url (localhost:8000/getChatData) and it will display all the data built up from the url (localhost:8000/) being triggered
Problem I'm experiencing:
1) I'm having issue with displaying that data on the rendered page. I have a timer that should call get_data() ever second and update the screen with the data variable that stores the appended output. Specifically this line below response.simpleText(200, data); isn't working correctly.
The file
// Load the node-router library by creationix
var server = require('C:\\Personal\\ChatPrototype\\node\\node-router').getServer();
var data = null;
// Configure our HTTP server to respond with Hello World the root request
server.get("/", function (request, response) {
if(data != null)
{
data = data + "hello world\n";
}
else
{
data = "hellow world\n";
}
response.writeHead(200, {'Content-Type': 'text/plain'});
console.log(data);
response.simpleText(200, data);
response.end();
});
// Configure our HTTP server to respond with Hello World the root request
server.get("/getChatData", function (request, response) {
setInterval( function() { get_data(response); }, 1000 );
});
function get_data(response)
{
if(data != null)
{
response.writeHead(200, {'Content-Type': 'text/plain'});
response.simpleText(200, data);
console.log("data:" + data);
response.end();
}
else
{
console.log("no data");
}
}
// Listen on port 8080 on localhost
server.listen(8000, "localhost");
If there is a better way to do this, please let me know. The goal is to basically have a way for a server to call a url to update a variable and have another html page to report/display the updated data dynamically every second.
Thanks,
D
The client server model works by a client sending a request to the server and the server in return sends a response. The server can not send a response to the client that the client hasn't asked for. The client initiates the request. Therefore you cannot have the server changing the response object on an interval.
The client will not get these changes to the requests. How something like this is usually handled as through AJAX the initial response from the server sends Javascript code to the client that initiates requests to the server on an interval.
setTimeout accepts function without parameter which is obvious as it will be executed later in time. All values you need in that function should be available at the point of time. In you case, the response object that you are trying to pass, is a local instance which has scope only inside the server.get's callback (where you set the setTimeout).
There are several ways you can resolve this issue. you can keep a copy of the response instance in the outer scope where get_data belongs or you can move the get_data entirely inside and remove setTimeout. The first solution is not recommended as if getChatData is called several times in 1sec the last copy will be prevailing.
But my suggestion would be to keep the data in database and show it once getChatData is called.
Related
I'm trying to start a local server in Electron to capture Google's OAuth callback like so:
this.server = http.createServer((request, response) => {
const { query } = url.parse(request.url, true);
if (query.code) {
this.onCodeReceived(query.code);
// do something nicer here eventually
response.end();
} else {
response.end('Error');
this.authStatus = 'error';
}
}).listen(this.LOCAL_SERVER_PORT);
The issue I'm having is that when I finish authenticating with Google the window just sits at "Waiting for 127.0.0.1..." and never actually finishes. I've found using console.log in the request handler that the handler is never actually called, so I'm stumped as to why the request isn't going through.
I've verified that the callback URL has the same port the server is listening to, and that the server actually begins listening. Weirdly if I open a new tab and go to the URI I get the expected Error response.
For reference the callback URI is set as http://127.0.0.1:18363 and this.LOCAL_SERVER_PORT = 18363.
If anyone has any ideas I'd greatly appreciate it. Thank you!
I have 2 clients and one node.js server url - localhost:8888/ServerRequest. The First client GETs from this url and waits for 20 seconds to see if the Second client has POSTed some data for the first client within the 20 second timeout period or not.If the second client did POST before the timeout, then that value is returned to the GET request, else a default value is returned for the GET request. I am not sure what is the best way to implement this. I am trying something like this, but it is not working as desired -
function ServerRequest(response, postData , request)
{
var id;
if(request.method == "GET")
{
id= setTimeout(function( )
{
// handle timeout here
console.log("Got a timeout, sending default value");
cmd = "DefaultVal";
response.write("<?xml version=\"1.0\" encoding=\"UTF-8\"?><list id=\"20101001\"><com type=\"" + cmd + "\"></com></list>")
response.end()
},20000);
}
else if(request.method == "POST")
{
console.log("Received POST, sending POSTed value");
cmd = postData;
//Cancel Timeout
clearTimeout(id);
console.log(" \n Received POST")
response.write("<?xml version=\"1.0\" encoding=\"UTF-8\"?><list id=\"20101001\"><com type=\"" + cmd + "\"></com></list>")
response.end()
}
}
Another approach in my mind was to use 2 separate URLs - One for GET Request (/ServerRequest) and the other for POST Request (/PostData). But then how will I pass the POSTed data from one URL to the other if received before the timeout?
EDIT: I think I know now what I exactly need. I need to implement a longpoll, where a client sends a GET request, and waits for a timeout period (the data might not be immediately available to consume, so it waits for 20 seconds for some other client to POST some data for the first client to consume). In case timeout occurs, a default value is returned in response to the GET request from the first client. I'm working on the longpoll implementation I found here, I'll update if I am able to succeed in what I'm trying. If someone can point me or provide me with a better example, it will be helpful.
Edit: removed my original code after a more careful reading of the question.
The best solution would probably be websockets the browser will appear to hang waiting for 20 seconds.
Using a library like socket.io you can do this
var io = require('socket.io').listen(8888);
function postHandler(req, data, res){
io.sockets.emit("response" , data)
}
then client side
<script src="/socket.io/socket.io.js"></script>
<script>
var socket = io.connect('http://localhost:8888');
socket.on('response', function (data) {
console.log(data);
});
</script>
I have a Node.js application with a frontend app and a backend app, the backend will manage the list and "push" an update to the frontend app, the call to the frontend app will trigger a list update so that all clients receive the correct list data.
The problem is on the backend side, when I press the button, I perform an AJAX call, and that AJAX call will perform the following code (trimmed some operations out of it):
Lists.findOne({_id: active_settings.active_id}, function(error, lists_result) {
var song_list = new Array();
for (i=0; i < lists_result.songs.length; i++) {
song_list.push(lists_result.songs[i].ref);
}
Song.find({
'_id': {$in: song_list}
}, function(error, songs){
// DO STUFF WITH THE SONGS
// UPDATE SETTINGS (code trimmed)
active_settings.save(function(error, updated_settings) {
list = {
settings: updated_settings,
};
var io = require('socket.io-client');
var socket = io.connect(config.app_url);
socket.on('connect', function () {
socket.emit('update_list', {key: config.socket_key});
});
response.json({
status: true,
list: list
});
response.end();
}
});
});
However the response.end never seems to work, the call keeps hanging, further more, the list doesn't always get refreshed so there is an issue with the socket.emit code. And the socket connection stays open I assume because the response isn't ended?
I have never done this server side before so any help would be much appreciated. (the active_settings etc exists)
I see some issues that might or might not be causing your problems:
list isn't properly scoped, since you don't prefix it with var; essentially, you're creating a global variable which might get overwritten when there are multiple requests being handled;
response.json() calls .end() itself; it doesn't hurt to call response.end() again yourself, but not necessary;
since you're not closing the socket(.io) connection anywhere, it will probably always stay open;
it sounds more appropriate to not set up a new socket.io connection for each request, but just once at your app startup and just re-use that;
I'm new to Node.js. I just wrote an http server module, with a count variable that stores number of times the module has received an http request:
var http = require("http");
var count = 0; //no of requests so far
function start() {
function onRequest(request, response) {
console.log(count + ": Request received in Main Server");
count++;
response.writeHead(200, {"Content-Type": "text/plain"});
response.write("Hello! you are request no. " + count);
response.end();
}
http.createServer(onRequest).listen(8888);
console.log("Main Server has started.");
}
function getCount() {
return count;
}
exports.getCount = getCount;
exports.start = start;
Then I wrote another server, let's call it test.js that starts the server module, but at the same time listens to http requests on another port, let's say 8889. The test.js is supposed to show number of requests that server.js has served so far.
var http = require("http");
var server = require("./server");
server.start();
function onRequest(request, response) {
console.log("Request received in Test Server");
response.writeHead(200, {"Content-Type": "text/plain"});
response.write("Hello! Server app has served: " + server.getCount());
response.end();
}
http.createServer(onRequest).listen(8889);
console.log("Test Server has started.");
When I run test.js, and make requests to server.js (http://localhost:8888), it adds up to the count. (I get double requests each time which as I read somewhere is due to the fact that the browser sends another request to get favicon.ico, ok, fine, that is not my problem). My problem is that when I send a request to test.js (http://localhost:8889), I always get number of requests I have already made to server.js plus one extra! In ther words, if http://localhost:8888 shows me 1, http://localhost:8889 which reads the same value from my server module shows 2!
Anyone has a clue why it is like that?
Thanks in advance!
When you hit refresh from a browser, requests are usually(I believe always, in Chrome I know it is always, not as sure in other browsers) made in this order:
yourdomain.com/
Followed by
yourdomain.com/favicon.ico
So, you are displaying the count after the first request. And THEN your favicon is requested, which is incrementing the value of your count. If you're making requests from a browser you will NEVER see the same value in both windows, because your favicon request will always come in, before you are able to request your 8889 port. I guess, it is theoretically possible. If you could hit refresh on both windows within X number of milliseconds, you could ping 8889 before the favicon request, but if you're working from a local machine, this number of milliseconds would be so small as to be impossible.
If you want to validate this you could do a simple check like this:
if(request.url.match(/favicon.ico/i) === false) count++;
Which should keep your count from updating for favicon requests.
I am having an issue getting the result set back to the client using Node.js. I am new to it and using it for a project but I am stuck and not sure why. Here's the situation: I have a webpage, a server, a request handler and a database interface. I am able to send data back and forth the client and server without any issue. The only time it doesn't work is when I try to send the result from my query back to the client.
function doSomething(response)
{
var data = {
'name': 'doSomething'
};
response.writeHead(200, {'Content-Type': 'text/html', 'Access-Control-Allow-Origin': '*'});
response.end(JSON.stringify(data));
}
This works fine as I can read the name from the object on the client side, but
function fetchAllIDs(response)
{
dbInterface.fetchAllIDs(function(data) {
// console.log(data) prints the correct information here
response.writeHead(200, {'Content-Type': 'text/html', 'Access-Control-Allow-Origin': '*'});
response.end(data);
// console.log(data) from the client side is just blank
});
}
I believe the issue is the way I handle my callback and response because without trying to use mysql the rest of my code works fine. Thanks!
EDIT: I removed a piece code that seems to confuse people. It was just to show that if I have the response code outside the callback then I am able to get any data back to the server. In my actual code, I do not have the two response statements together. I just can't get the rows from the fetchAllIDs function back to the client.
The way you have it written means the
reponse.end('This string is received by the client');
line is always called before the callback function meaning the reponse has ended.
Under JS all the code will finish before the next event (your callback function) is taken off the queue. Comment out the above line // and test it