Synchronized vector- java server - multithreading

So I am building a website according to MVC Pattern. I use Eclipse/Tomcat.
I have a PostAccess class, which retrieves my posts from the DB, it creates an vector with PostBean items in it. The servlet gives the vector to the jsp file and the jsp file creates the html etc.
My problem is that more than one thread is interacting with the vector, so I get this on eclipse:
java.util.NoSuchElementException
at java.util.Vector$Itr.next(Unknown Source)
As i learned from googling, this error comes because of not having synchronized the threads that edit the vector.
But where exactly should i do the synchronization?
This code is in my PostAccess class :
public synchronized Vector<Post> RetrievePosts() throws SQLException
{
Vector c = (Vector)(new Vector());return c;
}
This is in my Servlet class:
public synchronized void process(ServletContext servletContext,HttpServletRequest request, HttpServletResponse response)
{
Vector<Post> c = (Vector<Post>)(new Vector<Post>());
try {
PostDAO pDAO=new PostDAO(servletContext);
c=(Vector<Post>) pDAO.RetrievePosts();
} catch (ClassNotFoundException | SQLException e) {
e.printStackTrace();
}
request.setAttribute("posts", c);
}
This is in my jsp:
<% Vector<Post> c =(Vector<Post>)request.getAttribute("posts");
Iterator<Post> i = c.iterator();
herePost p=(Post)i.next();
while (!c.isEmpty()) { %>

I don't think two threads are working on the same Vector as in the code you show the Vector is declared within the process method (I'm assuming that that's the one that gets called by doGet) and thus it's private to the thread that's handling the request. So, unless something really funky is going on in PostAccess I think you can rule out threads thrashing the Vector.
However, this looks like it could be the cause of the problem:
Iterator<Post> i = c.iterator();
herePost p=(Post)i.next();
If the vector is empty to start with that will cause a java.util.NoSuchElementException as the isEmpty() test is done afterwards.

Related

I am running a javafx program and I am getting an IllegalStateException in a situation where I would expect usual Thread interference

tl:dr at the bottom. I am taking a Java course on Udemy and our instructor is demonstrating a situation where background threads can interfere with each other and crash the program. In this case pushing either of the two buttons initiates a method that starts a background Thread, waits, then updates a label. He explains it something along the lines as the threads overwriting each other causing the program to crash with an IllegalStateException. What I don't understand is Threads overwriting each other is not uncommon and just makes the program behave in ways not intended and doesn't usually completely crash the program.
In this case the threads are both trying to change the label to the same String.
Why is this throwing an IllegalStateException instead of just causing the usual interference? After all more than one thread trying to update an object doesn't necessarily crash the program.
tl:dr Why does more than one thread modifying a Label object throw an IllegalStateException in this case but in other multi-threaded programs you just get the usual thread interference? The method of interest is the onButtonClicked() method.
I have tried catching the IllegalStateException to see if I can call Thread.currentThread().getName() but the catch block(both of them actually) seem to get ignored.
public class Controller {
#FXML
private TextField nameField;
#FXML
private Button helloButton;
#FXML
private Button byeButton;
#FXML
private CheckBox ourCheckBox;
#FXML
private Label ourLabel;
#FXML
public void initialize() {
helloButton.setDisable(true);
byeButton.setDisable(true);
}
#FXML
public void onButtonClicked(ActionEvent event) {
if (event.getSource().equals(helloButton)) {
System.out.println("hello, " + nameField.getText());
} else if (event.getSource().equals(byeButton)) {
System.out.println("Bye, " + nameField.getText());
}
Runnable task = new Runnable() {
#Override
public void run() {
try {
Thread.sleep(5000);
ourLabel.setText("We did something");
} catch (InterruptedException e) {
System.out.println("Interuppted Exception " + e.getMessage());
} catch (IllegalStateException e) {
System.out.println("Illegal State Exception: " + e.getMessage() + " "
+ Thread.currentThread().getName());
}
}
};
new Thread(task).start();
if (ourCheckBox.isSelected()) {
nameField.clear();
byeButton.setDisable(true);
helloButton.setDisable(true);
}
}
#FXML
public void handleKeyReleased() {
String text = nameField.getText();
boolean disableButtons = text.isEmpty() || text.trim().isEmpty();
byeButton.setDisable(disableButtons);
helloButton.setDisable(disableButtons);
}
#FXML
public void handleChange() {
System.out.println("The checkbox is " +
(ourCheckBox.isSelected() ? "checked" : "not checked"));
}
}
Updating active scene graph elements (such as label text) in your own threads has the potential to cause a race condition (please read and understand the Software section of the link) in the internal state of the JavaFX system. The results of which are unpredictable and a corruption or ”crash” of the JavaFX system cannot be ruled out. Perhaps nothing bad will happen, but perhaps something bad will.
Some calls to JavaFX APIs will detect when potential race condition may occur (when they are being invoked by a thread which is not the JavaFX thread), and fail fast by throwing an IllegalStateException. Other JavaFX APIs may not bother to check the calling thread and may not throw an IllegalStateException, thus allowing the potential race condition to occur. Either way, the users calling code is wrong, it should not be trying to modify the active scene graph off of the JavaFX application thread.
JavaFX code which manipulates the active scene graph (elements or properties of elements currently being displayed in a rendered scene) is only ever expected to occur on a single thread (the JavaFX application thread). In that way a race condition cannot occur.
If you want to feedback information from another thread to the UI, then you can either use the Platform.runLater API, which will execute a piece of code at some time in the future on the JavaFX thread, or make use of utilities in the javafx.concurrent package.

New Thread doesn't open scene [duplicate]

I'm trying to understand how threads works in java. This is a simple database request that returns a ResultSet. I'm using JavaFx.
package application;
import java.sql.ResultSet;
import java.sql.SQLException;
import javafx.fxml.FXML;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.TextField;
public class Controller{
#FXML
private Button getCourseBtn;
#FXML
private TextField courseId;
#FXML
private Label courseCodeLbl;
private ModelController mController;
private void requestCourseName(){
String courseName = "";
Course c = new Course();
c.setCCode(Integer.valueOf(courseId.getText()));
mController = new ModelController(c);
try {
ResultSet rs = mController.<Course>get();
if(rs.next()){
courseCodeLbl.setText(rs.getString(1));
}
} catch (SQLException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
// return courseName;
}
public void getCourseNameOnClick(){
try {
// courseCodeLbl.setText(requestCourseName());
Thread t = new Thread(new Runnable(){
public void run(){
requestCourseName();
}
}, "Thread A");
t.start();
} catch (NumberFormatException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
This returns an exception:
Exception in thread "Thread A" java.lang.IllegalStateException: Not on FX application thread; currentThread = Thread A
How do I correctly implement threading so that every database request is executed in a second thread instead of the main thread?
I've heard of implementing Runnable but then how do I invoke different methods in run method?
Never worked with threading before but I thought it's time for it.
Threading Rules for JavaFX
There are two basic rules for threads and JavaFX:
Any code that modifies or accesses the state of a node that is part of a scene graph must be executed on the JavaFX application thread. Certain other operations (e.g. creating new Stages) are also bound by this rule.
Any code that may take a long time to run should be executed on a background thread (i.e. not on the FX Application Thread).
The reason for the first rule is that, like most UI toolkits, the framework is written without any synchronization on the state of elements of the scene graph. Adding synchronization incurs a performance cost, and this turns out to be a prohibitive cost for UI toolkits. Thus only one thread can safely access this state. Since the UI thread (FX Application Thread for JavaFX) needs to access this state to render the scene, the FX Application Thread is the only thread on which you can access "live" scene graph state. In JavaFX 8 and later, most methods subject to this rule perform checks and throw runtime exceptions if the rule is violated. (This is in contrast to Swing, where you can write "illegal" code and it may appear to run fine, but is in fact prone to random and unpredictable failure at arbitrary time.) This is the cause of the IllegalStateException you are seeing: you are calling courseCodeLbl.setText(...) from a thread other than the FX Application Thread.
The reason for the second rule is that the FX Application Thread, as well as being responsible for processing user events, is also responsible for rendering the scene. Thus if you perform a long-running operation on that thread, the UI will not be rendered until that operation is complete, and will become unresponsive to user events. While this won't generate exceptions or cause corrupt object state (as violating rule 1 will), it (at best) creates a poor user experience.
Thus if you have a long-running operation (such as accessing a database) that needs to update the UI on completion, the basic plan is to perform the long-running operation in a background thread, returning the results of the operation when it is complete, and then schedule an update to the UI on the UI (FX Application) thread. All single-threaded UI toolkits have a mechanism to do this: in JavaFX you can do so by calling Platform.runLater(Runnable r) to execute r.run() on the FX Application Thread. (In Swing, you can call SwingUtilities.invokeLater(Runnable r) to execute r.run() on the AWT event dispatch thread.) JavaFX (see later in this answer) also provides some higher-level API for managing the communication back to the FX Application Thread.
General Good Practices for Multithreading
The best practice for working with multiple threads is to structure code that is to be executed on a "user-defined" thread as an object that is initialized with some fixed state, has a method to perform the operation, and on completion returns an object representing the result. Using immutable objects, in particular, a record, for the initialized state and computation result is highly desirable. The idea here is to eliminate the possibility of any mutable state being visible from multiple threads as far as possible. Accessing data from a database fits this idiom nicely: you can initialize your "worker" object with the parameters for the database access (search terms, etc). Perform the database query and get a result set, use the result set to populate a collection of domain objects, and return the collection at the end.
In some cases it will be necessary to share mutable state between multiple threads. When this absolutely has to be done, you need to carefully synchronize access to that state to avoid observing the state in an inconsistent state (there are other more subtle issues that need to be addressed, such as liveness of the state, etc). The strong recommendation when this is needed is to use a high-level library to manage these complexities for you.
Using the javafx.concurrent API
JavaFX provides a concurrency API that is designed for executing code in a background thread, with API specifically designed for updating the JavaFX UI on completion of (or during) the execution of that code. This API is designed to interact with the java.util.concurrent API, which provides general facilities for writing multithreaded code (but with no UI hooks). The key class in javafx.concurrent is Task, which represents a single, one-off, unit of work intended to be performed on a background thread. This class defines a single abstract method, call(), which takes no parameters, returns a result, and may throw checked exceptions. Task implements Runnable with its run() method simply invoking call(). Task also has a collection of methods which are guaranteed to update state on the FX Application Thread, such as updateProgress(...), updateMessage(...), etc. It defines some observable properties (e.g. state and value): listeners to these properties will be notified of changes on the FX Application Thread. Finally, there are some convenience methods to register handlers (setOnSucceeded(...), setOnFailed(...), etc); any handlers registered via these methods will also be invoked on the FX Application Thread.
So the general formula for retrieving data from a database is:
Create a Task to handle the call to the database.
Initialize the Task with any state that is needed to perform the database call.
Implement the task's call() method to perform the database call, returning the results of the call.
Register a handler with the task to send the results to the UI when it is complete.
Invoke the task on a background thread.
For database access, I strongly recommend encapsulating the actual database code in a separate class that knows nothing about the UI (Data Access Object design pattern). Then just have the task invoke the methods on the data access object.
So you might have a DAO class like this (note there is no UI code here):
public class WidgetDAO {
// In real life, you might want a connection pool here, though for
// desktop applications a single connection often suffices:
private Connection conn ;
public WidgetDAO() throws Exception {
conn = ... ; // initialize connection (or connection pool...)
}
public List<Widget> getWidgetsByType(String type) throws SQLException {
try (PreparedStatement pstmt = conn.prepareStatement("select * from widget where type = ?")) {
pstmt.setString(1, type);
ResultSet rs = pstmt.executeQuery();
List<Widget> widgets = new ArrayList<>();
while (rs.next()) {
Widget widget = new Widget();
widget.setName(rs.getString("name"));
widget.setNumberOfBigRedButtons(rs.getString("btnCount"));
// ...
widgets.add(widget);
}
return widgets ;
}
}
// ...
public void shutdown() throws Exception {
conn.close();
}
}
Retrieving a bunch of widgets might take a long time, so any calls from a UI class (e.g a controller class) should schedule this on a background thread. A controller class might look like this:
public class MyController {
private WidgetDAO widgetAccessor ;
// java.util.concurrent.Executor typically provides a pool of threads...
private Executor exec ;
#FXML
private TextField widgetTypeSearchField ;
#FXML
private TableView<Widget> widgetTable ;
public void initialize() throws Exception {
widgetAccessor = new WidgetDAO();
// create executor that uses daemon threads:
exec = Executors.newCachedThreadPool(runnable -> {
Thread t = new Thread(runnable);
t.setDaemon(true);
return t ;
});
}
// handle search button:
#FXML
public void searchWidgets() {
final String searchString = widgetTypeSearchField.getText();
Task<List<Widget>> widgetSearchTask = new Task<List<Widget>>() {
#Override
public List<Widget> call() throws Exception {
return widgetAccessor.getWidgetsByType(searchString);
}
};
widgetSearchTask.setOnFailed(e -> {
widgetSearchTask.getException().printStackTrace();
// inform user of error...
});
widgetSearchTask.setOnSucceeded(e ->
// Task.getValue() gives the value returned from call()...
widgetTable.getItems().setAll(widgetSearchTask.getValue()));
// run the task using a thread from the thread pool:
exec.execute(widgetSearchTask);
}
// ...
}
Notice how the call to the (potentially) long-running DAO method is wrapped in a Task which is run on a background thread (via the accessor) to prevent blocking the UI (rule 2 above). The update to the UI (widgetTable.setItems(...)) is actually executed back on the FX Application Thread, using the Task's convenience callback method setOnSucceeded(...) (satisfying rule 1).
In your case, the database access you are performing returns a single result, so you might have a method like
public class MyDAO {
private Connection conn ;
// constructor etc...
public Course getCourseByCode(int code) throws SQLException {
try (PreparedStatement pstmt = conn.prepareStatement("select * from course where c_code = ?")) {
pstmt.setInt(1, code);
ResultSet results = pstmt.executeQuery();
if (results.next()) {
Course course = new Course();
course.setName(results.getString("c_name"));
// etc...
return course ;
} else {
// maybe throw an exception if you want to insist course with given code exists
// or consider using Optional<Course>...
return null ;
}
}
}
// ...
}
And then your controller code would look like
final int courseCode = Integer.valueOf(courseId.getText());
Task<Course> courseTask = new Task<Course>() {
#Override
public Course call() throws Exception {
return myDAO.getCourseByCode(courseCode);
}
};
courseTask.setOnSucceeded(e -> {
Course course = courseTask.getCourse();
if (course != null) {
courseCodeLbl.setText(course.getName());
}
});
exec.execute(courseTask);
The API docs for Task have many more examples, including updating the progress property of the task (useful for progress bars..., etc.
Related
JavaFX - Background Thread for SQL Query
Sample for accessing a local database from JavaFX using concurrent tasks for database operations so that the UI remains responsive.
Exception in thread "Thread A" java.lang.IllegalStateException: Not on FX application thread; currentThread = Thread A
The exception is trying to tell you that you are trying to access JavaFX scene graph outside the JavaFX application thread. But where ??
courseCodeLbl.setText(rs.getString(1)); // <--- The culprit
If I can't do this how do I use a background thread?
The are different approaches which leads to similar solutions.
Wrap you Scene graph element with Platform.runLater
There easier and most simple way is to wrap the above line in Plaform.runLater, such that it gets executed on JavaFX Application thread.
Platform.runLater(() -> courseCodeLbl.setText(rs.getString(1)));
Use Task
The better approach to go with these scenarios is to use Task, which has specialized methods to send back updates. In the following example, I am using updateMessage to update the message. This property is bind to courseCodeLbl textProperty.
Task<Void> task = new Task<Void>() {
#Override
public Void call() {
String courseName = "";
Course c = new Course();
c.setCCode(Integer.valueOf(courseId.getText()));
mController = new ModelController(c);
try {
ResultSet rs = mController.<Course>get();
if(rs.next()) {
// update message property
updateMessage(rs.getString(1));
}
} catch (SQLException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
return null;
}
}
public void getCourseNameOnClick(){
try {
Thread t = new Thread(task);
// To update the label
courseCodeLbl.textProperty.bind(task.messageProperty());
t.setDaemon(true); // Imp! missing in your code
t.start();
} catch (NumberFormatException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
This has nothing to do with database. JavaFx, like pretty much all GUI libraries, requires that you only use the main UI thread to modify the GUI.
You need to pass the data from the database back to the main UI thread. Use Platform.runLater() to schedule a Runnable to be run in the main UI thread.
public void getCourseNameOnClick(){
new Thread(new Runnable(){
public void run(){
String courseName = requestCourseName();
Platform.runLater(new Runnable(){
courseCodeLbl.setText(courseName)
});
}
}, "Thread A").start();
}
Alternatively, you can use Task.

Allow only one user to access a page at a time in struts application

Having an huge customers profile page if two or more users start using same page and start editing big change will happen in my database so planing to implement Threads concept where only one user can use that customer page
i'm aware about threads concept but confused how to implement it
hope i need to use Singleton class as well
Any suggestion or Logic's will be helpful
I'm using Struts,Hibernate frame work
You may use application context to store a flag variable. Action will use its value to allow only one simultaneous execution.
public class TestAction extends ActionSupport implements ApplicationAware {
private static final String APP_BUSY_KEY = "APP_BUSY";
Map<String, Object> map;
#Override
public void setApplication(Map<String, Object> map) {
this.map = map;
}
#Override
public String execute() throws Exception {
if (map.containsKey(APP_BUSY_KEY)) {
return ERROR;
} else {
map.put(APP_BUSY_KEY, "1");
try {
// action logic here
} finally {
map.remove(APP_BUSY_KEY);
}
return SUCCESS;
}
}
}
If you plan to implement similar logic for two requests (lock after displaying values and release lock after submitting new values) then logic will be more complex and you will also need to handle lock release after timeout.

Showing message from inner class of a managed bean

I have used the solution described in this discussion to implement BackgroundJobManager as an inner class inside my JSF bean class. I have also created an ABCTask (also an inner class) as a thread that will run at the scheduled time for the BackgroundJobManager. I have a requirement to push a message onto the JSF page but doing so from the task class ABCTask results in an NPE. The same thing works for the outer bean so i'm convinced it's something to do with the context of this inner class and the bean. Would appreciate if anyone knows a solution for this.
My inner class code is as below :
public class ABCTask implements Runnable {
public ABCTask() {
}
#Override
public void run() {
setTimeoutOccuredFlag(true);
try {
if (getActiveControlledAgent().isEventLogRunning()) {
getActiveControlledAgent().setEventLogRunning(false);
}
printTimeoutMessage();
logger_o.fine("Now leaving the ABCTask ...");
} catch (Exception e) {
logger_o.error("An error while idling "+e.getMessage());
}
}
}
The $printTimeoutMessage() is as follows :
void printTimeoutMessage() {
FacesUtils.addErrorMessage(MESSAGES.getString("common.timeoutOccured"));
}
You're basically manually spawning a thread. The FacesContext is only available in the thread serving the HTTP request which matches the URL pattern of the FacesServlet, not in other threads. The FacesContext#getCurrentInstance() would return null in all other threads.
Think once again, how would you ever send a message to the HTTP response without that the client has sent a HTTP request? By default, you can't send anything to the client without that it has requested for it.
Look for poll/push techniques. This concrete problem is completely unrelated to the class hierarchy/scope. In the future, it'd be more helpful for you and us if you've identified what exactly is null. You seem to not have done that at all.

Exception when trying to show a form created in another (background) thread on .netCF with OAC

In a multi form .NetCF 3.5 application I'm trying create the forms in the background while the user is occupied with the previous form.
We're using Orientation Aware Control in the project
We use a wrapper class (FormController) (please let me know if I'm using the wrong terminology) to keep static references to the different forms in our application. Since we only want to create them once.
At the moment the Forms are created the first time they are used. But since this is a time consuming operation we'd like to do this in the background while the user
Application.Run(new FormController.StartUI());
class FormController{
private static object lockObj = new object();
private static bool secIsLoaded = false;
private static StartForm startForm = new StartForm();
private static SecForm m_SecForm;
static SecForm FormWorkOrderList
{
get
{
CreateSecForm();
return m_SecForm;
}
}
private static void StartUI(){
startForm.Show();
ThreadStart tsSecForm = CreateSecForm;
Thread trSecForm = new Thread(tsSecForm);
trSecForm.Priority = ThreadPriority.BelowNormal;
trSecForm.IsBackground = true;
trSecForm.Start();
return startForm;
}
private static void CreateSecForm()
{
Monitor.Enter(lockObj);
if(!secIsLoaded){
m_SecForm = new SecForm();
secIsLoaded = true;
}
Monitor.Exit(lockObj);
}
private static void GotoSecForm()
{
SecForm.Show();
StartForm.Hide();
}
When I call GotoSecForm() the program throws an excepton on SecForm.Show() with an exection with hResult: 2146233067 and no other valuable information.
The stacktrace of the exception is:
on Microsoft.AGL.Common.MISC.HandleAr(PAL_ERROR ar)
on System.Windows.Forms.Control.SuspendLayout()
on b..ctor(OrientationAwareControl control)
on Clarius.UI.OrientationAwareControl.ApplyResources(CultureInfo cultureInfo, Boolean skipThis)
on Clarius.UI.OrientationAwareControl.ApplyResources()
on Clarius.UI.OrientationAwareControl.OnLoad(EventArgs e)
on Clarius.UI.OrientationAwareControl.c(Object , EventArgs )
on System.Windows.Forms.Form.OnLoad(EventArgs e)
on System.Windows.Forms.Form._SetVisibleNotify(Boolean fVis)
on System.Windows.Forms.Control.set_Visible(Boolean value)
on System.Windows.Forms.Control.Show()
I'm quite qlueless about what's going wrong here. Can anyone help me out?
Or are there some better ways to load the forms in the background?
Let me know if any more information is needed.
You can't create forms (or safely do any manipulation of controls or forms) in background threads. They need to be created on the same thread that the message pump is running on - its just the way that Windows Forms work.
Creating the form itself shouldn't be in itself an expensive task. My advice would be to perform any expensive computations needed to display the form in a background thread, and then pass the result of those computations back to the main message pump in order to create and display the form itself.
(Half way through writing this I realised that this question is about windows mobile, however I'm 99% sure that the above still applies in this situation)

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