Adding existing classes to ecorediagram - diagram

I want to edit my ecore model in a diagram. I created an ecorediag but I cannot find any way to add the existing classes in it. The only way it works is if I use the "Initialize the diagram with existing domain model objects". But if I create new classes or accidentally remove them, there is no way I could add them again.

You can drag & drop existing elements to the diagram from the Outline view.

Smth's obviously not working right for you because that should be reasonably easy. Two options I'm aware of:
If you reveal the palette (it might be collapsed to a little triangle in the top-left hand corner of your ecorediag), the EClass icon (2nd from top) lets you create a new EClass by drag-dropping it onto the diagram.
If this isn't working for some obscure reason, you could go to the ecore model linked to your diagram, right-click an EPackage and select New Child->EClass. That new class can then be dragged & dropped onto your diagram.
Hope this helps; let me know if not.

Related

reuse and extend PresenterWidget GWTP?

i am new to GWT and GWTP and the question sounds stupid.. Can I make an abstract PresenterWidget or similiar?
Like in normal Java extending the "class" and reuse / extend the logic. But not only the class, the whole thing of View and Presenter. I try to explain my initial situation and maybe you have another idea.
The image hopefully helps to explain it. The "Main-Tab" and every other tab consists of a collection of views which have the same base structure and the same logic.
the base structure consists of
border around EVERYTHING
an image (the wwitch)
a title
a textarea
a PresenterWidget which is added to a contentSlot of the parent (the menu left)
and below the base are view specific components like buttons, text or any other widget. So a main part of the view with logic is repeading. If the switch is "toggled" the view is hidden (the textarea and any childs / view specific components) like the lowest view in the picture. Furthermore the PresenterWidget left changes the color.
The logic is working, but now I am searching a proper way to solve this without repeading code and the possibility to add child elements which are hidden as well by toggling the switch. Can I add to a PresenterWidget child widgets and define where there should be added? like: Even if this is possible, it feels a bit inconvenient.
Thanks in advance.
I just want to post the solution:
I have now a simple Composite (KPICommonView) for the switch, title and the description. It got another FlowPanel below the description, where the specific components will be added later. For this the Composite implements "HasWidgets" and overrides the "add(Widget w)"-method which is called by UiBinder if the Widget is added and has child elements.
<own:KPICommonView title="First Header" description="I am a happy description :)" anchorToken="{nameAnchors.getFirst}">
<g:Label>child component</g:Label>
</own:KPICommonView>
I am not sure if I do a PresenterWidget for every segment and every PresenterWidget has one of the KPICommonView added, or if I do one normal Presenter which adds more than one of the CommonViews.
The CommonView furhter creates the PresenterWidget for the menu item on the side. It gets the attributes from the constructor (anchorToken, title) and adds it to the slot (which happens ugly, because the View has hard coded the parent saved to call "addInSlot()". The repeading code for the switch is handled by the KPICommonView.

Coded ui objects in UIMap

I have a question regarding coded ui UIMap.
Every time I record an action on the same application, coded ui generates a new object for the same window in the application.
It looks like:
UIAdminWindow
UIAdminWindow1
UIAdminWindow2
and so on...
every window class holds different buttons, even though it's the same window.
Thus it's very hard to keep code maintenance.
What i would like is that every time i perform actions and records on a window, even if not at the same time, the already generated class for this window, will be updated with the new controls.
any suggestions to why it happens?
Thanks a lot!
You can clean up your UIMaps by doing two things:
Use the UIMap Toolbox (from codeplex) to move controls within the UIMap so they are all under one control tree.
When you have duplicate UI controls, go to the properties for the action that references the duplicate control and change the UI Control property to point to the original control in the UIMap.
The duplicate trees should now be unreferenced and you can delete it from your map, keeping things clean.
And yes, it's a pain to do, but it's worth it for maintainability.
In UIMap.uitest you can change the action name and the control name for better maintenance.
For example: you can set UIAdminWindow as FirstAcessWindow or other name that will express comfortably the control or the action.
What I can guess is that there is some randomly generated content or element identification data such as class or title that may be causing it. This may be caused by different username for example. Also you can update the element from UI map element tree.

iPhone SDK building an Omnigraffle like app

I have been trying to find an example or some hints on how to create an app that I could drag, resize, rotate images onto a UIView and then save the individual pieces (including their size, rotation and placement) and the entire UIView into CoreData. Kind of like the omnigraffle app.
Any tutorials, examples or anything on any piece of the app would be greatly appreciated.
for dragging a view
http://www.cocoacontrols.com/platforms/ios/controls/tkdragview
for roting a view http://www.cocoacontrols.com/platforms/ios/controls/ktonefingerrotationgesturerecognizer
for resizing a view
http://www.cocoacontrols.com/platforms/ios/controls/spuserresizableview
What respects to core data, its actually pretty straightforward just, gather the classes in one view, see the properties you need to save, and the new one you will need for your app and thats it.
Like:
Object Canvas containing a many relationship to morphlingViews wich contain all the properties as center, color, width, height, angle, UIPath (if you plan to create custom shapes) layer position (so it gets drawn correctly) and if you plan to connect the views as omnigraffle add a many realtionship to self (in morphlingViews) so you can take the center of different morphlingViews and add a simple line between them. (and a string if you plan to add drawInRect method to allow users to write in the objects, then it will be a good idea to add the text properties as well).
You can also add Quartz Composer drawing styles properties to the object, as shadow, shadowColor, shadowOffset, or add patterColor to add resizable background.

Reusable edit form in Apache Wicket

I have a simple ContactEditPanel which contains a form and a number of textfields. Up until now I included an AjaxSubmitLink in this panel which, if the form content is valid, saves/updates the Contact instance contained in the Panel model. So far so simple. However now I'd like to remove the link in order that I may, depending on the context in which I use the ContactEditPanel, place the submit link at different levels of my overall component hierarchy. For instance in one context I'd like to use to flip between ContactEditPanel and ContactViewPanel with a bar of actions above the current view (edit | save , cancel). Another context would be to use ContactEditPanel in a standalone way (maybe part of a multi-step process) with just a save link below.
I was contemplating refactoring my ContactEditPanel to extends FormComponentPanel rather than Panel as described here but I'm not sure whether this is the right approach and I'm having trouble wrapping my head around this.
Any help would be most appreciated!
Many Thanks,
A
Your using the panel like a FormComponent so extend FormComponentPanel, it will allow you to keep all the validation you write contained to the component and also allow you to reuse it as you wish.
Just think of it as you've created a new FormComponent, like a TextField or DropDownChoice.

StarUML defining interface methods and attributes in the interface icon?

I'm just using StarUML to create my UML Class diagram and something is bothering me. I create an interface representation, which is a circle, however, there is no room to add which methods and attributes the interface defines. Is this normal UML practice?
If not, how do you know (say a class implements this interface and has 4 methods defined) which of the 4 methods came from the interface and which didnt?
Solved:
Ok just incase someone else has this problem- there are two notations, both are possible in StarUML but only one explicitly (the dot notation). To create the <> notation, enter the name as <> IInterface_Name and then draw a realisation line between the implementing classes. Be sure to manually delete the old (wrong) relationship you had by right clicking the class, collection editor and then relations.
It is very simple:
If you need just show method of interface - right click on interface and un-select Format/Suppress operation (see blue circle on picture)
If you need to display instead of circle just squared form of interface (on my picture it is ISome) use Format/Stereotype Display/Decoration (see red circle on picture bellow)

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