How to read CSV which is in Hindi font using C#.net? - c#-4.0

I am trying to read data from csv and put that in drop down. This CSV is written in Hindi font (shusha.ttf).
While reading each line I am getting junk values.
string sFileName = "C://MyFile.csv";
Assembly assem = Assembly.GetCallingAssembly();
FileStream[] fss = assem.GetFiles();
if (!File.Exists(sFileName))
{
MessageBox.Show("Items File Not Present");
return false;
}
StreamReader sr = new StreamReader(sFileName);
string sItem = null;
bool isFirstLine = true;
do
{
sItem = sr.ReadLine();
if (sItem != null)
{
string[] arrItems = sItem.Split(',');
if (!isFirstLine)
{
listItems.Add(arrItems[0]);
}
isFirstLine = false;
}
} while (sItem != null);
return true;

You're not providing an encoding paramter to the StreamReader, so it is assuming a default encoding, which is not the encoding the file was written with.
Not all text files or csv files are the same. Encoding systems choose how to convert 'characters' (glyphs, word pictures, letters, whatever) to bytes to store in a computer.
There are many different encoding systems - ASCII, EBDIC, Utf8, Utf16, Utf32, etc.
You need to figure out which encoding the file was written with and pass that as the Encoding parameter to the StreamReader class.
I would have figured that the file was written with UTF8, since it's a pretty universal standard for non-english text; StreamReader's default is to use UTF8 when you don't provide a value, so it is probably not utf8. It's possible it's UTF16, or perhaps even some other completely different encoding.
For the curious who want some background on Unicode - unicode is a standard that assigns simple numbers to glyphs, ranging form ascii to snowmen to mandarin, etc. Unicode just gives each glyph a number, known as a code point. Unicode however is NOT an encoding - it doesn't say how to actually represent those code points as bytes.
UTF8 is a unicode encoding that can cover the entirety of the unicode space, as is UTF16 and UTF32. UTF8 writes 1 byte out for code points below a certain value, 2 bytes for code points below a certain higher value, and so on, and uses signaling bits in each byte to help indicate whether a code point was written using one, two, three, etc bytes.
Internally, for instance, C# represents strings using UTF16, which is why if you look at the raw memory for strings containing only ascii text, you'll see lots of '0' values - ascii doesn't need the other 8 bits, so the values end up being all 0.
Here's a link from wikipedia that explains how UTF8 packs bits from the code point value, with signalling bits, into bytes to store in memory: https://en.wikipedia.org/wiki/UTF-8

Related

How to Turn string into bytes?

Using python3 and I've got a string which displayed as bytes
strategyName=\xe7\x99\xbe\xe5\xba\xa6
I need to change it into readable chinese letter through decode
orig=b'strategyName=\xe7\x99\xbe\xe5\xba\xa6'
result=orig.decode('UTF-8')
print()
which shows like this and it is what I want
strategyName=百度
But if I save it in another string,it works different
str0='strategyName=\xe7\x99\xbe\xe5\xba\xa6'
result_byte=str0.encode('UTF-8')
result_str=result_byte.decode('UTF-8')
print(result_str)
strategyName=ç¾åº¦é£é©ç­ç¥
Please help me about why this happening,and how can I fix it.
Thanks a lot
Your problem is using a str literal when you're trying to store the UTF-8 encoded bytes of your string. You should just use the bytes literal, but if that str form is necessary, the correct approach is to encode in latin-1 (which is a 1-1 converter for all ordinals below 256 to the matching byte value) to get the bytes with utf-8 encoded data, then decode as utf-8:
str0 = 'strategyName=\xe7\x99\xbe\xe5\xba\xa6'
result_byte = str0.encode('latin-1') # Only changed line
result_str = result_byte.decode('UTF-8')
print(result_str)
Of course, the other approach could be to just type the Unicode escapes you wanted in the first place instead of byte level escapes that correspond to a UTF-8 encoding:
result_str = 'strategyName=\u767e\u5ea6'
No rigmarole needed.

Buffer constructor not treating encoding correctly for buffer length

I am trying to construct a utf16le string from a javascript string as a new buffer object.
It appears that setting a new Buffer('xxxxxxxxxx', utf16le) will actually have a length of 1/2 what it is expected to have. Such as we will only see 5 x's in the console logs.
var test = new Buffer('xxxxxxxxxx','utf16le');
for (var i=0;i<test.length;i++) {
console.log(i+':'+String.fromCharCode(test[i]));
}
Node version is v0.8.6
It is really unclear what you want to accomplish here. Your statement can mean (at least) 2 things:
How to convert an JS-String into a UTF-16-LE Byte-Array
How to convert a Byte-Array containing a UTF-16-LE String into a JS-String
What you are doing in your code sample is decoding a Byte-Array in a string represented as UTF-16-LE to a UTF-8 string and storing that as a buffer. Until you actually state what you want to accomplish, you have 0 chance of getting a coherent answer.
new Buffer('FF', 'hex') will yield a buffer of length 1 with all bits of the octet set. Which is likely the opposite of what you think it does.

Perl's default string encoding and representation

In the following:
my $string = "Can you \x{FB01}nd my r\x{E9}sum\x{E9}?\n";
The x{FB01} and x{E9} are code points. And code points are encoded via an encoding scheme to a series of octets.
So the character è which has the codepoint \x{FB01} is part of the string of $string. But how does this work? Are all the characters in this sentence (including the ASCII ones) encoded via UTF-8?
If yes why do I get the following behavior?
my $str = "Some arbitrary string\n";
if(Encode::is_utf8($str)) {
print "YES str IS UTF8!\n";
}
else {
print "NO str IT IS NOT UTF8\n";
}
This prints "NO str IT IS NOT UTF8\n"
Additionally Encode::is_utf8($string) returns true.
In what way are $string and $str different and one is considered UTF-8 and the other not?
And in any case what is the encoding of $str? ASCII? Is this the default for Perl?
In C, a string is a collection of octets, but Perl has two string storage formats:
String of 8-bit values.
String of 72-bit values. (In practice, limited to 32-bit or 64-bit.)
As such, you don't need to encode code points to store them in a string.
my $s = "\x{2660}\x{2661}";
say length $s; # 2
say sprintf '%X', ord substr($s, 0, 1); # 2660
say sprintf '%X', ord substr($s, 1, 1); # 2661
(Internally, an extension of UTF-8 called "utf8" is used to store the strings of 72-bit chars. That's not something you should ever have to know except to realize the performance implications, but there are bugs that expose this fact.)
Encode's is_utf8 reports which type of string a scalar contains. It's a function that serves absolutely no use except to debug the bugs I previously mentioned.
An 8-bit string can store the value of "abc" (or the string in the OP's $str), so Perl used the more efficient 8-bit (UTF8=0) string format.
An 8-bit string can't store the value of "\x{2660}\x{2661}" (or the string in the OP's $string), so Perl used the 72-bit (UTF8=1) string format.
Zero is zero whether it's stored in a floating point number, a signed integer or an unsigned integer. Similarly, the storage format of strings conveys no information about the value of the string.
You can store code points in an 8-bit string (if they're small enough) just as easily as a 72-bit string.
You can store bytes in a 72-bit string just as easily as an 8-bit string.
In fact, Perl will switch between the two formats at will. For example, if you concatenate $string with $str, you'll get a string in the 72-bit format.
You can alter the storage format of a string with the builtins utf8::downgrade and utf8::upgrade, should you ever need to work around a bug.
utf8::downgrade($s); # Switch to strings of 8-bit values (UTF8=0).
utf8::upgrade($s); # Switch to strings of 72-bit values (UTF8=1).
You can see the effect using Devel::Peek.
>perl -MDevel::Peek -e"$s=chr(0x80); utf8::downgrade($s); Dump($s);"
SV = PV(0x7b8a74) at 0x4a84c4
REFCNT = 1
FLAGS = (POK,pPOK)
PV = 0x7bab9c "\200"\0
CUR = 1
LEN = 12
>perl -MDevel::Peek -e"$s=chr(0x80); utf8::upgrade($s); Dump($s);"
SV = PV(0x558a6c) at 0x1cc843c
REFCNT = 1
FLAGS = (POK,pPOK,UTF8)
PV = 0x55ab94 "\302\200"\0 [UTF8 "\x{80}"]
CUR = 2
LEN = 12
The \x{FB01} and \x{E9} are code points.
Not quiet, the numeric values inside the braces are codepoints. The whole \x expression is just a notation for a character. There are several notations for characters, most of them starting with a backslash, but the common one is the simple string literal. You might as well write:
use utf8;
my $string = "Can you find my résumé?\n";
# ↑ ↑ ↑
And code points are encoded via an encoding scheme to a series of octets.
True, but so far your string is a string of characters, not a buffer of octets.
But how does this work?
Strings consist of characters. That's just Perl's model. You as a programmer are supposed to deal with it at this level.
Of course, the computer can't, and the internal data structure must have some form of internal encoding. Far too much confusion ensues because "Perl can't keep a secret", the details leak out occasionally.
Are all the characters in this sentence (including the ASCII ones) encoded via UTF-8?
No, the internal encoding is lax UTF8 (no dash). It does not have some of the restrictions that UTF-8 (a.k.a. UTF-8-strict) has.
UTF-8 goes up to 0x10_ffff, UTF8 goes up to 0xffff_ffff_ffff_ffff on my 64-bit system. Codepoints greater than 0xffff_ffff will emit a non-portability warning, though.
In UTF-8 certain codepoints are non-characters or illegal characters. In UTF8, anything goes.
Encode::is_utf8
… is an internals function, and is clearly marked as such. You as a programmer are not supposed to peek. But since you want to peek, no one can stop you. Devel::Peek::Dump is a better tool for getting at the internals.
Read http://p3rl.org/UNI for an introduction to the topic of encoding in Perl.
is_utf8 is a badly-named function that doesn't mean what you think it means or have anything to do with that. The answer to your question is that $string doesn't have an encoding, because it's not encoded. When you call Encode::encode with some encoding, the result of that will be a string that is encoded, and has a known encoding

Is it possible to base64-encode a file in chunks?

I'm trying to base64 encode a huge input file and end up with an text output file, and I'm trying to find out whether it's possible to encode the input file bit-by-bit, or whether I need to encode the entire thing at once.
This will be done on the AS/400 (iSeries), if that makes any difference. I'm using my own base64 encoding routine (written in RPG) which works excellently, and, were it not a case of size limitations, would be fine.
It's not possible bit-by-bit but 3 bytes at a time, or multiples of 3 bytes at time will do!.
In other words if you split your input file in "chunks" which size(s) is (are) multiples of 3 bytes, you can encode the chunks separately and piece together the resulting B64-encoded pieces together (in the corresponding orde, of course. Note that the last chuink needn't be exactly a multiple of 3 bytes in size, depending on the modulo 3 value of its size its corresponding B64 value will have a few of these padding characters (typically the equal sign) but that's ok, as thiswill be the only piece that has (and needs) such padding.
In the decoding direction, it is the same idea except that you need to split the B64-encoded data in multiples of 4 bytes. Decode them in parallel / individually as desired and re-piece the original data by appending the decoded parts together (again in the same order).
Example:
"File" contents =
"Never argue with the data." (Jimmy Neutron).
Straight encoding = Ik5ldmVyIGFyZ3VlIHdpdGggdGhlIGRhdGEuIiAoSmltbXkgTmV1dHJvbik=
Now, in chunks:
"Never argue --> Ik5ldmVyIGFyZ3Vl
with the --> IHdpdGggdGhl
data." (Jimmy Neutron) --> IGRhdGEuIiAoSmltbXkgTmV1dHJvbik=
As you see piece in that order the 3 encoded chunks amount the same as the code produced for the whole file.
Decoding is done similarly, with arbitrary chuncked sized provided they are multiples of 4 bytes. There is absolutely not need to have any kind of correspondance between the sizes used for encoding. (although standardizing to one single size for each direction (say 300 and 400) may makes things more uniform and easier to manage.
It is a trivial effort to split any given bytestream into chunks.
You can base64 any chunk of bytes without problem.
The problem you are faced with is that unless you place specific requirements on your chunks (multiples of 3 bytes), the sequence of base64-encoded chunks will be different than the actual output you want.
In C#, this is one (sloppy) way you could do it lazily. The execution is actually deferred until string.Concat is called, so you can do anything you want with the chunked strings. (If you plug this into LINQPad you will see the output)
void Main()
{
var data = "lorum ipsum etc lol this is an example!!";
var bytes = Encoding.ASCII.GetBytes(data);
var testFinal = Convert.ToBase64String(bytes);
var chunkedBytes = bytes.Chunk(3);
var base64chunks = chunkedBytes.Select(i => Convert.ToBase64String(i.ToArray()));
var final = string.Concat(base64chunks);
testFinal.Dump(); //output
final.Dump(); //output
}
public static class Extensions
{
public static IEnumerable<IEnumerable<T>> Chunk<T>(this IEnumerable<T> list, int chunkSize)
{
while(list.Take(1).Count() > 0)
{
yield return list.Take(chunkSize);
list = list.Skip(chunkSize);
}
}
}
Output
bG9ydW0gaXBzdW0gZXRjIGxvbCB0aGlzIGlzIGFuIGV4YW1wbGUhIQ==
bG9ydW0gaXBzdW0gZXRjIGxvbCB0aGlzIGlzIGFuIGV4YW1wbGUhIQ==
Hmmm, if you wrote the base64 conversion yourself you should have noticed the obvious thing: each sequence of 3 octets is represented by 4 characters in base64.
So you can split the base64 data at every multiple of four characters, and it will be possible to convert these chunks back to their original bits.
I don't know how character files and byte files are handled on an AS/400, but if it has both concepts, this should be very easy.
are text files limited in the length of each line?
are text files line-oriented, or are they just character streams?
how many bits does one byte have?
are byte files padded at the end, so that one can only create files that span whole disk sectors?
If you can answer all these questions, what exact difficulties do you have left?

Remove trailing "=" when base64 encoding

I am noticing that whenever I base64 encode a string, a "=" is appended at the end. Can I remove this character and then reliably decode it later by adding it back, or is this dangerous? In other words, is the "=" always appended, or only in certain cases?
I want my encoded string to be as short as possible, that's why I want to know if I can always remove the "=" character and just add it back before decoding.
The = is padding. <!------------>
Wikipedia says
An additional pad character is
allocated which may be used to force
the encoded output into an integer
multiple of 4 characters (or
equivalently when the unencoded binary
text is not a multiple of 3 bytes) ;
these padding characters must then be
discarded when decoding but still
allow the calculation of the effective
length of the unencoded text, when its
input binary length would not be a
multiple of 3 bytes (the last non-pad
character is normally encoded so that
the last 6-bit block it represents
will be zero-padded on its least
significant bits, at most two pad
characters may occur at the end of the
encoded stream).
If you control the other end, you could remove it when in transport, then re-insert it (by checking the string length) before decoding.
Note that the data will not be valid Base64 in transport.
Also, Another user pointed out (relevant to PHP users):
Note that in PHP base64_decode will accept strings without padding, hence if you remove it to process it later in PHP it's not necessary to add it back. – Mahn Oct 16 '14 at 16:33
So if your destination is PHP, you can safely strip the padding and decode without fancy calculations.
I wrote part of Apache's commons-codec-1.4.jar Base64 decoder, and in that logic we are fine without padding characters. End-of-file and End-of-stream are just as good indicators that the Base64 message is finished as any number of '=' characters!
The URL-Safe variant we introduced in commons-codec-1.4 omits the padding characters on purpose to keep things smaller!
http://commons.apache.org/codec/apidocs/src-html/org/apache/commons/codec/binary/Base64.html#line.478
I guess a safer answer is, "depends on your decoder implementation," but logically it is not hard to write a decoder that doesn't need padding.
In JavaScript you could do something like this:
// if this is your Base64 encoded string
var str = 'VGhpcyBpcyBhbiBhd2Vzb21lIHNjcmlwdA==';
// make URL friendly:
str = str.replace(/\+/g, '-').replace(/\//g, '_').replace(/\=+$/, '');
// reverse to original encoding
if (str.length % 4 != 0){
str += ('===').slice(0, 4 - (str.length % 4));
}
str = str.replace(/-/g, '+').replace(/_/g, '/');
See also this Fiddle: http://jsfiddle.net/7bjaT/66/
= is added for padding. The length of a base64 string should be multiple of 4, so 1 or 2 = are added as necessary.
Read: No, you shouldn't remove it.
On Android I am using this:
Global
String CHARSET_NAME ="UTF-8";
Encode
String base64 = new String(
Base64.encode(byteArray, Base64.URL_SAFE | Base64.NO_PADDING | Base64.NO_CLOSE | Base64.NO_WRAP),
CHARSET_NAME);
return base64.trim();
Decode
byte[] bytes = Base64.decode(base64String,
Base64.URL_SAFE | Base64.NO_PADDING | Base64.NO_CLOSE | Base64.NO_WRAP);
equals this on Java:
Encode
private static String base64UrlEncode(byte[] input)
{
Base64 encoder = new Base64(true);
byte[] encodedBytes = encoder.encode(input);
return StringUtils.newStringUtf8(encodedBytes).trim();
}
Decode
private static byte[] base64UrlDecode(String input) {
byte[] originalValue = StringUtils.getBytesUtf8(input);
Base64 decoder = new Base64(true);
return decoder.decode(originalValue);
}
I had never problems with trailing "=" and I am using Bouncycastle as well
If you're encoding bytes (at fixed bit length), then the padding is redundant. This is the case for most people.
Base64 consumes 6 bits at a time and produces a byte of 8 bits that only uses six bits worth of combinations.
If your string is 1 byte (8 bits), you'll have an output of 12 bits as the smallest multiple of 6 that 8 will fit into, with 4 bits extra. If your string is 2 bytes, you have to output 18 bits, with two bits extra. For multiples of six against multiple of 8 you can have a remainder of either 0, 2 or 4 bits.
The padding says to ignore those extra four (==) or two (=) bits. The padding is there tell the decoder about your padding.
The padding isn't really needed when you're encoding bytes. A base64 encoder can simply ignore left over bits that total less than 8 bits. In this case, you're best off removing it.
The padding might be of some use for streaming and arbitrary length bit sequences as long as they're a multiple of two. It might also be used for cases where people want to only send the last 4 bits when more bits are remaining if the remaining bits are all zero. Some people might want to use it to detect incomplete sequences though it's hardly reliable for that. I've never seen this optimisation in practice. People rarely have these situations, most people use base64 for discrete byte sequences.
If you see answers suggesting to leave it on, that's not a good encouragement if you're simply encoding bytes, it's enabling a feature for a set of circumstances you don't have. The only reason to have it on in that case might be to add tolerance to decoders that don't work without the padding. If you control both ends, that's a non-concern.
If you're using PHP the following function will revert the stripped string to its original format with proper padding:
<?php
$str = 'base64 encoded string without equal signs stripped';
$str = str_pad($str, strlen($str) + (4 - ((strlen($str) % 4) ?: 4)), '=');
echo $str, "\n";
Using Python you can remove base64 padding and add it back like this:
from math import ceil
stripped = original.rstrip('=')
original = stripped.ljust(ceil(len(stripped) / 4) * 4, '=')
Yes, there are valid use cases where padding is omitted from a Base 64 encoding.
The JSON Web Signature (JWS) standard (RFC 7515) requires Base 64 encoded data to omit
padding. It expects:
Base64 encoding [...] with all trailing '='
characters omitted (as permitted by Section 3.2) and without the
inclusion of any line breaks, whitespace, or other additional
characters. Note that the base64url encoding of the empty octet
sequence is the empty string. (See Appendix C for notes on
implementing base64url encoding without padding.)
The same applies to the JSON Web Token (JWT) standard (RFC 7519).
In addition, Julius Musseau's answer has indicated that Apache's Base 64 decoder doesn't require padding to be present in Base 64 encoded data.
I do something like this with java8+
private static String getBase64StringWithoutPadding(String data) {
if(data == null) {
return "";
}
Base64.Encoder encoder = Base64.getEncoder().withoutPadding();
return encoder.encodeToString(data.getBytes());
}
This method gets an encoder which leaves out padding.
As mentioned in other answers already padding can be added after calculations if you need to decode it back.
For Android You may have trouble if You want to use android.util.base64 class, since that don't let you perform UnitTest others that integration test - those uses Adnroid environment.
In other hand if You will use java.util.base64, compiler warns You that You sdk may to to low (below 26) to use it.
So I suggest Android developers to use
implementation "commons-codec:commons-codec:1.13"
Encoding object
fun encodeObjectToBase64(objectToEncode: Any): String{
val objectJson = Gson().toJson(objectToEncode).toString()
return encodeStringToBase64(objectJson.toByteArray(Charsets.UTF_8))
}
fun encodeStringToBase64(byteArray: ByteArray): String{
return Base64.encodeBase64URLSafeString(byteArray).toString() // encode with no padding
}
Decoding to Object
fun <T> decodeBase64Object(encodedMessage: String, encodeToClass: Class<T>): T{
val decodedBytes = Base64.decodeBase64(encodedMessage)
val messageString = String(decodedBytes, StandardCharsets.UTF_8)
return Gson().fromJson(messageString, encodeToClass)
}
Of course You may omit Gson parsing and put straight away into method Your String transformed to ByteArray

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