Should Node.js module developers use Underscore.js? - node.js

I'm working on my 1st Node.js module, and having to do common utility stuff like check types, looping etc.
The native JS for some of this stuff is pretty ugly. Underscore.js makes it more readable and adds a lot of new features too. But if I don't need the new stuff, should I use Underscore or just do it the hard way?
Thanks!

In node.is you can rely on having some ES5 stuff, array iteration functions and utility functions like isArray. In my node modules I never used underscore and had, due to array iteration functions like map, forEach never the need to use underscore or lodash.
I would not avoid a underscore dependency in case I'd really need it. The node.js platform relies on small modules depending on a couple of small modules itself. So why not depend on underscore.

I see no reason to avoid using a module that makes your life easier. And, it just so happens, that underscore.js is the most depended upon package in the npm registry (as of the time of this answer, according to https://npmjs.org/). So yea, no reason to avoid it.

I've never used underscore nor async on real projects. Once you know how to code good javascript it's not necessary to use any helper library. For example, functions that should execute in serie and are asynchronous it's pretty easy to do with a simple "recursive while loop", you don't need to load any library.
But at the end this is a personal preference. Use external libraries if you feel comfortable with them.
Advice: Don't look at the github starts or npm installations to decide which module to use. Being popular doesn't mean being good. I've tried a lot of popular modules and about a 40% of them are just bad/bugged/not really useful. There are a lot of modules that are not popular that are really good. Being popular helps to take a decision but you should not install and use a module just because it's popular.

Underscore does the right thing, which is check for all the native es5 methods first, meaning you won't have much in the way of performance loss on native methods getting replaced with slower non-native versions that basically do the same thing (code here):
var
nativeForEach = ArrayProto.forEach,
nativeMap = ArrayProto.map,
nativeReduce = ArrayProto.reduce,
nativeReduceRight = ArrayProto.reduceRight,
nativeFilter = ArrayProto.filter,
nativeEvery = ArrayProto.every,
nativeSome = ArrayProto.some,
nativeIndexOf = ArrayProto.indexOf,
nativeLastIndexOf = ArrayProto.lastIndexOf,
nativeIsArray = Array.isArray,
nativeKeys = Object.keys,
nativeBind = FuncProto.bind;
Note: prototypes assigned to "Proto" vars earlier.
That said, I'm pretty sure V8 has most if not all of these. Being of client-side dev origins I'd be delighted simply to use the raw naked thing without having to think about how or what library is best for dragging IE kicking and screaming out of the stone age this time, providing the built-in methods aren't as ugly as the DOM API and I would say these aren't.
If underscore does more for you than the above then by all means use it. If it doesn't, I'd consider it a waste of space. All it really does on the browser is give you fallback methods for the older browsers which aren't a going concern in Node. It's light though. I wouldn't object either way if you were on my team and didn't want to write your own versions of something uniquely handled by underscore but would prefer the direct native method names/args, etc. in my own code on the principle of disliking dependencies anywhere I don't need them.

I use underscore in modules that are shared with the browser, not to depend on ES5. Also Underscore has quite a few very useful methods that are not available in ES5, so it would make sense to read their manual page.

Related

Efficiency of multiple require-ing of modules in node.js

To simplify, let's have an entry.js, which requires common.js (with very universal functions), and routines.js (which contains project-specific functions). routines.js too requires common.js.
I don't expect the above scenario to be a problem, but in general, are the multiple requires, by modules which require one another a bad practice and is there a better approach? I'm thinking requiring within the entry.js and passing over to functions. Or is this microoptimizing and multiple requires are no big deal?
I don't imagine this being a big deal as Node caches each "require" for you as long as the resolved filename is exactly the same (in most instances it will be, however the node docs list some cases where it may not be)
I found this post to have a nice simple explanation of how the module/require system in node works.

Recommendations for preventing RequireJS from interfering with legacy code

I'm developing a 'widget', for lack of a better word, that will be loaded in many different sites that I don't control.
We're using RequireJS to keep things easy, but this has the side effect of breaking A LOT of sites that don't already use/support it.
The be clear - we don't control the sites, and the cause is that many of the sites existing libraries are loading into RequireJS instead of globally, and the code on these sites expects them to be loaded globally.
The only practical solution I can think of so far is to rename RequireJS' require() and define() (and perhaps others), then edit every library we rely on (using sed, of course) to load using the 'new' functions.
Has anyone else dealt with this? Is there a better method I'm missing?
Michael
For anyone who stumbles upon this, here's what I ended up doing...
There isn't a good solution for this at the moment as:
1) All libraries that load into RequireJS need define() to exist in their scope at execution time
and
2) There isn't any mechanism for asynchronously loading scripts that would allow define to be defined (pun not intended) and undefined before/after execution, aside from eval(), and that's just not a good option.
This means that, it's not really possible to have some type of scoped RequireJS without it possibly interfering with other scripts on-page that CAN use RequireJS, but are intended to load globally on that particular site.
So... here's the hacky solution I did...
Instead of loading the JS libraries myself, I bundled them on the fly, along with RequireJS, and wrapped in an immediately executing function.
The reason for doing this on-the-fly, is that some site specific data is necessary for the program to function, and it saves an HTTP request to obtain it (at the expense of a larger file download).
This allowed me to:
1) Use libraries that need to run under RequireJS (or similar) to work property
2) Avoid cluttering up the global namespace for stuff like jQuery
3) Avoid editing library source (eg. changing define() to my_special_define() or similar)
I hope this helps someone if they're trying to do the same thing as me :)

Languages with a NodeJS/CommonJS style module system

I really like the way NodeJS (and it's browser-side counterparts) handle modules:
var $ = require('jquery');
var config = require('./config.json');
module.exports = function(){};
module.exports = {...}
I am actually rather disappointed by the ES2015 'import' spec which is very similar to the majority of languages.
Out of curiosity, I decided to look for other languages which implement or even support a similar export/import style, but to no avail.
Perhaps I'm missing something, or more likely, my Google Foo isn't up to scratch, but it would be really interesting to see which other languages work in a similar way.
Has anyone come across similar systems?
Or maybe someone can even provide reasons that it isn't used all that often.
It is nearly impossible to properly compare these features. One can only compare their implementation in specific languages. I collected my experience mostly with the language Java and nodejs.
I observed these differences:
You can use require for more than just making other modules available to your module. For example, you can use it to parse a JSON file.
You can use require everywhere in your code, while import is only available at the top of a file.
require actually executes the required module (if it was not yet executed), while import has a more declarative nature. This might not be true for all languages, but it is a tendency.
require can load private dependencies from sub directories, while import often uses one global namespace for all the code. Again, this is also not true in general, but merely a tendency.
Responsibilities
As you can see, the require method has multiple responsibilities: declaring module dependencies and reading data. This is better separated with the import approach, since import is supposed to only handle module dependencies. I guess, what you like about being able to use the require method for reading JSON is, that it provides a really easy interface to the programmer. I agree that it is nice to have this kind of easy JSON reading interface, however there is no need to mix it with the module dependency mechanism. There can just be another method, for example readJson(). This would separate the concerns, so the require method would only be needed for declaring module dependencies.
Location in the Code
Now, that we only use require for module dependencies, it is a bad practice to use it anywhere else than at the top of your module. It just makes it hard to see the module dependencies when you use it everywhere in your code. This is why you can use the import statement only on top of your code.
I don't see the point where import creates a global variable. It merely creates a consistent identifier for each dependency, which is limited to the current file. As I said above, I recommend doing the same with the require method by using it only at the top of the file. It really helps to increase the readability of the code.
How it works
Executing code when loading a module can also be a problem, especially in big programs. You might run into a loop where one module transitively requires itself. This can be really hard to resolve. To my knowledge, nodejs handles this situation like so: When A requires B and B requires A and you start by requiring A, then:
the module system remembers that it currently loads A
it executes the code in A
it remembers that is currently loads B
it executes the code in B
it tries to load A, but A is already loading
A is not yet finished loading
it returns the half loaded A to B
B does not expect A to be half loaded
This might be a problem. Now, one can argue that cyclic dependencies should really be avoided and I agree with this. However, cyclic dependencies should only be avoided between separate components of a program. Classes in a component often have cyclic dependencies. Now, the module system can be used for both abstraction layers: Classes and Components. This might be an issue.
Next, the require approach often leads to singleton modules, which cannot be used multiple times in the same program, because they store global state. However, this is not really the fault of the system but the programmers fault how uses the system in the wrong way. Still, my observation is that the require approach misleads especially new programmers to do this.
Dependency Management
The dependency management that underlays the different approaches is indeed an interesting point. For example Java still misses a proper module system in the current version. Again, it is announced for the next version, but who knows whether this will ever become true. Currently, you can only get modules using OSGi, which is far from easy to use.
The dependency management underlaying nodejs is very powerful. However, it is also not perfect. For example non-private dependencies, which are dependencies that are exposed via the modules API, are always a problem. However, this is a common problem for dependency management so it is not limited to nodejs.
Conclusion
I guess both are not that bad, since each is used successfully. However, in my opinion, import has some objective advantages over require, like the separation of responsibilities. It follows that import can be restricted to the top of the code, which means there is only one place to search for module dependencies. Also, import might be a better fit for compiled languages, since these do not need to execute code to load code.

Over-use of require() in node.js, mongoose

I'm new to Node.js, but quite like the module system and require().
That being said, coming from a C background, it makes me uneasy seeing the same module being require()'d everywhere. All in all, it leads me to some design choices that deviate from how things are done in C. For example:
Should I require() mongoose in every file that defines a mongoose model? Or inject a mongoose instance into each file that defines a model.
Should I require() my mongoose models in every module that needs them? Or have a model provider that is passed around and used to provide these models.
Ect. For someone who uses dependency injection a lot - my gut C feeling is telling me to require() a module only once, and pass it around as needed. However, after looking at some open-source stuff, this doesn't seem to be Node way of things. require() does make things super easy..
Does it hurt to overuse this mechanism?
require() caches modules when you use it. When you see the same file or module required everywhere it's only being loaded once, and the stored module.exports is being passed around instead. This means that you can use require everywhere and not worry about performance and memory issues.
As cptroot states requiring a module everywhere you need it instead of passing it around as an argument is safe to do and is also much easier. However, you should view any require call as a hardcoded dependency which you can't change easily. E.g. if you want to mock a module for testing these hardcoded dependencies will hurt.
So passing a module instance around as an argument instead of just requiring it again and again reduces the amount of hardcoded dependencies because you inject this dependency now. E.g. in your tests you will benefit from easily injecting a mock instead.
If you go down this road you will want to use a dependency injection container that helps you injecting all your dependencies and get rid of all hardcoded require calls. To choose a dependency injection container appropriate for your project you should read this excellent article. Also check out Fire Up! which I implemented.

Other language (frameworks) where the event loop is exposed as a language construct?

At http://nodejs.org/#about it says the following:
"Node is similar in design to and
influenced by systems like Ruby's
Event Machine or Python's Twisted.
Node takes the event model a bit
further—it presents the event loop as
a language construct instead of as a
library."
Are there other frameworks or languages that likewise expose the event loop?
Tcl has had this capability all along (last 2 decades). See http://www.tcl.tk/about/netserver.html
This is not to say Tcl does -- or should do -- everything Javascript and/or node.js does. But it is a valid answer to the question as to what "other frameworks or languages ... likewise expose the event loop?"
To be honest, I don't think there is something that's comparable to Node.js at the moment.
Why? Well basically because of the fact that JavaScript was single threaded from the start off, this made the language evolve in what it is today, a language that's perfectly fit for asynchronous programming, like you do it in Node.js.
Functions being first class objects, as well as having closures is a must if you want a Node like experience. For example you could just as well wrap plain C around the event lib and use that. But how much fun would that be? Even with twisted, you don't get even near the Node.js experience.
Second point is that Node.js has - except for the sync functions of the fs modules - no blocking functions, so while you can certainly do this style of programming in Python, you never know for sure if that library call isn't going to block your whole program. And kill the throughput of your server.
Also Node is fast, like in REALLY fast. V8 is definitely way ahead of Python and Ruby, yes you can write C-Extensions for both, but you can just as well do that for Node.js. Another plus point of using V8, Google is investing a ton of time/money into that Engine, another up to 2x improvement is already on the way with Crankshaft.
Node.js has more plus points, it's a complete framework (while Twisted is mainly async networking) and it's JavaScript.
The latter one may sound stupid, but the ability to re-use code and not having to do context switching , as well as being able to use mature frameworks for DOM manipulation (well, that is as soon as jsom gets into a more stable state) is another killer feature.
If you haven't done yet, I recommend you watch a couple of the talks listed on our Tag Wiki.
Especially the YUI one shows what possibilities await us in the near future.
So to sum it all up:
Although there are quite some frameworks out there that have an event loop, just having the loop itself won't give you the same experience as Node.js, so you should not expect a comparable experience when doing stuff in C or Java for example.
For the java platform I guess you could compare netty to node.js

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