I've got a library stack that is included in a project. The library is not a substack of the main stack, but is it possible to build for iOS without making it a substack?
start using stack "LC-Library"
LC_LIB_generate 30, true
I've tried using the 'Stacks' and 'Copy Files' panes in 'Standalone Application Settings'.
You can either include it as a substack or try using the full path. Files included in the 'copy files' pane are placed in the engine folder which can be accessed using:
specialFolderPath("engine")
Related
I'm creating an application which can be used to make an overview of your IT-Landscape. Currently it can show a table with the interfaces in your environment and their connected applications. It is also capable of creating an SVG image from this data. The data it self can be added via API calls.
I started with a project via:
leiningen new luminus versiontracker +h2 +shadow-cljs +kee-frame +swagger +(some other)
To be able to generate the SVG file with drag-and-drop support I added rid3 to the project .clj file.
When I run the application in development mode:
lein repl
and
lein shadow-cljs watch app
I can drag any item in the SVG file that is generated. I can click on a circle and drag it to any place I want.
However when I create the 'production' version with:
lein uberjar
and then run this application using:
java -Dconf=config.edn -jar versiontracker.jar
Dragging an object is not working properly. The whole SVG is selected instead of a single object within the SVG image; which result in strange drag-and-drop behavior.
Looking at the event through the console window I can see different behavior.
In the development environment if I grab a circle (which has the drag function attached) the srcElement in the sourceEvent is the text that is displayed on top of this circle. Although not the circle is selected dragging works as expected. The selected item follows the mouse while dragging.
In the 'production' environment if I grab a circle the srcElement in the sourceEvent is the complete svg; which result in strange drag-and-drop behavior. The selected item does not follow the mouse but the items do start moving around in an unpredictable way.
Go to Version Tracker download the release with tag V0.3.0 for the production version (there is also an H2 database with some sample data) and compare it to the development version by checking out the project.
Any help is appreciated
Your error description is a bit lacking and the project is far too complex to quickly reproduce.
Do you get any externs inference warnings when building? Do you get any errors/warnings in the Browser console with a production build?
The most likely cause here is externs. Meaning that property names such as in this (set! (.-fx d) (.-x event)) may end up getting renamed or stripped. As such it would break any behavior that relies in picking the correct names. See the documentation for further info on the subject. It might be enough to add a couple ^js hints in the proper places.
You are also using a rather old shadow-cljs version (current as of today is 2.16.10). So you need to opt-in to get externs inference warnings via :compiler-options {:infer-externs :auto} in your build config. The newer versions have this enabled by default.
Screen capture of Material styled screen
I need help configuring Material with my Swift project.
As you can see I am able import Material into my project, however the buttons (except for the switchControl) are not appearing. The assets can be seen in the project's Media Library.
I don't know how to test my integration. I'm looking at the MaterialIcon.swift file because I don't think that the path to resources is correct.
I've compared my build to the examples provided by CM and I need help.
Thanks.
If you are using CocoaPods to setup your project, which I think you are based on your issue. You have two options:
Clean the build folder and delete the UserDerived directory, as well, ensure you are using 1.0* of CocoaPods.
Copy the Assets catalog into your application.
All the best :)
Make sure that you are giving the elements a size also.
Let Button = FabButton()
Button.setButtonTitle(title: "Button", forState: .Noarmal)
view.addSubview(Button)
View.Layout(Button).top(0).left(0).width(80).height(80)
I have some reports that have images that look great as web pages, or PDF, but the images are not coming over when the report is opened in Excel.
What is your birt version? Images are supported in Excel only from birt 4.3, with spudsoft xls & xlsx emitters.
For older versions that's quite more tricky but we can still inlcude these emitters, or the native excel emitter.
Use the Native Excel Emitter for Excel format, instead of default excel emitter.
You can download plugin from here:
Extract the jar using any of any of the archive software(eg. winzip, 7-zip,etc) and keep it separately.
After extracting the jar file, copy the 'jar' files in your own project's folder (webapp/web-inf/lib).
And also add the original downloaded jar (org.eclipse.birt.report.engine.emitter.nativexls.jar) into your project's folder (webapp/web-inf/lib).
And add the class path (Right click Project → Configure Build Path → Add Jar → Select the jar files you have added from the lib folder).
Note: For Maven Projects only
If you are using Maven Projects, then you should add the jar files in your maven repository.
In command prompt, type the following commands:
mvn install:install-file -Dfile=c:\kaptcha.jar -DgroupId=com.google.code
-DartifactId=kaptcha -Dversion={version} -Dpackaging=jar
Instead of follow the step 4, follow the below steps:
Right click Project → Config Build Path → Add Variable.
Select your maven repository variable.
Click 'Extend' button.
Under select your jar and click 'ok' button.
You should also add the jar files which is extracted from the org.eclipse.birt.report.engine.emitter.nativexls.jar (in lib folder)
In java, under the Excel Format option, add the following line also:
ExcelRenderOption option=new ExcelRenderOption();
option.setOption(IRenderOption.EMITTER_ID,"org.eclipse.birt.report.engine.emitter.nativexls");
I am developing a package for VS2012 and what I have there is:
A custom project template and a set of custom item templates:
Templates\Items\MyFirstItem (and more items there), Templates\Projects\MyProject
Each template item contains .vstemplate file which is set to VSTemplate build action.
A Package which registers a ProjectFactory in a way:
[ProvideProjectFactory(
typeof(MyProjectFactory),
null,
"My Project Files (*.myproj);*.myproj",
"myproj", "myproj",
#".\\NullPath",
LanguageVsTemplate = "MyProject")]
A "Create VSIX Container during the build" option is set for the project.
When I build the project I see that my templates are zipped correctly and are copied into the output folder as expected such as bin\Debug\ItemTemplates\... and bin\Debug\ProjectTemplates.
They are also installed properly into the experimental instance.
However, these templates are NOT getting included into .vsix file.
And there is the question: how do I make them included without zipping them manually and including these zip files as assets into the source.extension.vsixmanifest?
You have to add those to the source.extension.vsixmanifest designer in your VSIX project. There is an Assets section and you basically just click New, select ItemTemplate from the type dropdown, select Current solution or project, then choose your item template. Repeat for every item template.
Suppose you are given a folder with these 5 things in it:
folder: bin
folder: src
folder: lib
folder obj
ProjectName.as3proj
I am right now just creating a .fla called ProjectNameShell.fla that is basically an empty file. I just use it to publish through CS6 and also state which class to start from. Is the standard place to put this fla in this first folder or in src?
I did something similar to this when I got fed up with Flash Builder and switched to coding in Sublime Text 2 and published using Flash CS5.5.
You want to place the ProjectNameShell.fla in the same folder as the main document class that you point to in that file. Also, if there are any external classes that you require in your code make sure to add the class paths to these files using the ActionScript 3.0 Settings in Flash preferences.