Dedicated way to Cross-Compiling Open Source Softwares - linux

I am very newbie in this kind of business. I have just cross compiled Linux kernel. But I have few question to ask which I have to know.
When we compile a Linux kernel I am using this piece of command, because my target platform is ARM.
make ARCH=arm CROSS_COMPILE=arm-none-linux-gnueabi-
Could I cross compile any Open Source software like that or Is it depends on the software release that the software supports cross compilation or not?
The Linux kernel source contains a arch folder for separate architectures but gcc, gLibc, binutils doesn't have, why?
But those can be cross-compiled. Can any one tell me why this kind of behavior happens?
Is there any standard way to cross-compile different kind of software as per requirement?? Please lead me if any one proficient in this kind of business.
Thank you.

There is a general way for cross compilation of software in linux if that is having configure
script.
Extract the source code of the package that you want to install .
See whether that has any configure script in it.
If that is , then run
./configure --help
to find the options supported for compilation .
I usually use the following command to cross compile.
./configure --host=arm-none-linux-eabi --prefix=/path/to/where/you/want/to/install
Based on the package may be required to give additional options.
Examples like --with-out= libtiff etc.
If that is not having any configure script then tweak into the make file.

The linux kernel has its own, very particular, build-system that is set up - not only for cross-compilation - but multiple architecture cross-compilation. This is why a series of arch folders exists.
A large amount (but by no means all) of open-source user-space software uses GNU autoconf to manage the configuration and build process. The purpose of autoconf is somewhat different from the kernel build script - it allows software to be built on a wide variety of subtly different UNIX-like build hosts for a equally wide variety of build targets.
autoconf can be used used for cross-compilation with a bit of work. There are some hints here. In principle, the build process needs to know:
Which set of tools to use (e.g. gcc, binutils)
Where the target's headers and libraries are staged
Where to install the resulting product.
gcc and binutils are slightly special case in that cross-tools are installed on a development host alongside the host's own tools. Since build processes might well use both, it's untenable that selection of tools is done entirely by the executable search path. Instead, cross-tools are named with a target-specific name format - e.g.
arm-linux-gnueabi-gcc
and
i686-apple-darwin11-llvm-gcc

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how to cross compile CUPS on ARM in Linux environment? [duplicate]

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I am interested in cross-compiling a Linux kernel for an ARM target on a x86 host. Are there some good practices you recommend? Which is the best cross-compile suite in your opinion?
Have you settled up a custom cross-compile environment? If yes, what advices do you have? Is it a good idea?
There are two approaches I've used for ARM/Linux tools. The easiest is to download a pre-built tool chain directly.
Pro: It just works and you can get on with the interesting part of your project
Con: You are stuck with whichever version of gcc/binutils/libc they picked
If the later matters to you, check out crosstool-ng. This project is a configuration tool similar to the Linux kernel configuration application. Set which versions of gcc, binutils, libc (GNU or uCLibc), threading, and Linux kernel to build and crosstool-ng does the rest (i.e. downloads the tar balls, configures the tools, and builds them).
Pro: You get exactly what you selected during the configuration
Con: You get exactly what you selected during the configuration
meaning you take on full responsibility for the choice of compiler/binutil/libc and their associated features/shortcomings/bugs. Also, as mentioned in the comments, there is some "pain" involved in selecting the versions of binutils, C library etc. as not all combinations necessarily work together or even build.
One hybrid approach might be to start with the pre-built tools and replace them later with a custom solution via crosstool-ng if necessary.
Update: The answer originally used the CodeSourcery tools as an example of a pre-built tool chain. The CodeSourcery tools for ARM were free to download from Mentor Graphics, but they are now called the Sourcery CodeBench and must be purchased from Mentor Graphics. Other options now include Linaro as well as distribution specific tools from Android, Ubuntu, and others.
I use the emdebian toolchain for compiling stuff for my ARM machines that isn't happy being compiled natively in the small resources available (/me glares at the kernel). The main package is gcc-4.X-arm-linux-gnueabi (X = 1,2,3), and provides appropriately suffixed gcc/cpp/ld/etc commands. I add this to my sources.list:
deb http://www.emdebian.org/debian/ unstable main
Of course, if you're not using Debian, this probably isn't so useful, but by gum it works well for me.
I've used scratchbox while experimenting with building apps for maemo (Nokia N810), which uses an ARM processor. Supposedly, scratchbox is not restricted to maemo development.
I've used crosstool on several targets. It's great as long as you want to build your toolchain from scratch.
Of course there are several pre built toolchains for arm as well, just google it -- too many to mention here.
1) In my opinion building your own toolchain works the best. You end up having tight control over everything, plus if you're new to embedded linux, it's a GREAT learning experience.
2) Don't go with a commercial toolchain. Even if you don't want to take the time to build your own, there are free alternatives out there.
If your company will spend the money, have them buy you a jtag debugger.
It will save you tons of time. and it allows you to easily learn and step through the kernel startup, etc..
I highly recommend using the Lauterbach jtag products... They work with a ton of targets and the software is cross platform. Their support is great as well.
If you can't get a jtag debugger and you're working in the kernel, use an VM to do that, usermode linux, vmware..etc.. your code will be debugged on x86.. porting it to your arm target will be a different story, but it's a cheaper way to iron out some bugs.
If you're porting a bootloader, use uboot. Of course, if you're using a reference platform, then you're probably better off using what they provide with the BSP.
I hope that helps.
Buildroot is a tool I've had reasonably good luck with for building a custom uClibc-based toolchain from scratch. It's very customizable, and not excessively particular about what distribution you happen to be running on.
Also, many of its existing users (ie. embedded router distros) are also targeting ARM.
If you're using Gentoo, getting a cross-compiling toolchain is as easy as
$ emerge crossdev
$ crossdev -t $ARCH-$VENDOR-$OS-$LIBC
where ARCH is arm or armeb, VENDOR is unknown or softfloat, OS is linux, and LIBC is gnu or uclibc.
If all you want is a compiler (and linker) for the kernel, the LIBC part is irrelevant, and you can use -s1/--stage1 to inform crossdev that you only need binutils and gcc.
This is what Eurotech uses for their Debian ARM distibution. You'll note that they don't recommend using a cross compiler if you can avoid it. Compiling on the target itself tends to be a more reliable way of getting outputs that you know will run.

Linux, compile a piece of code in one host, to run in another?

The code is written in c/c++,may depend some libs in the compiling host;
and it should run in another host without libs depending problems. Both hosts are linux, may have different versions.
Do you have a good strategy?
Pure static linking on Linux is discouraged, it's only really possible if you use an alternative libc (such as dietlibc) which isn't an option with C++, my favoured approach is to build the application on the oldest version of Linux you have to support as the newer libc builds will have backwards compatibility.
This will only cover libc, other requirements, such as gtk, pangom, etc will have to be compiled directly into your binary.
Link the application statically, so that it depends on as few dynamically loaded libraries as possible. This is the general solution to this problem.
Other solutions include:
Ship the required libraries with the application, and override the system's LD_LIBRARY_PATH variable to make the included versions the preferred ones.
Write code to dynamically load the libraries using dlopen() and friends, and handle differences in library versions manually.
Most platforms have a well-defined ABI that covers C code, but ABIs that cover C++ functionality are not yet common.
A program written in c++ using just libc may not run on another platform.
if binary compatibility is an important issue consider using c.
Take all answers for this question into account (static linking, compiling on the oldest Linux, etc.) and then check your final binary by the Linux App Checker to show compatibility issues with other Linux distributions.

Compiling for many linux distributions

in a short I'm gonna release an application written in OCaml and I was planning to distribute it by source code.
The problem is that the OCaml development system is not something light neither so common to have installed so I would like to release it also in a binary way for various operating systems.
Windows makes no problem since I can compile it through cygwin and distribute it with the required dlls
OS X is not a problem too since I can compile it and distribute it easily (no external dependencies from what I've tried)
When arriving to Linux problems arrive since I don't really know which is the best way to compile and distribute it. The program itself doesn't depend on anything (everything is statically linked) but how to cover many distributions?
I have an ubuntu server 10 virtualized with an amd64 architecture, I used this machine to test the program under Linux and everything works fine. Of course if I try to move the binary to a 32bit ubuntu it stops working and I haven't been able to try different distributions... are there tricks to manage this kind of issue? (that seems recurring)
for example:
can I compile both 32 bit and 64 from the same machine?
will a binary compiled under ubuntu run also on other distributions?
which "branches" should I consider when wanting to cover as many distros as possible?
You can generally produce 64 and 32 bit binaries on a 64 bit machine with relative ease - i.e. the distribution usually has the proper support in its compiler packages and you can actually test your build. Note that the OS needs to be 64 bit too, not just the CPU.
Static binaries generally run everywhere, provided adequate support from the kernel and CPU - keep an eye on your compiler options to ensure this. They are your best bet for compatibility. Shared libraries can be an issue. To deal with this, binaries linked with shared libraries can be bundled with those libraries and run with a loader script if necessary.
You should at least target Debian/Ubuntu with dpkg packages, Redhad/Fedora/Mandriva with RPM and SUSE/OpenSUSE with RPM again (I mention these two RPM cases separately because you might need to produce separate packages for these "families" of distributions). You should also provide a .tar.bz2 or a .run installer for the rest.
You can have a look at the options provided by e.g. Oracle for Java and VirtualBox to see how they provide their software.
You could look at building it in the openSUSE Build Service. Although run by openSUSE, this will build packages for:
openSUSE SUSE
Enterprise variants
Mandiva
Fedora
Red Hat Enterprise/CentOS
Debian
Ubuntu
The best solution is to release the source code under a free license. You can package it for a couple distributions yourself (e.g. Debian, Fedora), then cooperate with other people porting it to others. The maintainers will often do most of this work with only a few required upstream changes.
Yes you can compile for both 32 and 64 bits from the same machine :
http://gcc.gnu.org/onlinedocs/gcc/i386-and-x86_002d64-Options.html
Most likely a binary running on Ubuntu will run on other distributions, the only thing you need to worry about if it you are using shared libraries (especially if you use some GUI framework or things like that).
Not sure what you mean by branch, but if you are talking about distribution, I would use the most vanilla Ubuntu distribution...
I'd recommend you just package a 32 and 64-bit binary for .deb and RPM, that way you can hit most of the major distros (Debian, Fedora, openSUSE, Ubuntu).
Just give clear installation instructions regarding dependencies, command-line fu for other distros, etc. and you shouldn't have much a problem just distributing a source tarball.

How do I build an app for an old linux distribution, and avoid the FATAL: kernel too old error?

I distribute a statically linked binary version of my application on linux. However, on systems with the 2.4 kernel, I get a segfault on startup, and the message: "FATAL: kernel too old."
How can I easily get a version up and running with a 2.4 kernel? Some of the libraries I need aren't even available on old linux distributions circa 2003. Is there an apt-get install or something that will allow me to easily target older kernels?
The easiest way is to simply install VirtualBox (or something similar, e.g. VMWare),Install CentOS 3 or any suitable old distro with a 2.4 kernel and build/test your app on that.
Since you're getting a "kernel too old", chances are you're relying on some features not present in 2.4 kernels so you'll have to trace down and rework that.
The error might simply be caused by linking statically to glibc, you could try linking to glibc dynamically and all your other libs statically, though to be backwards compatible you'd have to build your app on an old glibv system. Using the lsb tools to build could help too
For my use case, I can't statically link my supporting libraries. Also, current Linux distributions seem to make this difficult to accomplish for certain situations. But I needed my application binaries to run on 10-year old Linux systems.
I also didn't want to limit myself to an ancient 10-year old C/C++ compiler. I also found that the hardware I needed to use prevented me from installing a 10 year old Linux distribution for some reason.
So, I did this:
Installed docker.
Within a docker instance, install a 10-year old Linux system (I used Debian's Lenny distribution). This has the added advantage of making this build system available to any other machine that can run docker.
Within the docker instance, build the current GNU compilers (8.3.0 when I did this).
This gave me a modern compiler that compiled binaries that would run on very old Linux systems. I did this for both 32-bit and 64-bit processors.
From there, I created a series of scripts that allowed me to use the docker-contained cross-compiler to build all my supporting libraries. I made sure to set the rpath to my compiled binaries to a path relative to my binaries (using -Wl,-rpath,$ORIGIN/../lib), and a built a script to retrieve any supporting libraries from the compiler, using g++ -print-search-dirs to get the paths, ldd to get the supporting libraries I needed from my binaries, and some aggressive bash scripting to find the supporting libraries existing within the search-dirs from g++, dropping these libs into the rpath I set up.
From there, I package my binary accordingly, with all supporting libs.
Yeah, this is somewhat painful, but it results in a fully functioning binary capable of working on ridiculously old linux systems without having to install different Linux distributions on multiple virtual machines.
I tried creating a proper cross-compiler (native to the current Linux distribution hosting my docker images), but found it too difficult to work with, even with the best tools I could find to help me. Compiling the compiler within a docker image took far less of my time, and worked rather smoothly.

Building Linux packages for multiple distributions and versions

My company has a software product that's written in C for a Linux platform, built with autotools and distributed via binary packages. To make the binaries, we first produce a source RPM and then compile the source from the SRPM.
Currently we only provide RPM packages for 64-bit Fedora 10, but we want to start providing packages for multiple Linux distributions - 32-bit as well as 64-bit - and possibly different versions of each distribution as well (e.g. Fedora 11 as well as Fedora 10).
I've heard that the best way to produce builds for multiple Linux flavours is to have a single build server and use a different chrooted environment for each set of packages that you want to build. Does anyone have a good resource that explains this in more detail, maybe with examples of well known projects that use this build mechanism, or have a better alternative to achieve the same goal ?
Maybe you can research the following projects to get started:
Novell Build service
Fedora Koji
You can use LSB appchecker to test your application/dynlib/shell script compatibility. After that you can use RPM for all RPM distribution and use alien for all apt-get distribution and tar.gz for other
Tools like checkinstall will help you to produce packages for different distros. Personally, if you are looking to integrate with existing package management systems, you will also want to host multiple repositories on your servers and provide packages there, then have users configure their package managers to pull the apps off your servers.
Depending on what your software exactly does and which dependencies it has (if any) on local libraries, you may be able to build your software using an older glibc distribution and have it work in many different distributions. This is what we do with InstallBuilder. If you do not have dependencies on specific packages, it is also possible to create RPM or DEB packages that will run on most RPM or DEB-based Linux distros out there. Cross-Linux development, in any case, it is not easy :) Good luck!
This is one of the cases covered by Bob Aiello in this article on build agents. We have several customers who use this approach to build on several platform in parallel.

Resources