Synonym for "thread-safe" when naming a class? [closed] - naming

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Perhaps a silly question, but is there any common naming convention for a class that provides thread-safe operations, other than ThreadSafeFoo? This is most explicit and works nicely, but I figured I'd ask if there are any single-word synonyms which represent the notion of thread safety ("Safe", "Locking"?), or if there's anything shorter that is commonly used?

I think Concurrent... is a good choice. It describes very well the usecase in which it should be used without saying to much about technical details..

SyncFoo can be a good choice to avoid too long class name.

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Which NLP task is easier to begin with? [closed]

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Which one among the following NLP topics will be easier to work with?
Question answering
Paraphrase detection
Short text conversation
Author identification
The final one, Author identification. You don't need to have any understanding of the language you are dealing with, which the first three presuppose.
There is already a lot of literature on the topic; generally you identify features in texts, and map these onto a set of authors' known features. This can easily be done with cluster analysis or Machine Learning. So, it's not actually as NLP-heavy as the others.

Variable naming convension for whether having [closed]

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Variable for whether having, for example, the variable for if the user has points, which is correct?
have_points, has_points, if_having_points or if_has_points?
Naming convention for a variable which holds boolean value should be indicated by prefixes like: is, has, have, does, will, can etc.
In your case you're using snake case. If "has Points" is being tracked for a single entity then you can go with has_points. For more than one entity you might want to go for have_points.
Although it boils to personal preference, but you should still try to keep your code short and succinct.

Google docs queuing system using UML class diagrams [closed]

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How to represent a system like google docs queuing system using UML class diagrams? I haven't used much UML and trying to design a system like Google docs.
I'm not a UML pro but I took a quick stab at it. There's probably some missing pieces here but I think it's a good start. It would be great if someone who knows how to correctly model this can provide their diagram.

How is using the lens library different than programming in an imperative language? [closed]

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What advantages do we get by using the lens library over a language like C or Python?
I get that state is still immutable with the lens library, but from a practical perspective, how is it any different?
Examples would be very useful.
EDIT:
What I really want to know is why having immutable state is advantageous/disadvantageous for the lens library, e.g. can we not achieve better performance with lens with mutable state?

Solving the Expression_Problem in computer game design [closed]

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No other game impressed me more than ADOM because of its almost endless ways you can interact with its world. To name a few: If you have waterproof blankets your items will not rust in rain, you can cut trees to build a bridge, dip weapons into potions, kick locked doors etc.
With such complexity of interactions each new feature may require refactoring, recompilation, then cause broken tests, bugs etc. This seems to be an interesting case of the Expression Problem.
The Question:
Can solution to Expression Problem be expressed in Agda or Haskell as a reusable library or a design pattern?

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