Redis Publish/Subscription Data Persistance - node.js

I am implementing a TCP chat server using node js and redis, however i dont seem to be able to persist chat data on redis using Publish and Subscribe, and hence when i have left the chat room and reentered, i will not be updated on the newest messages, how should i implement something like this?

Publish is not meant to be stored in Redis, even if you chose the disk storage. When it recieves message, it just finds the connections with requested channels and forwards to each. So, it is not storing anything. Even if it did, It should continously try to forward messages (because it's a pub/sub model) which is not very effective. Instead, you should also push (by lpush the messages to a queue, so they can be stored. And when a client connects and has no messages, it can retrieve those messages from queue (without popping, so other newcomers can also use) and then subscribe to channel and recieve new messages.

By default, redis is in memory only. You have to enable persistence explicitly.
There are multiple options, AOF every query being the safest, but probably the slowest.
More details here: http://redis.io/topics/persistence

Related

How to build a scalable realtime chat messaging with Websocket?

I'm trying to build a realtime (private) chat between users of a video game with 25K+ concurrent connections. We currently run 32 nodes where users can connect through a load balancer. The problem I'm trying to solve is how to route messages to each user?
Currently, we are using socket.io & socket.io-redis, where each websocket joins a room with its user ID, and we emit each message they should receive to that room. The problem with this design is that we are reaching the limits of Redis Pubsub, and Socket.io which doesn't scale well (socket.io emit messages to all nodes which check if the user is connected, this is not viable).
Our current stack is composed of Postgres, Redis & RabbitMQ. I have been thinking about this problem a lot and have come up with 3 different solutions :
Route all messages with RabbitMQ. When a user connects, we create an exchange with type fanout with the user ID and a queue per websocket connection (we have to handle multiple connections per user). When we want to emit to that user, we simply publish to that exchange. The problem with that approach is that we have to create a lot of queues, and I heard that this may not be very efficient.
Create a queue for each node in RabbitMQ. When a user connects, we save the node & socket ID in a Redis Set, so that when we have to send a message to that specific user, we first get the list of nodes, emit to each node queue, which then handle routing to specific client in the app. The problems with that approach is that in the case of a node failure, we may store that a user is connected when this is not the case. To fix that, we would need to expire the users's Redis entry but this is not a perfect fix. Also, if we later want to implement group chat, it would mean we have to send duplicates messages in Rabbit, this is not ideal.
Go all in with Firebase Cloud Messaging. We have a mobile app, and we plan to use it for push notifications when the user isn't connected, but would it be a good fit even if the user is connected?
What do you think is the best fit for our use case? Do you have any other idea?
I found a better solution : create a binding for each user but using only one queue on each node, then we route each messages to each user.

Multiple websockets onto multiple servers: how do they communicate?

I have a node server accepting websocket connections from the clients. Each client can broadcast a message to all of the other clients.
UPDATE: I am using https://github.com/websockets/ws as my library of choice.
At the moment, the server has an array with all of the connections. Each connection has a tabId. When one of the client emits a message, I go through all of the connections and check: if the connection's tabId doesn't match, I send the message to the client.
For loading issues, I am facing the problem of having to have more than one server. So, there will be say two servers, each one with a number of clients.
How do I make sure that a message gets broadcast to all of the websocket clients, and not only the ones connected to the same server?
One possible solution I thought is to have the connections stored on a database, where each record has the tabId and the serverId. However, even a simple broadcast gets tricky as messages to "local" sockets are easy to broadcast (the socket is local and available) whereas messages to "remote" sockets are tricky, and would imply intra-server communication.
Is there a good pattern to solve this? Surely, this is something that people face every day.
You could use a messagequeue like RabbitMQ.
When a client logs in to your server, create a consumer which listens to a queue which will receive messages directed to that particular client. And when the clients are sending messages, just use a publisher to publish them to the recipients queue.
This way it doesn't matter and you don't need to know on which nodes the clients are on, or if they jump from a node to another.

Chat / System Communication App (Nodejs + RabbitMQ)

So i currently have a chat system running NodeJS that passes messages via rabbit and each connected user has their own unique queue that subscribed and only listening to messages (for only them). The backend can also use this chat pipeline to communicate other system messages like notifications/friend requests and other user event driven information.
Currently the backend would have to loop and publish each message 1 by 1 per user even if the payload of the message is the same for let's say 1000 users. I would like to get away from that and be able to send the same message to multiple different users but not EVERY user who's connected.
(example : notifying certain users their friend has come online).
I considered implementing a rabbit queue system where all messages are pooled into the same queue and instead of rabbit sending all user queues node takes these messages and emit's the message to the appropriate user via socket connections (to whoever is online).
Proposed - infrastructure
This way the backend does not need to loop for 100s and 1000s of users and can send a single payload containing all users this message should go to. I do plan to cluster the nodejs servers together.
I was also wondering since ive never done this in a production environment, will i need to track each socketID.
Potential pitfalls i've identified so far:
slower since 1000s of messages can pile up in a single queue.
manually storing socket IDs to manually trasmit to users.
offloading routing to NodeJS instead of RabbitMQ
Has anyone done anything like this before? If so, what are your recommendations. Is it better to scale with user unique queues, or pool all grouped messages for all users into smaller (but larger pools) of queues.
as a general rule, queue-per-user is an anti-pattern. there are some valid uses of this, but i've never seen it be a good idea for a chat app (in spite of all the demos that use this example)
RabbitMQ can be a great tool for facilitating the delivery of messages between systems, but it shouldn't be used to push messages to users.
I considered implementing a rabbit queue system where all messages are pooled into the same queue and instead of rabbit sending all user queues node takes these messages and emit's the message to the appropriate user via socket connections (to whoever is online).
this is heading down the right direction, but you have to remember that RabbitMQ is not a database (see previous link, again).
you can't randomly seek specific messages that are sitting in the queue and then leave them there. they are first in, first out.
in a chat app, i would have rabbitmq handling the message delivery between your systems, but not involved in delivery to the user.
your thoughts on using web sockets are going to be the direction you want to head for this. either that, or Server Sent Events.
if you need persistence of messages (history, search, last-viewed location, etc) then use a database for that. keep a timestamp or other marker of where the user left off, and push messages to them starting at that spot.
you're concerns about tracking sockets for the users are definitely something to think about.
if you have multiple instances of your node server running sockets with different users connected, you'll need a way to know which users are connected to which node server.
this may be a good use case for rabbitmq - but not in a queue-per-user manner. rather, in a binding-per-user. you could have each node server create a queue to receive messages from the exchange where messages are published. the node server would then create a binding between the exchange and queue based on the user id that is logged in to that particular node server
this could lead to an overwhelming number of bindings in rmq, though.
you may need a more intelligent method of tracking which server has which users connected, or just ignore that entirely and broadcast every message to every node server. in that case, each server would publish an event through the websocket based on the who the message should be delivered to.
if you're using a smart enough websocket library, it will only send the message to the people that need it. socket.io did this, i know, and i'm sure other websocket libraries are smart like this, as well.
...
I probably haven't given you a concrete answer to your situation, and I'm sure you have a lot more context to consider. hopefully this will get you down the right path, though.

Sending messages between clients socket.io

I'm working on a chat application and using socket.io / node for that. Basically I came up with the following strategies:
Send message from the client which is received by the socket server which then sends it to the receiving client. On the background I store that to the message on the DB to be retrieved later if the user wishes to seee his old conversations.
The pros of this approach is that the user gets the message almost instantly since we don't wait for the DB operation to complete, but the con is that if the DB operation failed and exactly that time the client refreshed its page to fetch the message, it won't get that.
Send message form the client to the server, the server then stores it on the DB first and then only sends it to the receiving client.
The pros is that we make sure that the message will be received to the client only if its stored in the DB. The con is that it will be no way close to real time since we'll be doing a DB operation in between slowing down the message passing.
Send message to the client which then is stored on a cache layer(redis for example) and then instantly broadcast it to the receiving client. On background keep fetching records from redis and updating DB. If the client refreshes the page, we first look into the DB and then the redis layer.
The pros is that we make the communication faster and also make sure messages are presented correctly on demand. The con is that this is quite complex as compared to above implementations, and I'm wondering if there's any easier way to achieve this?
My question is whats the way to go if you're building a serious chat application that ensures both - faster communication and data persistence. What are some strategies that app like facebook, whatsapp etc. use for the same? I'm not looking for exact example, but a few pointers will help.
Thanks.
I would go for the option number 2. I've been doing myself Chat apps in node and I found out that this is the best option. Saving in a database takes few milliseconds, which includes the 0.x milliseconds to write in the databse and the few milliseconds of latency in communication ( https://blog.serverdensity.com/mongodb-benchmarks/ ).
SO I would consider this approach realtime. The good thing with this is that if it fails, you can display a message to the sender that it failed, for whatever reason.
Facebook, whatsapp and many other big messaging apps are based on XMPP (jabber) which is a very, very big protocol for instant messaging and everything is very well documented on how to do things but it is based in XML, so you still have to parse everything etc but luckily there are very good libraries to handle with xmpp. So if you want to go the common way, using XMPP you can, but most of the big players in this area are not following anymore all the standards, since does not have all the features we are used to use today.
I would go with doing my own version, actually, I already something made (similar to slack), if you want I could give you access to it in private.
So to end this, number 2 is the way to go (for me). XMPP is cool but brings also a lot of complexity.

Using Backbone.iobind (socket.io) with a cluster of node.js servers

I'm using Backbone.iobind to bind my client Backbone models over socket.io to the back-end server which in turn store it all to MongoDB.
I'm using socket.io so I can synchronize changes back to other clients Backbone models.
The problems starts when I try to run the same thing over a cluster of node.js servers.
Setting a session store was easy using connect-mongo which stores the session to MongoDB.
But now I can't inform all the clients on every change, since the clients are distributed between the different node.js servers.
The only solution I found is to set a pub/sub queue between the different node.js servers (e.g. mubsub), which seems like a very heavy weight solution that will trigger an event on all the servers for every change.
How did you reach the conclusion that pub/sub is a "very heavy weight solution"?
Sounds like you got it right up until that part :-)
Oh, and pub/sub is not a queue.
Let's examine that claim:
The nice thing about pub/sub is that you publish and subscribe to channels/topics.
So, using the classic chat server example, let's say you have a million users connected in total, but #myroom only has 50 users in it.
When a message is sent to #myroom, it's being published once. No duplication whatsoever.
In most use-cases you won't even need to store it on disk/RAM, so we're mostly looking at network/bandwidth here. And, I mean, you're probably throwing more data (probably over the wire?) to MongoDB already, so I assume that's not your bottleneck.
If you also use socket.io's rooms features (which is basically its own pub/sub mechanism), that means only 5 users will have that message emitted to them over the websocket.
And no, socket.io won't iterate over 1M clients to find out which of them are in room #myroom ;-)
So the message is published once, each subscriber (node.js instance) will get notified once, and only the relevant clients -- socket.io won't waste CPU cycles in order to find them as it keeps track of them when they join() or leave() a room -- will receive the message.
Doesn't that sound pretty efficient and light-weight?
Give Redis a shot.
It's really simple to set-up, runs entirely in memory, blazing-fast, replication is extremely simple, etc.
That's the way socket.io recommends passing events between nodes.
You can find more information/code here.
Additionally, if MongoDB can't handle the load at any point, you can use Redis as your session-store as well.
Hope this helps!

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