Vs 2012 natvis: possible to define class in xml? - visual-studio-2012

I am currently trying to create a natvis XML file for a large Project at work.
We have a Pointer to a type, which the Debugger knows nothing of (Information hiding with a typedef, it was a stupid idea by the author, but can't be changed at the Moment...).
The original struct is similar to this one (the Debugger knows nothing of These types, he only sees the pointer):
struct INNER_1_t
{
int* pointerToArray;
int n;
}
struct INNER_2_t
{
int v_1;
int v_2;
}
struct OUTER_t
{
/* a lot of other, primitive members ... */
int lface;
int *edges; //Array with num_edges members
int num_edges;
INNER_1_t *ptr1; //Array with n1 members
int n1;
INNER_2_t *ptr2; //Array with n2 items
int n2;
}
My Goal is to make the members of this struct visible via a natvis XML file.
For the normal members, this is easy, with Items and pointer arithmetic.
Example:
<Item Name="lface">*((int*)(((char*)this)+92))</Item>
I also know how to define Arrays of known types:
<Synthetic Name="edge">
<DisplayString>Edges({*((int*)(((char*)this)+80))})</DisplayString>
<Expand>
<ArrayItems>
<Size>*((int*)(((char*)this)+80))</Size>
<ValuePointer>*((double**)(((char*)this)+76))</ValuePointer>
</ArrayItems>
</Expand>
</Synthetic>
Is there any way to define an Array of an (for the Debugger) UNKNOWN type?
Or can i somehow declare the type inside the XML file?

I'm currently experimenting with something similar. If you have access to OUTER_t but not the inner ones, I think one strategy involves declaring Types for INNER_1_t and INNER_2_t, with Items corresponding to the locations you expect the private/invisible fields to be. You need to know the exact offsets and types, and watch out for compiler alignment options. So you won't be creating a whole class from scratch in natvis, but rather faking the display of the opaque types. If the array entries are void pointers, you might be out of luck, but with a typedef you should be able to safely cast to whatever the real type is. You can only customize non-primitive types (with the exception of HRESULT).
FWIW, I learned at https://stackoverflow.com/a/11545420/611672 that you can turn on natvis diagnostics with a registry key at
[HKEY_CURRENT_USER\Software\Microsoft\VisualStudio\11.0_Config\Debugger]
"EnableNatvisDiagnostics"=dword:00000001
There's also a syntax guide at http://msdn.microsoft.com/en-us/library/vstudio/jj620914.aspx if that helps.
Good luck.

Related

Xtext: Create a unique ID for objects

I have a grammar that looks like
A:
...
B:
...
I want to be able to give each element of type B some serial ID. So every time that the grammar creates a B object, it gets a (unique) new ID as a field.
I tried to do something like:
B:
myID=Tracer.getID()
...
where:
class Tracer {
static int ID=0;
static int getID() { return ID++;}
But I can't call external java class from the grammar.
It would be better if it's solvable without touching the src-gen files.
Thanks.
Are you aware that in textual models, there is no such thing as object identity? I.e. you fundamentally can't say that any two objects in different ASTs are identical. You can only establish an interpretation of equivalence using diff algorithms.
That aside, if you only need a temporary identity, what about using Object.hashCode()?

How to access object struct fields of subclasses from a Python C extension?

I'm writing a Python C extension that wraps an external C library. In the original library there are structs (of type T for the sake of the discussion), so my extension class looks like this:
typedef struct {
PyObject_HEAD
T *cdata;
} TWrapperBase;
I also need to look up pointers in Python from time to time, so I exposed a read-only field _cdata that is a cdata pointer as unsigned long long (yes, I know it's not very portable, but it's out of scope now).
Then, I want to be able to add some more methods in Python, but I can't just append them to a class declared in C, so I subclass it and add my new methods:
class TWrapper(TWrapperBase):
...
Now, in my C extension code I need a way of accesing cdata field, so I can pass it to library functions. I know that self won't be an instance of TWrapperBase, but rather TWrapper (this Python version). What is the proper way to do this?
static PyObject * doStuff(PyObject *self)
{
T *cdata_ptr;
// How to get a pointer to cdata?
//
// This looks very unsafe to me, do I have any guarantee of
// the subclass memory layout?
// 1. cdata_ptr = ((TWrapperBase*)self)->cdata
//
// This is probably safe, but it seems to be a bit of a hassle
// to query it with a string key
// 2. cdata_ptr = PyLong_AsVoidPtr(PyObject_GetAttrString(self, "_cdata"))
do_important_library_stuff(cdata_ptr);
Py_INCREF(self);
return self;
}
Thanks!
// This looks very unsafe to me, do I have any guarantee of
// the subclass memory layout?
// 1. cdata_ptr = ((TWrapperBase*)self)->cdata
Yeah, that works. You can look at all the implementations of Python's built-in types and see that they do pretty much the same thing, usually without checking whether they're operating on a subclass instance.

C++11 numeric_limits<>::max() at compile time

When I was trying to get something to compile on MSVC, I found out (sigh) that the version used in Visual Studio Express 2013 doesn't support constexpr functions yet. Therefore, I couldn't pass the result of std::numeric_limits<size_t>::max() to a template. I can hack around this by just casting -1 to size_t, but I don't think this would strictly be portable, as (correct me if I'm wrong) the two's complement way of defining negatives isn't standardized (yet).
What is the recommended approach on doing this?
The boost integer library is ported to many platforms and has a max constant: boost::integer_traits<size_t>::const_max.
template <class T, class Enable = std::enable_if_t<std::is_unsigned<T>::value>>
struct NumericLimits {
static const T sk_min_ = 0;
static const T sk_max_ = static_cast<T>(-1);
};
usage as a template parameter:
template <class T, T N>
class X{};
template <class T>
class Y {
// to instantiate X here you need a templated way
// to get the max value of `T` because you don't know
// what `T` actually is so you can't use something like INT_MAX
X<T, NumericLimits<T>::sk_max_> x_;
};
auto y = Y<unsigned long>{};
An unsigned variable is guaranteed by the standard to wrap around. So if you want to use a general way to get the max value of an unsigned type (including as a template argument) the above code will work.
For signed types I don't know if there is a conforming way other than specializing for each type (there are only a few (char, signed char, short, int, long, long long so that is duable too). (and I mean use INT_MAX, not hard coded values as you don't know the range of the implementation)
Please note that I've test it on g++ with c++14 so it might need little tweaks to work on Visual Studio.

Are numbers, bools or nils garbage collected in Lua?

This article implies that all types beside numbers, bools and nil are garbage collected.
The field gc is used for the other values (strings, tables, functions, heavy userdata, and threads), which are those subject to garbage collection.
Would this mean under certain circumstances that overusing these non-gc types might result in memory leaks?
In Lua, you have actually 2 kinds of types: Ones which are always passed by value, and ones passed by reference ( as per chapter 2.1 in the Lua Manual ).
The ones you cite are all of the "passed-by-value" type, hence they are directly stored in a variable.
If you delete the variable, the value will be gone instantly.
So it will not start leaking memory, unless, of course, you keep generating new variables containing new values. But in that case it's your own fault ;).
In the article you linked to they write down the C code that shows how values are represented:
/*You can also find this in lobject.h in the Lua source*/
/*I paraphrased a bit to remove some macro magic*/
/*unions in C store one of the values at a time*/
union Value {
GCObject *gc; /* collectable objects */
void *p; /* light userdata */
int b; /* booleans */
lua_CFunction f; /* light C functions */
numfield /* numbers */
};
typedef union Value Value;
/*the _tt tagtells what kind of value is actually stored in the union*/
struct lua_TObject {
int _tt;
Value value_;
};
As you can see in here, booleans and numbers are stored directly in the TObject struct. Since they are not "heap-allocated" it means that they can never "leak" and therefore garbage collecting them would have made no sense.
One interesting to note, however, is that the garbage collector does not collect references created to things on the C side of things (userdata and C C functions). These need to be manually managed from the C-side of things but that is sort of to be expected since in that case you are writing C instead of Lua.

dot operators on functions

I don't know if this is possible, but are there any languages where you can use a dot operator on a function per se. I'll give an example.
function blah returns type2
type 2 looks like this
{
data
number
}
when I call blah are there any languages that support blah.number, so that when it makes the function call and gets the type2, it then grabs number and returns that. I'm sorry if this is an obvious answer, but I couldn't even think of a good way to word it to google it.
I just ran into a situation that would be convienient to have that, rather then make an intermediate variable you just make sure you return the type.
I know that I could add a "get" function that would get the specific number variable from that type, but that's an additional function someone would have to add so I am excluding that as a option (as I can just return the type and access using a variable there isn't really a dire need for a new function).
EDIT: I feel like an idiot.....
EDIT # 2: For some reason I had it in my head that you couldn't do dot operations on functions, (I don't care about the parentheses I was just trying to give an example)
Edit # 3: Is there a name for this or is it still just a dot operation?
Well this works in C if the function returns a struct like this:
struct retval {
char * data;
int number;
};
retval foo() {
// do something and then return an instance of retval
}
// call
int a = foo().number;
I would like to know if there is any language that does not support something like this.
About Edit #3
The name would generally be member access, since all you do is to access a member of the return value. This could differ across languages though.
In most languages you can do Blah().Member ... the typing of a pair of parentheses won't kill you, will it? These languages include C, C++, Java, C# etc.
Yep, to the best of my knowledge, most modern languages (if not most languages in general) support this.
Maybe I misunderstand you, but in most languages, you can already do that.
in java for example, if you have a function get_foo() returning an object of type foo, and foo is defined as
Class Foo{
public int bar;
public double baz;
}
you can do get_foo().bar returning bar
Any language that allows a function to return an object/struct will support that... And languages like Ruby (where the () are optional) will make it exactly like you tiped (blah.number instead of blah().number).
Another way of avoiding the parentheses is using a property or an equivalent idiom... So C#, VB.NET and Python would also allow that.
If you want to make a new function out of an existing one, it's possible with lambda expressions. In C#, for example, it'd be var fooblah = (x => foo(x).blah); Obviously, if there's an overloading available in the language, you can't do it without giving a list of arguments.
Er...you mean, like a returning a class or a struct?
In C#
private class Blah
{
public string Data {get; set;}
public int Number {get; set;}
}
public Blah DoSomething()
{
return new Blah{Data="Data",Number=1};
}

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