Textfield in cocos2d/kobold2d not showing color - colors

I need to create a textfield where a player in my game can enter their name for highscore purposes. I followed this question: UITextField Example in Cocos2d , and successfuly created a textfield with the keyboard. However, the textfield's text is white and the background color is also white so I cannot see the textfield, only the keyboard.
Here is the code:
appdelegate.h
#import "KKAppDelegate.h"
#interface AppDelegate : KKAppDelegate
{
UITextField *nameTextField;
}
-(void)specifyPlayerName;
#end
appdelegate.m
#implementation AppDelegate
-(void) initializationComplete
{
#ifdef KK_ARC_ENABLED
CCLOG(#"ARC is enabled");
#else
CCLOG(#"ARC is either not available or not enabled");
#endif
}
- (void)specifyPlayerName
{
NSLog(#"called");
nameTextField = [[UITextField alloc] initWithFrame:CGRectMake(60, 165, 200, 90)];
[nameTextField setDelegate:self];
[nameTextField setText:#""];
[nameTextField setTextColor: [UIColor colorWithRed:0 green:0 blue:0 alpha:1.0]];
[[[[CCDirector sharedDirector] openGLView] window] addSubview:nameTextField];
[nameTextField becomeFirstResponder];
}
- (BOOL)textFieldShouldReturn:(UITextField*)textField {
//Terminate editing
[textField resignFirstResponder];
return YES;
}
- (void)textFieldDidEndEditing:(UITextField*)textField {
if (textField==nameTextField) {
[nameTextField endEditing:YES];
// here is where you should do something with the data they entered
GameData* data = [GameData sharedData];
data.playerName = nameTextField.text;
NSLog(#"entered: %#", data.playerName);
}
}
The method is being called from another class/button
[[[UIApplication sharedApplication] delegate]performSelector:#selector(specifyPlayerName)];
I tried to set the color of the textfield, but it is still showing up as all white. Any help would be appreciated.

I found out that the textfield was hidden behind the other view, so
[[[CCDirector sharedDirector] openGLView] addSubview:nameTextField];
instead of
[[[[CCDirector sharedDirector] openGLView] window] addSubview:nameTextField];
The textfield colors are default to be black on white.

Related

iOS 9 UINavigation bar content is not centred after rotation in iOS 9?

I noticed a bug in iOS 9, or may be I am not using something correctly.
In the following code in an empty project targeted for iPhone :
UIBarButtonItem *anotherButton = [[UIBarButtonItem alloc] initWithTitle:#"Show" style:UIBarButtonItemStylePlain target:self action:#selector(test:)];
self.navigationItem.rightBarButtonItem = anotherButton;
self.navBar.items = #[self.navigationItem];
I added a custom button to a navigation bar property. I noticed that after rotation from portrait to landscape, the button moves down and it is not centered correctly in the navigation bar.
Portrait Screen
Landscape Screen
This code works fine if I compile for iOS 8.4 for example, but not on iOS 9.
Has anyone encountered this?
Thanks!
I've seen something similar on the iPad. When I start the app in portrait, then rotate to landscape, the View Controller its navigationItem.titleView doesn't align correctly anymore. I simply reset it after rotation as follows in Swift:
override func viewWillTransitionToSize(size: CGSize, withTransitionCoordinator coordinator: UIViewControllerTransitionCoordinator) {
coordinator.animateAlongsideTransition(nil) { (coordinator) -> Void in
self.navigationItem.titleView = someView
}
}
Swift 3:
override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
coordinator.animate(alongsideTransition: nil) { (coordinator) -> Void in
self.navigationItem.titleView = self.someView
}
}
I have managed to fix the problem with custom navigation bar class with and overridden method:
-(void) layoutSubviews
{
[super layoutSubviews];
for (UIView *view in self.subviews)
{
if ([view isKindOfClass:[UIView class]] ||
[view isKindOfClass:[UIButton class]] ||
[view isKindOfClass:[UISearchBar class]] ||
[view isKindOfClass:[UILabel class]])
{
CGRect frame = view.frame;
frame.origin.y = (self.frame.size.height - frame.size.height) / 2.f;
view.frame = frame;
}
}
}
Other type of view classes can be added in the if statement. Its not the cleanest solution, but it will do for now.

UITextView to Mimic UITextField [for basic round corner text field]

I want to have UITextField with multiple lines, after a quick google on this issue I found that I should use TextView so I did switch my code to use UITextView when I want multiple lines. My View still have other one line textField that I want to keep.
To make my TextView looks like TextField, I had to add code to set border and radius, but they look a little bit different on iOS7. Does anyone know:
what is the color for the UITextField border? when both enabled and disabled so I can sent my textview to match it.
what is radius of the corner of TextField.
what is the background color for UITextField when it is disabled[attached picture shows the text field has lighter shade of grey when it is disabled]? so i can set my text view to the same color when i disable user interaction.
If there is away to keep using textfield for multiline text, I am all ears and i switch to use it.
Best Regards,
I use this:
textView.layer.borderColor = [[UIColor colorWithRed:215.0 / 255.0 green:215.0 / 255.0 blue:215.0 / 255.0 alpha:1] CGColor];
textView.layer.borderWidth = 0.6f;
textView.layer.cornerRadius = 6.0f;
little differences in the params make it looks more like UITextField(I hope).
I use this:
#import <QuartzCore/QuartzCore.h>
-(void) textViewLikeTextField:(UITextView*)textView
{
[textView.layer setBorderColor:[[UIColor colorWithRed:212.0/255.0
green:212.0/255.0
blue:212.0/255.0
alpha:1] CGColor]];
[textView.layer setBorderWidth:1.0f];
[textView.layer setCornerRadius:7.0f];
[textView.layer setMasksToBounds:YES];
}
and get a good resut.
I have a small subclass of UITextView that gives in iOS 7 the same look as the UITextField
The interface is empty:
#interface MyTextView : UITextView
#end
The implementation overwrites the initialization and the setter of the 'editable' property:
#implementation MyTextView
//================================================================================
- (id) initWithFrame: (CGRect) frame
{
self = [super initWithFrame:frame];
if (self)
{
[self commonInit];
}
return self;
}
//================================================================================
- (id) initWithCoder: (NSCoder *) aDecoder
{
self = [super initWithCoder:aDecoder];
if (self)
{
[self commonInit];
}
return self;
}
//================================================================================
- (void) commonInit
{
self.layer.borderWidth = 1.0f;
self.layer.borderColor = [[UIColor colorWithRed:232.0/255.0
green:232.0/255.0 blue:232.0/255.0 alpha:1] CGColor];
self.layer.cornerRadius = 6;
}
//================================================================================
- (void) setEditable: (BOOL) editable
{
[super setEditable:editable];
if (editable)
{
self.backgroundColor = [UIColor whiteColor];
}
else
{
self.backgroundColor = [UIColor colorWithRed:250.0/255.0
green:250.0/255.0 blue:250.0/255.0 alpha:1];
}
}
//================================================================================
#end
This is the closest I got with enabled UITextView
[yourTextView.layer setBorderColor:[[[UIColor lightGrayColor] colorWithAlphaComponent:0.2] CGColor]];
[yourTextView.layer setBorderWidth:2.0];
yourTextView.layer.cornerRadius = 5;
yourTextView.clipsToBounds = YES;
yourTextView.textColor = [UIColor lightGrayColor];

How can I add a menu option to the NSTextAttachment popup menu is UITextView?

I want to add another menu option to the default image attachment menu options (Copy Image, Save to Camera Roll). Note that these options are shown when you long press on an image embedded in the UITextView if the textView is not in editing mode.
I have tried adding a custom menu to the uimenucontroller and using -(void)canPerformAction to enable or disable the option, however this seems to add the menu item to the uitextView's edit menu and has no affect on the attachments popup menu.
-(void)canPerformAction never seems to get called when long pressing on the image attachment.
Well according to Apple there is no public API for doing this, however as it turns out its relatively straight forward to replace the default menu with one that looks and behaves the same.
In the viewController that contains the UITextView add the following or similar and set it up as the textView's delegate.
- (BOOL)textView:(UITextView *)textView shouldInteractWithTextAttachment:(NSTextAttachment *)textAttachment inRange:(NSRange)characterRange {
// save in ivar so we can access once action sheet option is selected
_attachment = textAttachment;
[self attachmentActionSheet:(UITextView *)textView range:characterRange];
return NO;
}
- (void)attachmentActionSheet:(UITextView *)textView range:(NSRange)range {
// get the rect for the selected attachment (if its a big image with top not visible the action sheet
// will be positioned above the top limit of the UITextView
// Need to add code to adjust for this.
CGRect attachmentRect = [self frameOfTextRange:range inTextView:textView];
_attachmentMenuSheet = [[UIActionSheet alloc] initWithTitle:nil
delegate:self
cancelButtonTitle:#"Cancel"
destructiveButtonTitle:nil
otherButtonTitles:#"Copy Image", #"Save to Camera Roll", #"Open in Viewer", nil];
// Show the sheet
[_attachmentMenuSheet showFromRect:attachmentRect inView:textView animated:YES];
}
- (CGRect)frameOfTextRange:(NSRange)range inTextView:(UITextView *)textView {
CGRect rect = [textView.layoutManager boundingRectForGlyphRange:range inTextContainer:textView.textContainer];
// Now convert to textView coordinates
CGRect rectRange = [textView convertRect:rect fromView:textView.textInputView];
// Now convert to contentView coordinates
CGRect rectRangeSuper = [self.contentView convertRect:rectRange fromView:textView];
// Get the textView frame
CGRect rectView = textView.frame;
// Find the intersection of the two (in the same coordinate space)
CGRect rectIntersect = CGRectIntersection(rectRangeSuper, rectView);
// If no intersection then that's weird !!
if (CGRectIsNull(rectIntersect)) {
return rectRange;
}
// Now convert the intersection rect back to textView coordinates
CGRect rectRangeInt = [textView convertRect:rectIntersect fromView:self.contentView];
return rectRangeInt;
}
- (void)actionSheet:(UIActionSheet *)actionSheet didDismissWithButtonIndex:(NSInteger)buttonIndex {
if (actionSheet == _attachmentMenuSheet) {
switch (buttonIndex) {
case 0:
[self copyImageToPasteBoard:[_attachment image]];
break;
case 1:
[self saveToCameraRoll:[_attachment image]];
break;
case 2:
[self browseImage:[_attachment image]];
break;
default:
break;
}
}
}
- (void)saveToCameraRoll:(UIImage*)image {
UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil);
}
- (void)copyImageToPasteBoard:(UIImage*)image {
UIPasteboard *pasteboard = [UIPasteboard generalPasteboard];
NSData *data = UIImagePNGRepresentation(image);
[pasteboard setData:data forPasteboardType:#"public.png"];
}
-(void)browseImage:(UIImage*)image
{
OSImageViewController *_imageViewerController = [[OSImageViewController alloc] init];
UIImage *img = [[UIImage alloc] initWithData:UIImagePNGRepresentation(image)];
_imageViewerController.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal;
_imageViewerController.modalPresentationStyle = UIModalPresentationFullScreen;
_imageViewerController.delegate = self;
[self presentViewController:_imageViewerController animated:YES completion:^(void){
[_imageViewerController setImage:img];
}];
}

Change Navigation Bar Tint Color while presenting new view controller modally in iOS 4.x

In my view controller's I have following code
- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
NSLog(#"%s",__PRETTY_FUNCTION__);
self.navigationController.navigationBar.tintColor = [UIColor colorWithRed:201.0/255.0 green:201.0/255.0 blue:201.0/255.0 alpha:1.0];
}
On this view when I click a button , I am presenting MFMailComposeViewController modally. When I present MFMailComposeViewController modally, navigation bar same color as set in viewWillAppear. I want default blue color as Apple told that don't customize this view. Here is my code which I have tried
Code 1:
-(void)sendEmailWithWithRecipients:(NSArray*)recipients andData:(NSData*)data {
if ([MFMailComposeViewController canSendMail]){
MFMailComposeViewController *mailComposeViewController = [[MFMailComposeViewController alloc] init];
mailComposeViewController.mailComposeDelegate = self;
self.navigationController.navigationBar.tintColor = nil;
[self presentModalViewController:mailComposeViewController animated:YES];
[mailComposeViewController release];
}
else {
[self showAlertWithTitle:#"Alert" andMessage:#"Can not send email. Please check your email settings."];
}
}
But above code is not working for tint color
Code 2: Set tint color in viewWillDisappear
-(void)viewWillDisappear:(BOOL)animated {
NSLog(#"%s",__PRETTY_FUNCTION__);
self.navigationController.navigationBar.tintColor = nil;
[super viewWillDisappear:animated];
}
Code 2 also not working.
But this is working fine in iOS5 without setting tintColor = nil while presenting MFMailComposeViewController modally & in viewWillDisappear. Its not working iOS 4.x
Anyone have solution for this? Thanks.
You can customize the navigationbar's tint color by accessing yourController's(ViewController which you are presetnting) topViewController.
Ex :
[self presentModalViewController:yourController animated:YES];
yourController.topViewController.navigationController.navigationBar.tintColor =
[UIColor (Your Color)];
Try setting the navigation bar style rather than the tint color. Tint color and bar style have slightly different side effects, so while I don't completely understand your needs, it might be exactly what you're looking for.
[self.navigationController.navigationBar setBarStyle:UIBarStyleDefault];
or
self.navigationController.navigationBar.barStyle = UIBarStyleDefault;
And make sure you do this within the context of the modal view controller, not the previous view controller.
Instead of nil try this [UIColor ClearColor];

Custom colored UITabBar icons

Im trying to implement custom colors in UITabBar.But i dont know what the problem is.I placed an image on 1 tabBar.when the tabBar is active,i want one image and when tabBar is inactive,i want another image to be displayed on the same tabBar.How?
Also guide me that the image is placed at the center of the tabBar.Please tell me the Xcode for this implementation-(void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
for(UIView *view in self.tabBarController.tabBar.subviews) {
if([view isKindOfClass:[UIImageView class]]) {
[view removeFromSuperview];
}
}
[self.tabBarController.tabBar insertSubview:[[[UIImageView alloc] initWithImage:[UIImage imageNamed:#"Icon-a.png"]] autorelease] atIndex:0];
}
(void)viewWillDisappear:(BOOL)animated {
//[superviewWillDisappear:animated];
for(UIView *view in self.tabBarController.tabBar.subviews) {
if([view isKindOfClass:[UIImageView class]]) {
[view removeFromSuperview];
}
}
[self.tabBarController.tabBar insertSubview:[[[UIImageView alloc] initWithImage:[UIImage imageNamed:#"Icon-c.png"]] autorelease] atIndex:0];
}
I used these methods to implement my task.But i coudn't get the solution.Please help me
You may refer the source code available in the following link, Hope it will fix your problem..
https://github.com/rumex/RXCustomTabBar

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